#include #define FN_COZETTE 0 #define FN_LOVEMECHAIN 1 #define SF_TAMBORINE 0 #define SF_EEUH 1 SDL_Surface* screen; SDL_Surface* sprites; spSpritePointer sprite; spSpriteCollectionPointer collection; int calc_test ( Uint32 ); void draw_test ( void ); void draw_hud ( void ); void resize ( Uint16, Uint16 ); int init ( void ); void init_sprites ( void ); void init_fonts ( void ); void init_sounds ( void ); void init_sparrow3d ( void ); int cleanup ( void );