15 - initial commit

This commit is contained in:
Juraj Vajda 2024-02-10 16:26:57 -05:00
parent d621851b02
commit a4c44c8717
5 changed files with 204 additions and 1 deletions

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@ -165,6 +165,7 @@ if Everness.settings.biomes.everness_mineral_waters.enabled then
end end
if Everness.settings.biomes.everness_mineral_waters_under.enabled then if Everness.settings.biomes.everness_mineral_waters_under.enabled then
dofile(path .. '/nodes_mineral_waters_under.lua')
dofile(path .. '/mapgen_mineral_waters_under.lua') dofile(path .. '/mapgen_mineral_waters_under.lua')
end end

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@ -67,8 +67,155 @@ Everness:register_ore({
-- Register decorations -- Register decorations
-- --
Everness:register_decoration({
name = 'everness:mineral_water_under_floors',
deco_type = 'simple',
place_on = { 'default:stone' },
sidelen = 16,
place_offset_y = -1,
fill_ratio = 10,
biomes = { 'everness:mineral_waters_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_floors, force_placement',
decoration = {
'everness:mineral_lava_stone'
},
})
-- --
-- On Generated -- On Generated
-- --
local function find_walls(cpos)
local is_wall = function(node)
return node.name ~= 'air' and node.name ~= 'ignore'
end
local dirs = {
{ x = 1, z = 0 },
{ x = -1, z = 0 },
{ x = 0, z = 1 },
{ x = 0, z = -1 }
}
local ret = {}
local mindist = { x = 0, z = 0 }
local min = function(a, b)
return a ~= 0 and math.min(a, b) or b
end
for _, dir in ipairs(dirs) do
for i = 1, 9 do -- 9 = max room size / 2
local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i})
-- continue in that direction until we find a wall-like node
local node = minetest.get_node(pos)
if is_wall(node) then
local front_below = vector.subtract(pos, {x=dir.x, y=1, z=dir.z})
local above = vector.add(pos, {x=0, y=1, z=0})
-- check that it:
--- is at least 2 nodes high (not a staircase)
--- has a floor
if is_wall(minetest.get_node(front_below)) and is_wall(minetest.get_node(above)) then
table.insert(ret, {pos = pos, facing = {x=-dir.x, y=0, z=-dir.z}})
if dir.z == 0 then
mindist.x = min(mindist.x, i-1)
else
mindist.z = min(mindist.z, i-1)
end
end
-- abort even if it wasn't a wall cause something is in the way
break
end
end
end
return {
walls = ret,
size = { x = mindist.x * 2, z = mindist.z * 2 }
}
end
local c_everness_pyrite_lantern = minetest.get_content_id('everness:pyrite_lantern')
local c_everness_cursed_pumpkin_lantern = minetest.get_content_id('everness:cursed_pumpkin_lantern')
local c_mapgen_stone = minetest.get_content_id('mapgen_stone')
local biome_id_everness_mineral_waters_under = minetest.get_biome_id('everness:mineral_waters_under')
-- minetest.set_gen_notify({
-- large_cave_begin = true,
-- large_cave_end = true
-- })
Everness:add_to_queue_on_generated({
name = 'everness:mineral_waters_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_mineral_waters_under) ~= -1
end,
-- read/write to `data` what will be eventually saved (set_data)
-- used for voxelmanip `data` manipulation
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
for y = minp.y, maxp.y do
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
if
data[vi] == minetest.CONTENT_AIR
and (
data[vi + 1] == c_mapgen_stone
or data[vi - 1] == c_mapgen_stone
or data[vi + area.zstride] == c_mapgen_stone
or data[vi - area.zstride] == c_mapgen_stone
)
and rand:next(0, 100) == 75
then
local rand_c_node = rand:next(1, 2) == 1 and c_everness_pyrite_lantern or c_everness_cursed_pumpkin_lantern
data[vi] = rand_c_node
end
end
end
end
-- for _, p in ipairs(gennotify['large_cave_end'] or {}) do
-- data[area:indexp(p)] = c_everness_cursed_pumpkin_lantern
-- data[area:indexp(p)] = c_everness_cursed_pumpkin_lantern
-- local minpos = vector.subtract(p, { x = 9, y = 9, z = 9 })
-- local maxpos = vector.add(p, { x = 9, y = 9, z = 9 })
-- for y = minpos.y, maxpos.y do
-- for z = minpos.z, maxpos.z do
-- for x = minpos.x, maxpos.x do
-- local vi = area:index(x, y, z)
-- if
-- data[vi] == minetest.CONTENT_AIR
-- and (
-- data[vi + 1] == c_mapgen_stone
-- or data[vi - 1] == c_mapgen_stone
-- or data[vi + area.zstride] == c_mapgen_stone
-- or data[vi - area.zstride] == c_mapgen_stone
-- )
-- then
-- data[vi] = minetest.get_content_id('default:apple')
-- end
-- end
-- end
-- end
-- end
end,
-- read-only (but cant and should not manipulate) voxelmanip `data`
-- used for `place_schematic_on_vmanip` which will invalidate `data`
-- therefore we are doing it after we set the data
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
end,
-- Cannot read/write voxelmanip or its data
-- Used for direct manipulation of the world chunk nodes where the
-- definitions of nodes are available and node callback can be executed
-- or e.g. for `minetest.fix_light`
after_write_to_map = function(shared_args, gennotify)
end
})

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@ -0,0 +1,55 @@
--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
local S = minetest.get_translator(minetest.get_current_modname())
Everness:register_node('everness:mineral_lava_stone', {
description = S('Mineral Lava Stone'),
-- Textures of node; +Y, -Y, +X, -X, +Z, -Z
tiles = {
{
name = 'everness_mineral_lava_stone.png',
align_style = 'world',
scale = 2
},
{
name = 'everness_mineral_lava_stone.png',
align_style = 'world',
scale = 2
},
{
name = 'everness_mineral_lava_stone_side.png',
align_style = 'world',
scale = 2
}
},
-- drop = 'everness:coral_desert_cobble',
groups = {
-- MTG
cracky = 3,
-- MCL
pickaxey = 1,
building_block = 1,
material_stone = 1,
-- ALL
stone = 1,
},
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
_mcl_silk_touch_drop = true,
light_source = 3,
sounds = Everness.node_sound_stone_defaults(),
})

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