Move forsaken desert temple 2

This commit is contained in:
Juraj Vajda 2024-02-08 00:18:29 -05:00
parent fdc95a2ab1
commit b18e746ead
2 changed files with 140 additions and 129 deletions

View File

@ -14,22 +14,14 @@
--]]
-- Get the content IDs for the nodes used.
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
local chance = 20
local disp = 16
local water_level = tonumber(minetest.settings:get('water_level')) or 1
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local p2data = {}
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Start time of mapchunk generation.
-- local t0 = os.clock()
local rand = PcgRandom(blockseed)
-- Array containing the biome IDs of nodes in the most recently generated chunk by the current mapgen
local biomemap = minetest.get_mapgen_object('biomemap')
@ -45,10 +37,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
-- Raw `param2` data read into the `VoxelManip` object
vm:get_param2_data(p2data)
-- Side length of mapchunk
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
local schem_positions = {}
local shared_args = {}
--
@ -59,9 +47,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for _, def in ipairs(Everness.on_generated_queue) do
if def.can_run(biomemap) and def.on_data then
shared_args[def.name] = shared_args[def.name] or {}
-- print('--- on_data', def.name, minp:to_string(), maxp:to_string())
def.on_data(minp, maxp, area, data, p2data, gennotify, rand, shared_args[def.name])
-- print('shared_args', dump(shared_args))
end
end
@ -78,106 +64,10 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for _, def in ipairs(Everness.on_generated_queue) do
if def.can_run(biomemap) and def.after_set_data then
shared_args[def.name] = shared_args[def.name] or {}
-- print('after_set_data', def.name, minp:to_string(), maxp:to_string())
def.after_set_data(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args[def.name])
end
end
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR then
local s_pos = area:position(vi)
if maxp.y < water_level then
-- Under sea level (Caves)
if
(
data[vi] == c_forsaken_desert_sand
or data[vi] == c_forsaken_desert_chiseled_stone
or data[vi] == c_forsaken_desert_brick
or data[vi] == c_forsaken_desert_engraved_stone
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
--
-- Forsaken Desert Temple 2
--
local size = { x = 16, y = 17, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone',
'group:stone',
'group:sand',
'group:everness_sand',
'default:gravel',
'default:stone_with_coal',
'default:stone_with_iron',
'default:stone_with_tin',
'default:stone_with_gold',
'default:stone_with_mese',
'default:stone_with_diamond',
'everness:cave_barrel_cactus',
'everness:venus_trap',
'group:flora',
'everness:quartz_ore',
'everness:stone_with_pyrite',
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_forsaken_desert_temple_2 = schem_positions.everness_forsaken_desert_temple_2 or {}
table.insert(schem_positions.everness_forsaken_desert_temple_2, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
end
end
end
end
end
-- Set the lighting within the `VoxelManip` to a uniform value
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
-- Calculate lighting for what has been created.
@ -198,25 +88,11 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for _, def in ipairs(Everness.on_generated_queue) do
if def.can_run(biomemap) and def.after_write_to_map then
shared_args[def.name] = shared_args[def.name] or {}
-- print('after_write_to_map', def.name, minp:to_string(), maxp:to_string())
def.after_write_to_map(shared_args[def.name], gennotify)
end
end
-- Populate loot chests
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
-- Print generation time of this mapchunk.
-- local chugent = math.ceil((os.clock() - t0) * 1000)
-- print('[Everness] Mapchunk generation time ' .. chugent .. ' ms')
end)

View File

@ -193,3 +193,138 @@ Everness:register_decoration({
height_max = 7,
flags = 'all_floors'
})
--
-- On Generated
--
local disp = 16
local chance = 20
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
local size = { x = 16, y = 17, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
local biome_id_everness_forsaken_desert_under = minetest.get_biome_id('everness:forsaken_desert_under')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_desert_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_desert_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if
(
data[vi] == c_forsaken_desert_sand
or data[vi] == c_forsaken_desert_chiseled_stone
or data[vi] == c_forsaken_desert_brick
or data[vi] == c_forsaken_desert_engraved_stone
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Forsaken Desert Temple 2
--
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone',
'group:stone',
'group:sand',
'group:everness_sand',
'default:gravel',
'default:stone_with_coal',
'default:stone_with_iron',
'default:stone_with_tin',
'default:stone_with_gold',
'default:stone_with_mese',
'default:stone_with_diamond',
'everness:cave_barrel_cactus',
'everness:venus_trap',
'group:flora',
'everness:quartz_ore',
'everness:stone_with_pyrite',
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_forsaken_desert_temple_2 = shared_args.schem_positions.everness_forsaken_desert_temple_2 or {}
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple_2, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})