89ff195c8d
If the user has permission to change a room's subject or name, they can now edit the text views displaying them (toward the top of the window). When enter is pressed, the changes will be sent to the protocol. To do this, a BTextView subclass was added to libinterface (splitting somewhat from SendTextView)― EnterTextView sends a message containing the text to the given target when the user hits enter sans modifiers.
496 lines
12 KiB
C++
496 lines
12 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2021, Jaidyn Levesque. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Jaidyn Levesque, jadedctrl@teknik.io
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*/
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#include "ConversationView.h"
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#include <Catalog.h>
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#include <LayoutBuilder.h>
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#include <ListView.h>
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#include <ScrollView.h>
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#include <StringList.h>
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#include <StringView.h>
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#include <libinterface/BitmapView.h>
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#include <libinterface/EnterTextView.h>
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#include "AppMessages.h"
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#include "AppPreferences.h"
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#include "ChatProtocolMessages.h"
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#include "Conversation.h"
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#include "NotifyMessage.h"
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#include "ProtocolManager.h"
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#include "RenderView.h"
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#include "SendTextView.h"
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#include "User.h"
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#include "UserItem.h"
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#include "UserListView.h"
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#include "Utils.h"
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#undef B_TRANSLATION_CONTEXT
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#define B_TRANSLATION_CONTEXT "ConversationView"
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ConversationView::ConversationView(Conversation* chat)
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:
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BGroupView("chatView", B_VERTICAL, B_USE_DEFAULT_SPACING),
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fMessageQueue(),
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fConversation(chat)
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{
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_InitInterface();
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if (chat != NULL) {
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SetConversation(chat);
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fUserList->SetConversation(chat);
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}
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else
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_FakeChat();
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}
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bool
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ConversationView::QuitRequested()
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{
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BMessage msg(APP_CLOSE_CHAT_WINDOW);
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if (fConversation != NULL) {
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msg.AddString("chat_id", fConversation->GetId());
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fConversation->Messenger().SendMessage(&msg);
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}
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return false;
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}
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void
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ConversationView::AttachedToWindow()
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{
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while (fMessageQueue.IsEmpty() == false) {
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BMessage* msg = fMessageQueue.RemoveItemAt(0);
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ImMessage(msg);
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}
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if (fConversation != NULL) {
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if (fNameTextView->Text() != fConversation->GetName())
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fNameTextView->SetText(fConversation->GetName());
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if (fSubjectTextView->Text() != fConversation->GetSubject())
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fSubjectTextView->SetText(fConversation->GetSubject());
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}
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NotifyInteger(INT_WINDOW_FOCUSED, 0);
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fSendView->MakeFocus(true);
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}
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void
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ConversationView::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case APP_CHAT:
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{
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BString text = fSendView->Text();
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if (fConversation == NULL || text == "")
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return;
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int64 instance = fConversation->GetProtocolLooper()->GetInstance();
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_SEND_MESSAGE);
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msg.AddInt64("instance", instance);
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msg.AddString("chat_id", fConversation->GetId());
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msg.AddString("body", text);
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fConversation->ImMessage(&msg);
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fSendView->SetText("");
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break;
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}
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case IM_MESSAGE:
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ImMessage(message);
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break;
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default:
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BGroupView::MessageReceived(message);
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break;
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}
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}
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void
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ConversationView::ImMessage(BMessage* msg)
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{
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int32 im_what = msg->FindInt32("im_what");
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switch (im_what) {
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case IM_ROOM_LEFT:
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{
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delete fConversation;
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delete this;
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break;
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}
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case IM_MESSAGE_RECEIVED:
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{
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msg->AddInt64("when", (int64)time(NULL));
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_AppendOrEnqueueMessage(msg);
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fReceiveView->ScrollToBottom();
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break;
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}
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case IM_MESSAGE_SENT:
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case IM_LOGS_RECEIVED:
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{
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_AppendOrEnqueueMessage(msg);
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if (im_what == IM_MESSAGE_SENT)
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fReceiveView->ScrollToBottom();
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break;
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}
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case IM_ROOM_JOINED:
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{
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BMessage msg;
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msg.AddString("body", B_TRANSLATE("** You joined the room.\n"));
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msg.AddInt64("when", (int64)time(NULL));
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_AppendOrEnqueueMessage(&msg);
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fReceiveView->ScrollToBottom();
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}
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case IM_ROOM_CREATED:
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{
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BMessage msg;
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msg.AddString("body", B_TRANSLATE("** You created the room.\n"));
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msg.AddInt64("when", (int64)time(NULL));
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_AppendOrEnqueueMessage(&msg);
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fReceiveView->ScrollToBottom();
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}
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case IM_ROOM_PARTICIPANT_JOINED:
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{
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_UserMessage(B_TRANSLATE("%user% has joined the room.\n"),
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B_TRANSLATE("%user% has joined the room (%body%).\n"),
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msg);
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break;
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}
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case IM_ROOM_PARTICIPANT_LEFT:
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{
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_UserMessage(B_TRANSLATE("%user% has left the room.\n"),
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B_TRANSLATE("%user% has left the room (%body%).\n"),
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msg);
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break;
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}
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case IM_ROOM_PARTICIPANT_KICKED:
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{
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_UserMessage(B_TRANSLATE("%user% was kicked.\n"),
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B_TRANSLATE("%user% was kicked (%body%).\n"),msg);
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break;
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}
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case IM_ROOM_PARTICIPANT_BANNED:
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{
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_UserMessage(B_TRANSLATE("%user% has been banned.\n"),
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B_TRANSLATE("%user% has been banned (%body%).\n"),
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msg);
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break;
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}
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case IM_ROOM_ROLECHANGED:
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{
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BString user_id = msg->FindString("user_id");
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if (user_id == fConversation->GetOwnContact()->GetId()) {
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Role* role = fConversation->GetRole(user_id);
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if (role == NULL)
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break;
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int32 perms = role->fPerms;
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fNameTextView->MakeEditable(perms & PERM_ROOM_NAME);
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fSubjectTextView->MakeEditable(perms & PERM_ROOM_SUBJECT);
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}
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break;
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}
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case IM_SET_ROOM_NAME:
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case IM_SET_ROOM_SUBJECT:
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{
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if (fConversation == NULL)
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return;
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fConversation->GetProtocolLooper()->MessageReceived(msg);
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// Reset to current values; if the change went through, it'll
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// come back.
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fNameTextView->SetText(fConversation->GetName());
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fSubjectTextView->SetText(fConversation->GetSubject());
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break;
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}
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case IM_PROTOCOL_READY:
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{
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fReceiveView->SetText("");
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_FakeChatNoRooms();
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}
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default:
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break;
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}
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}
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Conversation*
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ConversationView::GetConversation()
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{
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return fConversation;
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}
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void
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ConversationView::SetConversation(Conversation* chat)
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{
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if (chat == NULL)
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return;
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fConversation = chat;
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BMessage name(IM_MESSAGE);
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name.AddInt32("im_what", IM_SET_ROOM_NAME);
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name.AddString("chat_id", chat->GetId());
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fNameTextView->SetText(chat->GetName());
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fNameTextView->SetMessage(name, "chat_name");
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fNameTextView->SetTarget(this);
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BMessage subject(IM_MESSAGE);
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subject.AddInt32("im_what", IM_SET_ROOM_SUBJECT);
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subject.AddString("chat_id", chat->GetId());
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fSubjectTextView->SetText(chat->GetSubject());
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fSubjectTextView->SetMessage(subject, "subject");
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fSubjectTextView->SetTarget(this);
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fProtocolView->SetBitmap(chat->ProtocolBitmap());
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}
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void
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ConversationView::UpdateIcon()
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{
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if (fConversation != NULL && fConversation->IconBitmap() != NULL)
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fIcon->SetBitmap(fConversation->IconBitmap());
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}
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void
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ConversationView::UpdateUserList(UserMap users)
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{
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fUserList->MakeEmpty();
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for (int i = 0; i < users.CountItems(); i++) {
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User* user = users.ValueAt(i);
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if (fUserList->HasItem(user->GetListItem()) == false) {
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fUserList->AddItem(user->GetListItem());
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fUserList->Sort();
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}
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}
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}
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void
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ConversationView::InvalidateUserList()
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{
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for (int i = 0; i < fUserList->CountItems(); i++)
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fUserList->InvalidateItem(i);
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}
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void
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ConversationView::ObserveString(int32 what, BString str)
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{
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switch (what)
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{
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case STR_ROOM_NAME:
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{
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fNameTextView->SetText(str);
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break;
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}
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case STR_ROOM_SUBJECT:
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{
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fSubjectTextView->SetText(str);
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break;
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}
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}
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}
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void
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ConversationView::_InitInterface()
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{
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fReceiveView = new RenderView("receiveView");
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BScrollView* scrollViewReceive = new BScrollView("receiveScrollView",
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fReceiveView, B_WILL_DRAW, false, true);
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fSendView = new SendTextView("sendView", this);
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fNameTextView = new EnterTextView("roomName", be_bold_font, NULL, B_WILL_DRAW);
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fNameTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
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fNameTextView->SetStylable(true);
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fNameTextView->MakeEditable(false);
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fNameTextView->MakeResizable(true);
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fSubjectTextView = new EnterTextView("roomSubject");
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fSubjectTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
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fSubjectTextView->MakeEditable(false);
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fSubjectTextView->MakeResizable(true);
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fIcon = new BitmapView("ContactIcon");
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fIcon->SetExplicitMinSize(BSize(50, 50));
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fIcon->SetExplicitPreferredSize(BSize(50, 50));
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fIcon->SetExplicitAlignment(BAlignment(B_ALIGN_RIGHT, B_ALIGN_MIDDLE));
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fIcon->SetSquare(true);
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fProtocolView = new BitmapView("protocolView");
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fUserList = new UserListView("userList");
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BScrollView* scrollViewUsers = new BScrollView("userScrollView",
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fUserList, B_WILL_DRAW, false, true);
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BLayoutBuilder::Group<>(this, B_VERTICAL)
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.AddGroup(B_HORIZONTAL)
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.Add(fIcon)
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.AddGroup(B_VERTICAL)
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.Add(fNameTextView)
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.Add(fSubjectTextView)
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.End()
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.Add(fProtocolView)
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.End()
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.AddSplit(B_HORIZONTAL, 0)
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.AddGroup(B_VERTICAL, B_USE_HALF_ITEM_SPACING, 8)
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.Add(scrollViewReceive, 20)
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.Add(fSendView, 1)
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.End()
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.Add(scrollViewUsers, 1)
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.End()
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.End();
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}
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bool
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ConversationView::_AppendOrEnqueueMessage(BMessage* msg)
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{
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// If not attached to the chat window, then re-handle this message
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// later [AttachedToWindow()], since you can't edit an unattached
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// RenderView.
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if (Window() == NULL) {
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fMessageQueue.AddItem(new BMessage(*msg));
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return false;
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}
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// Alright, we're good to append!
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_AppendMessage(msg);
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return true;
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}
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void
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ConversationView::_AppendMessage(BMessage* msg)
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{
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BStringList users, bodies;
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if (msg->FindStrings("body", &bodies) != B_OK)
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return;
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msg->FindStrings("user_id", &users);
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for (int i = bodies.CountStrings(); i >= 0; i--) {
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User* sender = NULL;
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if (fConversation != NULL)
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sender = fConversation->UserById(users.StringAt(i));
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BString sender_name = users.StringAt(i);
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BString body = bodies.StringAt(i);
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rgb_color userColor = ui_color(B_PANEL_TEXT_COLOR);
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int64 timeInt;
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if (msg->FindInt64("when", i, &timeInt) != B_OK)
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timeInt = (int64)time(NULL);
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if (sender != NULL) {
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sender_name = sender->GetName();
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userColor = sender->fItemColor;
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}
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if (sender_name.IsEmpty() == true) {
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fReceiveView->AppendGeneric(body.String());
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continue;
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}
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fReceiveView->AppendMessage(sender_name.String(), body.String(),
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userColor, (time_t)timeInt);
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}
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}
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void
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ConversationView::_UserMessage(const char* format, const char* bodyFormat,
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BMessage* msg)
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{
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BString user_id;
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BString user_name = msg->FindString("user_name");
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BString body = msg->FindString("body");
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if (msg->FindString("user_id", &user_id) != B_OK)
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return;
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if (user_name.IsEmpty() == true)
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user_name = user_id;
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BString newBody("** ");
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if (body.IsEmpty() == true)
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newBody << format;
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else {
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newBody << bodyFormat;
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newBody.ReplaceAll("%body%", body.String());
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}
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newBody.ReplaceAll("%user%", user_name.String());
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BMessage newMsg;
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newMsg.AddString("body", newBody);
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newMsg.AddInt64("when", (int64)time(NULL));
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_AppendOrEnqueueMessage(&newMsg);
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fReceiveView->ScrollToBottom();
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}
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#undef B_TRANSLATION_CONTEXT
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#define B_TRANSLATION_CONTEXT "ConversationView ― Startup messages"
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void
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ConversationView::_FakeChat()
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{
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if (ProtocolManager::Get()->CountProtocolInstances() <= 0)
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_FakeChatNoAccounts();
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else
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_FakeChatNoRooms();
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}
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void
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ConversationView::_FakeChatNoRooms()
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{
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fNameTextView->SetText(B_TRANSLATE("Cardie"));
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fSubjectTextView->SetText(B_TRANSLATE("No current rooms or chats."));
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BMessage welcome(IM_MESSAGE);
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welcome.AddInt32("im_what", IM_MESSAGE_RECEIVED);
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welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
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welcome.AddString("body", B_TRANSLATE("You know, only if you want. I'm not trying to be pushy."));
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welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
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welcome.AddString("body", B_TRANSLATE("You can join or create one through the Chat menu.. :-)"));
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welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
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welcome.AddString("body", B_TRANSLATE("You aren't in any rooms or chats right now."));
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_AppendOrEnqueueMessage(&welcome);
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}
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void
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ConversationView::_FakeChatNoAccounts()
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{
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fNameTextView->SetText(B_TRANSLATE("Cardie setup"));
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fSubjectTextView->SetText(B_TRANSLATE("No accounts configured, no joy."));
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BMessage welcome(IM_MESSAGE);
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welcome.AddInt32("im_what", IM_MESSAGE_RECEIVED);
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welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
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welcome.AddString("body", B_TRANSLATE("Afterward, you can join a room or start a chat through the Chat menu. :-)"));
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welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
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welcome.AddString("body", B_TRANSLATE("Add an account through the [Program→Preferences] menu to get started."));
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welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
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welcome.AddString("body", B_TRANSLATE("It looks like you don't have any accounts set up."));
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_AppendOrEnqueueMessage(&welcome);
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}
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