Merged in feature/merge_on_generated_calls (pull request #24)

Merge on generated calls
This commit is contained in:
Juraj Vajda 2024-02-10 21:25:07 +00:00
commit d621851b02
38 changed files with 46553 additions and 41628 deletions

51
api.lua
View File

@ -236,7 +236,8 @@ Everness = {
registered_craftitems = {},
registered_biomes = {},
registered_decorations = {},
registered_ores = {}
registered_ores = {},
on_generated_queue = {}
}
function Everness.grow_cactus(self, pos, node, params)
@ -1141,24 +1142,28 @@ function Everness.set_loot_chest_items()
Everness.loot_chest.default = table.copy(loot_items)
end
function Everness.populate_loot_chests(self, positions, loot_chest_items_group)
local _loot_chest_items_group = loot_chest_items_group or 'default'
function Everness.populate_loot_chests(self, positions, params)
local _params = params or {}
local _loot_chest_items_group = _params.loot_chest_items_group or 'default'
-- Get inventories
local string_positions = '';
local inventories = {}
for i, pos in ipairs(positions) do
local chest_def = minetest.registered_nodes['everness:chest']
chest_def.on_construct(pos)
local inv = minetest.get_inventory({ type = 'node', pos = pos })
if not inv then
local chest_def = minetest.registered_nodes['everness:chest']
chest_def.on_construct(pos)
inv = minetest.get_inventory({ type = 'node', pos = pos })
end
if inv then
table.insert(inventories, inv)
string_positions = string_positions .. ' ' .. pos:to_string()
else
minetest.log('action', '[Everness] FAILED to populate loot chests inventory at ' .. pos:to_string())
minetest.log('warning', '[Everness] FAILED to populate loot chests inventory at ' .. pos:to_string())
end
end
@ -2117,3 +2122,35 @@ function Everness.find_content_in_vm_area(minp, maxp, contentIds, data, area)
return indexes, id_count
end
function Everness.find_content_under_air_in_vm_area(minp, maxp, contentIds, data, area)
local indexes = {}
local id_count = {}
for y = minp.y, maxp.y do
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local ai = area:index(x, y, z)
if table.indexof(contentIds, data[ai]) ~= -1
and data[ai + area.ystride] == minetest.CONTENT_AIR
then
id_count[data[ai]] = (id_count[data[ai]] or 0) + 1
table.insert(indexes, ai)
end
end
end
end
return indexes, id_count
end
function Everness.add_to_queue_on_generated(self, def)
if type(def) ~= 'table' then
minetest.log('warning', '[add_to_queue_on_generated] Callback definition is not a table, not adding to queue! It was type of ' .. type(def))
return
end
table.insert(self.on_generated_queue, def)
end

View File

@ -0,0 +1,602 @@
schematic = {
size = {x=7, y=7, z=12},
yslice_prob = {
{ypos=0, prob=254},
{ypos=1, prob=254},
{ypos=2, prob=254},
{ypos=3, prob=254},
{ypos=4, prob=254},
{ypos=5, prob=254},
{ypos=6, prob=254},
},
data = {
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=20},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block_wall", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:cursed_sandstone_block_wall", prob=254, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="everness:skull_with_candle", prob=126, param2=0},
{name="air", prob=254, param2=0},
{name="everness:skull_with_candle", prob=126, param2=0},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
{name="air", prob=0, param2=0},
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=20},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:door_cursed_wood_a", prob=254, param2=2},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=3},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="doors:hidden", prob=254, param2=2},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="stairs:stair_dry_tree", prob=254, param2=21},
{name="air", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=23},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=7},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=3},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="stairs:stair_dry_tree", prob=254, param2=21},
{name="air", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=23},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=7},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=3},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="stairs:stair_dry_tree", prob=254, param2=21},
{name="air", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=23},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=7},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="air", prob=0, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=3},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="stairs:stair_dry_tree", prob=254, param2=21},
{name="air", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=23},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=7},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:trapdoor_cursed_wood_open", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=3},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="stairs:stair_dry_tree", prob=254, param2=21},
{name="air", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=23},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=7},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_brick", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="default:bookshelf", prob=254, param2=0},
{name="everness:chest", prob=126, param2=0},
{name="default:bookshelf", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:skull_with_candle", prob=126, param2=0},
{name="air", prob=254, param2=0},
{name="everness:skull_with_candle", prob=126, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="air", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="stairs:stair_dry_tree", prob=254, param2=21},
{name="air", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=23},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=7},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=3},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="everness:dry_tree", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="everness:dry_tree", prob=254, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="xpanes:cursed_bar_flat", prob=254, param2=0},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=1},
{name="everness:dry_wood", prob=254, param2=0},
{name="stairs:stair_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:slab_dry_tree", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="everness:cursed_sandstone_block", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=2},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:dry_branches", prob=126, param2=1},
{name="everness:dry_branches", prob=126, param2=1},
{name="stairs:stair_cursed_sandstone_block", prob=254, param2=2},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="everness:fence_dry_wood", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
{name="air", prob=0, param2=0},
{name="everness:trapdoor_cursed_wood_open", prob=126, param2=2},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=21},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=23},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=1},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=22},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=3},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="stairs:stair_cursed_brick_with_growth", prob=254, param2=22},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
{name="air", prob=0, param2=0},
},
}

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@ -14,47 +14,19 @@
--]]
-- Get the content IDs for the nodes used.
local c_water_source = minetest.get_content_id('mapgen_water_source')
local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
local c_dirt_with_rainforest_litter = minetest.get_content_id('default:dirt_with_rainforest_litter')
local c_dirt_with_cursed_grass = minetest.get_content_id('everness:dirt_with_cursed_grass')
local c_dirt_with_crystal_grass = minetest.get_content_id('everness:dirt_with_crystal_grass')
local c_crystal_sand = minetest.get_content_id('everness:crystal_sand')
local c_dry_ocean_dirt = minetest.get_content_id('everness:dry_ocean_dirt')
local c_dirt_with_snow = minetest.get_content_id('default:dirt_with_snow')
local c_dirt_with_coniferous_litter = minetest.get_content_id('default:dirt_with_coniferous_litter')
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
local c_frosted_snowblock = minetest.get_content_id('everness:frosted_snowblock')
local c_frosted_ice = minetest.get_content_id('everness:frosted_ice')
local c_everness_mineral_water_source = minetest.get_content_id('everness:mineral_water_source')
local c_everness_mineral_sand = minetest.get_content_id('everness:mineral_sand')
-- Biome IDs
local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
local biome_id_everness_cursed_lands_ocean = minetest.get_biome_id('everness:cursed_lands_ocean')
local biome_id_everness_coral_forest_dunes = minetest.get_biome_id('everness:coral_forest_dunes')
local biome_id_everness_coral_forest_ocean = minetest.get_biome_id('everness:coral_forest_ocean')
local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
local biome_id_everness_crystal_forest_shore = minetest.get_biome_id('everness:crystal_forest_shore')
local biome_id_everness_crystal_forest_ocean = minetest.get_biome_id('everness:crystal_forest_ocean')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 20
local chance_sea_level = 10
local disp = 16
local water_level = tonumber(minetest.settings:get('water_level')) or 1
local p2data = {}
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Start time of mapchunk generation.
-- local t0 = os.clock()
local rand = PcgRandom(blockseed)
-- Array containing the biome IDs of nodes in the most recently generated chunk by the current mapgen
local biomemap = minetest.get_mapgen_object('biomemap')
-- Table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
local gennotify = minetest.get_mapgen_object('gennotify')
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
@ -62,851 +34,37 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
-- Raw `param2` data read into the `VoxelManip` object
vm:get_param2_data(p2data)
-- Side length of mapchunk
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
local schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR then
local s_pos = area:position(vi)
if maxp.y >= water_level then
-- Above sea level or at water level
if
(
data[vi] == c_dirt_with_grass_1
or data[vi] == c_dirt_with_grass_extras_1
or data[vi] == c_dirt_with_grass_extras_2
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
--
-- Japanese Shrine
--
local size = { x = 11, y = 19, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_grass_1'
}
)
-- Can force over these blocks
local force_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_grass_extras_1',
'everness:dirt_with_grass_extras_2',
'group:bamboo',
'group:flower',
'group:leaves'
}
)
if #positions + #force_positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air',
'group:bamboo',
'group:flower',
'group:leaves'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_japanese_shrine = schem_positions.everness_japanese_shrine or {}
table.insert(schem_positions.everness_japanese_shrine, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
end
elseif
data[vi] == c_dirt_with_rainforest_litter
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_jungle_temple.mts'
--
-- Jungle Temple
--
local size = { x = 12, y = 14, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 3
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'default:dirt_with_rainforest_litter'
}
)
-- Can force over these blocks
local force_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'group:tree',
'group:flower',
'group:flora',
'group:leaves',
'fireflies:firefly',
'fireflies:hidden_firefly',
}
)
if #positions + #force_positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air',
'group:tree',
'group:flora',
'group:leaves'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_jungle_temple = schem_positions.everness_jungle_temple or {}
table.insert(schem_positions.everness_jungle_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Jungle Temple was placed at ' .. schem_pos:to_string())
end
elseif
data[vi] == c_dirt_with_cursed_grass
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_haunted_house.mts'
--
-- Haunted House
--
local size = { x = 11, y = 22, z = 10 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 1
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_cursed_grass'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_haunted_house = schem_positions.everness_haunted_house or {}
table.insert(schem_positions.everness_haunted_house, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Haunted House was placed at ' .. schem_pos:to_string())
end
elseif
(
data[vi] == c_dirt_with_crystal_grass
or data[vi] == c_crystal_sand
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_quartz_temple.mts'
--
-- Quartz Temple
--
local size = { x = 16, y = 13, z = 16 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_crystal_grass',
'everness:crystal_sand'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_quartz_temple = schem_positions.everness_quartz_temple or {}
table.insert(schem_positions.everness_quartz_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Quartz Temple was placed at ' .. schem_pos:to_string())
end
elseif
(
data[vi] == c_forsaken_desert_sand
or data[vi] == c_dry_ocean_dirt
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple.mts'
--
-- Forsaken Desert Temple
--
local size = { x = 9, y = 16, z = 9 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand',
'everness:dry_ocean_dirt'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_forsaken_desert_temple = schem_positions.everness_forsaken_desert_temple or {}
table.insert(schem_positions.everness_forsaken_desert_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple was placed at ' .. schem_pos:to_string())
end
elseif
(
data[vi] == c_dirt_with_snow
or data[vi] == c_dirt_with_coniferous_litter
)
and rand:next(0, 100) < 100
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_giant_sequoia_tree.mts'
--
-- Giant Sequoia
--
local size = { x = 25, y = 75, z = 25 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
minetest.emerge_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
function(blockpos, action, calls_remaining, param)
Everness:emerge_area(blockpos, action, calls_remaining, param)
end,
{
callback = function()
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'default:dirt_with_snow',
'default:dirt_with_coniferous_litter',
'default:snow'
})
if #positions < size.x * size.z then
-- not enough space
return
end
minetest.place_schematic(
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
minetest.log('action', '[Everness] Giant Sequoia was placed at ' .. schem_pos:to_string())
end
}
)
elseif
(
data[vi] == c_frosted_snowblock
or data[vi] == c_frosted_ice
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_frosted_icesheet_igloo.mts'
--
-- Igloo
--
local size = { x = 16, y = 13, z = 16 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 8
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:frosted_snowblock',
'everness:frosted_ice'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_frosted_icesheet_igloo = schem_positions.everness_frosted_icesheet_igloo or {}
table.insert(schem_positions.everness_frosted_icesheet_igloo, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Igloo was placed at ' .. schem_pos:to_string())
end
elseif
(
data[vi] == c_everness_mineral_water_source
or data[vi] == c_everness_mineral_sand
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_mineral_waters_tower.mts'
--
-- Mineral Waters Tower
--
local size = { x = 7, y = 16, z = 9 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:mineral_sand',
'everness:mineral_water_source'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{ 'air' }
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_mineral_waters_tower = schem_positions.everness_mineral_waters_tower or {}
table.insert(schem_positions.everness_mineral_waters_tower, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Mineral Waters Tower was placed at ' .. schem_pos:to_string())
end
elseif
water_level >= minp.y
and water_level <= maxp.y
and data[vi] == c_water_source
then
--
-- Water Level
--
if
(
table.indexof(biomemap, biome_id_everness_cursed_lands_dunes) ~= -1
or table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
or table.indexof(biomemap, biome_id_everness_cursed_lands_ocean) ~= -1
)
and rand:next(0, 100) < chance_sea_level
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
--
-- Cursed Lands Deep Ocean Island
--
local size = { x = 25, y = 23, z = 23 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 7
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_cursed_lands_deep_ocean_island = schem_positions.everness_cursed_lands_deep_ocean_island or {}
table.insert(schem_positions.everness_cursed_lands_deep_ocean_island, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
end
elseif
(
table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
or table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
)
and rand:next(0, 100) < chance_sea_level
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
--
-- Coral Forest Ocean Fishing Dock
--
local size = { x = 26, y = 10, z = 23 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 1
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_coral_forest_ocean_fishing_dock = schem_positions.everness_coral_forest_ocean_fishing_dock or {}
table.insert(schem_positions.everness_coral_forest_ocean_fishing_dock, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
end
elseif
(
table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
or table.indexof(biomemap, biome_id_everness_crystal_forest_shore) ~= -1
or table.indexof(biomemap, biome_id_everness_crystal_forest_ocean) ~= -1
)
and rand:next(0, 100) < chance_sea_level
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts'
--
-- Crystal Forest Ocean Shrine
--
local size = { x = 13, y = 16, z = 13 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
-- add Y displacement
local y_dis = 8
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_crystal_forest_ocean_shrine = schem_positions.everness_crystal_forest_ocean_shrine or {}
table.insert(schem_positions.everness_crystal_forest_ocean_shrine, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Crystal Forest Ocean Shrine was placed at ' .. schem_pos:to_string())
end
end
end
else
-- Under sea level (Caves)
if
(
data[vi] == c_forsaken_desert_sand
or data[vi] == c_forsaken_desert_chiseled_stone
or data[vi] == c_forsaken_desert_brick
or data[vi] == c_forsaken_desert_engraved_stone
)
and rand:next(0, 100) < chance
then
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
--
-- Forsaken Desert Temple 2
--
local size = { x = 16, y = 17, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone',
'group:stone',
'group:sand',
'group:everness_sand',
'default:gravel',
'default:stone_with_coal',
'default:stone_with_iron',
'default:stone_with_tin',
'default:stone_with_gold',
'default:stone_with_mese',
'default:stone_with_diamond',
'everness:cave_barrel_cactus',
'everness:venus_trap',
'group:flora',
'everness:quartz_ore',
'everness:stone_with_pyrite',
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_positions.everness_forsaken_desert_temple_2 = schem_positions.everness_forsaken_desert_temple_2 or {}
table.insert(schem_positions.everness_forsaken_desert_temple_2, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
end
end
end
local shared_args = {}
--
-- on_data
--
-- read/write to `data` what will be eventually saved (set_data)
-- used for voxelmanip `data` manipulation
for _, def in ipairs(Everness.on_generated_queue) do
if def.can_run(biomemap) and def.on_data then
shared_args[def.name] = shared_args[def.name] or {}
def.on_data(minp, maxp, area, data, p2data, gennotify, rand, shared_args[def.name])
end
end
-- set data after they have been manipulated (from above)
vm:set_data(data)
vm:set_param2_data(p2data)
--
-- after_set_data
--
-- read-only (but cant and should not manipulate) voxelmanip `data`
-- used for `place_schematic_on_vmanip` which will invalidate `data`
-- therefore we are doing it after we set the data
for _, def in ipairs(Everness.on_generated_queue) do
if def.can_run(biomemap) and def.after_set_data then
shared_args[def.name] = shared_args[def.name] or {}
def.after_set_data(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args[def.name])
end
end
@ -918,22 +76,22 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
vm:update_liquids()
-- Write what has been created to the world.
vm:write_to_map()
minetest.fix_light(minp, maxp)
-- Populate loot chests
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
--
-- after_write_to_map
--
-- Cannot read/write voxelmanip or its data
-- Used for direct manipulation of the world chunk nodes where the
-- definitions of nodes are available and node callback can be executed
-- or e.g. for `minetest.fix_light`
for _, def in ipairs(Everness.on_generated_queue) do
if def.can_run(biomemap) and def.after_write_to_map then
shared_args[def.name] = shared_args[def.name] or {}
def.after_write_to_map(shared_args[def.name], gennotify)
end
end
-- Print generation time of this mapchunk.
-- local chugent = math.ceil((os.clock() - t0) * 1000)
-- print('[Everness] Mapchunk generation time ' .. chugent .. ' ms')
end)

View File

@ -251,81 +251,190 @@ register_flower_magenta_decoration(0.015, 0.045, 1)
-- On Generated
--
local data = {}
local p2data = {}
local disp = 16
local chance = 20
local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
local c_everness_bamboo_1 = minetest.get_content_id('everness:bamboo_1')
local c_everness_bamboo_3 = minetest.get_content_id('everness:bamboo_3')
local c_everness_bamboo_4 = minetest.get_content_id('everness:bamboo_4')
local c_everness_bamboo_5 = minetest.get_content_id('everness:bamboo_5')
local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
local biome_id_bamboo_forest = minetest.get_biome_id('everness:bamboo_forest')
local d_everness_bamboo_forest_large_bamboo = minetest.get_decoration_id('everness:bamboo_forest_large_bamboo')
minetest.set_gen_notify({ decoration = true }, { d_everness_bamboo_forest_large_bamboo })
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
vm:get_param2_data(p2data)
Everness:add_to_queue_on_generated({
name = 'everness:bamboo_forest',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_bamboo_forest) ~= -1
end,
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
--
-- Bamboo
--
for _, pos in ipairs(gennotify['decoration#' .. (d_everness_bamboo_forest_large_bamboo or '')] or {}) do
-- For bamboo large this is position of the 'place_on' node, e.g. 'everness:dirt_with_grass_extras_2'
local vi = area:indexp(pos)
local while_counter = 1
local bamboo_height = 0
local last_vi = vi + area.ystride * while_counter
local gennotify = minetest.get_mapgen_object('gennotify')
-- Get bamboo height
while data[last_vi] == c_everness_bamboo_3 do
last_vi = vi + area.ystride * while_counter
bamboo_height = bamboo_height + 1
while_counter = while_counter + 1
end
--
-- Bamboo
--
for _, pos in ipairs(gennotify['decoration#' .. (d_everness_bamboo_forest_large_bamboo or '')] or {}) do
-- For bamboo large this is position of the 'place_on' node, e.g. 'everness:dirt_with_grass_extras_2'
local vi = area:indexp(pos)
local while_counter = 1
local bamboo_height = 0
local last_vi = vi + area.ystride * while_counter
-- Back up the last from `while_counter`
last_vi = last_vi - area.ystride
-- Get bamboo height
while data[last_vi] == c_everness_bamboo_3 do
last_vi = vi + area.ystride * while_counter
bamboo_height = bamboo_height + 1
while_counter = while_counter + 1
end
-- Add top bamboo nodes with leaves based on their generated height
if bamboo_height > 4 then
for i = 1, 3 do
if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
if i == 1 then
data[last_vi + area.ystride * i] = c_everness_bamboo_4
else
data[last_vi + area.ystride * i] = c_everness_bamboo_5
end
-- Back up the last from `while_counter`
last_vi = last_vi - area.ystride
-- Add top bamboo nodes with leaves based on their generated height
if bamboo_height > 4 then
for i = 1, 3 do
if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
if i == 1 then
data[last_vi + area.ystride * i] = c_everness_bamboo_4
else
data[last_vi + area.ystride * i] = c_everness_bamboo_5
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
end
end
else
for i = 1, 2 do
if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
if i == 1 then
data[last_vi + area.ystride * i] = c_everness_bamboo_4
else
data[last_vi + area.ystride * i] = c_everness_bamboo_5
end
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
end
end
end
else
for i = 1, 2 do
if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
if i == 1 then
data[last_vi + area.ystride * i] = c_everness_bamboo_4
else
data[last_vi + area.ystride * i] = c_everness_bamboo_5
end
end
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if
(
data[vi + area.ystride] == minetest.CONTENT_AIR
or data[vi + area.ystride] == c_everness_bamboo_1
or data[vi + area.ystride] == c_everness_bamboo_3
)
and (
data[vi] == c_dirt_with_grass_1
or data[vi] == c_dirt_with_grass_extras_1
or data[vi] == c_dirt_with_grass_extras_2
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Japanese Shrine
--
local size = { x = 11, y = 19, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_pos = vector.new(s_pos)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_grass_1'
}
)
-- Can force over these blocks
local force_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_grass_extras_1',
'everness:dirt_with_grass_extras_2',
'group:bamboo',
'group:flower',
'group:leaves'
}
)
if #positions + #force_positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air',
'group:bamboo',
'group:flower',
'group:leaves'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_japanese_shrine = shared_args.schem_positions.everness_japanese_shrine or {}
table.insert(shared_args.schem_positions.everness_japanese_shrine, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
vm:set_data(data)
vm:set_param2_data(p2data)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Write what has been created to the world.
vm:write_to_map()
end)
})

View File

@ -172,6 +172,26 @@ register_dry_grass_decoration(0.07, -0.01, 1)
-- On Generated
--
local disp = 16
local chance = 100
local schem = minetest.get_modpath('everness') .. '/schematics/everness_giant_sequoia_tree.mts'
local size = { x = 25, y = 75, z = 25 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local baobab_tree_size = { x = 24, y = 39, z = 24 }
local baobab_tree_size_x = math.round(size.x / 2)
local baobab_tree_size_z = math.round(size.z / 2)
local c_everness_dry_dirt_with_dry_grass = minetest.get_content_id('everness:dry_dirt_with_dry_grass')
local c_everness_dry_dirt = minetest.get_content_id('everness:dry_dirt')
local c_everness_dry_grass_1 = minetest.get_content_id('everness:dry_grass_1')
local c_everness_dry_grass_2 = minetest.get_content_id('everness:dry_grass_2')
local c_everness_dry_grass_3 = minetest.get_content_id('everness:dry_grass_3')
local c_everness_dry_grass_4 = minetest.get_content_id('everness:dry_grass_4')
local biome_id_baobab_savanna = minetest.get_biome_id('everness:baobab_savanna')
local deco_ids_baobab = {
minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_1'),
minetest.get_decoration_id('everness:baobab_savanna_baobab_tree_2')
@ -181,17 +201,89 @@ if #deco_ids_baobab > 1 then
minetest.set_gen_notify({ decoration = true }, deco_ids_baobab)
end
minetest.register_on_generated(function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object('gennotify')
Everness:add_to_queue_on_generated({
name = 'everness:baobab_savanna',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_baobab_savanna) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
if maxp.y > 0 then
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if (
data[vi + area.ystride] == minetest.CONTENT_AIR
or data[vi + area.ystride] == c_everness_dry_grass_1
or data[vi + area.ystride] == c_everness_dry_grass_2
or data[vi + area.ystride] == c_everness_dry_grass_3
or data[vi + area.ystride] == c_everness_dry_grass_4
)
and (
data[vi] == c_everness_dry_dirt_with_dry_grass
or data[vi] == c_everness_dry_dirt
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Giant Sequoia
--
minetest.emerge_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
function(blockpos, action, calls_remaining, param)
Everness:emerge_area(blockpos, action, calls_remaining, param)
end,
{
callback = function()
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dry_dirt_with_dry_grass',
'everness:dry_dirt',
'group:flora',
'group:flower'
})
if #positions < size.x * size.z then
-- not enough space
return
end
minetest.place_schematic(
s_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
minetest.log('action', '[Everness] Giant Sequoia was placed at ' .. s_pos:to_string())
end
}
)
end
end
end,
after_write_to_map = function(shared_args, gennotify)
--
-- Baobab Tree - fix light
--
for _, deco_id in ipairs(deco_ids_baobab) do
for _, pos in ipairs(gennotify['decoration#' .. deco_id] or {}) do
minetest.fix_light(vector.offset(pos, -1, -1, -1), vector.offset(pos, 24, 39, 24))
for _, pos in ipairs(gennotify['decoration#' .. (deco_id or '')] or {}) do
minetest.fix_light(
vector.new(pos.x - baobab_tree_size_x, pos.y - 1, pos.z - baobab_tree_size_z),
vector.new(pos.x + baobab_tree_size_x, pos.y + baobab_tree_size.y, pos.z + baobab_tree_size_z)
)
end
end
end
end)
})

View File

@ -257,14 +257,19 @@ register_coral_grass_decoration(0.03, 0.03, 1)
--
local deco_id_coral_bones_tree = minetest.get_decoration_id('everness:coral_forest_coral_bones_tree')
local biome_id_coral_forest = minetest.get_biome_id('everness:coral_forest')
local coral_bones_tree_size = { x = 16, y = 35, z = 16 }
minetest.set_gen_notify({ decoration = true }, { deco_id_coral_bones_tree })
minetest.register_on_generated(function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object('gennotify')
if maxp.y > 0 then
Everness:add_to_queue_on_generated({
name = 'everness:coral_forest',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_coral_forest) ~= -1
end,
after_write_to_map = function(shared_args, gennotify)
--
-- Coral bone tree - fix light
--
@ -275,4 +280,4 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
)
end
end
end)
})

View File

@ -321,121 +321,115 @@ local c_everness_coral_forest_deep_ocean_coral_4 = minetest.get_content_id('ever
-- Biome IDs
local biome_id_everness_coral_forest_deep_ocean = minetest.get_biome_id('everness:coral_forest_deep_ocean')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 25
local chance = 30
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_deep_ocean_house.mts'
local size = { x = 11, y = 17, z = 12 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
local biomemap = minetest.get_mapgen_object('biomemap')
local schem_positions = {}
local schem_placed = false
Everness:add_to_queue_on_generated({
name = 'everness:coral_forest_deep_ocean',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_coral_forest_deep_ocean) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
shared_args.schem_positions = {}
local schem_placed = false
if table.indexof(biomemap, biome_id_everness_coral_forest_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
if rand:next(0, 100) < chance then
for y = maxp.y, minp.y, -1 do
if schem_placed then
break
end
for y = maxp.y, minp.y, -1 do
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
for z = minp.z, maxp.z do
if schem_placed then
break
end
if
data[vi] == c_everness_coral_forest_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
and not schem_placed
then
local s_pos = area:position(vi)
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
--
-- Coral Forest Deep Ocean House
--
if
data[vi] == c_everness_coral_forest_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
then
local s_pos = area:position(vi)
local schem_pos = vector.new(s_pos)
--
-- Coral Forest Deep Ocean House
--
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_coral_forest_deep_ocean_sand,
c_everness_coral_forest_deep_ocean_coral_plant_1,
c_everness_coral_forest_deep_ocean_coral_plant_2,
c_everness_coral_forest_deep_ocean_coral_plant_3,
c_everness_coral_forest_deep_ocean_coral_1,
c_everness_coral_forest_deep_ocean_coral_2,
c_everness_coral_forest_deep_ocean_coral_3,
c_everness_coral_forest_deep_ocean_coral_4
},
data,
area
)
local schem_pos = vector.new(s_pos)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_coral_forest_deep_ocean_sand,
c_everness_coral_forest_deep_ocean_coral_plant_1,
c_everness_coral_forest_deep_ocean_coral_plant_2,
c_everness_coral_forest_deep_ocean_coral_plant_3,
c_everness_coral_forest_deep_ocean_coral_1,
c_everness_coral_forest_deep_ocean_coral_2,
c_everness_coral_forest_deep_ocean_coral_3,
c_everness_coral_forest_deep_ocean_coral_4
},
data,
area
)
schem_placed = true
if #indexes < size.x * size.z then
-- not enough space
return
end
schem_positions.everness_coral_forest_deep_ocean_house = schem_positions.everness_coral_forest_deep_ocean_house or {}
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
table.insert(schem_positions.everness_coral_forest_deep_ocean_house, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
minetest.log('action', '[Everness] Coral Forest Deep Ocean House was placed at ' .. schem_pos:to_string())
schem_placed = true
shared_args.schem_positions.everness_coral_forest_deep_ocean_house = shared_args.schem_positions.everness_coral_forest_deep_ocean_house or {}
table.insert(shared_args.schem_positions.everness_coral_forest_deep_ocean_house, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Coral Forest Deep Ocean House was placed at ' .. schem_pos:to_string())
break
end
end
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
-- Set the lighting within the `VoxelManip` to a uniform value
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Liquid nodes were placed so set them flowing.
vm:update_liquids()
-- Write what has been created to the world.
vm:write_to_map()
minetest.fix_light(minp, maxp)
-- Populate loot chests
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
@ -452,4 +446,4 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
end
end
end)
})

View File

@ -178,3 +178,126 @@ Everness:register_decoration({
y_min = y_min,
decoration = 'everness:coral_shrub'
})
--
-- On Generated
--
local disp = 16
local chance = 5
local water_level = tonumber(minetest.settings:get('water_level')) or 1
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
local size = { x = 26, y = 10, z = 23 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 1
local c_water_source = minetest.get_content_id('mapgen_water_source')
local biome_id_everness_coral_forest_dunes = minetest.get_biome_id('everness:coral_forest_dunes')
Everness:add_to_queue_on_generated({
name = 'everness:coral_forest_dunes',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
if rand:next(0, 100) < chance then
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_water_source
-- Water Level
and water_level >= minp.y
and water_level <= maxp.y
then
local s_pos = area:position(vi)
--
-- Coral Forest Ocean Fishing Dock
--
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock = shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock or {}
table.insert(shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
break
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -159,3 +159,126 @@ Everness:register_decoration({
'everness:coral_skeleton'
},
})
--
-- On Generated
--
local disp = 16
local chance = 5
local water_level = tonumber(minetest.settings:get('water_level')) or 1
local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
local size = { x = 26, y = 10, z = 23 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 1
local c_water_source = minetest.get_content_id('mapgen_water_source')
local biome_id_everness_coral_forest_ocean = minetest.get_biome_id('everness:coral_forest_ocean')
Everness:add_to_queue_on_generated({
name = 'everness:coral_forest_ocean',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
if rand:next(0, 100) < chance then
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_water_source
-- Water Level
and water_level >= minp.y
and water_level <= maxp.y
then
local s_pos = area:position(vi)
--
-- Coral Forest Ocean Fishing Dock
--
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock = shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock or {}
table.insert(shared_args.schem_positions.everness_coral_forest_ocean_fishing_dock, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Coral Forest Ocean Fishing Dock was placed at ' .. schem_pos:to_string())
break
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -213,6 +213,8 @@ Everness:register_decoration({
-- On Generated
--
local biome_id_everness_coral_forest_under = minetest.get_biome_id('everness:coral_forest_under')
local deco_id_coral_forest_under_coral_tree_bioluminescent = minetest.get_decoration_id('everness:coral_forest_under_coral_tree_bioluminescent')
local schem_bioluminescent_tree = minetest.get_modpath('everness') .. '/schematics/everness_coral_tree_bioluminescent.mts'
@ -226,78 +228,79 @@ bioluminescent_tree_place_on = type(bioluminescent_tree_place_on) == 'string' an
minetest.set_gen_notify({ decoration = true }, { deco_id_coral_forest_under_coral_tree_bioluminescent })
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Load the voxelmanip with the result of engine mapgen
local vm = minetest.get_mapgen_object('voxelmanip')
-- Returns a table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
local gennotify = minetest.get_mapgen_object('gennotify')
Everness:add_to_queue_on_generated({
name = 'everness:coral_forest_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_coral_forest_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
--
-- Coral Tree Bioluminescent
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_coral_forest_under_coral_tree_bioluminescent or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
--
-- Coral Tree Bioluminescent
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_coral_forest_under_coral_tree_bioluminescent or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
if not marker_node then
return
end
if not marker_node then
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
minetest.remove_node(marker_pos)
minetest.remove_node(marker_pos)
if table.indexof(bioluminescent_tree_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
if table.indexof(bioluminescent_tree_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
-- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size
-- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - bioluminescent_tree_size_x,
pos.y - bioluminescent_tree_y_dis,
pos.z - bioluminescent_tree_size_z
),
vector.new(
pos.x + bioluminescent_tree_size_x,
pos.y - bioluminescent_tree_y_dis + coral_bioluminescent_tree_size.y,
pos.z + bioluminescent_tree_size_z
),
{
'air',
'everness:coral_tree'
},
true
)
local air = positions.air or {}
local tree = positions['everness:coral_tree'] or {}
if #tree > 1 then
-- will overlap another tree
return
end
if #air > bioluminescent_tree_safe_volume then
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - bioluminescent_tree_y_dis, marker_pos.z),
schem_bioluminescent_tree,
'random',
nil,
true,
'place_center_x, place_center_z'
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - bioluminescent_tree_size_x,
pos.y - bioluminescent_tree_y_dis,
pos.z - bioluminescent_tree_size_z
),
vector.new(
pos.x + bioluminescent_tree_size_x,
pos.y - bioluminescent_tree_y_dis + coral_bioluminescent_tree_size.y,
pos.z + bioluminescent_tree_size_z
),
{
'air',
'everness:coral_tree'
},
true
)
-- minetest.log('action', '[Everness] Coral Tree Bioluminescent was placed at ' .. pos:to_string())
local air = positions.air or {}
local tree = positions['everness:coral_tree'] or {}
if #tree > 1 then
-- will overlap another tree
return
end
if #air > bioluminescent_tree_safe_volume then
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - bioluminescent_tree_y_dis, marker_pos.z),
schem_bioluminescent_tree,
'random',
nil,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Coral Tree Bioluminescent was placed at ' .. pos:to_string())
end
end
end
end)
})

View File

@ -223,3 +223,114 @@ end
register_crystal_grass_decoration(-0.03, 0.09, 3)
register_crystal_grass_decoration(-0.015, 0.075, 2)
register_crystal_grass_decoration(0, 0.06, 1)
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_quartz_temple.mts'
local size = { x = 16, y = 13, z = 16 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 1
local c_dirt_with_crystal_grass = minetest.get_content_id('everness:dirt_with_crystal_grass')
local biome_id_everness_crystal_forest = minetest.get_biome_id('everness:crystal_forest')
Everness:add_to_queue_on_generated({
name = 'everness:crystal_forest',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_crystal_forest) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_dirt_with_crystal_grass
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Quartz Temple
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_crystal_grass'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_quartz_temple = shared_args.schem_positions.everness_quartz_temple or {}
table.insert(shared_args.schem_positions.everness_quartz_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Quartz Temple was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -190,120 +190,114 @@ local c_everness_crystal_forest_deep_ocean_coral_3 = minetest.get_content_id('ev
-- Biome IDs
local biome_id_everness_crystal_forest_deep_ocean = minetest.get_biome_id('everness:crystal_forest_deep_ocean')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 25
local chance = 30
local schem = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_deep_ocean_ruins.mts'
local size = { x = 14, y = 12, z = 9 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
local biomemap = minetest.get_mapgen_object('biomemap')
local schem_positions = {}
local schem_placed = false
Everness:add_to_queue_on_generated({
name = 'everness:crystal_forest_deep_ocean',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_crystal_forest_deep_ocean) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
shared_args.schem_positions = {}
local schem_placed = false
if table.indexof(biomemap, biome_id_everness_crystal_forest_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
if rand:next(0, 100) < chance then
for y = maxp.y, minp.y, -1 do
if schem_placed then
break
end
for y = maxp.y, minp.y, -1 do
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
for z = minp.z, maxp.z do
if schem_placed then
break
end
if
data[vi] == c_everness_crystal_forest_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
and not schem_placed
then
local s_pos = area:position(vi)
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
--
-- Crystal Forest Deep Ocean Ruins
--
if
data[vi] == c_everness_crystal_forest_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
then
local s_pos = area:position(vi)
local schem_pos = vector.new(s_pos)
--
-- Crystal Forest Deep Ocean Ruins
--
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_crystal_forest_deep_ocean_sand,
c_everness_crystal_forest_deep_ocean_coral_plant_1,
c_everness_crystal_forest_deep_ocean_coral_plant_2,
c_everness_crystal_forest_deep_ocean_coral_plant_3,
c_everness_crystal_forest_deep_ocean_coral_1,
c_everness_crystal_forest_deep_ocean_coral_2,
c_everness_crystal_forest_deep_ocean_coral_3
},
data,
area
)
local schem_pos = vector.new(s_pos)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_crystal_forest_deep_ocean_sand,
c_everness_crystal_forest_deep_ocean_coral_plant_1,
c_everness_crystal_forest_deep_ocean_coral_plant_2,
c_everness_crystal_forest_deep_ocean_coral_plant_3,
c_everness_crystal_forest_deep_ocean_coral_1,
c_everness_crystal_forest_deep_ocean_coral_2,
c_everness_crystal_forest_deep_ocean_coral_3
},
data,
area
)
schem_placed = true
if #indexes < size.x * size.z then
-- not enough space
return
end
schem_positions.everness_crystal_forest_deep_ocean_ruins = schem_positions.everness_crystal_forest_deep_ocean_ruins or {}
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
table.insert(schem_positions.everness_crystal_forest_deep_ocean_ruins, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
minetest.log('action', '[Everness] Crystal Forest Deep Ocean Ruins was placed at ' .. schem_pos:to_string())
schem_placed = true
shared_args.schem_positions.everness_crystal_forest_deep_ocean_ruins = shared_args.schem_positions.everness_crystal_forest_deep_ocean_ruins or {}
table.insert(shared_args.schem_positions.everness_crystal_forest_deep_ocean_ruins, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Crystal Forest Deep Ocean Ruins was placed at ' .. schem_pos:to_string())
break
end
end
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
-- Set the lighting within the `VoxelManip` to a uniform value
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Liquid nodes were placed so set them flowing.
vm:update_liquids()
-- Write what has been created to the world.
vm:write_to_map()
minetest.fix_light(minp, maxp)
-- Populate loot chests
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
@ -320,4 +314,4 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
end
end
end)
})

View File

@ -139,3 +139,199 @@ Everness:register_decoration({
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
--
-- On Generated
--
local chance = 20
local chance_water = 10
local disp = 16
local water_level = tonumber(minetest.settings:get('water_level')) or 1
local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_quartz_fountain.mts', {})
local size = { x = 11, y = 10, z = 11 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 1
local schem_shrine = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts', {})
local size_shrine = { x = 13, y = 16, z = 13 }
local size_x_shrine = math.round(size.x / 2)
local size_z_shrine = math.round(size.z / 2)
local y_dis_shrine = 8
local c_everness_crystal_sand = minetest.get_content_id('everness:crystal_sand')
local c_water_source = minetest.get_content_id('mapgen_water_source')
local biome_id_everness_crystal_forest_dunes = minetest.get_biome_id('everness:crystal_forest_dunes')
Everness:add_to_queue_on_generated({
name = 'everness:crystal_forest_dunes',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_crystal_forest_dunes) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR then
local s_pos = area:position(vi)
if
data[vi] == c_everness_crystal_sand
and rand:next(0, 100) < chance
then
--
-- Quartz Fountain
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:crystal_sand'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
local replacements
if rand:next(0, 100) < 50 then
replacements = {
['everness:chest'] = 'everness:quartz_pillar'
}
end
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
replacements,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_quartz_fountain = shared_args.schem_positions.everness_quartz_fountain or {}
table.insert(shared_args.schem_positions.everness_quartz_fountain, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Quartz Fountain was placed at ' .. schem_pos:to_string())
end
end
if data[vi] == c_water_source
and rand:next(0, 100) < chance_water
-- Water Level
and water_level >= minp.y
and water_level <= maxp.y
then
--
-- Crystal Forest Ocean Shrine
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis_shrine, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x_shrine, s_pos.y - 1, s_pos.z - size_z_shrine),
vector.new(s_pos.x + size_x_shrine, s_pos.y + 1, s_pos.z + size_z_shrine),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size_shrine.x * size_shrine.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x_shrine, s_pos.y, s_pos.z - size_z_shrine),
vector.new(s_pos.x + size_x_shrine, s_pos.y + size_shrine.y, s_pos.z + size_z_shrine),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size_shrine.x * size_shrine.y * size_shrine.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem_shrine,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_crystal_forest_ocean_shrine = shared_args.schem_positions.everness_crystal_forest_ocean_shrine or {}
table.insert(shared_args.schem_positions.everness_crystal_forest_ocean_shrine, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x_shrine, s_pos.y - y_dis_shrine, s_pos.z - size_z_shrine),
maxp = vector.new(s_pos.x + size_x_shrine, s_pos.y - y_dis_shrine + size_shrine.y, s_pos.z + size_z_shrine)
})
minetest.log('action', '[Everness] Crystal Forest Ocean Shrine was placed at ' .. schem_pos:to_string())
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -222,6 +222,8 @@ Everness:register_decoration({
-- On Generated
--
local biome_id_everness_crystal_forest_under = minetest.get_biome_id('everness:crystal_forest_under')
local deco_id_crystal_forest_under_crystal_cluster = minetest.get_decoration_id('everness:crystal_forest_under_crystal_cluster')
local deco_id_crystal_forest_under_crystal_sphere_cluster = minetest.get_decoration_id('everness:crystal_forest_under_crystal_sphere_cluster')
@ -248,174 +250,174 @@ minetest.set_gen_notify({ decoration = true }, {
deco_id_crystal_forest_under_crystal_sphere_cluster
})
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
-- Load the voxelmanip with the result of engine mapgen
local vm = minetest.get_mapgen_object('voxelmanip')
-- Returns a table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
local gennotify = minetest.get_mapgen_object('gennotify')
Everness:add_to_queue_on_generated({
name = 'everness:crystal_forest_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_crystal_forest_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
--
-- Crystal Cluster
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_crystal_forest_under_crystal_cluster or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
--
-- Crystal Cluster
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_crystal_forest_under_crystal_cluster or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
if not marker_node then
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
minetest.remove_node(marker_pos)
if table.indexof(crystal_cluster_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - crystal_cluster_size_x,
pos.y,
pos.z - crystal_cluster_size_z
),
vector.new(
pos.x + crystal_cluster_size_x,
pos.y + crystal_cluster_size.y,
pos.z + crystal_cluster_size_z
),
{
'air'
},
true
)
local air = positions.air or {}
if #air > crystal_cluster_safe_volume then
local replacements
local rand_color
if rand:next(0, 100) < 25 then
local colors = { 'purple', 'cyan' }
rand_color = colors[rand:next(1, #colors)]
replacements = {
['everness:crystal_block_orange'] = 'everness:crystal_block_' .. rand_color,
['everness:crystal_orange'] = 'everness:crystal_' .. rand_color
}
if not marker_node then
return
end
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y, marker_pos.z),
schem_crystal_cluster,
'random',
replacements,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Crystal Cluster ' .. (rand_color or 'orange') .. ' was placed at ' .. pos:to_string())
end
end
--
-- Crystal Sphere Cluster
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_crystal_forest_under_crystal_sphere_cluster or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
local crystal_sphere_cluster_y_dis = rand:next(5, 9)
if not marker_node then
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
minetest.remove_node(marker_pos)
if table.indexof(crystal_sphere_cluster_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - crystal_sphere_cluster_size_x,
pos.y - crystal_sphere_cluster_y_dis,
pos.z - crystal_sphere_cluster_size_z
),
vector.new(
pos.x + crystal_sphere_cluster_size_x,
pos.y - crystal_sphere_cluster_y_dis + crystal_sphere_cluster_size.y,
pos.z + crystal_sphere_cluster_size_z
),
{
'air',
'everness:coral_tree',
'everness:crystal_block_orange',
'everness:crystal_block_purple',
'everness:crystal_block_cyan',
},
true
)
local air = positions.air or {}
local tree = positions['everness:coral_tree'] or {}
local block_orange = positions['everness:crystal_block_orange'] or {}
local block_purple = positions['everness:crystal_block_purple'] or {}
local block_cyan = positions['everness:crystal_block_cyan'] or {}
if #tree > 0
or #block_orange > 0
or #block_purple > 0
or #block_cyan > 0
then
-- will overlap
return
end
if #air > crystal_sphere_cluster_safe_volume then
local replacements
local rand_color
if rand:next(0, 100) < 25 then
local colors = { 'orange', 'cyan' }
rand_color = colors[rand:next(1, #colors)]
replacements = {
['everness:crystal_block_purple'] = 'everness:crystal_block_' .. rand_color,
['everness:crystal_purple'] = 'everness:crystal_' .. rand_color
}
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - crystal_sphere_cluster_y_dis, marker_pos.z),
schem_crystal_sphere_cluster,
'random',
replacements,
true,
'place_center_x, place_center_z'
minetest.remove_node(marker_pos)
if table.indexof(crystal_cluster_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - crystal_cluster_size_x,
pos.y,
pos.z - crystal_cluster_size_z
),
vector.new(
pos.x + crystal_cluster_size_x,
pos.y + crystal_cluster_size.y,
pos.z + crystal_cluster_size_z
),
{
'air'
},
true
)
-- minetest.log('action', '[Everness] Crystal Sphere Cluster ' .. (rand_color or 'orange') .. ' was placed at ' .. pos:to_string())
local air = positions.air or {}
if #air > crystal_cluster_safe_volume then
local replacements
local rand_color
if rand:next(0, 100) < 25 then
local colors = { 'purple', 'cyan' }
rand_color = colors[rand:next(1, #colors)]
replacements = {
['everness:crystal_block_orange'] = 'everness:crystal_block_' .. rand_color,
['everness:crystal_orange'] = 'everness:crystal_' .. rand_color
}
end
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y, marker_pos.z),
schem_crystal_cluster,
'random',
replacements,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Crystal Cluster ' .. (rand_color or 'orange') .. ' was placed at ' .. pos:to_string())
end
end
--
-- Crystal Sphere Cluster
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_crystal_forest_under_crystal_sphere_cluster or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
local crystal_sphere_cluster_y_dis = rand:next(5, 9)
if not marker_node then
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
minetest.remove_node(marker_pos)
if table.indexof(crystal_sphere_cluster_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - crystal_sphere_cluster_size_x,
pos.y - crystal_sphere_cluster_y_dis,
pos.z - crystal_sphere_cluster_size_z
),
vector.new(
pos.x + crystal_sphere_cluster_size_x,
pos.y - crystal_sphere_cluster_y_dis + crystal_sphere_cluster_size.y,
pos.z + crystal_sphere_cluster_size_z
),
{
'air',
'everness:coral_tree',
'everness:crystal_block_orange',
'everness:crystal_block_purple',
'everness:crystal_block_cyan',
},
true
)
local air = positions.air or {}
local tree = positions['everness:coral_tree'] or {}
local block_orange = positions['everness:crystal_block_orange'] or {}
local block_purple = positions['everness:crystal_block_purple'] or {}
local block_cyan = positions['everness:crystal_block_cyan'] or {}
if #tree > 0
or #block_orange > 0
or #block_purple > 0
or #block_cyan > 0
then
-- will overlap
return
end
if #air > crystal_sphere_cluster_safe_volume then
local replacements
local rand_color
if rand:next(0, 100) < 25 then
local colors = { 'orange', 'cyan' }
rand_color = colors[rand:next(1, #colors)]
replacements = {
['everness:crystal_block_purple'] = 'everness:crystal_block_' .. rand_color,
['everness:crystal_purple'] = 'everness:crystal_' .. rand_color
}
end
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - crystal_sphere_cluster_y_dis, marker_pos.z),
schem_crystal_sphere_cluster,
'random',
replacements,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Crystal Sphere Cluster ' .. (rand_color or 'orange') .. ' was placed at ' .. pos:to_string())
end
end
end
end)
})

View File

@ -311,3 +311,114 @@ Everness:register_decoration({
schematic = minetest.get_modpath('everness') .. '/schematics/everness_cursed_bush.mts',
flags = 'place_center_x, place_center_z',
})
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_haunted_house.mts'
local size = { x = 11, y = 22, z = 10 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 1
local c_dirt_with_cursed_grass = minetest.get_content_id('everness:dirt_with_cursed_grass')
local biome_id_everness_cursed_lands = minetest.get_biome_id('everness:cursed_lands')
Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_dirt_with_cursed_grass
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Haunted House
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dirt_with_cursed_grass'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_haunted_house = shared_args.schem_positions.everness_haunted_house or {}
table.insert(shared_args.schem_positions.everness_haunted_house, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Haunted House was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -190,120 +190,114 @@ local c_everness_cursed_lands_deep_ocean_coral_octocurse = minetest.get_content_
-- Biome IDs
local biome_id_everness_cursed_lands_deep_ocean = minetest.get_biome_id('everness:cursed_lands_deep_ocean')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 25
local chance = 30
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_skull.mts'
local size = { x = 10, y = 11, z = 11 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
local biomemap = minetest.get_mapgen_object('biomemap')
local schem_positions = {}
local schem_placed = false
Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands_deep_ocean',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands_deep_ocean) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
shared_args.schem_positions = {}
local schem_placed = false
if table.indexof(biomemap, biome_id_everness_cursed_lands_deep_ocean) ~= -1 and rand:next(0, 100) < chance then
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
if rand:next(0, 100) < chance then
for y = maxp.y, minp.y, -1 do
if schem_placed then
break
end
for y = maxp.y, minp.y, -1 do
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
for z = minp.z, maxp.z do
if schem_placed then
break
end
if
data[vi] == c_everness_cursed_lands_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
and not schem_placed
then
local s_pos = area:position(vi)
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
--
-- Cursed Lands Deep Ocean Skull
--
if
data[vi] == c_everness_cursed_lands_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
then
local s_pos = area:position(vi)
local schem_pos = vector.new(s_pos)
--
-- Cursed Lands Deep Ocean Skull
--
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_cursed_lands_deep_ocean_sand,
c_everness_cursed_lands_deep_ocean_coral_plant_anemone,
c_everness_cursed_lands_deep_ocean_coral_plant_darkilluma,
c_everness_cursed_lands_deep_ocean_coral_plant_demon,
c_everness_cursed_lands_deep_ocean_coral_alcyonacea,
c_everness_cursed_lands_deep_ocean_coral_ostracod,
c_everness_cursed_lands_deep_ocean_coral_octocurse
},
data,
area
)
local schem_pos = vector.new(s_pos)
if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_cursed_lands_deep_ocean_sand,
c_everness_cursed_lands_deep_ocean_coral_plant_anemone,
c_everness_cursed_lands_deep_ocean_coral_plant_darkilluma,
c_everness_cursed_lands_deep_ocean_coral_plant_demon,
c_everness_cursed_lands_deep_ocean_coral_alcyonacea,
c_everness_cursed_lands_deep_ocean_coral_ostracod,
c_everness_cursed_lands_deep_ocean_coral_octocurse
},
data,
area
)
schem_placed = true
if #indexes < size.x * size.z then
-- not enough space
return
end
schem_positions.everness_cursed_lands_deep_ocean_skull = schem_positions.everness_cursed_lands_deep_ocean_skull or {}
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
table.insert(schem_positions.everness_cursed_lands_deep_ocean_skull, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Skull was placed at ' .. schem_pos:to_string())
schem_placed = true
shared_args.schem_positions.everness_cursed_lands_deep_ocean_skull = shared_args.schem_positions.everness_cursed_lands_deep_ocean_skull or {}
table.insert(shared_args.schem_positions.everness_cursed_lands_deep_ocean_skull, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Skull was placed at ' .. schem_pos:to_string())
break
end
end
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
-- Set the lighting within the `VoxelManip` to a uniform value
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Liquid nodes were placed so set them flowing.
vm:update_liquids()
-- Write what has been created to the world.
vm:write_to_map()
minetest.fix_light(minp, maxp)
-- Populate loot chests
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
@ -320,4 +314,4 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
end
end
end)
})

View File

@ -161,3 +161,188 @@ Everness:register_decoration({
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
--
-- On Generated
--
local chance = 30
local chance_water = 10
local disp = 16
local water_level = tonumber(minetest.settings:get('water_level')) or 1
local schem_cursed_cabin = minetest.get_modpath('everness') .. '/schematics/everness_cursed_cabin.mts'
local size = { x = 7, y = 7, z = 12 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local schem_ocean_island = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
local size_ocean_island = { x = 25, y = 23, z = 23 }
local size_x_ocean_island = math.round(size.x / 2)
local size_z_ocean_island = math.round(size.z / 2)
local y_dis_ocean_island = 7
local c_cursed_sand = minetest.get_content_id('everness:cursed_sand')
local c_water_source = minetest.get_content_id('mapgen_water_source')
local biome_id_everness_cursed_lands_dunes = minetest.get_biome_id('everness:cursed_lands_dunes')
Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands_dunes',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands_dunes) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR then
local s_pos = area:position(vi)
if data[vi] == c_cursed_sand
and rand:next(0, 100) < chance
then
--
-- Cursed Cabin
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:cursed_sand'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem_cursed_cabin,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_cursed_cabin = shared_args.schem_positions.everness_cursed_cabin or {}
table.insert(shared_args.schem_positions.everness_cursed_cabin, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Cursed Cabin was placed at ' .. schem_pos:to_string())
end
end
if data[vi] == c_water_source
and rand:next(0, 100) < chance_water
-- Water Level
and water_level >= minp.y
and water_level <= maxp.y
then
--
-- Cursed Lands Deep Ocean Island
--
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis_ocean_island, s_pos.z)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x_ocean_island, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x_ocean_island, s_pos.y + 1, s_pos.z + size_z),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #indexes < size_ocean_island.x * size_ocean_island.z then
-- not enough space
return
end
-- enough space to place structure ?
local space_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x_ocean_island, s_pos.y, s_pos.z - size_z_ocean_island),
vector.new(s_pos.x + size_x_ocean_island, s_pos.y + size_ocean_island.y, s_pos.z + size_z_ocean_island),
{
c_water_source,
minetest.CONTENT_AIR
},
data,
area
)
if #space_indexes > (size_ocean_island.x * size_ocean_island.y * size_ocean_island.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem_ocean_island,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_cursed_lands_deep_ocean_island = shared_args.schem_positions.everness_cursed_lands_deep_ocean_island or {}
table.insert(shared_args.schem_positions.everness_cursed_lands_deep_ocean_island, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x_ocean_island, s_pos.y - y_dis_ocean_island, s_pos.z - size_z_ocean_island),
maxp = vector.new(s_pos.x + size_x_ocean_island, s_pos.y - y_dis_ocean_island + size_ocean_island.y, s_pos.z + size_z_ocean_island)
})
minetest.log('action', '[Everness] Cursed Lands Deep Ocean Island was placed at ' .. schem_pos:to_string())
end
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -177,3 +177,117 @@ Everness:register_decoration({
y_min = y_max,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_marsh_grass.mts',
})
--
-- On Generated
--
local chance = 30
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_cabin.mts'
local size = { x = 7, y = 7, z = 12 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = -1
local c_cursed_stone = minetest.get_content_id('everness:cursed_stone')
local c_water_source = minetest.get_content_id('mapgen_water_source')
local biome_id_everness_cursed_lands_swamp = minetest.get_biome_id('everness:cursed_lands_swamp')
Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands_swamp',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == c_water_source
and data[vi] == c_cursed_stone
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Cursed Cabin
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:cursed_stone',
'mapgen_water_source'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air',
'mapgen_water_source'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_cursed_cabin = shared_args.schem_positions.everness_cursed_cabin or {}
table.insert(shared_args.schem_positions.everness_cursed_cabin, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Cursed Cabin was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -219,6 +219,8 @@ Everness:register_decoration({
-- On Generated
--
local biome_id_everness_cursed_lands_under = minetest.get_biome_id('everness:cursed_lands_under')
local deco_id_cursed_lands_under_cursed_dream_tree = minetest.get_decoration_id('everness:cursed_lands_under_cursed_dream_tree')
local schem_cursed_dream_tree = minetest.get_modpath('everness') .. '/schematics/everness_cursed_dream_tree.mts'
@ -232,78 +234,79 @@ cursed_dream_tree_place_on = type(cursed_dream_tree_place_on) == 'string' and {
minetest.set_gen_notify({ decoration = true }, { deco_id_cursed_lands_under_cursed_dream_tree })
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Load the voxelmanip with the result of engine mapgen
local vm = minetest.get_mapgen_object('voxelmanip')
-- Returns a table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
local gennotify = minetest.get_mapgen_object('gennotify')
Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
--
-- Cursed Dream Tree
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_cursed_lands_under_cursed_dream_tree or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
--
-- Cursed Dream Tree
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_cursed_lands_under_cursed_dream_tree or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
if not marker_node then
return
end
if not marker_node then
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
minetest.remove_node(marker_pos)
minetest.remove_node(marker_pos)
if table.indexof(cursed_dream_tree_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
if table.indexof(cursed_dream_tree_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
-- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size
-- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - cursed_dream_tree_size_x,
pos.y - cursed_dream_tree_y_dis,
pos.z - cursed_dream_tree_size_z
),
vector.new(
pos.x + cursed_dream_tree_size_x,
pos.y - cursed_dream_tree_y_dis + cursed_dream_tree_size.y,
pos.z + cursed_dream_tree_size_z
),
{
'air',
'everness:dry_tree'
},
true
)
local air = positions.air or {}
local tree = positions['everness:dry_tree'] or {}
if #tree > 1 then
-- will overlap another tree
return
end
if #air > cursed_dream_tree_safe_volume then
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - cursed_dream_tree_y_dis, marker_pos.z),
schem_cursed_dream_tree,
'random',
nil,
true,
'place_center_x, place_center_z'
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - cursed_dream_tree_size_x,
pos.y - cursed_dream_tree_y_dis,
pos.z - cursed_dream_tree_size_z
),
vector.new(
pos.x + cursed_dream_tree_size_x,
pos.y - cursed_dream_tree_y_dis + cursed_dream_tree_size.y,
pos.z + cursed_dream_tree_size_z
),
{
'air',
'everness:dry_tree'
},
true
)
-- minetest.log('action', '[Everness] Cursed Dream Tree was placed at ' .. pos:to_string())
local air = positions.air or {}
local tree = positions['everness:dry_tree'] or {}
if #tree > 1 then
-- will overlap another tree
return
end
if #air > cursed_dream_tree_safe_volume then
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - cursed_dream_tree_y_dis, marker_pos.z),
schem_cursed_dream_tree,
'random',
nil,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Cursed Dream Tree was placed at ' .. pos:to_string())
end
end
end
end)
})

View File

@ -193,3 +193,112 @@ Everness:register_decoration({
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple.mts'
local size = { x = 9, y = 16, z = 9 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local biome_id_everness_forsaken_desert = minetest.get_biome_id('everness:forsaken_desert')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_desert',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_desert) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_forsaken_desert_sand
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Forsaken Desert Temple
--
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_forsaken_desert_temple = shared_args.schem_positions.everness_forsaken_desert_temple or {}
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -45,5 +45,111 @@ Everness:register_biome({
})
--
-- Register decorations
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_3.mts'
local size = { x = 11, y = 13, z = 13 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = -1
local c_dry_ocean_dirt = minetest.get_content_id('everness:dry_ocean_dirt')
local biome_id_everness_forsaken_desert_ocean = minetest.get_biome_id('everness:forsaken_desert_ocean')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_desert_ocean',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_desert_ocean) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and data[vi] == c_dry_ocean_dirt
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Forsaken Desert Temple 3
--
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:dry_ocean_dirt'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_forsaken_desert_temple_3 = shared_args.schem_positions.everness_forsaken_desert_temple_3 or {}
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple_3, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple 3 was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -193,3 +193,138 @@ Everness:register_decoration({
height_max = 7,
flags = 'all_floors'
})
--
-- On Generated
--
local disp = 16
local chance = 20
local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
local size = { x = 16, y = 17, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
local biome_id_everness_forsaken_desert_under = minetest.get_biome_id('everness:forsaken_desert_under')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_desert_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_desert_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if
(
data[vi] == c_forsaken_desert_sand
or data[vi] == c_forsaken_desert_chiseled_stone
or data[vi] == c_forsaken_desert_brick
or data[vi] == c_forsaken_desert_engraved_stone
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Forsaken Desert Temple 2
--
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_desert_sand',
'everness:forsaken_desert_chiseled_stone',
'everness:forsaken_desert_brick',
'everness:forsaken_desert_engraved_stone',
'group:stone',
'group:sand',
'group:everness_sand',
'default:gravel',
'default:stone_with_coal',
'default:stone_with_iron',
'default:stone_with_tin',
'default:stone_with_gold',
'default:stone_with_mese',
'default:stone_with_diamond',
'everness:cave_barrel_cactus',
'everness:venus_trap',
'group:flora',
'everness:quartz_ore',
'everness:stone_with_pyrite',
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_forsaken_desert_temple_2 = shared_args.schem_positions.everness_forsaken_desert_temple_2 or {}
table.insert(shared_args.schem_positions.everness_forsaken_desert_temple_2, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -246,3 +246,123 @@ Everness:register_decoration({
decoration = 'everness:bloodspore_plant',
param2 = 8,
})
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_jungle_temple.mts', {})
local size = { x = 12, y = 14, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 3
local c_everness_forsaken_tundra_dirt = minetest.get_content_id('everness:forsaken_tundra_dirt')
local c_everness_forsaken_tundra_dirt_with_grass = minetest.get_content_id('everness:forsaken_tundra_dirt_with_grass')
local c_everness_volcanic_sulfur = minetest.get_content_id('everness:volcanic_sulfur')
local biome_id_everness_forsaken_tundra = minetest.get_biome_id('everness:forsaken_tundra')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_tundra',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_tundra) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and (
data[vi] == c_everness_forsaken_tundra_dirt
or data[vi] == c_everness_forsaken_tundra_dirt_with_grass
or data[vi] == c_everness_volcanic_sulfur
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Jungle Temple
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_tundra_dirt',
'everness:forsaken_tundra_dirt_with_grass',
'everness:volcanic_sulfur'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_jungle_temple = shared_args.schem_positions.everness_jungle_temple or {}
table.insert(shared_args.schem_positions.everness_jungle_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Jungle Temple was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -155,6 +155,33 @@ Everness:register_decoration({
flags = 'all_floors'
})
Everness:register_decoration({
name = 'everness:forsaken_tundra_under_willow_tree',
deco_type = 'simple',
place_on = {
'everness:mold_stone_with_moss',
'everness:blue_crying_obsidian',
'everness:blue_weeping_obsidian',
'everness:weeping_obsidian'
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:forsaken_tundra_under' },
y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
y_min = y_min,
flags = 'all_floors',
decoration = {
'everness:marker'
},
})
Everness:register_decoration({
name = 'everness:forsaken_tundra_under_bloodspore_plant_small',
deco_type = 'simple',
@ -250,84 +277,95 @@ register_agave_leaf_decoration(0, 0.06, 1)
-- On Generated
--
local c_air = minetest.get_content_id('air')
local c_mold_stone_with_moss = minetest.get_content_id('everness:mold_stone_with_moss')
local biome_id_everness_forsaken_tundra_under = minetest.get_biome_id('everness:forsaken_tundra_under')
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 50
local disp = 16
local rotations = { '0', '90', '180', '270' }
local everness_forsaken_tundra_under_y_max = y_max - 1500 > y_min and y_max - 1500 or y_max
local everness_forsaken_tundra_under_y_min = y_min
local deco_id_everness_forsaken_tundra_under_willow_tree = minetest.get_decoration_id('everness:forsaken_tundra_under_willow_tree')
-- size = { x = 39, y = 28, z = 39 }
local willow_tree_volume = 39 * 39 * 28
local willow_tree_schem = minetest.get_modpath('everness') .. '/schematics/everness_willow_tree.mts'
local size = { x = 39, y = 28, z = 39 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local safe_volume = (size.x * size.y * size.z) / 1.5
local y_dis = 1
local willow_tree_place_on = minetest.registered_decorations['everness:forsaken_tundra_under_willow_tree'].place_on
willow_tree_place_on = type(willow_tree_place_on) == 'string' and { willow_tree_place_on } or willow_tree_place_on
minetest.register_on_generated(function(minp, maxp, blockseed)
local rand = PcgRandom(blockseed)
minetest.set_gen_notify({ decoration = true }, { deco_id_everness_forsaken_tundra_under_willow_tree })
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
local sidelength = maxp.x - minp.x + 1
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_tundra_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_tundra_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
--
-- Willow Tree
--
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_everness_forsaken_tundra_under_willow_tree or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
if everness_forsaken_tundra_under_y_min < maxp.y
and maxp.y < everness_forsaken_tundra_under_y_max
then
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if not marker_node then
return
end
if data[vi + area.ystride] == c_air and data[vi] == c_mold_stone_with_moss then
local rotation = rotations[rand:next(1, #rotations)]
local s_pos = area:position(vi)
local biome_data = minetest.get_biome_data(s_pos)
if marker_node.name ~= 'everness:marker' then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
if not biome_data then
return
end
minetest.remove_node(marker_pos)
local biome_name = minetest.get_biome_name(biome_data.biome)
if table.indexof(willow_tree_place_on, place_on_node.name) == -1 then
-- not a valid "place_on" position (e.g. something else was placed there)
return
end
if not biome_name then
return
end
-- no need to check for the floor "big enough" size since its a tree and has ~ 1x1 base size
if biome_name == 'everness:forsaken_tundra_under' and rand:next(0, 100) < chance then
--
-- Willow Tree
--
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - size_x,
pos.y - y_dis,
pos.z - size_z
),
vector.new(
pos.x + size_x,
pos.y - y_dis + size.y,
pos.z + size_z
),
{
'air',
'everness:willow_tree'
},
true
)
local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - 19, s_pos.y, s_pos.z - 19),
vector.new(s_pos.x + 19, s_pos.y + 28, s_pos.z + 19),
{'air'},
true
)
local air = positions.air or {}
local tree = positions['everness:willow_tree'] or {}
if air_positions.air and #air_positions.air > (willow_tree_volume / 2) then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
willow_tree_schem,
rotation,
nil,
true,
'place_center_x, place_center_z'
)
if #tree > 1 then
-- will overlap another tree
return
end
minetest.log('action', '[Everness] Willow Tree was placed at ' .. schem_pos:to_string())
end
end
if #air > safe_volume then
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - y_dis, marker_pos.z),
willow_tree_schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Willow Tree was placed at ' .. pos:to_string())
end
end
end
end)
})

View File

@ -120,3 +120,119 @@ Everness:register_decoration({
spawn_by = 'everness:frosted_snowblock',
num_spawn_by = 8,
})
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_frosted_icesheet_igloo.mts', {})
local size = { x = 16, y = 13, z = 16 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 8
local c_frosted_snowblock = minetest.get_content_id('everness:frosted_snowblock')
local c_frosted_ice = minetest.get_content_id('everness:frosted_ice')
local biome_id_everness_frosted_icesheet = minetest.get_biome_id('everness:frosted_icesheet')
Everness:add_to_queue_on_generated({
name = 'everness:frosted_icesheet',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_frosted_icesheet) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and (
data[vi] == c_frosted_snowblock
or data[vi] == c_frosted_ice
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Igloo
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:frosted_snowblock',
'everness:frosted_ice'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_frosted_icesheet_igloo = shared_args.schem_positions.everness_frosted_icesheet_igloo or {}
table.insert(shared_args.schem_positions.everness_frosted_icesheet_igloo, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Igloo was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})

View File

@ -313,9 +313,18 @@ Everness:register_decoration({
-- On Generated
--
local size_ceiling = { x = 2, y = 19, z = 2 }
local size_ceiling_x = math.round(size_ceiling.x / 2)
local size_ceiling_z = math.round(size_ceiling.z / 2)
local size_floor = { x = 2, y = 20, z = 2 }
local size_floor_x = math.round(size_floor.x / 2)
local size_floor_z = math.round(size_floor.z / 2)
local deco_id_frosted_icicle_large_ceiling = minetest.get_decoration_id('everness:frosted_icicle_large_ceiling')
local deco_id_frosted_icicle_large_floor = minetest.get_decoration_id('everness:frosted_icicle_large_floor')
local biome_id_everness_frosted_icesheet_under = minetest.get_biome_id('everness:frosted_icesheet_under')
minetest.set_gen_notify(
{ decoration = true },
{
@ -324,75 +333,73 @@ minetest.set_gen_notify(
}
)
minetest.register_on_generated(function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object('gennotify')
local size_ceiling = { x = 2, y = 19, z = 2 }
local size_ceiling_x = math.round(size_ceiling.x / 2)
local size_ceiling_z = math.round(size_ceiling.z / 2)
local size_floor = { x = 2, y = 20, z = 2 }
local size_floor_x = math.round(size_floor.x / 2)
local size_floor_z = math.round(size_floor.z / 2)
--
-- Frosted Large Icicle Ceiling
--
for _, pos in ipairs(gennotify['decoration#' .. deco_id_frosted_icicle_large_ceiling] or {}) do
local markers = minetest.find_nodes_in_area(
vector.new(pos.x - size_ceiling_x, pos.y - size_ceiling.y + 2, pos.z - size_ceiling_z),
vector.new(pos.x + size_ceiling_x, pos.y - size_ceiling.y, pos.z + size_ceiling_z),
{ 'everness:marker' }
)
if #markers > 0 then
local pos_marker = markers[1]
local air_below = minetest.find_nodes_in_area(
vector.new(pos_marker.x, pos_marker.y, pos_marker.z),
vector.new(pos_marker.x, pos_marker.y - 7, pos_marker.z),
{'air'}
Everness:add_to_queue_on_generated({
name = 'everness:frosted_icesheet_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_frosted_icesheet_under) ~= -1
end,
after_write_to_map = function(shared_args, gennotify)
--
-- Frosted Large Icicle Ceiling
--
for _, pos in ipairs(gennotify['decoration#' .. deco_id_frosted_icicle_large_ceiling] or {}) do
local markers = minetest.find_nodes_in_area(
vector.new(pos.x - size_ceiling_x, pos.y - size_ceiling.y + 2, pos.z - size_ceiling_z),
vector.new(pos.x + size_ceiling_x, pos.y - size_ceiling.y, pos.z + size_ceiling_z),
{ 'everness:marker' }
)
-- Replace marker
minetest.set_node(pos_marker, { name = 'everness:frosted_cave_ice_illuminating' })
if #markers > 0 then
local pos_marker = markers[1]
local air_below = minetest.find_nodes_in_area(
vector.new(pos_marker.x, pos_marker.y, pos_marker.z),
vector.new(pos_marker.x, pos_marker.y - 7, pos_marker.z),
{'air'}
)
if #air_below == 7 then
local incrementer = 1
local pos_below = vector.new(pos_marker.x, pos_marker.y - incrementer, pos_marker.z)
local node_below = minetest.get_node(pos_below)
-- Replace marker
minetest.set_node(pos_marker, { name = 'everness:frosted_cave_ice_illuminating' })
Everness.stack_icicle_recursive(node_below, pos_below, incrementer, pos_marker, 'down')
if #air_below == 7 then
local incrementer = 1
local pos_below = vector.new(pos_marker.x, pos_marker.y - incrementer, pos_marker.z)
local node_below = minetest.get_node(pos_below)
Everness.stack_icicle_recursive(node_below, pos_below, incrementer, pos_marker, 'down')
end
end
end
--
-- Frosted Large Icicle Floor
--
for _, pos in ipairs(gennotify['decoration#' .. deco_id_frosted_icicle_large_floor] or {}) do
local markers = minetest.find_nodes_in_area(
vector.new(pos.x - size_floor_x, pos.y + size_floor.y - 2, pos.z - size_floor_z),
vector.new(pos.x + size_floor_x, pos.y + size_floor.y, pos.z + size_floor_z),
{ 'everness:marker' }
)
if #markers > 0 then
local pos_marker = markers[1]
local air_above = minetest.find_nodes_in_area(
vector.new(pos_marker.x, pos_marker.y, pos_marker.z),
vector.new(pos_marker.x, pos_marker.y + 7, pos_marker.z),
{'air'}
)
-- Replace marker
minetest.set_node(pos_marker, { name = 'everness:frosted_cave_ice_illuminating' })
-- Make sure we have some space
if #air_above == 7 then
local incrementer = 1
local pos_above = vector.new(pos_marker.x, pos_marker.y + incrementer, pos_marker.z)
local node_above = minetest.get_node(pos_above)
Everness.stack_icicle_recursive(node_above, pos_above, incrementer, pos_marker, 'up')
end
end
end
end
--
-- Frosted Large Icicle Floor
--
for _, pos in ipairs(gennotify['decoration#' .. deco_id_frosted_icicle_large_floor] or {}) do
local markers = minetest.find_nodes_in_area(
vector.new(pos.x - size_floor_x, pos.y + size_floor.y - 2, pos.z - size_floor_z),
vector.new(pos.x + size_floor_x, pos.y + size_floor.y, pos.z + size_floor_z),
{ 'everness:marker' }
)
if #markers > 0 then
local pos_marker = markers[1]
local air_above = minetest.find_nodes_in_area(
vector.new(pos_marker.x, pos_marker.y, pos_marker.z),
vector.new(pos_marker.x, pos_marker.y + 7, pos_marker.z),
{'air'}
)
-- Replace marker
minetest.set_node(pos_marker, { name = 'everness:frosted_cave_ice_illuminating' })
-- Make sure we have some space
if #air_above == 7 then
local incrementer = 1
local pos_above = vector.new(pos_marker.x, pos_marker.y + incrementer, pos_marker.z)
local node_above = minetest.get_node(pos_above)
Everness.stack_icicle_recursive(node_above, pos_above, incrementer, pos_marker, 'up')
end
end
end
end)
})

View File

@ -239,6 +239,13 @@ local c_water_weeds = {
c_everness_mineral_water_weed_2
}
local chance = 20
local disp = 16
local schem = minetest.get_modpath('everness') .. '/schematics/everness_mineral_waters_tower.mts'
local size = { x = 7, y = 16, z = 9 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local function find_irecursive(table, c_id)
local found = false
@ -294,11 +301,6 @@ local function place_decoration(pos, vm, area, data, deco_id, callback)
end
end
-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use
local data = {}
local p2data = {}
minetest.set_gen_notify({ decoration = true }, {
d_everness_palm_trees,
d_everness_water_geyser,
@ -306,29 +308,14 @@ minetest.set_gen_notify({ decoration = true }, {
d_rose_bush
})
-- Called after generating a piece of world. Modifying nodes inside the area is a bit faster than usual.
minetest.register_on_generated(function(minp, maxp, blockseed)
-- Start time of mapchunk generation.
-- local t0 = os.clock()
-- Returns an array containing the biome IDs of nodes in the most recently generated chunk by the current mapgen
local biomemap = minetest.get_mapgen_object('biomemap')
local chest_positions = {}
-- Above sea level
if maxp.y >= y_min and table.indexof(biomemap, biome_id_everness_mineral_waters) ~= -1 then
local rand = PcgRandom(blockseed)
Everness:add_to_queue_on_generated({
name = 'everness:mineral_waters',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_mineral_waters) ~= -1
end,
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
local rand_version = rand:next(1, 2)
-- Load the voxelmanip with the result of engine mapgen
local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
-- Returns a table mapping requested generation notification types to arrays of positions at which the corresponding generated structures are located within the current chunk
local gennotify = minetest.get_mapgen_object('gennotify')
-- 'area' is used later to get the voxelmanip indexes for positions
local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
-- Get the content ID data from the voxelmanip in the form of a flat array.
-- Set the buffer parameter to use and reuse 'data' for this.
vm:get_data(data)
vm:get_param2_data(p2data)
local chest_positions = {}
local pot_pos = {}
if rand_version == 1 then
@ -564,6 +551,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
-- Place decorations after generating (2nd pass)
-- luacheck: ignore 512
for y = minp.y, maxp.y do
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
@ -605,14 +593,14 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for j = -radius, radius do
local idx = ai + i + (area.zstride * j) + area.ystride
local distance = math.round(vector.distance(area:position(ai), area:position(idx)))
local chance = math.round(chance_max / distance)
local chance_lotus_leaf = math.round(chance_max / distance)
if chance > chance_max then
chance = chance_max
if chance_lotus_leaf > chance_max then
chance_lotus_leaf = chance_max
end
if
rand:next(0, 100) < chance
rand:next(0, 100) < chance_lotus_leaf
and data[idx] == minetest.CONTENT_AIR
and data[idx - area.ystride] == c_everness_mineral_water_source
then
@ -721,12 +709,84 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
end
vm:set_data(data)
vm:set_param2_data(p2data)
-- Set `shared_args`
shared_args.chest_positions = chest_positions
shared_args.pot_pos = pot_pos
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and (
data[vi] == c_everness_mineral_water_source
or data[vi] == c_everness_mineral_sand
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Mineral Waters Tower
--
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:mineral_sand',
'everness:mineral_water_source'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
s_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_mineral_waters_tower = shared_args.schem_positions.everness_mineral_waters_tower or {}
table.insert(shared_args.schem_positions.everness_mineral_waters_tower, {
pos = s_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Mineral Waters Tower was placed at ' .. s_pos:to_string())
end
end
end
--
-- Place Decorations
--
local pot_pos = shared_args.pot_pos or {}
--
-- Palm Trees
@ -820,25 +880,32 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
inv:set_stack('main', 1, stack)
end
end
-- Set the lighting within the `VoxelManip` to a uniform value
vm:set_lighting({ day = 0, night = 0 }, minp, maxp)
-- Calculate lighting for what has been created.
vm:calc_lighting()
-- Liquid nodes were placed so set them flowing.
vm:update_liquids()
-- Write what has been created to the world.
vm:write_to_map()
end,
after_write_to_map = function(shared_args)
-- Populate loot chest inventory
local chest_def = minetest.registered_nodes['everness:chest']
local chest_positions = shared_args.chest_positions or {}
if chest_def and next(chest_positions) then
if next(chest_positions) then
Everness:populate_loot_chests(chest_positions)
end
end
-- Print generation time of this mapchunk.
-- local chugent = math.ceil((os.clock() - t0) * 1000)
-- print('[lvm_example] Mapchunk generation time ' .. chugent .. ' ms')
end)
-- Populate loot chest inventory for schematics
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions2 = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions2 > 0 then
Everness:populate_loot_chests(chest_positions2)
end
end
end
end
end
})

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@ -71,6 +71,45 @@ stairs.register_stair_and_slab(
true
)
stairs.register_stair_and_slab(
'cursed_sandstone_block',
'everness:cursed_sandstone_block',
{ cracky = 2 },
{ 'everness_cursed_sandstone_block.png' },
'Cursed Sandstone Block Stair',
'Cursed Sandstone Block Slab',
Everness.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'cursed_sandstone_brick',
'everness:cursed_sandstone_brick',
{ cracky = 2 },
{ 'everness_cursed_sandstone_brick.png' },
'Cursed Sandstone Brick Stair',
'Cursed Sandstone Brick Slab',
Everness.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'cursed_stone_carved',
'everness:cursed_stone_carved',
{ cracky = 2 },
{
{
name = 'everness_cursed_stone_carved.png',
align_style = 'world',
scale = 2
}
},
'Cursed Stone Carved Stair',
'Cursed Stone Carved Slab',
Everness.node_sound_stone_defaults(),
true
)
-- Quartz
stairs.register_stair_and_slab(
@ -131,6 +170,17 @@ stairs.register_stair_and_slab(
true
)
stairs.register_stair_and_slab(
'dry_tree',
'everness:dry_tree',
{ choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
{ 'everness_dry_tree_top.png', 'everness_dry_tree_top.png', 'everness_dry_tree.png' },
S('Dry Tree Trunk Stair'),
S('Dry Tree Trunk Slab'),
Everness.node_sound_wood_defaults(),
true
)
-- Coral Wood
stairs.register_stair_and_slab(
@ -203,6 +253,39 @@ stairs.register_stair_and_slab(
true
)
stairs.register_stair_and_slab(
'forsaken_desert_engraved_stone',
'everness:forsaken_desert_engraved_stone',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_desert_engraved_stone.png' },
S('Forsaken Desert Engraved Stone Stair'),
S('Forsaken Desert Engraved Stone Slab'),
Everness.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'forsaken_desert_cobble',
'everness:forsaken_desert_cobble',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_desert_cobble.png' },
S('Forsaken Desert Cobblestone Stair'),
S('Forsaken Desert Cobblestone Slab'),
Everness.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
'forsaken_desert_cobble_red',
'everness:forsaken_desert_cobble_red',
{ cracky = 2, stone = 1 },
{ 'everness_forsaken_desert_cobble_red.png' },
S('Forsaken Desert Cobblestone Red Stair'),
S('Forsaken Desert Cobblestone Red Slab'),
Everness.node_sound_stone_defaults(),
true
)
-- Baobab Wood
stairs.register_stair_and_slab(

View File

@ -163,3 +163,85 @@ walls.register(
'everness:crystal_mossy_cobble',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:cursed_sandstone_brick_wall',
S('Cursed Sandstone Brick Wall'),
{ 'everness_cursed_sandstone_brick.png' },
'everness:cursed_sandstone_brick',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:cursed_sandstone_block_wall',
S('Cursed Sandstone Block Wall'),
{ 'everness_cursed_sandstone_block.png' },
'everness:cursed_sandstone_block',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:cursed_stone_carved_wall',
S('Cursed Stone Carved Wall'),
{
{
name = 'everness_cursed_stone_carved.png',
align_style = 'world',
scale = 2
}
},
'everness:cursed_stone_carved',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:forsaken_desert_cobble_wall',
S('Forsaken Desert Cobblestone Wall'),
{ 'everness_forsaken_desert_cobble.png' },
'everness:forsaken_desert_cobble',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:forsaken_desert_cobble_red_wall',
S('Forsaken Desert Cobblestone Red Wall'),
{ 'everness_forsaken_desert_cobble_red.png' },
'everness:forsaken_desert_cobble_red',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:forsaken_desert_brick_wall',
S('Forsaken Desert Brick Wall'),
{ 'everness_forsaken_desert_brick.png' },
'everness:forsaken_desert_brick',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:forsaken_desert_brick_red_wall',
S('Forsaken Desert Brick Red Wall'),
{ 'everness_forsaken_desert_brick_red.png' },
'everness:forsaken_desert_brick_red',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:forsaken_desert_chiseled_stone_wall',
S('Forsaken Desert Chiseled Stone'),
{
'everness_forsaken_desert_chiseled_stone_top.png',
'everness_forsaken_desert_chiseled_stone_bottom.png',
'everness_forsaken_desert_chiseled_stone_side.png'
},
'everness:forsaken_desert_chiseled_stone',
Everness.node_sound_stone_defaults()
)
walls.register(
'everness:forsaken_desert_engraved_stone_wall',
S('Forsaken Desert Engraved Stone Wall'),
{ 'everness_forsaken_desert_engraved_stone.png' },
'everness:forsaken_desert_engraved_stone',
Everness.node_sound_stone_defaults()
)