All chats now stay in a single window, which removes and switches its
current ConversationView with the appropriate one using
Conversation::GetView().
This is a stepping-stone to merging the ChatWindow into the MainWindow.
Now all active conversations will be listed in the main window, in a
ConversationListView. Clicking one of the items will open its
conversation window as you'd expect, etc.
The roster list is now split from MainWindow into RosterWindow, which
can be used arbitrarily for selecting something from contacts. The
im_what, title, and target can be specified.
Right now it's in use under the Chat menu, "New chat…". Chats can only
have two members (DM/PM), so "New chat…" directly leads to the roster
list.
In the future, roster list might be extended to allow specification of
non-contact users based on their identifiers, or filtering based on
protocol/account― this could help it with "invites" to future rooms,
etc.
IM_CREATE_CHAT and IM_CHAT_CREATED were also added to the protocol API,
allowing a new chat to be explicitly created from Caya or the protocol.
Also adds a function to protocols to toggle this― if CayaProtocol::SaveLogs()
returns true, then local logs will be used to popualte conversation
windows. Otherwise, it's up to the protocol itself.
A new protocol IM_MESSAGE was also created, IM_LOGS_RECEIVED, which can
be used to populate conversations with old logs.
This is a commit with it's foot in a lot of places, but:
The Conversation class was created as the abstraction of chats: All
ImMessages that are relevant to a conversation get routed through it,
meta-data on chats is stored in it (even if right now that's basically
limited to the user list and ID).
Server was given more methods to help accessing contacts―
ContactById(BString) and AddContact(Contact*). This better allows
Conversations to add and fetch Contacts as necessary. Right now, all
users in chats are treated as Contacts, so in the future creating an
independent userlist for Server (fUserMap?) would be useful.
Server also now stores all Conversations (fChatMap) and has some
convenience methods like for Contacts: Conversations(),
ConversationById(BString), and AddConversation(Conversation*).
CayaRenderView has been changed to not store user nicks, and will use
the appropriate nick of any arbitrarily-numbered user.
Users also have a map of all Conversations they are a part of
(fChatMap).
The Remove* methods of KeyMap now return the removed item.
This dichotomy is useful and necessary in multi-user chats, so I split
Contact into a parent class, User. User should be used for generic
members of rooms, Contact used mainly with the roster.
CayaProtocolAddOn now has the convenience functions ProtoIcon(),
ProtoSignature(), and ProtoFriendlySignature(), for getting info from
its default protocol.
Now an add-on can contain multiple protocols, and the protocol API has
changed. An add-on must now export protocol_count() and protocol_at(),
with the latter replacing protocol(). protocol_count() returning the
amount of protocols in a given add-on, and protocol_at(i) giving a
new CayaProtocol* "at" the given index.
CayaProtocol has also been changed, adding Signature(),
FriendlySignature(), Icon(), Path(), and SetPath(). The reasoning is
that different protocols (even within a single add-on) will have
different signatures and icons, so this data should be accessible from
the protocol itself.
CayaProtocolAddOn now has CountProtocols() and ProtocolAt(i), allowing
the accessing of multiple protocols. A CayaProtocolAddOn can be given a
default protocol index in the constructor, whose protocol will be
returned with Protocol(). Version() was also moved from CayaProtocol to
CayaProtocolAddOn.
* Add General section in Preference/Behavior
* Don't prompt at quit option under General section
* Show confirmation dialog on quit (if enabled)
Misc
* Replace +/- in preferences Accounts with Add/Del
Added unread message count to window title and also in notification.
Made one notification for each conversation, with new messages, the
count is simply being updated.