35 lines
595 B
C
35 lines
595 B
C
#include <sparrow3d.h>
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struct eActor
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{
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char name[512];
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Uint16 textColor;
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char emotePaths[20][512];
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int emoteCount;
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int emoteSelection;
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SDL_Surface* emote;
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};
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struct eScene
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{
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char backgroundPath[512];
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SDL_Surface* background;
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struct eActor* actor;
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SDL_Surface* surface;
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};
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void initScene ( struct eScene*, char[512], struct eActor* );
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void drawScene ( struct eScene* );
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void resizeScene ( struct eScene* );
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void initActor ( struct eActor*, char[512] );
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void drawActor ( struct eActor* );
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void resizeActor ( struct eActor* );
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void addEmote ( struct eActor*, char[512] );
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