27 lines
490 B
C
27 lines
490 B
C
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#include <sparrow3d.h>
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#define FN_COZETTE 0
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#define FN_LOVEMECHAIN 1
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#define SF_TAMBORINE 0
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#define SF_EEUH 1
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SDL_Surface* screen;
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SDL_Surface* sprites;
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spSpritePointer sprite;
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spSpriteCollectionPointer collection;
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int calc_test ( Uint32 );
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void draw_test ( void );
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void draw_hud ( void );
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void resize ( Uint16, Uint16 );
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int init ( void );
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void init_sprites ( void );
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void init_fonts ( void );
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void init_sounds ( void );
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void init_sparrow3d ( void );
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int cleanup ( void );
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