Chat-O-Matic/application/windows/RoomListWindow.cpp
Jaidyn Ann 6a160ced88 Sort room directory by account, 'Category' column
The room directory window now has an accounts menu, to allow the user to
filter rooms by account― and a "category" column has been added, which can
optionally be filled by the protocol for more semantic sorting of rooms
(Through "category" slot of IM_ROOM_DIRECTORY).
2021-08-31 20:31:39 -05:00

209 lines
4.8 KiB
C++

/*
* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
* All rights reserved. Distributed under the terms of the MIT license.
*/
#include "RoomListWindow.h"
#include <Button.h>
#include <Catalog.h>
#include <ColumnListView.h>
#include <ColumnTypes.h>
#include <LayoutBuilder.h>
#include <StringList.h>
#include "AccountsMenu.h"
#include "AppPreferences.h"
#include "ChatProtocolMessages.h"
#include "RoomListRow.h"
#include "Server.h"
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Room directory"
const uint32 kSelectAcc = 'rlse';
const uint32 kSelectAll = 'rlsa';
const uint32 kJoinRoom = 'join';
RoomListWindow* RoomListWindow::fInstance = NULL;
RoomListWindow::RoomListWindow(Server* server)
:
BWindow(AppPreferences::Get()->RoomDirectoryRect,
B_TRANSLATE("Room directory"), B_FLOATING_WINDOW,
B_NOT_ZOOMABLE | B_AUTO_UPDATE_SIZE_LIMITS),
fServer(server),
fAccount(-1)
{
_InitInterface();
CenterOnScreen();
BMessage* request = new BMessage(IM_MESSAGE);
request->AddInt32("im_what", IM_GET_ROOM_DIRECTORY);
server->SendAllProtocolMessage(request);
}
RoomListWindow::~RoomListWindow()
{
fInstance = NULL;
AppPreferences::Get()->RoomDirectoryRect = Bounds();
_EmptyList();
for (int i = 0; i < fRows.CountItems(); i++) {
BObjectList<RoomListRow>* list = fRows.ValueAt(i);
if (list != NULL)
delete list;
}
}
RoomListWindow*
RoomListWindow::Get(Server* server)
{
if (fInstance == NULL)
fInstance = new RoomListWindow(server);
return fInstance;
}
bool
RoomListWindow::Check()
{
return (fInstance != NULL);
}
void
RoomListWindow::MessageReceived(BMessage* msg)
{
switch (msg->what) {
case IM_MESSAGE:
{
if (msg->GetInt32("im_what", -1) != IM_ROOM_DIRECTORY)
break;
int64 instance;
BString id;
if (msg->FindInt64("instance", &instance) == B_OK
&& msg->FindString("chat_id", &id) == B_OK) {
RoomListRow* row = new RoomListRow(msg);
bool fnd = false;
BObjectList<RoomListRow>* list = fRows.ValueFor(instance, &fnd);
if (fnd == false || list == NULL) {
list = new BObjectList<RoomListRow>(20, true);
fRows.AddItem(instance, list);
}
list->AddItem(row);
if (fAccount == -1 || instance == fAccount)
fListView->AddRow(row);
}
break;
}
case kSelectAll:
{
_EmptyList();
for (int i = 0; i < fRows.CountItems(); i++) {
BObjectList<RoomListRow>* list = fRows.ValueAt(i);
if (list != NULL)
for (int j = 0; j < list->CountItems(); j++) {
RoomListRow* row = list->ItemAt(j);
if (row != NULL)
fListView->AddRow(row);
}
}
fAccount = -1;
break;
}
case kSelectAcc:
{
msg->PrintToStream();
int64 instance;
if (msg->FindInt64("instance", &instance) == B_OK) {
bool fnd = false;
BObjectList<RoomListRow>* list = fRows.ValueFor(instance, &fnd);
if (fnd == false || list == NULL)
break;
_EmptyList();
for (int i = 0; i < list->CountItems(); i++) {
RoomListRow* row = list->ItemAt(i);
if (row != NULL)
fListView->AddRow(row);
}
fAccount = instance;
}
break;
}
case kJoinRoom:
{
RoomListRow* row =
(RoomListRow*)fListView->CurrentSelection();
if (row != NULL) {
BMessage* joinMsg = row->Message();
joinMsg->ReplaceInt32("im_what", IM_JOIN_ROOM);
fServer->SendProtocolMessage(joinMsg);
Quit();
}
break;
}
default:
BWindow::MessageReceived(msg);
}
}
void
RoomListWindow::_InitInterface()
{
float size = BFont().Size();
BStringColumn* name = new BStringColumn(B_TRANSLATE("Name"), 130, 50, 300,
B_TRUNCATE_END);
BStringColumn* desc = new BStringColumn(B_TRANSLATE("Description"), 270,
50, 5000, B_TRUNCATE_END);
BStringColumn* category = new BStringColumn("Category", 90, 50, 300,
B_TRUNCATE_END);
BIntegerColumn* users = new BIntegerColumn("Users", 70, 10, 300);
fListView = new BColumnListView("roomList", B_NAVIGABLE, B_PLAIN_BORDER);
fListView->SetInvocationMessage(new BMessage(kJoinRoom));
fListView->SetSelectionMode(B_SINGLE_SELECTION_LIST);
fListView->AddColumn(name, kNameColumn);
fListView->AddColumn(desc, kDescColumn);
fListView->AddColumn(category, kCatColumn);
fListView->AddColumn(users, kUserColumn);
AccountsMenu* accsMenu = new AccountsMenu("accounts", BMessage(kSelectAcc),
new BMessage(kSelectAll), fServer);
BMenuField* accsField = new BMenuField(NULL, accsMenu);
fJoinButton = new BButton("joinRoom", B_TRANSLATE("Join"),
new BMessage(kJoinRoom));
BLayoutBuilder::Group<>(this, B_VERTICAL)
.SetInsets(B_USE_DEFAULT_SPACING)
.Add(fListView)
.AddGroup(B_HORIZONTAL)
.Add(accsField)
.AddGlue()
.Add(fJoinButton)
.End()
.End();
}
void
RoomListWindow::_EmptyList()
{
BRow* row = fListView->RowAt((int32)0, NULL);
while (row != NULL) {
fListView->RemoveRow(row);
row = fListView->RowAt((int32)0, NULL);
}
}