2023-02-01 22:44:42 -06:00
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Dry Wood
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default.register_fence('everness:fence_dry_wood', {
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description = S('Dry Wood Fence'),
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texture = 'everness_fence_dry_wood.png',
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inventory_image = 'default_fence_overlay.png^everness_dry_wood.png^' ..
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2023-03-29 16:29:03 -05:00
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'default_fence_overlay.png^[makealpha:255,126,126',
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2023-02-01 22:44:42 -06:00
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wield_image = 'default_fence_overlay.png^everness_dry_wood.png^' ..
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2023-03-29 16:29:03 -05:00
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'default_fence_overlay.png^[makealpha:255,126,126',
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2023-02-01 22:44:42 -06:00
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material = 'everness:dry_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail('everness:fence_rail_dry_wood', {
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description = S('Dry Wood Fence Rail'),
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texture = 'everness_fence_rail_dry_wood.png',
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inventory_image = 'default_fence_rail_overlay.png^everness_dry_wood.png^' ..
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2023-03-29 16:29:03 -05:00
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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2023-02-01 22:44:42 -06:00
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wield_image = 'default_fence_rail_overlay.png^everness_dry_wood.png^' ..
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2023-03-29 16:29:03 -05:00
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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2023-02-01 22:44:42 -06:00
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material = 'everness:dry_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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})
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default.register_mesepost('everness:mese_post_light_dry_wood', {
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description = S('Dry Wood Mese Post Light'),
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texture = 'everness_fence_dry_wood.png',
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material = 'everness:dry_wood',
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})
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-- Bamboo Wood
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default.register_fence('everness:fence_bamboo_wood', {
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description = S('Bamboo Wood Fence'),
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texture = 'everness_fence_bamboo_wood.png',
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inventory_image = 'default_fence_overlay.png^everness_dry_bamboo_block_side.png^' ..
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'default_fence_overlay.png^[makealpha:255,126,126',
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wield_image = 'default_fence_overlay.png^everness_dry_bamboo_block_side.png^' ..
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'default_fence_overlay.png^[makealpha:255,126,126',
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material = 'everness:bamboo_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail('everness:fence_rail_bamboo_wood', {
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description = S('Bamboo Wood Fence Rail'),
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texture = 'everness_fence_rail_bamboo_wood.png^[transformR90',
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inventory_image = 'default_fence_rail_overlay.png^everness_dry_bamboo_block_side.png^' ..
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2023-03-29 16:29:03 -05:00
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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wield_image = 'default_fence_rail_overlay.png^everness_dry_bamboo_block_side.png^' ..
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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material = 'everness:bamboo_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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})
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default.register_mesepost('everness:mese_post_light_bamboo_wood', {
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description = S('Bamboo Wood Mese Post Light'),
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texture = 'everness_fence_bamboo_wood.png^[transformFY',
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material = 'everness:bamboo_wood',
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})
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2023-03-29 16:29:03 -05:00
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-- Crystal Wood
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default.register_fence('everness:fence_crystal_wood', {
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description = S('Crystal Wood Fence'),
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texture = 'everness_fence_crystal_wood.png',
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inventory_image = 'default_fence_overlay.png^everness_crystal_wood.png^' ..
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'default_fence_overlay.png^[makealpha:255,126,126',
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wield_image = 'default_fence_overlay.png^everness_crystal_wood.png^' ..
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'default_fence_overlay.png^[makealpha:255,126,126',
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material = 'everness:crystal_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail('everness:fence_rail_crystal_wood', {
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description = S('Crystal Wood Fence Rail'),
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texture = 'everness_fence_rail_crystal_wood.png^[transformR90',
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inventory_image = 'default_fence_rail_overlay.png^everness_crystal_wood.png^' ..
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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wield_image = 'default_fence_rail_overlay.png^everness_crystal_wood.png^' ..
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'default_fence_rail_overlay.png^[makealpha:255,126,126',
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material = 'everness:crystal_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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sounds = default.node_sound_wood_defaults()
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})
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default.register_mesepost('everness:mese_post_light_bamboo_wood', {
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description = S('Crystal Wood Mese Post Light'),
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texture = 'everness_fence_crystal_wood.png^[transformFY',
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material = 'everness:crystal_wood',
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})
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