Some sad attempts at a GUI >w>'
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Makefile
1
Makefile
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@ -33,6 +33,7 @@ SRCS = \
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src/Entry.cpp, \
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src/AtomFeed.cpp, \
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src/RssFeed.cpp, \
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src/PrefWindow.cpp, \
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src/ProtocolListener.cpp, \
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src/Mimetypes.cpp, \
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src/Config.cpp, \
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@ -9,6 +9,7 @@
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#include "Config.h"
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#include "Util.h"
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#include "App.h"
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#include "PrefWindow.h"
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#include "Invocation.h"
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@ -23,7 +24,7 @@ main ( int argc, char** argv )
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main_cfg->Load();
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if ( argc == 0 )
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if ( argc == 1 )
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app->Run();
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else
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cliStart( argc, argv );
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@ -47,6 +48,8 @@ cliStart ( int argc, char** argv )
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App::App ( )
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: BApplication("application/x-vnd.Pogger")
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{
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// PrefWindow* prefWin = new PrefWindow();
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// prefWin->Show();
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}
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@ -0,0 +1,66 @@
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#include "PrefWindow.h"
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#include <Button.h>
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#include <View.h>
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#include <String.h>
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enum
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{
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M_BUTTON_CLICKED = 'btcl'
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};
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PrefWindow::PrefWindow ( void )
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: BWindow( BRect(100,100,300,200),"Pogger",B_TITLED_WINDOW,
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B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE )
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{
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BButton *button = new BButton( BRect(10,10,11,11),"button", "Click Me!",
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new BMessage(M_BUTTON_CLICKED) );
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AddChild(button);
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button->ResizeToPreferred();
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BView *view = new BView(BRect(100,100,300,200), "colorview", B_FOLLOW_ALL, B_WILL_DRAW);
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//view->AddChild(button);
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//AddChild(view);
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view->SetViewColor(255,255,255);
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view->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
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view->Invalidate();
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}
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void
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PrefWindow::MessageReceived ( BMessage *msg )
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{
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// The way that BMessages are identified is by the public property
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// 'what'.
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switch (msg->what)
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{
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// If the message was the one sent to the window by the
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// button
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case M_BUTTON_CLICKED:
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{
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BString labelString("Clicks: ");
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// This converts fCount to a string and appends it to
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// the end of labelString. More on this next lesson.
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labelString << "DAD";
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// Set the window's title to the new string we've made
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SetTitle(labelString.String());
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break;
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}
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default:
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{
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// If the message doesn't match one of the ones we
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// explicitly define, it must be some sort of system
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// message, so we will call the BWindow version of
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// MessageReceived() so that it can handle them. THIS
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// IS REQUIRED if you want your window to act
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// the way that you expect it to.
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BWindow::MessageReceived(msg);
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break;
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}
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}
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}
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@ -0,0 +1,21 @@
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#ifndef PREFWINDOW_H
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#define PREFWINDOW_H
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#include <Window.h>
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class PrefWindow : public BWindow
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{
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public:
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PrefWindow ( void );
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// void MessageRecieved ( BMessage* );
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void MessageReceived(BMessage*);
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private:
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BView* fMainView;
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void _InitInterface ( void );
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};
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#endif
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