everness/api.lua

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2023-02-01 22:44:42 -06:00
--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--- Base class
---@class Everness
---@field bamboo {['growth_stages']: table<number, table>, ['top_leaves_schem']: table}
---@field loot_chest {['default']: table[]}
Everness = {
bamboo = {
-- based on height
growth_stages = {
--height
[1] = {
-- next plant
{ name = 'everness:bamboo_1' },
{ name = 'everness:bamboo_2' },
},
[2] = {
{ name = 'everness:bamboo_1' },
{ name = 'everness:bamboo_2' },
{ name = 'everness:bamboo_2' },
},
[3] = {
{ name = 'everness:bamboo_3' },
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_5' },
},
[4] = {
{ name = 'everness:bamboo_3' },
{ name = 'everness:bamboo_3' },
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_5' },
{ name = 'everness:bamboo_5' },
},
},
top_leaves_schem = {
{ name = 'everness:bamboo_4' },
{ name = 'everness:bamboo_5' },
{ name = 'everness:bamboo_5' },
}
},
loot_chest = {
default = {
{
name = 'default:stick',
max_count = 25,
chance = 25
},
{
name = 'default:paper',
max_count = 10,
chance = 25
},
{
name = 'default:book',
max_count = 2,
chance = 25
},
{
name = 'default:skeleton_key',
max_count = 2,
chance = 25
},
{
name = 'default:flint',
max_count = 2,
chance = 25
},
{
name = 'default:obsidian_shard',
max_count = 2,
chance = 25
},
{
name = 'default:clay_brick',
max_count = 2,
chance = 25
},
{
name = 'default:mese_crystal_fragment',
max_count = 2,
chance = 25
},
{
name = 'default:gold_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:bronze_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:tin_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:copper_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:steel_ingot',
max_count = 2,
chance = 25
},
{
name = 'default:coal_lump',
max_count = 2,
chance = 25
},
{
name = 'default:pick_stone',
max_count = 2,
chance = 25
},
{
name = 'default:pick_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:pick_steel',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_stone',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_steel',
max_count = 2,
chance = 25
},
{
name = 'default:axe_stone',
max_count = 2,
chance = 25
},
{
name = 'default:axe_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:axe_steel',
max_count = 2,
chance = 25
},
{
name = 'default:sword_stone',
max_count = 2,
chance = 25
},
{
name = 'default:sword_bronze',
max_count = 2,
chance = 25
},
{
name = 'default:sword_steel',
max_count = 2,
chance = 25
},
{
name = 'default:bookshelf',
max_count = 2,
chance = 25
},
{
name = 'default:sign_wall_wood',
max_count = 2,
chance = 25
},
{
name = 'default:ladder_wood',
max_count = 5,
chance = 25
},
{
name = 'default:ladder_steel',
max_count = 5,
chance = 25
},
{
name = 'default:glass',
max_count = 10,
chance = 25
},
{
name = 'default:obsidian_glass',
max_count = 10,
chance = 25
},
{
name = 'default:tree',
max_count = 15,
chance = 25
},
{
name = 'default:jungletree',
max_count = 15,
chance = 25
},
{
name = 'default:pine_tree',
max_count = 15,
chance = 25
},
{
name = 'default:cactus',
max_count = 20,
chance = 25
},
{
name = 'default:large_cactus_seedling',
max_count = 2,
chance = 25
},
{
name = 'default:papyrus',
max_count = 20,
chance = 25
},
{
name = 'default:junglegrass',
max_count = 20,
chance = 25
},
{
name = 'default:blueberry_bush_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:sapling',
max_count = 2,
chance = 25
},
{
name = 'default:junglesapling',
max_count = 2,
chance = 25
},
{
name = 'default:pine_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:acacia_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:aspen_sapling',
max_count = 2,
chance = 25
},
{
name = 'default:clay_lump',
max_count = 5,
chance = 25
},
{
name = 'default:tin_lump',
max_count = 2,
chance = 25
},
{
name = 'default:copper_lump',
max_count = 5,
chance = 25
},
{
name = 'default:iron_lump',
max_count = 5,
chance = 25
},
{
name = 'default:coalblock',
max_count = 5,
chance = 25
},
{
name = 'default:steelblock',
max_count = 2,
chance = 25
},
{
name = 'default:copperblock',
max_count = 2,
chance = 25
},
{
name = 'default:tinblock',
max_count = 2,
chance = 25
},
{
name = 'default:bronzeblock',
max_count = 2,
chance = 25
},
{
name = 'default:mese',
max_count = 2,
chance = 25
},
{
name = 'default:meselamp',
max_count = 2,
chance = 25
},
{
name = 'default:obsidian',
max_count = 2,
chance = 25
},
{
name = 'default:mese_crystal',
max_count = 2,
chance = 25
},
{
name = 'default:diamond',
max_count = 2,
chance = 25
},
{
name = 'default:pick_mese',
max_count = 2,
chance = 25
},
{
name = 'default:shovel_mese',
max_count = 2,
chance = 25
},
{
name = 'default:axe_mese',
max_count = 2,
chance = 25
},
{
name = 'default:sword_mese',
max_count = 2,
chance = 25
},
{
name = 'everness:forsaken_fire',
max_count = 1,
chance = 50
},
}
},
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settings = {
biomes = {
everness_coral_forest = {
enabled = minetest.settings:get_bool('everness_coral_forest', true),
y_max = tonumber(minetest.settings:get('everness_coral_forest_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_coral_forest_y_min')) or 6,
},
everness_coral_forest_dunes = {
enabled = minetest.settings:get_bool('everness_coral_forest_dunes', true),
y_max = tonumber(minetest.settings:get('everness_coral_forest_dunes_y_max')) or 5,
y_min = tonumber(minetest.settings:get('everness_coral_forest_dunes_y_min')) or 4,
},
everness_coral_forest_ocean = {
enabled = minetest.settings:get_bool('everness_coral_forest_ocean', true),
y_max = tonumber(minetest.settings:get('everness_coral_forest_ocean_y_max')) or 3,
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y_min = tonumber(minetest.settings:get('everness_coral_forest_ocean_y_min')) or -10,
},
everness_coral_forest_deep_ocean = {
enabled = minetest.settings:get_bool('everness_coral_forest_deep_ocean', true),
y_max = tonumber(minetest.settings:get('everness_coral_forest_deep_ocean_y_max')) or -11,
y_min = tonumber(minetest.settings:get('everness_coral_forest_deep_ocean_y_min')) or -255,
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},
everness_coral_forest_under = {
enabled = minetest.settings:get_bool('everness_coral_forest_under', true),
y_max = tonumber(minetest.settings:get('everness_coral_forest_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_coral_forest_under_y_min')) or -31000,
},
everness_frosted_icesheet = {
enabled = minetest.settings:get_bool('everness_frosted_icesheet', true),
y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_y_min')) or -8,
},
everness_frosted_icesheet_ocean = {
enabled = minetest.settings:get_bool('everness_frosted_icesheet_ocean', true),
y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_ocean_y_max')) or -9,
y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_ocean_y_min')) or -255,
},
everness_frosted_icesheet_under = {
enabled = minetest.settings:get_bool('everness_frosted_icesheet_under', true),
y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_min')) or -31000,
},
everness_cursed_lands = {
enabled = minetest.settings:get_bool('everness_cursed_lands', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_cursed_lands_y_min')) or 6,
},
everness_cursed_lands_dunes = {
enabled = minetest.settings:get_bool('everness_cursed_lands_dunes', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_dunes_y_max')) or 5,
y_min = tonumber(minetest.settings:get('everness_cursed_lands_dunes_y_min')) or 1,
},
everness_cursed_lands_swamp = {
enabled = minetest.settings:get_bool('everness_cursed_lands_swamp', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_swamp_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_cursed_lands_swamp_y_min')) or -1,
},
everness_cursed_lands_ocean = {
enabled = minetest.settings:get_bool('everness_cursed_lands_ocean', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_max')) or -2,
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y_min = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_min')) or -10,
},
everness_cursed_lands_deep_ocean = {
enabled = minetest.settings:get_bool('everness_cursed_lands_ocean', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_max')) or -11,
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y_min = tonumber(minetest.settings:get('everness_cursed_lands_ocean_y_min')) or -255,
},
everness_cursed_lands_under = {
enabled = minetest.settings:get_bool('everness_cursed_lands_under', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_cursed_lands_under_y_min')) or -31000,
},
everness_crystal_forest = {
enabled = minetest.settings:get_bool('everness_crystal_forest', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_crystal_forest_y_min')) or 6,
},
everness_crystal_forest_dunes = {
enabled = minetest.settings:get_bool('everness_crystal_forest_dunes', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_dunes_y_max')) or 5,
y_min = tonumber(minetest.settings:get('everness_crystal_forest_dunes_y_min')) or 1,
},
everness_crystal_forest_shore = {
enabled = minetest.settings:get_bool('everness_crystal_forest_shore', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_shore_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_crystal_forest_shore_y_min')) or -1,
},
everness_crystal_forest_ocean = {
enabled = minetest.settings:get_bool('everness_crystal_forest_ocean', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_ocean_y_max')) or -2,
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y_min = tonumber(minetest.settings:get('everness_crystal_forest_ocean_y_min')) or -10,
},
everness_crystal_forest_deep_ocean = {
enabled = minetest.settings:get_bool('everness_crystal_forest_deep_ocean', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_deep_ocean_y_max')) or -11,
y_min = tonumber(minetest.settings:get('everness_crystal_forest_deep_ocean_y_min')) or -255,
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},
everness_crystal_forest_under = {
enabled = minetest.settings:get_bool('everness_crystal_forest_under', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_crystal_forest_under_y_min')) or -31000,
},
everness_bamboo_forest = {
enabled = minetest.settings:get_bool('everness_bamboo_forest', true),
y_max = tonumber(minetest.settings:get('everness_bamboo_forest_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_bamboo_forest_y_min')) or 1,
},
everness_bamboo_forest_under = {
enabled = minetest.settings:get_bool('everness_bamboo_forest_under', true),
y_max = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_min')) or -31000,
},
everness_forsaken_desert = {
enabled = minetest.settings:get_bool('everness_forsaken_desert', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_desert_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_forsaken_desert_y_min')) or 4,
},
everness_forsaken_desert_ocean = {
enabled = minetest.settings:get_bool('everness_forsaken_desert_ocean', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_desert_ocean_y_max')) or 3,
y_min = tonumber(minetest.settings:get('everness_forsaken_desert_ocean_y_min')) or -8,
},
everness_forsaken_desert_under = {
enabled = minetest.settings:get_bool('everness_forsaken_desert_under', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_min')) or -31000,
},
everness_baobab_savanna = {
enabled = minetest.settings:get_bool('everness_baobab_savanna', true),
y_max = tonumber(minetest.settings:get('everness_baobab_savanna_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_baobab_savanna_y_min')) or 1,
},
everness_forsaken_tundra = {
enabled = minetest.settings:get_bool('everness_forsaken_tundra', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_y_max')) or 31000,
y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_y_min')) or 2,
},
everness_forsaken_tundra_beach = {
enabled = minetest.settings:get_bool('everness_forsaken_tundra_beach', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_beach_y_max')) or 1,
y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_beach_y_min')) or -3,
},
everness_forsaken_tundra_ocean = {
enabled = minetest.settings:get_bool('everness_forsaken_tundra_ocean', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_ocean_y_max')) or -4,
y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_ocean_y_min')) or -255,
},
everness_forsaken_tundra_under = {
enabled = minetest.settings:get_bool('everness_forsaken_tundra_under', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_max')) or -256,
y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_min')) or -31000,
},
},
features = {
everness_feature_sneak_pickup = minetest.settings:get_bool('everness_feature_sneak_pickup', true),
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everness_feature_skybox = minetest.settings:get_bool('everness_feature_skybox', true),
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}
},
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}
function Everness.grow_cactus(self, pos, node, params)
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if node.param2 >= 4 then
return
end
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, 'mold_soil') == 0
or minetest.get_item_group(minetest.get_node(pos).name, 'sand') == 0
then
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return
end
pos.y = pos.y + 1
local height = 0
while (node.name == 'everness:cactus_orange' or node.name == 'everness:cactus_blue') and height < 5 do
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height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 5 or node.name ~= 'air' then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, { name = node.name })
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return true
end
function Everness.emerge_area(self, blockpos, action, calls_remaining, param)
if not param.total then
param.total = calls_remaining + 1
param.current = 0
end
param.current = param.current + 1
if param.total == param.current then
param.callback(param.data)
end
end
-- how often node timers for plants will tick, +/- some random value
function Everness.tick_vine(self, pos)
minetest.get_node_timer(pos):start(math.random(5, 10))
end
-- how often a growth failure tick is retried (e.g. too dark)
function Everness.tick_vine_again(self, pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
end
-- how often node timers for plants will tick, +/- some random value
function Everness.tick_sulfur_stone(self, pos)
minetest.get_node_timer(pos):start(math.random(5, 10))
end
-- how often a growth failure tick is retried (e.g. too dark)
function Everness.tick_sulfur_stone_again(self, pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
end
function Everness.grow_vine(self, pos, elapsed, params)
local node = minetest.get_node(pos)
local pos_under = vector.new(pos.x, pos.y - 1, pos.z)
local node_under = minetest.get_node(pos_under)
local node_names = params.node_names
local end_node_name = params.end_node_name
local end_node_param2 = params.end_node_param2
-- get length
local length = 0
local temp_node = node
while minetest.get_item_group(temp_node.name, 'vine') > 0 and length < 16 do
length = length + 1
temp_node = minetest.get_node(vector.new(pos.x, pos.y + length, pos.z))
end
-- stop growing - random height between 12 - 16 nodes
if length > 11 and length < 16 then
if math.random(1, 3) == 2 then
return
end
end
if length >= 16 then
return
end
if minetest.get_item_group(node_under.name, 'vine') > 0 then
-- stop timer for gown vine
return
end
if node_under.name ~= 'air' then
Everness:tick_vine_again(pos)
return
end
local new_node_name = node_names[math.random(1, #node_names)]
minetest.set_node(pos, { name = new_node_name, param2 = node.param2 })
-- last hanging vine
minetest.set_node(pos_under, { name = end_node_name, param2 = end_node_param2 and end_node_param2 or node.param2 })
Everness:tick_vine(pos_under)
end
function Everness.dig_vine(self, pos, node_name, digger)
--only dig give the vine if shears are used
if not digger then
return
end
local wielded_item = digger:get_wielded_item()
if 'everness:vine_shears' == wielded_item:get_name() then
local inv = digger:get_inventory()
if inv then
inv:add_item('main', ItemStack(node_name))
end
end
end
--
-- Sounds
--
function Everness.node_sound_frosted_snow_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_frosted_snow_footstep', gain = 0.2 }
table.dig = table.dig or { name = 'everness_frosted_snow_hit', gain = 0.2 }
table.dug = table.dug or { name = 'everness_frosted_snow_footstep', gain = 0.3 }
table.place = table.place or { name = 'everness_frosted_snow_place', gain = 0.25 }
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return table
end
function Everness.node_sound_crystal_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_crystal_chime', gain = 0.2 }
table.dig = table.dig or { name = 'everness_crystal_chime', gain = 0.3 }
table.dug = table.dug or { name = 'everness_stone_footstep', gain = 0.3 }
table.place = table.place or { name = 'everness_crystal_chime', gain = 1.0 }
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return table
end
function Everness.node_sound_bamboo_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_bamboo_hit', gain = 0.2 }
table.dig = table.dig or { name = 'everness_bamboo_hit', gain = 0.3 }
table.dug = table.dug or { name = 'everness_bamboo_dug', gain = 0.1 }
table.place = table.place or { name = 'everness_bamboo_hit', gain = 1.0 }
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return table
end
function Everness.node_sound_mud_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_mud_footstep', gain = 0.2 }
table.dig = table.dig or { name = 'everness_mud_footstep', gain = 0.3 }
table.dug = table.dug or { name = 'everness_mud_footstep', gain = 0.1 }
table.place = table.place or { name = 'everness_mud_footstep', gain = 1.0 }
return table
end
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function Everness.node_sound_grass_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_grass_footstep', gain = 0.4 }
table.dig = table.dig or { name = 'everness_grass_hit', gain = 1.2 }
table.dug = table.dug or { name = 'everness_dirt_hit', gain = 1.0 }
table.place = table.place or { name = 'everness_dirt_hit', gain = 1.0 }
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return table
end
function Everness.node_sound_dirt_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_dirt_footstep', gain = 0.15 }
table.dig = table.dig or { name = 'everness_dirt_hit', gain = 0.4 }
table.dug = table.dug or { name = 'everness_dirt_hit', gain = 1.0 }
table.place = table.place or { name = 'everness_dirt_hit', gain = 1.0 }
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return table
end
function Everness.node_sound_ice_defaults(table)
table = table or {}
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table.footstep = table.footstep or { name = 'everness_ice_footstep', gain = 0.2 }
table.dig = table.dig or { name = 'everness_ice_hit', gain = 0.4 }
table.dug = table.dug or { name = 'everness_ice_hit', gain = 1.0 }
table.place = table.place or { name = 'everness_ice_hit', gain = 1.0 }
return table
end
function Everness.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_stone_footstep', gain = 0.2 }
table.dig = table.dig or { name = 'everness_stone_hit', gain = 1.0 }
table.dug = table.dug or { name = 'everness_stone_dug', gain = 0.6 }
table.place = table.place or { name = 'everness_stone_place', gain = 1.0 }
return table
end
function Everness.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_leaves_footstep', gain = 0.1 }
table.dig = table.dig or { name = 'everness_leaves_hit', gain = 0.25 }
table.dug = table.dug or { name = 'everness_leaves_dug', gain = 0.5 }
table.place = table.place or { name = 'everness_leaves_place', gain = 0.4 }
return table
end
function Everness.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_wood_footstep', gain = 0.15 }
table.dig = table.dig or { name = 'everness_wood_hit', gain = 0.5 }
table.dug = table.dug or { name = 'everness_wood_place', gain = 0.1 }
table.place = table.place or { name = 'everness_wood_place', gain = 0.15 }
return table
end
function Everness.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_sand_footstep', gain = 0.1 }
table.dig = table.dig or { name = 'everness_sand_hit', gain = 0.5 }
table.dug = table.dug or { name = 'everness_sand_dug', gain = 0.1 }
table.place = table.place or { name = 'everness_sand_place', gain = 0.15 }
return table
end
function Everness.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_metal_footstep', gain = 0.1 }
table.dig = table.dig or { name = 'everness_metal_hit', gain = 0.5 }
table.dug = table.dug or { name = 'everness_metal_dug', gain = 0.1 }
table.place = table.place or { name = 'everness_metal_place', gain = 0.15 }
return table
end
function Everness.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_glass_footstep', gain = 0.02 }
table.dig = table.dig or { name = 'everness_glass_footstep', gain = 0.05 }
table.dug = table.dug or { name = 'everness_glass_dug', gain = 0.4 }
table.place = table.place or { name = 'everness_glass_place', gain = 0.2 }
return table
end
function Everness.node_sound_thin_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_thin_glass_footstep', gain = 0.3 }
table.dig = table.dig or { name = 'everness_thin_glass_footstep', gain = 0.5 }
table.dug = table.dug or { name = 'everness_break_thin_glass', gain = 1.0 }
table.place = table.place or { name = 'everness_glass_place', gain = 0.2 }
return table
end
function Everness.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or { name = 'everness_snow_footstep', gain = 0.1 }
table.dig = table.dig or { name = 'everness_snow_hit', gain = 0.2 }
table.dug = table.dug or { name = 'everness_snow_footstep', gain = 0.2 }
table.place = table.place or { name = 'everness_snow_place', gain = 0.3 }
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return table
end
--
-- Forsted Cave Icicles
--
function Everness.stack_icicle_recursive(node, pos_node, incrementer, pos_marker, direction)
local nb = node
local pos = pos_node
local inc = incrementer
local m_pos = pos_marker
while nb.name == 'air' or nb.name == 'ignore' do
if nb.name == 'ignore' then
Everness.emerge_icicle_area_recursive(pos, inc, m_pos, direction)
break
else
minetest.set_node(pos, { name = 'everness:frosted_cave_ice_illuminating' })
-- Shift 1 down
inc = inc + 1
local y_offset = (direction == 'down') and (m_pos.y - inc) or (m_pos.y + inc)
pos = vector.new(m_pos.x, y_offset, m_pos.z)
nb = minetest.get_node(pos)
end
end
end
function Everness.emerge_icicle_area_recursive(pos_node, incrementer, pos_marker, direction)
local y_offset = (direction == 'down') and (pos_node.y - 16) or (pos_node.y + 16)
minetest.emerge_area(
vector.new(pos_node.x - 1, pos_node.y, pos_node.z - 1),
vector.new(pos_node.x + 1, y_offset, pos_node.z + 1),
function(blockpos, action, calls_remaining, param)
Everness:emerge_area(blockpos, action, calls_remaining, param)
end,
{
callback = function(data)
local incrementer_cllbck = data.incrementer
local pos_node_cllbck = data.pos_node
local node_cllbck = minetest.get_node(pos_node_cllbck)
Everness.stack_icicle_recursive(node_cllbck, pos_node_cllbck, incrementer_cllbck, pos_marker, direction)
end,
data = {
incrementer = incrementer,
pos_node = pos_node
}
}
)
end
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function Everness.use_shell_of_underwater_breathing(self, itemstack, user, pointed_thing)
if not user then
return
end
local pos_player = user:get_pos()
if pointed_thing.type == 'node' then
local pos_pt = minetest.get_pointed_thing_position(pointed_thing)
if not pos_pt then
return itemstack
end
local pointed_node = minetest.get_node(pos_pt)
local pointed_node_def = minetest.registered_nodes[pointed_node.name]
if not pointed_node or not pointed_node_def then
return itemstack
end
if pointed_node_def.on_rightclick then
return pointed_node_def.on_rightclick(pos_pt, pointed_node, user, itemstack, pointed_thing)
end
end
local node_head = minetest.get_node(
vector.new(
math.floor(pos_player.x + 0.5),
math.ceil(pos_player.y + 1),
math.floor(pos_player.z + 0.5)
)
)
local breath = user:get_breath()
if minetest.get_item_group(node_head.name, 'water') > 0 and breath < 9 then
-- Under water
user:set_breath(9)
if not minetest.settings:get_bool('creative_mode')
or not minetest.check_player_privs(user:get_player_name(), { creative = true })
then
itemstack:add_wear(65535 / 20)
end
minetest.sound_play('everness_underwater_bubbles', {
object = user,
gain = 1.0,
max_hear_distance = 16
})
minetest.add_particlespawner({
amount = 20,
time = 0.1,
pos = {
min = vector.new(pos_player.x - 0.25, pos_player.y + 1.25, pos_player.z - 0.25),
max = vector.new(pos_player.x + 0.25, pos_player.y + 1.5, pos_player.z + 0.25)
},
vel = {
min = vector.new(-0.5, 0, -0.5),
max = vector.new(0.5, 0, 0.5)
},
acc = {
min = vector.new(-0.5, 4, -0.5),
max = vector.new(0.5, 1, 0.5),
},
exptime = {
min = 1,
max = 2
},
size = {
min = 0.5,
max = 2
},
texture = {
name = 'everness_bubble.png',
alpha_tween = {
1, 0,
start = 0.75
}
}
})
end
return itemstack
end
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function Everness.leaves_after_place_node(self, pos, placer, itemstack, pointed_thing)
if minetest.get_modpath('default') or minetest.global_exists('default') then
if default.after_place_leaves then
return default.after_place_leaves(pos, placer, itemstack, pointed_thing)
end
end
end
function Everness.sapling_on_place(self, itemstack, placer, pointed_thing, props)
local _props = props or {}
if minetest.get_modpath('default') or minetest.global_exists('default') then
if default.sapling_on_place then
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
_props.sapling_name,
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
_props.minp_relative,
_props.maxp_relative,
-- maximum interval of interior volume check
_props.interval
)
return itemstack
end
end
end