Update dungeons nodes in cursed lands, update screenshot
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07718f6e04
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@ -318,7 +318,6 @@ local c_coral_forest_deep_ocean_sand = minetest.get_content_id('everness:coral_f
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-- mapchunks, therefore minimising memory use.
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local data = {}
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local chance = 25
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local rotations = { '0', '90', '180', '270' }
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-- size = { x = 11, y = 17, z = 12 }
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local house_volume = 11 * 17 * 12
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@ -359,7 +358,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local vi = area:index(x, y, z)
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if data[vi + area.ystride] == c_water_source and data[vi] == c_coral_forest_deep_ocean_sand then
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local rotation = rotations[rand:next(1, #rotations)]
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local s_pos = area:position(vi)
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local biome_data = minetest.get_biome_data(s_pos)
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@ -390,7 +388,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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vm,
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schem_pos,
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house_schem,
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rotation,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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@ -33,9 +33,9 @@ minetest.register_biome({
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depth_filler = 1,
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node_riverbed = 'everness:cursed_dirt',
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depth_riverbed = 2,
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node_dungeon = 'default:cobble',
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node_dungeon_alt = 'default:mossycobble',
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node_dungeon_stair = 'stairs:stair_cobble',
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node_dungeon = 'everness:cursed_brick',
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node_dungeon_alt = 'everness:cursed_brick_with_growth',
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node_dungeon_stair = 'stairs:stair_cursed_brick',
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y_max = y_max,
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y_min = y_min,
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heat_point = 45,
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@ -33,9 +33,9 @@ minetest.register_biome({
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depth_filler = 3,
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node_riverbed = 'everness:cursed_sand',
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depth_riverbed = 2,
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node_dungeon = 'default:cobble',
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node_dungeon_alt = 'default:mossycobble',
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node_dungeon_stair = 'stairs:stair_cobble',
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node_dungeon = 'everness:cursed_sandstone_brick',
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node_dungeon_alt = 'everness:cursed_sandstone_block',
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node_dungeon_stair = 'stairs:stair_cursed_sandstone_brick',
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vertical_blend = 1,
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y_max = y_max,
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y_min = y_min,
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@ -34,9 +34,9 @@ minetest.register_biome({
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node_riverbed = 'everness:cursed_stone',
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depth_riverbed = 2,
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node_cave_liquid = 'default:water_source',
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node_dungeon = 'default:cobble',
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node_dungeon_alt = 'default:mossycobble',
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node_dungeon_stair = 'stairs:stair_cobble',
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node_dungeon = 'everness:cursed_lands_deep_ocean_sandstone_block',
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node_dungeon_alt = 'everness:cursed_lands_deep_ocean_sandstone_brick',
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node_dungeon_stair = 'stairs:stair_cursed_lands_deep_ocean_sandstone_block',
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y_max = y_max,
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y_min = y_min,
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heat_point = 45,
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@ -28,9 +28,9 @@ local y_min = Everness.settings.biomes.everness_cursed_lands_under.y_min
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minetest.register_biome({
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name = 'everness_cursed_lands_under',
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node_cave_liquid = { 'default:water_source', 'default:lava_source' },
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node_dungeon = 'default:cobble',
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node_dungeon_alt = 'default:mossycobble',
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node_dungeon_stair = 'stairs:stair_cobble',
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node_dungeon = 'everness:cursed_brick',
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node_dungeon_alt = 'everness:cursed_brick_with_growth',
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node_dungeon_stair = 'stairs:stair_cursed_brick',
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y_max = y_max,
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y_min = y_min,
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heat_point = 45,
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BIN
screenshot.png
BIN
screenshot.png
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Before Width: | Height: | Size: 8.0 MiB After Width: | Height: | Size: 9.3 MiB |
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