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Remove scene/dialogue tests

This commit is contained in:
Jaidyn Ann 2020-06-07 22:14:29 -05:00
parent 1f7e0c7bab
commit 98152d733a
5 changed files with 3 additions and 258 deletions

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@ -3,8 +3,8 @@
# multiple-targets like sparrow3D! # multiple-targets like sparrow3D!
# whoops. # whoops.
SRC = lib/button.c lib/font.c lib/sound.c lib/menu.c lib/scene.c SRC = lib/button.c lib/font.c lib/sound.c lib/menu.c
OBJ = button.o font.o sound.o menu.o scene.o OBJ = button.o font.o sound.o menu.o
DEP = $(SRC:.c=.d) DEP = $(SRC:.c=.d)
DYNAMIC = -lSDL_ttf -lSDL_mixer -lSDL_image -lSDL -lm DYNAMIC = -lSDL_ttf -lSDL_mixer -lSDL_image -lSDL -lm
@ -58,10 +58,8 @@ test-sprites: tests/test-sprites.c $(OBJ) makeBuildDir
$(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/tests/$@$(SUFFIX) $(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/tests/$@$(SUFFIX)
test-menu: tests/test-menu.c $(OBJ) makeBuildDir test-menu: tests/test-menu.c $(OBJ) makeBuildDir
$(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/tests/$@$(SUFFIX) $(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/tests/$@$(SUFFIX)
test-dialogue: tests/test-dialogue.c $(OBJ) makeBuildDir
$(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/tests/$@$(SUFFIX)
tests: test-menu test-sprites test-dialogue tests: test-menu test-sprites
@echo "=== Tests built ===" @echo "=== Tests built ==="
#efemmera: main.c $(OBJ) makeBuildDir #efemmera: main.c $(OBJ) makeBuildDir
#$(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/$@$(SUFFIX) #$(CC) $(CFLAGS) $(LINK_FLAGS) $< $(OBJ) $(SDL) $(INCLUDE) $(LIB) $(EFEMMERA_STATIC) $(DYNAMIC) -o $(BUILD)/$@$(SUFFIX)

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@ -1,78 +0,0 @@
#include <sparrow3d.h>
#include <string.h>
#include "scene.h"
// ============================================================================
// INIT
// ============================================================================
void
initScene ( struct eScene* scene, char background[512], struct eActor* actor )
{
scene->surface = NULL;
scene->background = NULL;
strcpy(scene->backgroundPath, background);
scene->actor = actor;
}
void
drawScene ( struct eScene* scene )
{
SDL_Surface* old_target = spGetRenderTarget();
spSelectRenderTarget( scene->surface );
spBlitSurface( scene->surface->w/2,scene->surface->h/2,0, scene->background );
drawActor( scene->actor );
spSelectRenderTarget( old_target );
}
void
resizeScene ( struct eScene* scene )
{
if ( scene->background != NULL )
spDeleteSurface( scene->background );
if ( scene->surface != NULL )
spDeleteSurface( scene->surface );
scene->background = spLoadSurfaceZoom( scene->backgroundPath,
spGetSizeFactor()/ 2 );
scene->surface = spCreateSurface(1000,1000);
}
void
initActor ( struct eActor* actor, char name[512] )
{
strcpy(actor->name, name);
actor->emoteCount = 0;
actor->emoteSelection = -1;
}
void
drawActor ( struct eActor* actor )
{
SDL_Surface* target = spGetRenderTarget();
if ( actor->emote != NULL)
spBlitSurface( target->w / 2,target->h - (target->h / 2),0, actor->emote );
}
void
resizeActor ( struct eActor* actor )
{
int nowEmote = actor->emoteSelection;
if ( actor->emote != NULL )
spDeleteSurface( actor->emote );
if ( nowEmote >= 0 && actor->emoteCount > 0 )
actor->emote = spLoadSurfaceZoom( actor->emotePaths[nowEmote],
spGetSizeFactor()/ 3);
else
actor->emote = NULL;
}
void
addEmote ( struct eActor* actor, char path[512] )
{
strcpy( actor->emotePaths[actor->emoteCount], path );
actor->emoteCount += 1;
}

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@ -1,34 +0,0 @@
#include <sparrow3d.h>
struct eActor
{
char name[512];
Uint16 textColor;
char emotePaths[20][512];
int emoteCount;
int emoteSelection;
SDL_Surface* emote;
};
struct eScene
{
char backgroundPath[512];
SDL_Surface* background;
struct eActor* actor;
SDL_Surface* surface;
};
void initScene ( struct eScene*, char[512], struct eActor* );
void drawScene ( struct eScene* );
void resizeScene ( struct eScene* );
void initActor ( struct eActor*, char[512] );
void drawActor ( struct eActor* );
void resizeActor ( struct eActor* );
void addEmote ( struct eActor*, char[512] );

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@ -1,114 +0,0 @@
#include <sparrow3d.h>
#include <string.h>
#include "../lib/font.h"
#include "../lib/scene.h"
#include "test-dialogue.h"
SDL_Surface* screen = NULL;
struct eScene* mainScene = NULL;
struct eActor* girl = NULL;
// ============================================================================
int
main ( int argc, char **argv )
{
init();
spLoop( draw_test, calc_test, 10, resize, NULL );
cleanup();
return 0;
}
// ============================================================================
// TEST
// ============================================================================
// draw this whole sprite test (aka, simple background, text, and the sprites.)
void
draw_test ( void )
{
spSelectRenderTarget(spGetWindowSurface());
spClearTarget( spGetRGB(64,64,64) );
screen = spGetWindowSurface();
drawScene( mainScene );
spBlitSurface(screen->w/2,screen->h/2,0, mainScene->surface);
spFlip();
}
// input for the sprite test
int
calc_test ( Uint32 steps )
{
if ( spGetInput()->button[SP_BUTTON_SELECT] )
return -1;
return 0;
}
void
resize ( Uint16 w, Uint16 h )
{
spSelectRenderTarget( spGetWindowSurface());
resizeScene( mainScene );
resizeActor( girl );
resizeFonts();
}
// ============================================================================
// INIT
// ============================================================================
int
init ( void )
{
init_sparrow3d();
init_fonts();
init_scenes();
resize( spGetWindowSurface()->w, spGetWindowSurface()->h );
}
void
init_fonts ( void )
{
addFont("data/font/cozette-vector.ttf");
addFont("data/font/love_me_chain.ttf");
}
void
init_scenes ( void )
{
girl = malloc(sizeof(struct eActor));
initActor(girl, "Girl");
addEmote(girl, "data/image/girls_are_weird/girl_happy.png");
addEmote(girl, "data/image/girls_are_weird/girl_bored.png");
addEmote(girl, "data/image/girls_are_weird/girl_sad.png");
addEmote(girl, "data/image/girls_are_weird/girl_angry.png");
girl->emoteSelection = GIRL_HAPPY;
mainScene = malloc(sizeof(struct eScene));
initScene(mainScene, "data/image/girls_are_weird/background.png", girl);
}
void
init_sparrow3d ( void )
{
spSetDefaultWindowSize( 320, 240 );
spInitCore();
spCreateDefaultWindow();
spSetZSet(0);
spSetZTest(0);
}
// ============================================================================
// CLEANUP
// ============================================================================
int
cleanup ( void )
{
cleanupFonts();
spQuitCore();
}

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@ -1,27 +0,0 @@
#include <sparrow3d.h>
#define FN_COZETTE 0
#define FN_LOVEMECHAIN 1
#define SF_TAMBORINE 0
#define SF_EEUH 1
#define GIRL_HAPPY 0
#define GIRL_BORED 1
#define GIRL_SAD 2
#define GIRL_ANGRY 3
int calc_test ( Uint32 );
void draw_test ( void );
void draw_scene ( void );
void draw_hud ( void );
void resize ( Uint16, Uint16 );
int init ( void );
void init_scenes ( void );
void init_images ( void );
void init_fonts ( void );
void init_sparrow3d ( void );
int cleanup ( void );