Improve sneak pick items
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@ -50,11 +50,28 @@ local function pick_dropped_items(player)
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local luaentity = object:get_luaentity()
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local luaentity = object:get_luaentity()
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local itemstack = ItemStack(luaentity.itemstring)
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local itemstack = ItemStack(luaentity.itemstring)
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if
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if not luaentity._being_collected then
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inv:room_for_item('main', itemstack)
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-- Invoke global on_item_pickup callbacks.
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and not luaentity._being_collected
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-- for _, callback in ipairs(minetest.registered_on_item_pickups) do
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then
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-- local result = callback(itemstack, player, { type = 'object', ref = object })
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inv:add_item('main', itemstack)
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-- if result then
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-- itemstack = ItemStack(result)
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-- end
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-- end
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local leftover_stack = inv:add_item('main', itemstack)
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local stack_count_prev = itemstack:get_count()
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local stack_count_leftover = leftover_stack:get_count()
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if leftover_stack and stack_count_prev ~= stack_count_leftover then
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-- Collect item / Item fits in the inventory
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local pos_obj = object:get_pos()
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if leftover_stack ~= 0 then
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minetest.spawn_item(pos_obj, leftover_stack:to_string())
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end
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luaentity._being_collected = true
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luaentity._being_collected = true
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object:set_acceleration({ x = 0, y = 0, z = 0 })
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object:set_acceleration({ x = 0, y = 0, z = 0 })
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object:set_velocity({ x = 0, y = 0, z = 0 })
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object:set_velocity({ x = 0, y = 0, z = 0 })
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@ -68,8 +85,6 @@ local function pick_dropped_items(player)
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collisionbox = { 0, 0, 0, 0, 0, 0 }
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collisionbox = { 0, 0, 0, 0, 0, 0 }
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})
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})
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local pos_obj = object:get_pos()
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object:move_to(vector.new(
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object:move_to(vector.new(
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(pos.x - pos_obj.x) + pos_obj.x,
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(pos.x - pos_obj.x) + pos_obj.x,
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(pos.y - pos_obj.y) + pos_obj.y + 1.25,
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(pos.y - pos_obj.y) + pos_obj.y + 1.25,
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@ -90,6 +105,7 @@ local function pick_dropped_items(player)
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end
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end
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end
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end
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local player_meta = player:get_meta()
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local player_meta = player:get_meta()
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