Chat-O-Matic/application/views/ConversationView.cpp
Jaidyn Ann 89ff195c8d Set room topic/name through conversation view
If the user has permission to change a room's subject or name, they can
now edit the text views displaying them (toward the top of the window).
When enter is pressed, the changes will be sent to the protocol.

To do this, a BTextView subclass was added to libinterface
(splitting somewhat from SendTextView)― EnterTextView sends a message
containing the text to the given target when the user hits enter sans
modifiers.
2021-07-29 22:00:01 -05:00

496 lines
12 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2021, Jaidyn Levesque. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Jaidyn Levesque, jadedctrl@teknik.io
*/
#include "ConversationView.h"
#include <Catalog.h>
#include <LayoutBuilder.h>
#include <ListView.h>
#include <ScrollView.h>
#include <StringList.h>
#include <StringView.h>
#include <libinterface/BitmapView.h>
#include <libinterface/EnterTextView.h>
#include "AppMessages.h"
#include "AppPreferences.h"
#include "ChatProtocolMessages.h"
#include "Conversation.h"
#include "NotifyMessage.h"
#include "ProtocolManager.h"
#include "RenderView.h"
#include "SendTextView.h"
#include "User.h"
#include "UserItem.h"
#include "UserListView.h"
#include "Utils.h"
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "ConversationView"
ConversationView::ConversationView(Conversation* chat)
:
BGroupView("chatView", B_VERTICAL, B_USE_DEFAULT_SPACING),
fMessageQueue(),
fConversation(chat)
{
_InitInterface();
if (chat != NULL) {
SetConversation(chat);
fUserList->SetConversation(chat);
}
else
_FakeChat();
}
bool
ConversationView::QuitRequested()
{
BMessage msg(APP_CLOSE_CHAT_WINDOW);
if (fConversation != NULL) {
msg.AddString("chat_id", fConversation->GetId());
fConversation->Messenger().SendMessage(&msg);
}
return false;
}
void
ConversationView::AttachedToWindow()
{
while (fMessageQueue.IsEmpty() == false) {
BMessage* msg = fMessageQueue.RemoveItemAt(0);
ImMessage(msg);
}
if (fConversation != NULL) {
if (fNameTextView->Text() != fConversation->GetName())
fNameTextView->SetText(fConversation->GetName());
if (fSubjectTextView->Text() != fConversation->GetSubject())
fSubjectTextView->SetText(fConversation->GetSubject());
}
NotifyInteger(INT_WINDOW_FOCUSED, 0);
fSendView->MakeFocus(true);
}
void
ConversationView::MessageReceived(BMessage* message)
{
switch (message->what) {
case APP_CHAT:
{
BString text = fSendView->Text();
if (fConversation == NULL || text == "")
return;
int64 instance = fConversation->GetProtocolLooper()->GetInstance();
BMessage msg(IM_MESSAGE);
msg.AddInt32("im_what", IM_SEND_MESSAGE);
msg.AddInt64("instance", instance);
msg.AddString("chat_id", fConversation->GetId());
msg.AddString("body", text);
fConversation->ImMessage(&msg);
fSendView->SetText("");
break;
}
case IM_MESSAGE:
ImMessage(message);
break;
default:
BGroupView::MessageReceived(message);
break;
}
}
void
ConversationView::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_ROOM_LEFT:
{
delete fConversation;
delete this;
break;
}
case IM_MESSAGE_RECEIVED:
{
msg->AddInt64("when", (int64)time(NULL));
_AppendOrEnqueueMessage(msg);
fReceiveView->ScrollToBottom();
break;
}
case IM_MESSAGE_SENT:
case IM_LOGS_RECEIVED:
{
_AppendOrEnqueueMessage(msg);
if (im_what == IM_MESSAGE_SENT)
fReceiveView->ScrollToBottom();
break;
}
case IM_ROOM_JOINED:
{
BMessage msg;
msg.AddString("body", B_TRANSLATE("** You joined the room.\n"));
msg.AddInt64("when", (int64)time(NULL));
_AppendOrEnqueueMessage(&msg);
fReceiveView->ScrollToBottom();
}
case IM_ROOM_CREATED:
{
BMessage msg;
msg.AddString("body", B_TRANSLATE("** You created the room.\n"));
msg.AddInt64("when", (int64)time(NULL));
_AppendOrEnqueueMessage(&msg);
fReceiveView->ScrollToBottom();
}
case IM_ROOM_PARTICIPANT_JOINED:
{
_UserMessage(B_TRANSLATE("%user% has joined the room.\n"),
B_TRANSLATE("%user% has joined the room (%body%).\n"),
msg);
break;
}
case IM_ROOM_PARTICIPANT_LEFT:
{
_UserMessage(B_TRANSLATE("%user% has left the room.\n"),
B_TRANSLATE("%user% has left the room (%body%).\n"),
msg);
break;
}
case IM_ROOM_PARTICIPANT_KICKED:
{
_UserMessage(B_TRANSLATE("%user% was kicked.\n"),
B_TRANSLATE("%user% was kicked (%body%).\n"),msg);
break;
}
case IM_ROOM_PARTICIPANT_BANNED:
{
_UserMessage(B_TRANSLATE("%user% has been banned.\n"),
B_TRANSLATE("%user% has been banned (%body%).\n"),
msg);
break;
}
case IM_ROOM_ROLECHANGED:
{
BString user_id = msg->FindString("user_id");
if (user_id == fConversation->GetOwnContact()->GetId()) {
Role* role = fConversation->GetRole(user_id);
if (role == NULL)
break;
int32 perms = role->fPerms;
fNameTextView->MakeEditable(perms & PERM_ROOM_NAME);
fSubjectTextView->MakeEditable(perms & PERM_ROOM_SUBJECT);
}
break;
}
case IM_SET_ROOM_NAME:
case IM_SET_ROOM_SUBJECT:
{
if (fConversation == NULL)
return;
fConversation->GetProtocolLooper()->MessageReceived(msg);
// Reset to current values; if the change went through, it'll
// come back.
fNameTextView->SetText(fConversation->GetName());
fSubjectTextView->SetText(fConversation->GetSubject());
break;
}
case IM_PROTOCOL_READY:
{
fReceiveView->SetText("");
_FakeChatNoRooms();
}
default:
break;
}
}
Conversation*
ConversationView::GetConversation()
{
return fConversation;
}
void
ConversationView::SetConversation(Conversation* chat)
{
if (chat == NULL)
return;
fConversation = chat;
BMessage name(IM_MESSAGE);
name.AddInt32("im_what", IM_SET_ROOM_NAME);
name.AddString("chat_id", chat->GetId());
fNameTextView->SetText(chat->GetName());
fNameTextView->SetMessage(name, "chat_name");
fNameTextView->SetTarget(this);
BMessage subject(IM_MESSAGE);
subject.AddInt32("im_what", IM_SET_ROOM_SUBJECT);
subject.AddString("chat_id", chat->GetId());
fSubjectTextView->SetText(chat->GetSubject());
fSubjectTextView->SetMessage(subject, "subject");
fSubjectTextView->SetTarget(this);
fProtocolView->SetBitmap(chat->ProtocolBitmap());
}
void
ConversationView::UpdateIcon()
{
if (fConversation != NULL && fConversation->IconBitmap() != NULL)
fIcon->SetBitmap(fConversation->IconBitmap());
}
void
ConversationView::UpdateUserList(UserMap users)
{
fUserList->MakeEmpty();
for (int i = 0; i < users.CountItems(); i++) {
User* user = users.ValueAt(i);
if (fUserList->HasItem(user->GetListItem()) == false) {
fUserList->AddItem(user->GetListItem());
fUserList->Sort();
}
}
}
void
ConversationView::InvalidateUserList()
{
for (int i = 0; i < fUserList->CountItems(); i++)
fUserList->InvalidateItem(i);
}
void
ConversationView::ObserveString(int32 what, BString str)
{
switch (what)
{
case STR_ROOM_NAME:
{
fNameTextView->SetText(str);
break;
}
case STR_ROOM_SUBJECT:
{
fSubjectTextView->SetText(str);
break;
}
}
}
void
ConversationView::_InitInterface()
{
fReceiveView = new RenderView("receiveView");
BScrollView* scrollViewReceive = new BScrollView("receiveScrollView",
fReceiveView, B_WILL_DRAW, false, true);
fSendView = new SendTextView("sendView", this);
fNameTextView = new EnterTextView("roomName", be_bold_font, NULL, B_WILL_DRAW);
fNameTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
fNameTextView->SetStylable(true);
fNameTextView->MakeEditable(false);
fNameTextView->MakeResizable(true);
fSubjectTextView = new EnterTextView("roomSubject");
fSubjectTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
fSubjectTextView->MakeEditable(false);
fSubjectTextView->MakeResizable(true);
fIcon = new BitmapView("ContactIcon");
fIcon->SetExplicitMinSize(BSize(50, 50));
fIcon->SetExplicitPreferredSize(BSize(50, 50));
fIcon->SetExplicitAlignment(BAlignment(B_ALIGN_RIGHT, B_ALIGN_MIDDLE));
fIcon->SetSquare(true);
fProtocolView = new BitmapView("protocolView");
fUserList = new UserListView("userList");
BScrollView* scrollViewUsers = new BScrollView("userScrollView",
fUserList, B_WILL_DRAW, false, true);
BLayoutBuilder::Group<>(this, B_VERTICAL)
.AddGroup(B_HORIZONTAL)
.Add(fIcon)
.AddGroup(B_VERTICAL)
.Add(fNameTextView)
.Add(fSubjectTextView)
.End()
.Add(fProtocolView)
.End()
.AddSplit(B_HORIZONTAL, 0)
.AddGroup(B_VERTICAL, B_USE_HALF_ITEM_SPACING, 8)
.Add(scrollViewReceive, 20)
.Add(fSendView, 1)
.End()
.Add(scrollViewUsers, 1)
.End()
.End();
}
bool
ConversationView::_AppendOrEnqueueMessage(BMessage* msg)
{
// If not attached to the chat window, then re-handle this message
// later [AttachedToWindow()], since you can't edit an unattached
// RenderView.
if (Window() == NULL) {
fMessageQueue.AddItem(new BMessage(*msg));
return false;
}
// Alright, we're good to append!
_AppendMessage(msg);
return true;
}
void
ConversationView::_AppendMessage(BMessage* msg)
{
BStringList users, bodies;
if (msg->FindStrings("body", &bodies) != B_OK)
return;
msg->FindStrings("user_id", &users);
for (int i = bodies.CountStrings(); i >= 0; i--) {
User* sender = NULL;
if (fConversation != NULL)
sender = fConversation->UserById(users.StringAt(i));
BString sender_name = users.StringAt(i);
BString body = bodies.StringAt(i);
rgb_color userColor = ui_color(B_PANEL_TEXT_COLOR);
int64 timeInt;
if (msg->FindInt64("when", i, &timeInt) != B_OK)
timeInt = (int64)time(NULL);
if (sender != NULL) {
sender_name = sender->GetName();
userColor = sender->fItemColor;
}
if (sender_name.IsEmpty() == true) {
fReceiveView->AppendGeneric(body.String());
continue;
}
fReceiveView->AppendMessage(sender_name.String(), body.String(),
userColor, (time_t)timeInt);
}
}
void
ConversationView::_UserMessage(const char* format, const char* bodyFormat,
BMessage* msg)
{
BString user_id;
BString user_name = msg->FindString("user_name");
BString body = msg->FindString("body");
if (msg->FindString("user_id", &user_id) != B_OK)
return;
if (user_name.IsEmpty() == true)
user_name = user_id;
BString newBody("** ");
if (body.IsEmpty() == true)
newBody << format;
else {
newBody << bodyFormat;
newBody.ReplaceAll("%body%", body.String());
}
newBody.ReplaceAll("%user%", user_name.String());
BMessage newMsg;
newMsg.AddString("body", newBody);
newMsg.AddInt64("when", (int64)time(NULL));
_AppendOrEnqueueMessage(&newMsg);
fReceiveView->ScrollToBottom();
}
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "ConversationView ― Startup messages"
void
ConversationView::_FakeChat()
{
if (ProtocolManager::Get()->CountProtocolInstances() <= 0)
_FakeChatNoAccounts();
else
_FakeChatNoRooms();
}
void
ConversationView::_FakeChatNoRooms()
{
fNameTextView->SetText(B_TRANSLATE("Cardie"));
fSubjectTextView->SetText(B_TRANSLATE("No current rooms or chats."));
BMessage welcome(IM_MESSAGE);
welcome.AddInt32("im_what", IM_MESSAGE_RECEIVED);
welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
welcome.AddString("body", B_TRANSLATE("You know, only if you want. I'm not trying to be pushy."));
welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
welcome.AddString("body", B_TRANSLATE("You can join or create one through the Chat menu.. :-)"));
welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
welcome.AddString("body", B_TRANSLATE("You aren't in any rooms or chats right now."));
_AppendOrEnqueueMessage(&welcome);
}
void
ConversationView::_FakeChatNoAccounts()
{
fNameTextView->SetText(B_TRANSLATE("Cardie setup"));
fSubjectTextView->SetText(B_TRANSLATE("No accounts configured, no joy."));
BMessage welcome(IM_MESSAGE);
welcome.AddInt32("im_what", IM_MESSAGE_RECEIVED);
welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
welcome.AddString("body", B_TRANSLATE("Afterward, you can join a room or start a chat through the Chat menu. :-)"));
welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
welcome.AddString("body", B_TRANSLATE("Add an account through the [Program→Preferences] menu to get started."));
welcome.AddString("user_id", B_TRANSLATE("Master Foo"));
welcome.AddString("body", B_TRANSLATE("It looks like you don't have any accounts set up."));
_AppendOrEnqueueMessage(&welcome);
}