'Lobby' and lobby-members
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main.lua
68
main.lua
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@ -116,7 +116,11 @@ end
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function frontMenu_init()
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frontMenu = Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "Local"),
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function () game_load() end},
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function ()
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local lobbiest1 = LocalLobbiest:new(nil, KEYMAPS[1])
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local lobbiest2 = LocalLobbiest:new(nil, KEYMAPS[2])
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game_load({lobbiest1, lobbiest2})
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end},
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{love.graphics.newText(a_ttf, "Quit"),
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function () love.event.quit(0) end }})
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mapMenu = nil
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@ -197,7 +201,7 @@ end
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-- GAME STATE
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----------------------------------------
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function game_load()
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function game_load(lobbiests)
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mode = game
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world:destroy()
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world = wind.newWorld(0, 0, true)
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@ -205,9 +209,18 @@ function game_load()
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world:addCollisionClass('Shield')
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world:addCollisionClass('Sword')
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remotePlayers = {}
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localPlayers = {}
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localPlayers[1] = LocalPlayer:new(300, 300, keymaps[1])
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localPlayers[2] = LocalPlayer:new(350, 350, keymaps[2])
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remotePlayersN = 0
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localPlayersN = 0
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for k,lobbiest in pairs(lobbiests) do
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if (lobbiest.class.name == "LocalLobbiest") then
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local i = localPlayersN + 1
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localPlayers[i] = LocalPlayer:new(0 + i * 50, 0 + i * 50, KEYMAPS[i])
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localPlayersN = i
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end
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end
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localFighters = localPlayers
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@ -216,11 +229,6 @@ function game_load()
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camera:fade(.2, {0,0,0,0})
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camera:setFollowLerp(0.1)
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camera:setFollowStyle('TOPDOWN')
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camera.scale = 2
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-- bgm:stop()
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-- bgm = love.audio.newSource("art/music/game.ogg", "static")
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-- bgm:play()
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end
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@ -396,7 +404,7 @@ end
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LocalPlayer = class("LocalPlayer", Fighter)
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function LocalPlayer:initialize(x, y, keymap, character, swordType, swordSide)
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self.keymap = keymap or keymaps[1]
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self.keymap = keymap or KEYMAPS[1]
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Fighter.initialize(self, x, y, character, swordType, swordSide)
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end
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@ -543,6 +551,30 @@ function Menu:keyreleased(key)
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end
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-- LOBBY superclass for pre-matches
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----------------------------------------
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Lobby = class("Lobby")
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-- LOBBIEST proposed fighter
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----------------------------------------
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Lobbiest = class("Lobbiest")
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function Lobbiest:initialize(name)
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self.name = name or NAMES[math.random(1, table.maxn(NAMES))]
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self.character = CHARACTERS[math.random(1, table.maxn(CHARACTERS))]
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end
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-- LOCALLOBBIEST
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----------------------------------------
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LocalLobbiest = class("LocalLobbiest", Lobbiest)
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function LocalLobbiest:initialize(name, keymap)
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Lobbiest.initialize(self, name)
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self.keymap = keymap or KEYMAPS[math.random(1, table.maxn(KEYMAPS))]
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end
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-- UTIL
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--------------------------------------------------------------------------------
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function split(inputString, seperator)
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@ -558,12 +590,16 @@ end
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--------------------------------------------------------------------------------
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-- CHARACTERS
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------------------------------------------
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characters = {}
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characters["jellyfish-lion.png"] = {"Lion Jellyfish", "hey, hey. you know whats shocking?", "rapidpunches", "CC-BY-SA 4.0"}
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characters["jellyfish-n.png"] = {"Jellyfish N", "(electricity)", "rapidpunches", "CC-BY-SA 4.0"}
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CHARACTERS = {}
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CHARACTERS["jellyfish-lion.png"] = {"Lion Jellyfish", "hey, hey. you know whats shocking?", "rapidpunches", "CC-BY-SA 4.0"}
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CHARACTERS["jellyfish-n.png"] = {"Jellyfish N", "(electricity)", "rapidpunches", "CC-BY-SA 4.0"}
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-- DEFAULT NAMES
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------------------------------------------
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NAMES = {"Ignucius", "Penguin", "Tux", "Puffy", "Doktoro", "Espero", "<3", "</3"}
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-- LOCAL KEYMAPS
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------------------------------------------
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keymaps = {}
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keymaps[1] = {["accel"] = "w", ["left"] = "a", ["right"] = "d", ["flip"] = "s"}
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keymaps[2] = {["accel"] = "up", ["left"] = "left", ["right"] = "right", ["flip"] = "down"}
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KEYMAPS = {}
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KEYMAPS[1] = {["accel"] = "w", ["left"] = "a", ["right"] = "d", ["flip"] = "s"}
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KEYMAPS[2] = {["accel"] = "up", ["left"] = "left", ["right"] = "right", ["flip"] = "down"}
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