Chat-O-Matic/application/Conversation.cpp
Jaidyn Ann 48d0b7bc96 Create Conversation class, use it instead of Contact for chats
This is a commit with it's foot in a lot of places, but:

The Conversation class was created as the abstraction of chats: All
ImMessages that are relevant to a conversation get routed through it,
meta-data on chats is stored in it (even if right now that's basically
limited to the user list and ID).

Server was given more methods to help accessing contacts―
ContactById(BString) and AddContact(Contact*). This better allows
Conversations to add and fetch Contacts as necessary. Right now, all
users in chats are treated as Contacts, so in the future creating an
independent userlist for Server (fUserMap?) would be useful.

Server also now stores all Conversations (fChatMap) and has some
convenience methods like for Contacts: Conversations(),
ConversationById(BString), and AddConversation(Conversation*).

CayaRenderView has been changed to not store user nicks, and will use
the appropriate nick of any arbitrarily-numbered user.

Users also have a map of all Conversations they are a part of
(fChatMap).

The Remove* methods of KeyMap now return the removed item.
2021-05-24 01:47:21 -05:00

241 lines
3.7 KiB
C++

/*
* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
* All rights reserved. Distributed under the terms of the MIT license.
*/
#include "Conversation.h"
#include "CayaPreferences.h"
#include "CayaProtocolMessages.h"
#include "ChatWindow.h"
#include "MainWindow.h"
#include "Server.h"
#include "TheApp.h"
#include "WindowsManager.h"
Conversation::Conversation(BString id, BMessenger msgn)
:
fID(id),
fName(id),
fMessenger(msgn),
fChatWindow(NULL),
fNewWindow(true),
fLooper(NULL)
{
}
BString
Conversation::GetId() const
{
return fID;
}
void
Conversation::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch(im_what)
{
case IM_MESSAGE_RECEIVED:
{
_EnsureUser(msg);
ChatWindow* win = GetChatWindow();
ShowWindow();
win->PostMessage(msg);
break;
}
default:
GetChatWindow()->PostMessage(msg);
}
}
void
Conversation::ObserveString(int32 what, BString str)
{
if (fChatWindow != NULL)
fChatWindow->ObserveString(what, str);
}
void
Conversation::ObservePointer(int32 what, void* ptr)
{
if (fChatWindow != NULL)
fChatWindow->ObservePointer(what, ptr);
}
void
Conversation::ObserveInteger(int32 what, int32 val)
{
if (fChatWindow != NULL)
fChatWindow->ObserveInteger(what, val);
}
ChatWindow*
Conversation::GetChatWindow()
{
if (fChatWindow == NULL)
_CreateChatWindow();
return fChatWindow;
}
void
Conversation::DeleteWindow()
{
if (fChatWindow != NULL) {
if (fChatWindow->Lock()) {
fChatWindow->Quit();
fChatWindow = NULL;
fNewWindow = true;
}
}
}
void
Conversation::ShowWindow(bool typing, bool userAction)
{
if (fChatWindow == NULL)
_CreateChatWindow();
fChatWindow->AvoidFocus(true);
if (CayaPreferences::Item()->MoveToCurrentWorkspace)
fChatWindow->SetWorkspaces(B_CURRENT_WORKSPACE);
if (fNewWindow || userAction) {
fChatWindow->AvoidFocus(false);
fChatWindow->ShowWindow();
fNewWindow = false;
} else {
if (typing) {
if (CayaPreferences::Item()->RaiseUserIsTyping)
fChatWindow->ShowWindow();
} else {
if (CayaPreferences::Item()->RaiseOnMessageReceived
|| fChatWindow->IsHidden())
fChatWindow->ShowWindow();
}
}
fChatWindow->AvoidFocus(false);
}
void
Conversation::HideWindow()
{
if ((fChatWindow != NULL) && !fChatWindow->IsHidden())
fChatWindow->Hide();
}
BMessenger
Conversation::Messenger() const
{
return fMessenger;
}
void
Conversation::SetMessenger(BMessenger messenger)
{
fMessenger = messenger;
}
ProtocolLooper*
Conversation::GetProtocolLooper() const
{
return fLooper;
}
void
Conversation::SetProtocolLooper(ProtocolLooper* looper)
{
fLooper = looper;
}
BString
Conversation::GetName() const
{
return fName;
}
UserMap
Conversation::Users()
{
return fUsers;
}
Contact*
Conversation::UserById(BString id)
{
bool found = false;
return fUsers.ValueFor(id, &found);
}
void
Conversation::AddUser(User* user)
{
BMessage msg;
msg.AddString("user_id", user->GetId());
_EnsureUser(&msg);
}
void
Conversation::_CreateChatWindow()
{
fChatWindow = new ChatWindow(this);
WindowsManager::Get()->RelocateWindow(fChatWindow);
}
Contact*
Conversation::_EnsureUser(BMessage* msg)
{
BString id = msg->FindString("user_id");
if (id.IsEmpty() == true) return NULL;
Contact* user = UserById(id);
Contact* serverUser = _GetServer()->ContactById(id);
if (user == NULL && serverUser != NULL) {
fUsers.AddItem(id, serverUser);
user = serverUser;
}
else if (user == NULL) {
user = new Contact(id, _GetServer()->Looper());
user->SetProtocolLooper(fLooper);
_GetServer()->AddContact(user);
fUsers.AddItem(id, user);
}
user->RegisterObserver(this);
return user;
}
Server*
Conversation::_GetServer()
{
return ((TheApp*)be_app)->GetMainWindow()->GetServer();
}