2021-02-05 20:58:58 -06:00
|
|
|
-- pls set tabs to width of 4 spaces
|
|
|
|
class = require "lib/middleclass"
|
|
|
|
wind = require "lib/windfield"
|
|
|
|
stalker = require "lib/STALKER-X"
|
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
startSwordLength = 40; startKnifeLength = 10
|
2021-02-05 20:58:58 -06:00
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
world = wind.newWorld(0, 0, true)
|
2021-02-05 20:58:58 -06:00
|
|
|
|
|
|
|
-- GAME STATES
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
-- LOVE
|
|
|
|
----------------------------------------
|
|
|
|
function love.load ()
|
|
|
|
math.randomseed(os.time())
|
|
|
|
|
|
|
|
love.graphics.setDefaultFilter("nearest", "nearest")
|
|
|
|
a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none")
|
|
|
|
r_ttf = love.graphics.newFont("art/font/romulus.ttf", nil, "none")
|
|
|
|
|
|
|
|
camera = stalker()
|
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
mainmenu_load()
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function love.update(dt)
|
2021-02-06 13:17:16 -06:00
|
|
|
updateFunction(dt)
|
2021-02-05 20:58:58 -06:00
|
|
|
camera:update(dt)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function love.draw()
|
|
|
|
camera:attach()
|
2021-02-06 13:17:16 -06:00
|
|
|
drawFunction()
|
2021-02-05 20:58:58 -06:00
|
|
|
camera:detach()
|
|
|
|
camera:draw()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function love.resize()
|
|
|
|
camera = stalker()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function love.keypressed(key)
|
2021-02-06 13:17:16 -06:00
|
|
|
keypressedFunction(key)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function love.keyreleased (key)
|
2021-02-06 13:17:16 -06:00
|
|
|
keyreleasedFunction(key)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- MENU STATE
|
|
|
|
----------------------------------------
|
|
|
|
function mainmenu_load ()
|
2021-02-06 13:17:16 -06:00
|
|
|
updateFunction = mainmenu_update
|
|
|
|
drawFunction = mainmenu_draw
|
|
|
|
keypressedFunction = mainmenu_keypressed
|
|
|
|
keyreleasedFunction = mainmenu_keyreleased
|
2021-02-05 20:58:58 -06:00
|
|
|
|
2021-02-06 13:17:16 -06:00
|
|
|
selection = 1
|
|
|
|
frontMenu = makeMainMenu()
|
2021-02-05 20:58:58 -06:00
|
|
|
|
|
|
|
camera = stalker()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function mainmenu_update(dt)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function mainmenu_draw ()
|
2021-02-06 00:50:51 -06:00
|
|
|
frontMenu:draw()
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function mainmenu_keypressed(key)
|
2021-02-06 00:50:51 -06:00
|
|
|
frontMenu:keypressed(key)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function mainmenu_keyreleased(key)
|
2021-02-06 00:50:51 -06:00
|
|
|
frontMenu:keyreleased(key)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-02-06 13:17:16 -06:00
|
|
|
function makeMainMenu()
|
|
|
|
return Menu:new(100, 100, 30, 50, 3, {
|
2021-02-06 00:50:51 -06:00
|
|
|
{love.graphics.newText(a_ttf, "Local"),
|
2021-02-06 13:17:16 -06:00
|
|
|
function ()
|
2021-02-06 13:10:15 -06:00
|
|
|
local lobbiest1 = LocalLobbiest:new(nil, KEYMAPS[1])
|
|
|
|
local lobbiest2 = LocalLobbiest:new(nil, KEYMAPS[2])
|
|
|
|
game_load({lobbiest1, lobbiest2})
|
|
|
|
end},
|
2021-02-05 20:58:58 -06:00
|
|
|
{love.graphics.newText(a_ttf, "Quit"),
|
|
|
|
function () love.event.quit(0) end }})
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- GAME STATE
|
|
|
|
----------------------------------------
|
2021-02-06 13:10:15 -06:00
|
|
|
function game_load(lobbiests)
|
2021-02-06 13:17:16 -06:00
|
|
|
updateFunction = game_update
|
|
|
|
drawFunction = game_draw
|
|
|
|
keypressedFunction = game_keypressed
|
|
|
|
keyreleasedFunction = game_keyreleased
|
|
|
|
|
2021-02-05 20:58:58 -06:00
|
|
|
world:destroy()
|
2021-02-06 00:50:51 -06:00
|
|
|
world = wind.newWorld(0, 0, true)
|
2021-02-05 20:58:58 -06:00
|
|
|
world:addCollisionClass('Fighter')
|
2021-02-06 00:50:51 -06:00
|
|
|
world:addCollisionClass('Shield')
|
|
|
|
world:addCollisionClass('Sword')
|
2021-02-05 20:58:58 -06:00
|
|
|
|
2021-02-06 13:10:15 -06:00
|
|
|
remotePlayers = {}
|
2021-02-06 11:35:27 -06:00
|
|
|
localPlayers = {}
|
2021-02-06 13:10:15 -06:00
|
|
|
remotePlayersN = 0
|
|
|
|
localPlayersN = 0
|
|
|
|
|
|
|
|
for k,lobbiest in pairs(lobbiests) do
|
|
|
|
if (lobbiest.class.name == "LocalLobbiest") then
|
|
|
|
local i = localPlayersN + 1
|
|
|
|
localPlayers[i] = LocalPlayer:new(0 + i * 50, 0 + i * 50, KEYMAPS[i])
|
|
|
|
localPlayersN = i
|
|
|
|
end
|
|
|
|
end
|
2021-02-06 11:35:27 -06:00
|
|
|
|
|
|
|
localFighters = localPlayers
|
|
|
|
|
|
|
|
fighters = localFighters
|
|
|
|
|
2021-02-05 20:58:58 -06:00
|
|
|
camera:fade(.2, {0,0,0,0})
|
|
|
|
camera:setFollowLerp(0.1)
|
2021-02-06 00:50:51 -06:00
|
|
|
camera:setFollowStyle('TOPDOWN')
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function game_update(dt)
|
|
|
|
world:update(dt)
|
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
for i, fighter in pairs(fighters) do
|
|
|
|
fighter:update(dt)
|
|
|
|
end
|
|
|
|
-- local x, y = player.body:getPosition()
|
2021-02-06 00:50:51 -06:00
|
|
|
-- camera:follow(x, y)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function game_draw ()
|
|
|
|
world:draw()
|
2021-02-06 11:35:27 -06:00
|
|
|
for i, fighter in pairs(fighters) do
|
|
|
|
fighter:draw()
|
|
|
|
end
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function game_keypressed(key)
|
2021-02-06 11:35:27 -06:00
|
|
|
local dir = localFighters[1].directionals
|
2021-02-05 20:58:58 -06:00
|
|
|
|
|
|
|
-- if a player presses the left key, then holds the right key, they should
|
|
|
|
-- go right until they let go, then they should go left.
|
2021-02-06 11:35:27 -06:00
|
|
|
if (key == "=" and camera.scale < 10) then
|
2021-02-05 20:58:58 -06:00
|
|
|
camera.scale = camera.scale + .5
|
|
|
|
elseif (key == "-" and camera.scale > .5) then
|
|
|
|
camera.scale = camera.scale - .5
|
|
|
|
|
|
|
|
elseif (key == "escape") then
|
|
|
|
pause_load()
|
2021-02-06 11:35:27 -06:00
|
|
|
else
|
|
|
|
for i, player in pairs(localPlayers) do
|
|
|
|
player:keypressed(key)
|
|
|
|
end
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function game_keyreleased (key)
|
2021-02-06 11:35:27 -06:00
|
|
|
for i, player in pairs(localPlayers) do
|
|
|
|
player:keyreleased(key)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- CLASSES
|
|
|
|
--------------------------------------------------------------------------------
|
2021-02-06 00:50:51 -06:00
|
|
|
-- Fighter player class
|
2021-02-05 20:58:58 -06:00
|
|
|
----------------------------------------
|
|
|
|
Fighter = class('Fighter')
|
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
function Fighter:initialize(x, y, character, swordType, swordSide)
|
|
|
|
self.swordType = swordType or 'normal'
|
|
|
|
self.swordSide = swordSide or 'top'
|
|
|
|
self.character = character or "jellyfish-lion.png"
|
|
|
|
|
2021-02-05 20:58:58 -06:00
|
|
|
self.directionals = {}
|
2021-02-06 11:35:27 -06:00
|
|
|
self.deadPieces = {}
|
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
self.sprite = love.graphics.newImage("art/sprites/" .. self.character)
|
2021-02-06 11:35:27 -06:00
|
|
|
|
|
|
|
self:initBody(x, y)
|
|
|
|
self:initSword()
|
|
|
|
self:initShield()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Fighter:update(dt)
|
|
|
|
local dir = self.directionals
|
|
|
|
|
|
|
|
self:movement()
|
|
|
|
self:glueSwordAndShield()
|
|
|
|
|
|
|
|
if (dir['left'] == 2 and dir['right'] == 0) then dir['left'] = 1; end
|
|
|
|
if (dir['right'] == 2 and dir['left'] == 0) then dir['right'] = 1; end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Fighter:draw ()
|
|
|
|
local x,y = self.body:getWorldPoints(self.body.shape:getPoints())
|
|
|
|
|
|
|
|
love.graphics.draw(self.sprite, x, y, self.body:getAngle(), 1, 1)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Fighter:movement ()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Fighter:initBody(x, y)
|
2021-02-05 20:58:58 -06:00
|
|
|
self.body = world:newRectangleCollider(x, y, 16, 16);
|
|
|
|
self.body:setCollisionClass('Fighter')
|
|
|
|
self.body:setObject(self)
|
2021-02-06 00:50:51 -06:00
|
|
|
self.body:setAngularDamping(2)
|
|
|
|
self.body:setLinearDamping(.5)
|
|
|
|
self.body:setPostSolve(self.makePostSolve())
|
2021-02-06 11:35:27 -06:00
|
|
|
end
|
2021-02-06 00:50:51 -06:00
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
|
|
|
|
function Fighter:initShield()
|
|
|
|
self.shield = world:newRectangleCollider(0, 0, 20, 5);
|
2021-02-06 00:50:51 -06:00
|
|
|
self.shield:setCollisionClass('Shield')
|
|
|
|
self.shield:setObject(self)
|
2021-02-06 11:35:27 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Fighter:initSword()
|
|
|
|
self.swordLength = startSwordLength
|
2021-02-06 00:50:51 -06:00
|
|
|
|
|
|
|
if (self.swordType == 'normal') then
|
2021-02-06 11:35:27 -06:00
|
|
|
self.sword = world:newRectangleCollider(0, 0, 3, self.swordLength);
|
2021-02-06 00:50:51 -06:00
|
|
|
else
|
2021-02-06 11:35:27 -06:00
|
|
|
self.sword = world:newRectangleCollider(0, 0, 3, startKnifeLength);
|
2021-02-06 00:50:51 -06:00
|
|
|
end
|
|
|
|
self.sword:setCollisionClass('Sword')
|
|
|
|
self.sword:setObject(self)
|
2021-02-06 11:35:27 -06:00
|
|
|
self.sword:setPostSolve(self:makeSwordPostSolve())
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Fighter:glueSwordAndShield ()
|
|
|
|
local x, y = self.body:getPosition()
|
|
|
|
local angle = self.body:getAngle()
|
|
|
|
|
|
|
|
self.shield:setAngle(angle)
|
|
|
|
self.shield:setPosition(x - (math.sin(angle) * 16),
|
|
|
|
y + (math.cos(angle) * 16))
|
|
|
|
|
|
|
|
if (self.swordType == 'normal') then
|
|
|
|
local offset = self.swordLength - 10
|
|
|
|
self.sword:setAngle(angle)
|
|
|
|
self.sword:setPosition(x + (math.sin(angle) * offset),
|
|
|
|
y - (math.cos(angle) * offset))
|
|
|
|
|
|
|
|
elseif (self.swordType == 'knife') then
|
|
|
|
local offset = self.swordLength * 2
|
|
|
|
self.sword:setAngle(angle)
|
|
|
|
self.sword:setPosition(x + (math.sin(angle) * 4.5 * offset),
|
|
|
|
y - (math.cos(angle) * 1.5 * offset))
|
|
|
|
end
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
function Fighter:makePostSolve()
|
|
|
|
return function(col1, col2, contact)
|
|
|
|
if (col1.collision_class == "Fighter"
|
|
|
|
and col2.collision_class == "Sword")
|
|
|
|
then
|
2021-02-06 11:35:27 -06:00
|
|
|
-- print(col2.shape)
|
|
|
|
-- print("THEY DEEED, dude")
|
2021-02-06 00:50:51 -06:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-02-05 20:58:58 -06:00
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
function Fighter:makeSwordPostSolve()
|
|
|
|
return function(col1, col2, contact)
|
|
|
|
if (col1.collision_class == "Sword"
|
|
|
|
and col2.collision_class == "Shield")
|
|
|
|
then
|
2021-02-06 11:35:27 -06:00
|
|
|
-- print("SWORD CLASH!!!!")
|
2021-02-06 00:50:51 -06:00
|
|
|
end
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
2021-02-06 00:50:51 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
-- LocalPlayer for local players (ofc)
|
|
|
|
----------------------------------------
|
|
|
|
LocalPlayer = class("LocalPlayer", Fighter)
|
2021-02-05 20:58:58 -06:00
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
function LocalPlayer:initialize(x, y, keymap, character, swordType, swordSide)
|
2021-02-06 13:10:15 -06:00
|
|
|
self.keymap = keymap or KEYMAPS[1]
|
2021-02-06 11:35:27 -06:00
|
|
|
Fighter.initialize(self, x, y, character, swordType, swordSide)
|
2021-02-06 00:50:51 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
function LocalPlayer:movement ()
|
2021-02-06 00:50:51 -06:00
|
|
|
local x, y = self.body:getPosition()
|
2021-02-05 20:58:58 -06:00
|
|
|
local dir = self.directionals
|
2021-02-06 00:50:51 -06:00
|
|
|
local angle = self.body:getAngle()
|
2021-02-05 20:58:58 -06:00
|
|
|
|
|
|
|
if (dir['left'] == 1) then
|
2021-02-06 00:50:51 -06:00
|
|
|
self.body:applyAngularImpulse(-.5, 1)
|
2021-02-05 20:58:58 -06:00
|
|
|
elseif (dir['right'] == 1) then
|
2021-02-06 00:50:51 -06:00
|
|
|
self.body:applyAngularImpulse(.5, 1)
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
if (dir['up'] == 1) then
|
|
|
|
self.body:applyLinearImpulse(math.sin(angle) * 0.5, math.cos(angle) * -0.5)
|
|
|
|
elseif (dir['down'] == 1) then
|
|
|
|
self.body:setAngle(angle - (math.pi * .70))
|
|
|
|
self.body:applyAngularImpulse(-45, 1)
|
|
|
|
dir['down'] = 0
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
2021-02-06 11:35:27 -06:00
|
|
|
end
|
2021-02-05 20:58:58 -06:00
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
function LocalPlayer:keypressed(key)
|
|
|
|
local dir = self.directionals
|
|
|
|
|
|
|
|
if (key == self.keymap["right"]) then
|
|
|
|
dir['right'] = 1
|
|
|
|
if (dir['left'] == 1) then dir['left'] = 2; end
|
|
|
|
|
|
|
|
elseif (key == self.keymap["left"]) then
|
|
|
|
dir['left'] = 1
|
|
|
|
if (dir['right'] == 1) then dir['right'] = 2; end
|
|
|
|
|
|
|
|
elseif (key == self.keymap["accel"]) then
|
|
|
|
dir['up'] = 1
|
|
|
|
if (dir['down'] == 1) then dir['down'] = 2; end
|
|
|
|
|
|
|
|
elseif (key == self.keymap["flip"]) then
|
|
|
|
dir['down'] = 1
|
|
|
|
if (dir['up'] == 1) then dir['up'] = 2; end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function LocalPlayer:keyreleased(key)
|
|
|
|
local dir = self.directionals
|
|
|
|
|
|
|
|
if (key == self.keymap["right"]) then
|
|
|
|
dir['right'] = 0
|
|
|
|
|
|
|
|
elseif (key == self.keymap["left"]) then
|
|
|
|
dir['left'] = 0
|
|
|
|
|
|
|
|
elseif (key == self.keymap["accel"]) then
|
|
|
|
dir['up'] = 0
|
|
|
|
|
|
|
|
elseif (key == self.keymap["flip"]) then
|
|
|
|
dir['down'] = 0
|
2021-02-06 00:50:51 -06:00
|
|
|
end
|
2021-02-05 20:58:58 -06:00
|
|
|
end
|
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
-- LocalBot andddd for bots too
|
|
|
|
----------------------------------------
|
|
|
|
LocalBot = class("LocalBot", Fighter)
|
|
|
|
|
|
|
|
function LocalBot:initialize(x, y, character, swordType, swordSide)
|
|
|
|
Fighter.initialize(self, x, y, character, swordType, swordSide)
|
|
|
|
end
|
|
|
|
|
2021-02-05 20:58:58 -06:00
|
|
|
|
|
|
|
-- MENU used for creating menus (lol)
|
|
|
|
----------------------------------------
|
|
|
|
Menu = class("Menu")
|
|
|
|
|
|
|
|
function Menu:initialize(x, y, offset_x, offset_y, scale, menuItems)
|
|
|
|
self.x,self.y = x,y
|
|
|
|
self.offset_x,self.offset_y = offset_x,offset_y
|
|
|
|
self.options = menuItems
|
|
|
|
self.selected = 1
|
|
|
|
self.scale = scale
|
|
|
|
|
|
|
|
self.keys = {}
|
|
|
|
self.keys['up'] = false
|
|
|
|
self.keys['down'] = false
|
|
|
|
self.keys['enter'] = false
|
|
|
|
|
|
|
|
self.ttf = r_ttf
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Menu:draw ()
|
|
|
|
for i=1,table.maxn(self.options) do
|
|
|
|
local this_y = self.y + (self.offset_y * i)
|
|
|
|
|
|
|
|
love.graphics.draw(self.options[i][1],
|
|
|
|
self.x, this_y, 0, self.scale, self.scale)
|
|
|
|
if (i == self.selected) then
|
|
|
|
love.graphics.draw(love.graphics.newText(self.ttf, ">>"),
|
|
|
|
self.x - self.offset_x, this_y, 0, self.scale, self.scale)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Menu:keypressed(key)
|
|
|
|
maxn = table.maxn(self.options)
|
|
|
|
|
|
|
|
if (key == "return" or key == "space") then
|
|
|
|
self.keys['enter'] = true
|
|
|
|
if(self.options[self.selected][2]) then
|
|
|
|
self.options[self.selected][2]()
|
|
|
|
end
|
|
|
|
|
|
|
|
elseif (key == "up" and self.selected > 1
|
|
|
|
and self.keys['up'] == false) then
|
|
|
|
self.keys['up'] = true
|
|
|
|
self.selected = self.selected - 1
|
|
|
|
elseif (key == "up" and self.keys['up'] == false) then
|
|
|
|
self.keys['up'] = true
|
|
|
|
self.selected = maxn
|
|
|
|
|
|
|
|
elseif (key == "down" and self.selected < maxn
|
|
|
|
and self.keys['down'] == false) then
|
|
|
|
self.keys['down'] = true
|
|
|
|
self.selected = self.selected + 1
|
|
|
|
elseif (key == "down" and self.keys['down'] == false) then
|
|
|
|
self.keys['down'] = true
|
|
|
|
self.selected = 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Menu:keyreleased(key)
|
|
|
|
if (key == "return" or key == "space") then
|
|
|
|
self.keys['enter'] = false
|
|
|
|
elseif (key == "up") then
|
|
|
|
self.keys['up'] = false
|
|
|
|
elseif (key == "down") then
|
|
|
|
self.keys['down'] = false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-02-06 13:10:15 -06:00
|
|
|
-- LOBBY superclass for pre-matches
|
|
|
|
----------------------------------------
|
|
|
|
Lobby = class("Lobby")
|
|
|
|
|
|
|
|
-- LOBBIEST proposed fighter
|
|
|
|
----------------------------------------
|
|
|
|
Lobbiest = class("Lobbiest")
|
|
|
|
|
|
|
|
function Lobbiest:initialize(name)
|
|
|
|
self.name = name or NAMES[math.random(1, table.maxn(NAMES))]
|
|
|
|
self.character = CHARACTERS[math.random(1, table.maxn(CHARACTERS))]
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- LOCALLOBBIEST
|
|
|
|
----------------------------------------
|
|
|
|
LocalLobbiest = class("LocalLobbiest", Lobbiest)
|
|
|
|
|
|
|
|
function LocalLobbiest:initialize(name, keymap)
|
|
|
|
Lobbiest.initialize(self, name)
|
|
|
|
self.keymap = keymap or KEYMAPS[math.random(1, table.maxn(KEYMAPS))]
|
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-02-06 00:50:51 -06:00
|
|
|
-- UTIL
|
|
|
|
--------------------------------------------------------------------------------
|
2021-02-05 20:58:58 -06:00
|
|
|
function split(inputString, seperator)
|
|
|
|
local newString = {}
|
|
|
|
for stringBit in string.gmatch(inputString, "([^"..seperator.."]+)") do
|
|
|
|
table.insert(newString, stringBit)
|
|
|
|
end
|
|
|
|
return newString
|
|
|
|
end
|
2021-02-06 00:50:51 -06:00
|
|
|
|
|
|
|
|
|
|
|
-- MISC DATA
|
|
|
|
--------------------------------------------------------------------------------
|
2021-02-06 11:35:27 -06:00
|
|
|
-- CHARACTERS
|
|
|
|
------------------------------------------
|
2021-02-06 13:10:15 -06:00
|
|
|
CHARACTERS = {}
|
|
|
|
CHARACTERS["jellyfish-lion.png"] = {"Lion Jellyfish", "hey, hey. you know whats shocking?", "rapidpunches", "CC-BY-SA 4.0"}
|
|
|
|
CHARACTERS["jellyfish-n.png"] = {"Jellyfish N", "(electricity)", "rapidpunches", "CC-BY-SA 4.0"}
|
|
|
|
|
|
|
|
-- DEFAULT NAMES
|
|
|
|
------------------------------------------
|
|
|
|
NAMES = {"Ignucius", "Penguin", "Tux", "Puffy", "Doktoro", "Espero", "<3", "</3"}
|
2021-02-06 00:50:51 -06:00
|
|
|
|
2021-02-06 11:35:27 -06:00
|
|
|
-- LOCAL KEYMAPS
|
|
|
|
------------------------------------------
|
2021-02-06 13:10:15 -06:00
|
|
|
KEYMAPS = {}
|
|
|
|
KEYMAPS[1] = {["accel"] = "w", ["left"] = "a", ["right"] = "d", ["flip"] = "s"}
|
|
|
|
KEYMAPS[2] = {["accel"] = "up", ["left"] = "left", ["right"] = "right", ["flip"] = "down"}
|