everness/bamboo.lua

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2023-02-01 22:44:42 -06:00
--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
-- how often node timers for plants will tick, +/- some random value
function Everness.tick_bamboo(self, pos)
minetest.get_node_timer(pos):start(math.random(83, 143))
end
-- how often a growth failure tick is retried (e.g. too dark)
function Everness.tick_bamboo_again(self, pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
end
--- Rotate placed bamboo based on the stem below/above
function Everness.place_bamboo(self, pos, placer, itemstack, pointed_thing)
local node_under = minetest.get_node(vector.new(pos.x, pos.y - 1, pos.z))
local node_above = minetest.get_node(vector.new(pos.x, pos.y + 1, pos.z))
if minetest.get_item_group(node_under.name, 'bamboo') > 0 then
minetest.swap_node(pos, { name = itemstack:get_name(), param2 = node_under.param2 })
return
elseif minetest.get_item_group(node_above.name, 'bamboo') > 0 then
minetest.swap_node(pos, { name = itemstack:get_name(), param2 = node_above.param2 })
return
end
local rand_param2 = math.random(0, 3)
minetest.swap_node(pos, { name = itemstack:get_name(), param2 = rand_param2 })
end
--- Dig bamboo all the way up and simulate digging particles
function Everness.dig_up_bamboo(self, pos, oldnode, oldmetadata, digger)
if digger == nil then
return
end
local pos_above = { x = pos.x, y = pos.y + 1, z = pos.z }
local pos_below = { x = pos.x, y = pos.y - 1, z = pos.z }
local node_above = minetest.get_node(pos_above)
local node_below = minetest.get_node(pos_below)
if minetest.get_item_group(node_below.name, 'bamboo') > 0 then
self:tick_bamboo(pos_below)
end
if minetest.get_item_group(node_above.name, 'bamboo') > 0 then
minetest.node_dig(pos_above, node_above, digger)
minetest.add_particlespawner({
amount = 10,
time = 0.5,
minpos = { x = pos_above.x - 0.7, y = pos_above.y, z = pos_above.z - 0.7 },
maxpos = { x = pos_above.x + 0.7, y = pos_above.y + 0.75, z = pos_above.z + 0.7 },
minvel = { x = -0.5, y = -4, z = -0.5 },
maxvel = { x = 0.5, y = -2, z = 0.5 },
minacc = { x = -0.5, y = -4, z = -0.5 },
maxacc = { x = 0.5, y = -2, z = 0.5 },
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
collisiondetection = true,
node = { name = node_above.name }
})
end
end
function Everness.grow_bamboo(self, pos, elapsed)
local _pos = vector.new(pos)
_pos.y = _pos.y - 1
-- local name = minetest.get_node(_pos).name
local node_below = minetest.get_node(_pos)
local _node = minetest.get_node(pos)
if minetest.get_item_group(node_below.name, 'soil') == 0
and minetest.get_item_group(node_below.name, 'sand') == 0
then
if minetest.get_item_group(node_below.name, 'bamboo') > 0 then
self:grow_bamboo(_pos, elapsed)
return
end
self:tick_bamboo_again(pos)
return
end
_pos.y = _pos.y + 1
local height = 0
while minetest.get_item_group(_node.name, 'bamboo') > 0 and height < 16 do
height = height + 1
_pos.y = _pos.y + 1
_node = minetest.get_node(_pos)
end
-- stop growing - random height between 12 - 16 nodes
if height > 11 and height < 16 then
if math.random(1, 3) == 2 then
return
end
end
if height >= 16 then
return
end
if _node.name ~= 'air' then
self:tick_bamboo_again(_pos)
return
end
if minetest.get_node_light(_pos) < 9 then
self:tick_bamboo_again(pos)
return
end
local height_offset = height
-- variant appearance for this growth stages
local rand_param2 = math.random(0, 3)
if height < 5 then
local next_plant_schem = self.bamboo.growth_stages[height]
for i, v in ipairs(next_plant_schem) do
local pos_to_swap = vector.new(_pos.x, _pos.y - height_offset, _pos.z)
local node_to_swap = minetest.get_node(pos_to_swap)
height_offset = height_offset - 1
if i == 1 then
if minetest.get_item_group(node_to_swap.name, 'seed') == 0 and node_to_swap.name ~= 'air' then
rand_param2 = node_to_swap.param2
end
end
minetest.set_node(pos_to_swap, { name = v.name, param2 = rand_param2 })
if i == #next_plant_schem then
self:tick_bamboo(_pos)
return
end
end
end
-- grow verically while keeping the top 3 nodes with leaves
local start_pos = vector.new(_pos.x, _pos.y - 3, _pos.z)
local prev_node = minetest.get_node(vector.new(start_pos.x, start_pos.y - 1, start_pos.z))
minetest.set_node(start_pos, { name = 'everness:bamboo_3', param2 = prev_node.param2 })
for k, v in ipairs(self.bamboo.top_leaves_schem) do
minetest.set_node(
vector.new(start_pos.x, start_pos.y + k, start_pos.z),
{ name = v.name, param2 = prev_node.param2 }
)
end
self:tick_bamboo(_pos)
return false
end