15 - initial commit
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init.lua
1
init.lua
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@ -165,6 +165,7 @@ if Everness.settings.biomes.everness_mineral_waters.enabled then
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end
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end
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if Everness.settings.biomes.everness_mineral_waters_under.enabled then
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if Everness.settings.biomes.everness_mineral_waters_under.enabled then
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dofile(path .. '/nodes_mineral_waters_under.lua')
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dofile(path .. '/mapgen_mineral_waters_under.lua')
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dofile(path .. '/mapgen_mineral_waters_under.lua')
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end
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end
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@ -67,8 +67,155 @@ Everness:register_ore({
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-- Register decorations
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-- Register decorations
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--
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--
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Everness:register_decoration({
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name = 'everness:mineral_water_under_floors',
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deco_type = 'simple',
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place_on = { 'default:stone' },
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sidelen = 16,
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place_offset_y = -1,
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fill_ratio = 10,
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biomes = { 'everness:mineral_waters_under' },
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y_max = y_max,
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y_min = y_min,
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flags = 'all_floors, force_placement',
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decoration = {
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'everness:mineral_lava_stone'
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},
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})
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--
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--
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-- On Generated
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-- On Generated
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--
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--
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local function find_walls(cpos)
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local is_wall = function(node)
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return node.name ~= 'air' and node.name ~= 'ignore'
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end
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local dirs = {
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{ x = 1, z = 0 },
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{ x = -1, z = 0 },
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{ x = 0, z = 1 },
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{ x = 0, z = -1 }
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}
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local ret = {}
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local mindist = { x = 0, z = 0 }
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local min = function(a, b)
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return a ~= 0 and math.min(a, b) or b
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end
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for _, dir in ipairs(dirs) do
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for i = 1, 9 do -- 9 = max room size / 2
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local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i})
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-- continue in that direction until we find a wall-like node
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local node = minetest.get_node(pos)
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if is_wall(node) then
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local front_below = vector.subtract(pos, {x=dir.x, y=1, z=dir.z})
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local above = vector.add(pos, {x=0, y=1, z=0})
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-- check that it:
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--- is at least 2 nodes high (not a staircase)
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--- has a floor
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if is_wall(minetest.get_node(front_below)) and is_wall(minetest.get_node(above)) then
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table.insert(ret, {pos = pos, facing = {x=-dir.x, y=0, z=-dir.z}})
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if dir.z == 0 then
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mindist.x = min(mindist.x, i-1)
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else
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mindist.z = min(mindist.z, i-1)
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end
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end
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-- abort even if it wasn't a wall cause something is in the way
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break
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end
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end
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end
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return {
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walls = ret,
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size = { x = mindist.x * 2, z = mindist.z * 2 }
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}
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end
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local c_everness_pyrite_lantern = minetest.get_content_id('everness:pyrite_lantern')
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local c_everness_cursed_pumpkin_lantern = minetest.get_content_id('everness:cursed_pumpkin_lantern')
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local c_mapgen_stone = minetest.get_content_id('mapgen_stone')
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local biome_id_everness_mineral_waters_under = minetest.get_biome_id('everness:mineral_waters_under')
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-- minetest.set_gen_notify({
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-- large_cave_begin = true,
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-- large_cave_end = true
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-- })
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Everness:add_to_queue_on_generated({
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name = 'everness:mineral_waters_under',
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can_run = function(biomemap)
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return table.indexof(biomemap, biome_id_everness_mineral_waters_under) ~= -1
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end,
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-- read/write to `data` what will be eventually saved (set_data)
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-- used for voxelmanip `data` manipulation
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on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
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for y = minp.y, maxp.y do
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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local vi = area:index(x, y, z)
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if
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data[vi] == minetest.CONTENT_AIR
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and (
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data[vi + 1] == c_mapgen_stone
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or data[vi - 1] == c_mapgen_stone
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or data[vi + area.zstride] == c_mapgen_stone
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or data[vi - area.zstride] == c_mapgen_stone
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)
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and rand:next(0, 100) == 75
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then
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local rand_c_node = rand:next(1, 2) == 1 and c_everness_pyrite_lantern or c_everness_cursed_pumpkin_lantern
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data[vi] = rand_c_node
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end
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end
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end
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end
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-- for _, p in ipairs(gennotify['large_cave_end'] or {}) do
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-- data[area:indexp(p)] = c_everness_cursed_pumpkin_lantern
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-- data[area:indexp(p)] = c_everness_cursed_pumpkin_lantern
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-- local minpos = vector.subtract(p, { x = 9, y = 9, z = 9 })
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-- local maxpos = vector.add(p, { x = 9, y = 9, z = 9 })
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-- for y = minpos.y, maxpos.y do
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-- for z = minpos.z, maxpos.z do
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-- for x = minpos.x, maxpos.x do
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-- local vi = area:index(x, y, z)
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-- if
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-- data[vi] == minetest.CONTENT_AIR
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-- and (
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-- data[vi + 1] == c_mapgen_stone
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-- or data[vi - 1] == c_mapgen_stone
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-- or data[vi + area.zstride] == c_mapgen_stone
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-- or data[vi - area.zstride] == c_mapgen_stone
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-- )
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-- then
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-- data[vi] = minetest.get_content_id('default:apple')
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-- end
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-- end
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-- end
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-- end
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-- end
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end,
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-- read-only (but cant and should not manipulate) voxelmanip `data`
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-- used for `place_schematic_on_vmanip` which will invalidate `data`
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-- therefore we are doing it after we set the data
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after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
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end,
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-- Cannot read/write voxelmanip or its data
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-- Used for direct manipulation of the world chunk nodes where the
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-- definitions of nodes are available and node callback can be executed
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-- or e.g. for `minetest.fix_light`
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after_write_to_map = function(shared_args, gennotify)
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end
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})
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@ -0,0 +1,55 @@
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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local S = minetest.get_translator(minetest.get_current_modname())
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Everness:register_node('everness:mineral_lava_stone', {
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description = S('Mineral Lava Stone'),
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-- Textures of node; +Y, -Y, +X, -X, +Z, -Z
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tiles = {
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{
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name = 'everness_mineral_lava_stone.png',
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align_style = 'world',
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scale = 2
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},
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{
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name = 'everness_mineral_lava_stone.png',
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align_style = 'world',
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scale = 2
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},
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{
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name = 'everness_mineral_lava_stone_side.png',
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align_style = 'world',
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scale = 2
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}
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},
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-- drop = 'everness:coral_desert_cobble',
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groups = {
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-- MTG
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cracky = 3,
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-- MCL
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pickaxey = 1,
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building_block = 1,
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material_stone = 1,
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-- ALL
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stone = 1,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 1.5,
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_mcl_silk_touch_drop = true,
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light_source = 3,
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sounds = Everness.node_sound_stone_defaults(),
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})
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