everness/mapgen_forsaken_desert_unde...
2024-02-08 00:18:29 -05:00

331 lines
11 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_forsaken_desert_under.y_max
local y_min = Everness.settings.biomes.everness_forsaken_desert_under.y_min
-- Forsaken Desert Under
Everness:register_biome({
name = 'everness:forsaken_desert_under',
node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
node_dungeon = 'default:cobble',
node_dungeon_alt = 'default:mossycobble',
node_dungeon_stair = 'stairs:stair_cobble',
y_max = y_max,
y_min = y_min,
heat_point = 100,
humidity_point = 30,
})
--
-- Register decorations
--
Everness:register_decoration({
name = 'everness:forsaken_desert_under_floors',
deco_type = 'simple',
place_on = { 'default:stone' },
sidelen = 16,
place_offset_y = -1,
fill_ratio = 10,
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_floors, force_placement',
decoration = {
'everness:forsaken_desert_sand'
},
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_floors_chiseled',
deco_type = 'simple',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
place_offset_y = -1,
fill_ratio = 0.2,
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
decoration = {
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_brick_red',
'everness:forsaken_desert_engraved_stone',
'everness:forsaken_desert_cobble_red',
'everness:forsaken_desert_cobble',
},
flags = 'all_floors, force_placement'
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_ceilings',
deco_type = 'simple',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
fill_ratio = 0.4,
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
decoration = {
'everness:moss_block'
},
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_cactus_blue',
deco_type = 'simple',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
decoration = 'everness:cactus_blue',
height = 2,
height_max = 6,
flags = 'all_floors'
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_cave_barrel_cactus',
deco_type = 'simple',
place_on = {
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone'
},
sidelen = 16,
fill_ratio = 0.005,
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max - 250 > y_min and y_max - 250 or y_max,
y_min = y_min,
decoration = {
'everness:cave_barrel_cactus',
'everness:venus_trap'
},
flags = 'all_floors',
param2_max = 3
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_cave_illumi_root',
deco_type = 'simple',
place_on = {
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone'
},
sidelen = 16,
fill_ratio = 0.005,
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max,
y_min = y_min,
decoration = { 'everness:illumi_root' },
flags = 'all_floors'
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_vines',
deco_type = 'simple',
place_on = { 'everness:moss_block' },
sidelen = 16,
fill_ratio = 0.09,
biomes = { 'everness:forsaken_desert_under' },
param2 = 8,
decoration = {
'everness:dense_vine_1',
'everness:dense_vine_2'
},
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
spawn_by = 'air',
num_spawn_by = 8
})
Everness:register_decoration({
name = 'everness:forsaken_desert_under_hollow_tree',
deco_type = 'simple',
place_on = { 'everness:forsaken_desert_sand' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:forsaken_desert_under' },
y_max = y_max,
y_min = y_min,
decoration = 'everness:hollow_tree',
height = 3,
height_max = 7,
flags = 'all_floors'
})
--
-- On Generated
--
local disp = 16
local chance = 20
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
local size = { x = 16, y = 17, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
local biome_id_everness_forsaken_desert_under = minetest.get_biome_id('everness:forsaken_desert_under')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_desert_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_desert_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if
(
data[vi] == c_forsaken_desert_sand
or data[vi] == c_forsaken_desert_chiseled_stone
or data[vi] == c_forsaken_desert_brick
or data[vi] == c_forsaken_desert_engraved_stone
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Forsaken Desert Temple 2
--
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone',
'group:stone',
'group:sand',
'group:everness_sand',
'default:gravel',
'default:stone_with_coal',
'default:stone_with_iron',
'default:stone_with_tin',
'default:stone_with_gold',
'default:stone_with_mese',
'default:stone_with_diamond',
'everness:cave_barrel_cactus',
'everness:venus_trap',
'group:flora',
'everness:quartz_ore',
'everness:stone_with_pyrite',
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_forsaken_desert_temple_2 = shared_args.schem_positions.everness_forsaken_desert_temple_2 or {}
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple_2, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})