#include struct eActor { char name[512]; Uint16 textColor; char emotePaths[20][512]; int emoteCount; int emoteSelection; SDL_Surface* emote; }; struct eScene { char backgroundPath[512]; SDL_Surface* background; struct eActor* actor; SDL_Surface* surface; }; void initScene ( struct eScene*, char[512], struct eActor* ); void drawScene ( struct eScene* ); void resizeScene ( struct eScene* ); void initActor ( struct eActor*, char[512] ); void drawActor ( struct eActor* ); void resizeActor ( struct eActor* ); void addEmote ( struct eActor*, char[512] );