everness/mapgen_cursed_lands_under.lua

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--[[
Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_cursed_lands_under.y_max
local y_min = Everness.settings.biomes.everness_cursed_lands_under.y_min
-- Cursed Lands Under
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Everness:register_biome({
name = 'everness:cursed_lands_under',
node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
node_dungeon = 'everness:cursed_brick',
node_dungeon_alt = 'everness:cursed_brick_with_growth',
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node_dungeon_stair = 'stairs:stair_cursed_brick',
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y_max = y_max,
y_min = y_min,
heat_point = 45,
humidity_point = 85,
})
--
-- Register decorations
--
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_soul_sandstone_floors',
deco_type = 'simple',
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place_on = { 'default:stone' },
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place_offset_y = -1,
sidelen = 16,
fill_ratio = 10,
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
y_min = y_min,
flags = 'all_floors, force_placement',
decoration = {
'everness:soul_sandstone_veined'
},
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_mold_stone_ceilings',
deco_type = 'simple',
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place_on = { 'default:stone' },
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sidelen = 16,
fill_ratio = 0.4,
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
decoration = {
'everness:moss_block'
},
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_skull_with_candle',
deco_type = 'simple',
place_on = { 'everness:soul_sandstone_veined' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max - 1000 > y_min and y_max - 1000 or y_max,
y_min = y_min,
decoration = 'everness:skull_with_candle',
flags = 'all_floors',
param2_max = 3
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_vines',
deco_type = 'simple',
place_on = { 'everness:moss_block' },
sidelen = 16,
fill_ratio = 0.09,
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biomes = { 'everness:cursed_lands_under' },
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param2 = 8,
decoration = {
'everness:eye_vine_1',
'everness:eye_vine_2',
'everness:ivis_vine_1',
'everness:ivis_vine_2'
},
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
spawn_by = 'air',
num_spawn_by = 8
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_pumpkin_lantern',
deco_type = 'simple',
place_on = { 'everness:soul_sandstone_veined' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
decoration = { 'everness:cursed_pumpkin_lantern' },
flags = 'all_floors',
param2_max = 3
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_cursed_dream_tree',
deco_type = 'simple',
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place_on = { 'everness:soul_sandstone_veined' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
y_min = y_min,
flags = 'all_floors',
decoration = {
'everness:marker'
},
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})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_plants',
deco_type = 'simple',
place_on = { 'everness:soul_sandstone_veined' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
y_min = y_min,
decoration = {
'everness:egg_plant',
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'everness:ngrass_1',
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'everness:ngrass_2',
},
flags = 'all_floors',
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_ivis_moss',
deco_type = 'simple',
place_on = { 'everness:soul_sandstone_veined' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
y_min = y_min,
decoration = {
'everness:ivis_moss',
},
flags = 'all_floors',
param2 = 3
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_under_cobweb_floors',
deco_type = 'simple',
place_on = { 'everness:soul_sandstone_veined' },
sidelen = 16,
fill_ratio = 0.02,
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biomes = { 'everness:cursed_lands_under' },
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y_max = y_max,
y_min = y_min,
decoration = { 'everness:cobweb' },
flags = 'all_floors'
})
--
-- On Generated
--
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local biome_id_everness_cursed_lands_under = minetest.get_biome_id('everness:cursed_lands_under')
local deco_id_cursed_lands_under_cursed_dream_tree = minetest.get_decoration_id('everness:cursed_lands_under_cursed_dream_tree')
local schem_cursed_dream_tree = minetest.get_modpath('everness') .. '/schematics/everness_cursed_dream_tree.mts'
local cursed_dream_tree_size = { x = 17, y = 15, z = 17 }
local cursed_dream_tree_size_x = math.round(cursed_dream_tree_size.x / 2)
local cursed_dream_tree_size_z = math.round(cursed_dream_tree_size.z / 2)
local cursed_dream_tree_safe_volume = (cursed_dream_tree_size.x * cursed_dream_tree_size.y * cursed_dream_tree_size.z) / 1.5
local cursed_dream_tree_y_dis = 1
local cursed_dream_tree_place_on = minetest.registered_decorations['everness:cursed_lands_under_cursed_dream_tree'].place_on
cursed_dream_tree_place_on = type(cursed_dream_tree_place_on) == 'string' and { cursed_dream_tree_place_on } or cursed_dream_tree_place_on
minetest.set_gen_notify({ decoration = true }, { deco_id_cursed_lands_under_cursed_dream_tree })
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Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands_under',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands_under) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
--
-- Cursed Dream Tree
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_cursed_lands_under_cursed_dream_tree or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = minetest.get_node(marker_pos)
local place_on_node = minetest.get_node(pos)
if marker_node and marker_node.name == 'everness:marker' then
-- remove marker
minetest.remove_node(marker_pos)
if table.indexof(cursed_dream_tree_place_on, place_on_node.name) ~= -1 then
-- enough air to place structure ?
local positions = minetest.find_nodes_in_area(
vector.new(
pos.x - cursed_dream_tree_size_x,
pos.y - cursed_dream_tree_y_dis,
pos.z - cursed_dream_tree_size_z
),
vector.new(
pos.x + cursed_dream_tree_size_x,
pos.y - cursed_dream_tree_y_dis + cursed_dream_tree_size.y,
pos.z + cursed_dream_tree_size_z
),
{
'air',
'everness:dry_tree'
},
true
)
local air = positions.air or {}
local tree = positions['everness:dry_tree'] or {}
if #air > cursed_dream_tree_safe_volume and #tree <= 1 then
minetest.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - cursed_dream_tree_y_dis, marker_pos.z),
schem_cursed_dream_tree,
'random',
nil,
true,
'place_center_x, place_center_z'
)
-- minetest.log('action', '[Everness] Cursed Dream Tree was placed at ' .. pos:to_string())
end
end
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end
end
end
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})