From 2ac24a856da5251a980aed999d6d70c6ca9ce7ad Mon Sep 17 00:00:00 2001 From: Juraj Vajda Date: Sun, 10 Mar 2024 11:28:23 -0400 Subject: [PATCH] Improve sneak pick items --- sneak_pickup.lua | 80 +++++++++++++++++++++++++++++------------------- 1 file changed, 48 insertions(+), 32 deletions(-) diff --git a/sneak_pickup.lua b/sneak_pickup.lua index 2962eab..3c2d9d2 100644 --- a/sneak_pickup.lua +++ b/sneak_pickup.lua @@ -50,43 +50,59 @@ local function pick_dropped_items(player) local luaentity = object:get_luaentity() local itemstack = ItemStack(luaentity.itemstring) - if - inv:room_for_item('main', itemstack) - and not luaentity._being_collected - then - inv:add_item('main', itemstack) - luaentity._being_collected = true - object:set_acceleration({ x = 0, y = 0, z = 0 }) - object:set_velocity({ x = 0, y = 0, z = 0 }) - luaentity.physical_state = false - luaentity.object:set_properties({ - physical = false, - -- prevent picking up items while they are moving to the player - -- since the items are in the players inventory already this would - -- duplicate the itemstack - selectionbox = { 0, 0, 0, 0, 0, 0 }, - collisionbox = { 0, 0, 0, 0, 0, 0 } - }) + if not luaentity._being_collected then + -- Invoke global on_item_pickup callbacks. + -- for _, callback in ipairs(minetest.registered_on_item_pickups) do + -- local result = callback(itemstack, player, { type = 'object', ref = object }) - local pos_obj = object:get_pos() + -- if result then + -- itemstack = ItemStack(result) + -- end + -- end - object:move_to(vector.new( - (pos.x - pos_obj.x) + pos_obj.x, - (pos.y - pos_obj.y) + pos_obj.y + 1.25, - (pos.z - pos_obj.z) + pos_obj.z - )) + local leftover_stack = inv:add_item('main', itemstack) + local stack_count_prev = itemstack:get_count() + local stack_count_leftover = leftover_stack:get_count() - minetest.sound_play('everness_item_drop_pickup', { - pos = pos, - max_hear_distance = 16, - gain = 0.4, - }) + if leftover_stack and stack_count_prev ~= stack_count_leftover then + -- Collect item / Item fits in the inventory + local pos_obj = object:get_pos() - minetest.after(0.25, function(v_object) - if v_object and v_object:get_luaentity() then - v_object:remove() + if leftover_stack ~= 0 then + minetest.spawn_item(pos_obj, leftover_stack:to_string()) end - end, object) + + luaentity._being_collected = true + object:set_acceleration({ x = 0, y = 0, z = 0 }) + object:set_velocity({ x = 0, y = 0, z = 0 }) + luaentity.physical_state = false + luaentity.object:set_properties({ + physical = false, + -- prevent picking up items while they are moving to the player + -- since the items are in the players inventory already this would + -- duplicate the itemstack + selectionbox = { 0, 0, 0, 0, 0, 0 }, + collisionbox = { 0, 0, 0, 0, 0, 0 } + }) + + object:move_to(vector.new( + (pos.x - pos_obj.x) + pos_obj.x, + (pos.y - pos_obj.y) + pos_obj.y + 1.25, + (pos.z - pos_obj.z) + pos_obj.z + )) + + minetest.sound_play('everness_item_drop_pickup', { + pos = pos, + max_hear_distance = 16, + gain = 0.4, + }) + + minetest.after(0.25, function(v_object) + if v_object and v_object:get_luaentity() then + v_object:remove() + end + end, object) + end end end end