everness/buckets.lua
Jaidyn Ann a5ac304413 Tweak strings for translation-friendliness
Mainly replacing concats with individual names.
No functional changes.
2024-07-28 10:51:12 -05:00

239 lines
8.4 KiB
Lua

--[[
Authors of original source code
----------------------
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Everness. Never ending discovery in Everness mapgen.
Modified by:
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
-- Load support for MT game translation.
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_craft({
output = 'everness:bucket_empty 1',
recipe = {
{ 'everness:pyrite_ingot', '', 'everness:pyrite_ingot' },
{ '', 'everness:pyrite_ingot', '' },
}
})
local bucket = {
liquids = {}
}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log('action', (name ~= '' and name or 'A mod')
.. ' tried to ' .. text
.. ' at protected position '
.. minetest.pos_to_string(pos)
.. ' with a bucket')
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
groups, force_renew)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
force_renew = force_renew,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
Everness:register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
wield_scale = { x = 2, y = 2, z = 1 },
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= 'node' then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or '', 'place '..source) then
return
end
minetest.set_node(lpos, {name = source})
return ItemStack('everness:bucket_empty')
end
})
end
end
Everness:register_craftitem('everness:bucket_empty', {
description = S('Empty Bucket'),
inventory_image = 'everness_bucket_empty.png',
groups = { tool = 1 },
liquids_pointable = true,
wield_scale = { x = 2, y = 2, z = 1 },
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == 'object' then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= 'node' then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source
then
if check_protection(pointed_thing.under,
user:get_player_name(),
'take '.. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item('main', { name = liquiddef.itemname }) then
inv:add_item('main', liquiddef.itemname)
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = 'everness:bucket_empty '.. tostring(item_count - 1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor = minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, { name = 'air' })
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
})
-- Mineral water source is 'liquid_renewable = false' to avoid horizontal spread
-- of water sources in sloping rivers that can cause water to overflow
-- riverbanks and cause floods.
-- River water source is instead made renewable by the 'force renew' option
-- used here.
bucket.register_liquid(
'everness:mineral_water_source',
'everness:mineral_water_flowing',
'everness:bucket_mineral_water',
'everness_bucket_mineral_water.png',
S('Mineral Water Bucket'),
{ tool = 1, water_bucket = 1 }
)
bucket.register_liquid(
'everness:lava_source',
'everness:lava_flowing',
'everness:bucket_lava',
'everness_bucket_lava.png',
S('Lava Bucket'),
{ tool = 1 }
)
minetest.register_craft({
type = 'fuel',
recipe = 'everness:bucket_lava',
burntime = 370,
replacements = {{ 'everness:bucket_lava', 'everness:bucket_empty' }},
})