/* * Copyright 2009-2011, Andrea Anzani. All rights reserved. * Copyright 2021, Jaidyn Levesque. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Andrea Anzani, andrea.anzani@gmail.com * Jaidyn Levesque, jadedctrl@teknik.io */ #include "ConversationView.h" #include #include #include #include #include #include #include #include #include "AppMessages.h" #include "AppPreferences.h" #include "ChatProtocolMessages.h" #include "Conversation.h" #include "NotifyMessage.h" #include "ProtocolManager.h" #include "RenderView.h" #include "SendTextView.h" #include "User.h" #include "UserItem.h" #include "UserListView.h" #include "Utils.h" #undef B_TRANSLATION_CONTEXT #define B_TRANSLATION_CONTEXT "ConversationView" ConversationView::ConversationView(Conversation* chat) : BGroupView("chatView", B_VERTICAL, B_USE_DEFAULT_SPACING), fMessageQueue(), fConversation(chat) { _InitInterface(); if (chat != NULL) { SetConversation(chat); fUserList->SetConversation(chat); } else _FakeChat(); } bool ConversationView::QuitRequested() { BMessage msg(APP_CLOSE_CHAT_WINDOW); if (fConversation != NULL) { msg.AddString("chat_id", fConversation->GetId()); fConversation->Messenger().SendMessage(&msg); } return false; } void ConversationView::AttachedToWindow() { while (fMessageQueue.IsEmpty() == false) { BMessage* msg = fMessageQueue.RemoveItemAt(0); ImMessage(msg); } if (fConversation != NULL) { if (fNameTextView->Text() != fConversation->GetName()) fNameTextView->SetText(fConversation->GetName()); if (fSubjectTextView->Text() != fConversation->GetSubject()) fSubjectTextView->SetText(fConversation->GetSubject()); } NotifyInteger(INT_WINDOW_FOCUSED, 0); fSendView->MakeFocus(true); } void ConversationView::MessageReceived(BMessage* message) { switch (message->what) { case APP_CHAT: { BString text = fSendView->Text(); if (fConversation == NULL || text == "") return; int64 instance = fConversation->GetProtocolLooper()->GetInstance(); BMessage msg(IM_MESSAGE); msg.AddInt32("im_what", IM_SEND_MESSAGE); msg.AddInt64("instance", instance); msg.AddString("chat_id", fConversation->GetId()); msg.AddString("body", text); fConversation->ImMessage(&msg); fSendView->SetText(""); break; } case IM_MESSAGE: ImMessage(message); break; default: BGroupView::MessageReceived(message); break; } } void ConversationView::ImMessage(BMessage* msg) { int32 im_what = msg->FindInt32("im_what"); switch (im_what) { case IM_ROOM_LEFT: { delete fConversation; delete this; break; } case IM_MESSAGE_RECEIVED: { msg->AddInt64("when", (int64)time(NULL)); _AppendOrEnqueueMessage(msg); fReceiveView->ScrollToBottom(); break; } case IM_MESSAGE_SENT: case IM_LOGS_RECEIVED: { _AppendOrEnqueueMessage(msg); if (im_what == IM_MESSAGE_SENT) fReceiveView->ScrollToBottom(); break; } case IM_ROOM_JOINED: { BMessage msg; msg.AddString("body", B_TRANSLATE("** You joined the room.\n")); msg.AddInt64("when", (int64)time(NULL)); _AppendOrEnqueueMessage(&msg); fReceiveView->ScrollToBottom(); } case IM_ROOM_CREATED: { BMessage msg; msg.AddString("body", B_TRANSLATE("** You created the room.\n")); msg.AddInt64("when", (int64)time(NULL)); _AppendOrEnqueueMessage(&msg); fReceiveView->ScrollToBottom(); } case IM_ROOM_PARTICIPANT_JOINED: { _UserMessage(B_TRANSLATE("%user% has joined the room.\n"), B_TRANSLATE("%user% has joined the room (%body%).\n"), msg); break; } case IM_ROOM_PARTICIPANT_LEFT: { _UserMessage(B_TRANSLATE("%user% has left the room.\n"), B_TRANSLATE("%user% has left the room (%body%).\n"), msg); break; } case IM_ROOM_PARTICIPANT_KICKED: { _UserMessage(B_TRANSLATE("%user% was kicked.\n"), B_TRANSLATE("%user% was kicked (%body%).\n"),msg); break; } case IM_ROOM_PARTICIPANT_BANNED: { _UserMessage(B_TRANSLATE("%user% has been banned.\n"), B_TRANSLATE("%user% has been banned (%body%).\n"), msg); break; } case IM_ROOM_ROLECHANGED: { BString user_id = msg->FindString("user_id"); if (user_id == fConversation->GetOwnContact()->GetId()) { Role* role = fConversation->GetRole(user_id); if (role == NULL) break; int32 perms = role->fPerms; fNameTextView->MakeEditable(perms & PERM_ROOM_NAME); fSubjectTextView->MakeEditable(perms & PERM_ROOM_SUBJECT); } break; } case IM_SET_ROOM_NAME: case IM_SET_ROOM_SUBJECT: { if (fConversation == NULL) return; fConversation->GetProtocolLooper()->MessageReceived(msg); // Reset to current values; if the change went through, it'll // come back. fNameTextView->SetText(fConversation->GetName()); fSubjectTextView->SetText(fConversation->GetSubject()); break; } case IM_PROTOCOL_READY: { fReceiveView->SetText(""); _FakeChatNoRooms(); } default: break; } } Conversation* ConversationView::GetConversation() { return fConversation; } void ConversationView::SetConversation(Conversation* chat) { if (chat == NULL) return; fConversation = chat; BMessage name(IM_MESSAGE); name.AddInt32("im_what", IM_SET_ROOM_NAME); name.AddString("chat_id", chat->GetId()); fNameTextView->SetText(chat->GetName()); fNameTextView->SetMessage(name, "chat_name"); fNameTextView->SetTarget(this); BMessage subject(IM_MESSAGE); subject.AddInt32("im_what", IM_SET_ROOM_SUBJECT); subject.AddString("chat_id", chat->GetId()); fSubjectTextView->SetText(chat->GetSubject()); fSubjectTextView->SetMessage(subject, "subject"); fSubjectTextView->SetTarget(this); fProtocolView->SetBitmap(chat->ProtocolBitmap()); } void ConversationView::UpdateIcon() { if (fConversation != NULL && fConversation->IconBitmap() != NULL) fIcon->SetBitmap(fConversation->IconBitmap()); } void ConversationView::UpdateUserList(UserMap users) { fUserList->MakeEmpty(); for (int i = 0; i < users.CountItems(); i++) { User* user = users.ValueAt(i); if (fUserList->HasItem(user->GetListItem()) == false) { fUserList->AddItem(user->GetListItem()); fUserList->Sort(); } } } void ConversationView::InvalidateUserList() { for (int i = 0; i < fUserList->CountItems(); i++) fUserList->InvalidateItem(i); } void ConversationView::ObserveString(int32 what, BString str) { switch (what) { case STR_ROOM_NAME: { fNameTextView->SetText(str); break; } case STR_ROOM_SUBJECT: { fSubjectTextView->SetText(str); break; } } } void ConversationView::_InitInterface() { fReceiveView = new RenderView("receiveView"); BScrollView* scrollViewReceive = new BScrollView("receiveScrollView", fReceiveView, B_WILL_DRAW, false, true); fSendView = new SendTextView("sendView", this); fNameTextView = new EnterTextView("roomName", be_bold_font, NULL, B_WILL_DRAW); fNameTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR); fNameTextView->SetStylable(true); fNameTextView->MakeEditable(false); fNameTextView->MakeResizable(true); fSubjectTextView = new EnterTextView("roomSubject"); fSubjectTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR); fSubjectTextView->MakeEditable(false); fSubjectTextView->MakeResizable(true); fIcon = new BitmapView("ContactIcon"); fIcon->SetExplicitMinSize(BSize(50, 50)); fIcon->SetExplicitPreferredSize(BSize(50, 50)); fIcon->SetExplicitAlignment(BAlignment(B_ALIGN_RIGHT, B_ALIGN_MIDDLE)); fIcon->SetSquare(true); fProtocolView = new BitmapView("protocolView"); fUserList = new UserListView("userList"); BScrollView* scrollViewUsers = new BScrollView("userScrollView", fUserList, B_WILL_DRAW, false, true); BLayoutBuilder::Group<>(this, B_VERTICAL) .AddGroup(B_HORIZONTAL) .Add(fIcon) .AddGroup(B_VERTICAL) .Add(fNameTextView) .Add(fSubjectTextView) .End() .Add(fProtocolView) .End() .AddSplit(B_HORIZONTAL, 0) .AddGroup(B_VERTICAL, B_USE_HALF_ITEM_SPACING, 8) .Add(scrollViewReceive, 20) .Add(fSendView, 1) .End() .Add(scrollViewUsers, 1) .End() .End(); } bool ConversationView::_AppendOrEnqueueMessage(BMessage* msg) { // If not attached to the chat window, then re-handle this message // later [AttachedToWindow()], since you can't edit an unattached // RenderView. if (Window() == NULL) { fMessageQueue.AddItem(new BMessage(*msg)); return false; } // Alright, we're good to append! _AppendMessage(msg); return true; } void ConversationView::_AppendMessage(BMessage* msg) { BStringList users, bodies; if (msg->FindStrings("body", &bodies) != B_OK) return; msg->FindStrings("user_id", &users); for (int i = bodies.CountStrings(); i >= 0; i--) { User* sender = NULL; if (fConversation != NULL) sender = fConversation->UserById(users.StringAt(i)); BString sender_name = users.StringAt(i); BString body = bodies.StringAt(i); rgb_color userColor = ui_color(B_PANEL_TEXT_COLOR); int64 timeInt; if (msg->FindInt64("when", i, &timeInt) != B_OK) timeInt = (int64)time(NULL); if (sender != NULL) { sender_name = sender->GetName(); userColor = sender->fItemColor; } if (sender_name.IsEmpty() == true) { fReceiveView->AppendGeneric(body.String()); continue; } fReceiveView->AppendMessage(sender_name.String(), body.String(), userColor, (time_t)timeInt); } } void ConversationView::_UserMessage(const char* format, const char* bodyFormat, BMessage* msg) { BString user_id; BString user_name = msg->FindString("user_name"); BString body = msg->FindString("body"); if (msg->FindString("user_id", &user_id) != B_OK) return; if (user_name.IsEmpty() == true) user_name = user_id; BString newBody("** "); if (body.IsEmpty() == true) newBody << format; else { newBody << bodyFormat; newBody.ReplaceAll("%body%", body.String()); } newBody.ReplaceAll("%user%", user_name.String()); BMessage newMsg; newMsg.AddString("body", newBody); newMsg.AddInt64("when", (int64)time(NULL)); _AppendOrEnqueueMessage(&newMsg); fReceiveView->ScrollToBottom(); } #undef B_TRANSLATION_CONTEXT #define B_TRANSLATION_CONTEXT "ConversationView ― Startup messages" void ConversationView::_FakeChat() { if (ProtocolManager::Get()->CountProtocolInstances() <= 0) _FakeChatNoAccounts(); else _FakeChatNoRooms(); } void ConversationView::_FakeChatNoRooms() { fNameTextView->SetText(B_TRANSLATE("Cardie")); fSubjectTextView->SetText(B_TRANSLATE("No current rooms or chats.")); BMessage welcome(IM_MESSAGE); welcome.AddInt32("im_what", IM_MESSAGE_RECEIVED); welcome.AddString("user_id", B_TRANSLATE("Master Foo")); welcome.AddString("body", B_TRANSLATE("You know, only if you want. I'm not trying to be pushy.")); welcome.AddString("user_id", B_TRANSLATE("Master Foo")); welcome.AddString("body", B_TRANSLATE("You can join or create one through the Chat menu.. :-)")); welcome.AddString("user_id", B_TRANSLATE("Master Foo")); welcome.AddString("body", B_TRANSLATE("You aren't in any rooms or chats right now.")); _AppendOrEnqueueMessage(&welcome); } void ConversationView::_FakeChatNoAccounts() { fNameTextView->SetText(B_TRANSLATE("Cardie setup")); fSubjectTextView->SetText(B_TRANSLATE("No accounts configured, no joy.")); BMessage welcome(IM_MESSAGE); welcome.AddInt32("im_what", IM_MESSAGE_RECEIVED); welcome.AddString("user_id", B_TRANSLATE("Master Foo")); welcome.AddString("body", B_TRANSLATE("Afterward, you can join a room or start a chat through the Chat menu. :-)")); welcome.AddString("user_id", B_TRANSLATE("Master Foo")); welcome.AddString("body", B_TRANSLATE("Add an account through the [Program→Preferences] menu to get started.")); welcome.AddString("user_id", B_TRANSLATE("Master Foo")); welcome.AddString("body", B_TRANSLATE("It looks like you don't have any accounts set up.")); _AppendOrEnqueueMessage(&welcome); }