Sort room directory by account, 'Category' column
The room directory window now has an accounts menu, to allow the user to filter rooms by account― and a "category" column has been added, which can optionally be filled by the protocol for more semantic sorting of rooms (Through "category" slot of IM_ROOM_DIRECTORY).
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@ -423,7 +423,8 @@ enum im_what_code {
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copied and sent back verbatim (with im_what changed to IM_JOIN_ROOM)
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to join.
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Requires: Strings "chat_id"
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Allows: String "chat_name", String "subject", int32 "user_count"*/
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Allows: String "chat_name", String "subject", String "category",
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int32 "user_count" */
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IM_ROOM_DIRECTORY = 231,
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@ -18,11 +18,18 @@ RoomListRow::RoomListRow(BMessage* msg)
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BString id = msg->FindString("chat_id");
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BString name = msg->GetString("chat_name", id);
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BString desc = msg->FindString("subject");
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BString category = msg->FindString("category");
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int32 user_n = msg->GetInt32("user_count", -1);
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SetField(new BStringField(name), kNameColumn);
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SetField(new BStringField(desc), kDescColumn);
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SetField(new BStringField(id), kIdColumn);
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SetField(new BStringField(category), kCatColumn);
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if (user_n > -1)
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SetField(new BIntegerField(user_n), kUserColumn);
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}
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RoomListRow::~RoomListRow()
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{
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delete fMessage;
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}
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@ -11,7 +11,7 @@
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enum {
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kNameColumn,
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kDescColumn,
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kIdColumn,
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kCatColumn,
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kUserColumn
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};
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@ -19,6 +19,7 @@ enum {
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class RoomListRow : public BRow {
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public:
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RoomListRow(BMessage* msg);
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~RoomListRow();
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BMessage* Message() { return fMessage; }
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int64 Instance() { return fInstance; }
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@ -12,6 +12,7 @@
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#include <LayoutBuilder.h>
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#include <StringList.h>
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#include "AccountsMenu.h"
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#include "AppPreferences.h"
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#include "ChatProtocolMessages.h"
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#include "RoomListRow.h"
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@ -22,6 +23,8 @@
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#define B_TRANSLATION_CONTEXT "Room directory"
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const uint32 kSelectAcc = 'rlse';
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const uint32 kSelectAll = 'rlsa';
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const uint32 kJoinRoom = 'join';
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RoomListWindow* RoomListWindow::fInstance = NULL;
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@ -31,7 +34,8 @@ RoomListWindow::RoomListWindow(Server* server)
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BWindow(AppPreferences::Get()->RoomDirectoryRect,
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B_TRANSLATE("Room directory"), B_FLOATING_WINDOW,
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B_NOT_ZOOMABLE | B_AUTO_UPDATE_SIZE_LIMITS),
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fServer(server)
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fServer(server),
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fAccount(-1)
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{
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_InitInterface();
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CenterOnScreen();
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@ -46,15 +50,21 @@ RoomListWindow::~RoomListWindow()
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{
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fInstance = NULL;
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AppPreferences::Get()->RoomDirectoryRect = Bounds();
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_EmptyList();
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for (int i = 0; i < fRows.CountItems(); i++) {
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BObjectList<RoomListRow>* list = fRows.ValueAt(i);
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if (list != NULL)
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delete list;
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}
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}
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RoomListWindow*
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RoomListWindow::Get(Server* server)
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{
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if (fInstance == NULL) {
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if (fInstance == NULL)
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fInstance = new RoomListWindow(server);
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}
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return fInstance;
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}
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@ -78,8 +88,55 @@ RoomListWindow::MessageReceived(BMessage* msg)
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int64 instance;
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BString id;
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if (msg->FindInt64("instance", &instance) == B_OK
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&& msg->FindString("chat_id", &id) == B_OK)
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fListView->AddRow(new RoomListRow(msg));
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&& msg->FindString("chat_id", &id) == B_OK) {
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RoomListRow* row = new RoomListRow(msg);
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bool fnd = false;
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BObjectList<RoomListRow>* list = fRows.ValueFor(instance, &fnd);
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if (fnd == false || list == NULL) {
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list = new BObjectList<RoomListRow>(20, true);
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fRows.AddItem(instance, list);
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}
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list->AddItem(row);
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if (fAccount == -1 || instance == fAccount)
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fListView->AddRow(row);
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}
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break;
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}
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case kSelectAll:
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{
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_EmptyList();
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for (int i = 0; i < fRows.CountItems(); i++) {
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BObjectList<RoomListRow>* list = fRows.ValueAt(i);
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if (list != NULL)
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for (int j = 0; j < list->CountItems(); j++) {
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RoomListRow* row = list->ItemAt(j);
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if (row != NULL)
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fListView->AddRow(row);
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}
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}
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fAccount = -1;
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break;
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}
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case kSelectAcc:
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{
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msg->PrintToStream();
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int64 instance;
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if (msg->FindInt64("instance", &instance) == B_OK) {
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bool fnd = false;
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BObjectList<RoomListRow>* list = fRows.ValueFor(instance, &fnd);
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if (fnd == false || list == NULL)
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break;
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_EmptyList();
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for (int i = 0; i < list->CountItems(); i++) {
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RoomListRow* row = list->ItemAt(i);
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if (row != NULL)
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fListView->AddRow(row);
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}
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fAccount = instance;
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}
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break;
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}
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case kJoinRoom:
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@ -109,7 +166,8 @@ RoomListWindow::_InitInterface()
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B_TRUNCATE_END);
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BStringColumn* desc = new BStringColumn(B_TRANSLATE("Description"), 270,
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50, 5000, B_TRUNCATE_END);
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BStringColumn* id = new BStringColumn("ID", 90, 50, 300, B_TRUNCATE_END);
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BStringColumn* category = new BStringColumn("Category", 90, 50, 300,
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B_TRUNCATE_END);
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BIntegerColumn* users = new BIntegerColumn("Users", 70, 10, 300);
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fListView = new BColumnListView("roomList", B_NAVIGABLE, B_PLAIN_BORDER);
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@ -117,9 +175,13 @@ RoomListWindow::_InitInterface()
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fListView->SetSelectionMode(B_SINGLE_SELECTION_LIST);
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fListView->AddColumn(name, kNameColumn);
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fListView->AddColumn(desc, kDescColumn);
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fListView->AddColumn(id, kIdColumn);
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fListView->AddColumn(category, kCatColumn);
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fListView->AddColumn(users, kUserColumn);
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AccountsMenu* accsMenu = new AccountsMenu("accounts", BMessage(kSelectAcc),
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new BMessage(kSelectAll), fServer);
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BMenuField* accsField = new BMenuField(NULL, accsMenu);
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fJoinButton = new BButton("joinRoom", B_TRANSLATE("Join"),
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new BMessage(kJoinRoom));
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@ -127,8 +189,20 @@ RoomListWindow::_InitInterface()
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.SetInsets(B_USE_DEFAULT_SPACING)
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.Add(fListView)
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.AddGroup(B_HORIZONTAL)
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.Add(accsField)
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.AddGlue()
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.Add(fJoinButton)
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.End()
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.End();
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}
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void
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RoomListWindow::_EmptyList()
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{
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BRow* row = fListView->RowAt((int32)0, NULL);
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while (row != NULL) {
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fListView->RemoveRow(row);
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row = fListView->RowAt((int32)0, NULL);
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}
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}
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@ -5,13 +5,20 @@
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#ifndef _ROOM_LIST_WINDOW_H
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#define _ROOM_LIST_WINDOW_H
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#include <ObjectList.h>
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#include <Window.h>
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#include <libsupport/KeyMap.h>
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class BButton;
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class BColumnListView;
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class RoomListRow;
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class Server;
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typedef KeyMap<int64, BObjectList<RoomListRow>*> RowMap;
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class RoomListWindow : public BWindow {
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public:
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RoomListWindow(Server* server);
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@ -25,9 +32,14 @@ public:
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private:
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void _InitInterface();
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void _EmptyList();
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BButton* fJoinButton;
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BColumnListView* fListView;
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RowMap fRows;
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int64 fAccount;
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Server* fServer;
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static RoomListWindow* fInstance;
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};
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