Adjust chance
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@ -47,7 +47,8 @@ local biome_id_everness_crystal_forest_ocean = minetest.get_biome_id('everness:c
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-- Localize data buffer table outside the loop, to be re-used for all
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-- Localize data buffer table outside the loop, to be re-used for all
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-- mapchunks, therefore minimising memory use.
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-- mapchunks, therefore minimising memory use.
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local data = {}
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local data = {}
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local chance = 25
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local chance = 20
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local chance_sea_level = 10
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local disp = 16
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local disp = 16
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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local water_level = tonumber(minetest.settings:get('water_level')) or 1
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@ -612,7 +613,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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or table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
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or table.indexof(biomemap, biome_id_everness_cursed_lands_swamp) ~= -1
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or table.indexof(biomemap, biome_id_everness_cursed_lands_ocean) ~= -1
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or table.indexof(biomemap, biome_id_everness_cursed_lands_ocean) ~= -1
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)
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)
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and rand:next(0, 100) < chance
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and rand:next(0, 100) < chance_sea_level
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then
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_island.mts'
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@ -682,7 +683,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
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table.indexof(biomemap, biome_id_everness_coral_forest_dunes) ~= -1
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or table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
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or table.indexof(biomemap, biome_id_everness_coral_forest_ocean) ~= -1
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)
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)
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and rand:next(0, 100) < chance
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and rand:next(0, 100) < chance_sea_level
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then
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_coral_forest_ocean_fishing_dock.mts'
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@ -753,7 +754,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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or table.indexof(biomemap, biome_id_everness_crystal_forest_shore) ~= -1
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or table.indexof(biomemap, biome_id_everness_crystal_forest_shore) ~= -1
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or table.indexof(biomemap, biome_id_everness_crystal_forest_ocean) ~= -1
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or table.indexof(biomemap, biome_id_everness_crystal_forest_ocean) ~= -1
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)
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)
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and rand:next(0, 100) < chance
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and rand:next(0, 100) < chance_sea_level
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then
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then
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts'
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_crystal_forest_ocean_shrine.mts'
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