Move roster into its own generic window
The roster list is now split from MainWindow into RosterWindow, which can be used arbitrarily for selecting something from contacts. The im_what, title, and target can be specified. Right now it's in use under the Chat menu, "New chat…". Chats can only have two members (DM/PM), so "New chat…" directly leads to the roster list. In the future, roster list might be extended to allow specification of non-contact users based on their identifiers, or filtering based on protocol/account― this could help it with "invites" to future rooms, etc. IM_CREATE_CHAT and IM_CHAT_CREATED were also added to the protocol API, allowing a new chat to be explicitly created from Caya or the protocol.
This commit is contained in:
parent
5d9d16459f
commit
0326cee687
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@ -71,6 +71,12 @@ enum im_what_code {
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//! Logs received
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IM_LOGS_RECEIVED = 28,
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//! Create an individual chat
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IM_CREATE_CHAT = 29,
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//! Chat has been created
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IM_CHAT_CREATED = 30,
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/*
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* Messages related to contact changes.
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*/
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@ -30,15 +30,13 @@
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#include "MainWindow.h"
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#include "PreferencesDialog.h"
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#include "ReplicantStatusView.h"
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#include "RosterItem.h"
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#include "RosterListView.h"
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#include "SearchBarTextControl.h"
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#include "RosterWindow.h"
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#include "Server.h"
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#include "StatusView.h"
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const uint32 kLogin = 'LOGI';
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const uint32 kSearchContact = 'SRCH';
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const uint32 CAYA_NEW_CHAT = 'CRCH';
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MainWindow::MainWindow()
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@ -48,14 +46,6 @@ MainWindow::MainWindow()
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{
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fStatusView = new StatusView("statusView");
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SearchBarTextControl* searchBox =
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new SearchBarTextControl(new BMessage(kSearchContact));
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fListView = new RosterListView("buddyView");
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fListView->SetInvocationMessage(new BMessage(CAYA_OPEN_CHAT_WINDOW));
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BScrollView* scrollView = new BScrollView("scrollview", fListView,
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B_WILL_DRAW, false, true);
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// Menubar
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BMenuBar* menuBar = new BMenuBar("MenuBar");
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@ -69,14 +59,18 @@ MainWindow::MainWindow()
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new BMessage(B_QUIT_REQUESTED), 'Q', B_COMMAND_KEY));
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programMenu->SetTargetForItems(this);
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BMenu* chatMenu = new BMenu("Chat");
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chatMenu->AddItem(new BMenuItem("New chat" B_UTF8_ELLIPSIS,
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new BMessage(CAYA_NEW_CHAT)));
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chatMenu->SetTargetForItems(this);
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menuBar->AddItem(programMenu);
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menuBar->AddItem(chatMenu);
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BLayoutBuilder::Group<>(this, B_VERTICAL, 0.0f)
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.Add(menuBar)
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.AddGroup(B_VERTICAL)
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.SetInsets(5, 5, 5, 10)
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.Add(searchBox)
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.Add(scrollView)
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.Add(fStatusView)
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.End()
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.End();
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@ -106,13 +100,14 @@ MainWindow::QuitRequested()
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int32 button_index = 0;
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if(!CayaPreferences::Item()->DisableQuitConfirm)
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{
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BAlert* alert = new BAlert("Closing", "Are you sure you wan to quit?", "Yes", "No", NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_WARNING_ALERT);
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BAlert* alert = new BAlert("Closing", "Are you sure you want to quit?",
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"Yes", "No", NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING,
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B_WARNING_ALERT);
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alert->SetShortcut(0, B_ESCAPE);
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button_index = alert->Go();
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}
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if(button_index == 0) {
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fListView->MakeEmpty();
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fServer->Quit();
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CayaPreferences::Get()->Save();
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ReplicantStatusView::RemoveReplicant();
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@ -128,66 +123,18 @@ void
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MainWindow::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case kSearchContact:
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{
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void* control = NULL;
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if (message->FindPointer("source", &control) != B_OK)
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return;
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SearchBarTextControl* searchBox
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= static_cast<SearchBarTextControl*>(control);
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if (searchBox == NULL)
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return;
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RosterMap map = fServer->Contacts();
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for (uint32 i = 0; i < map.CountItems(); i++) {
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Contact* linker = map.ValueAt(i);
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RosterItem* item = linker->GetRosterItem();
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// If the search filter has been deleted show all the items,
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// otherwise remove the item in order to show only items
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// that matches the search criteria
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if (strcmp(searchBox->Text(), "") == 0)
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AddItem(item);
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else if (linker->GetName().IFindFirst(searchBox->Text()) == B_ERROR)
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RemoveItem(item);
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else
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AddItem(item);
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UpdateListItem(item);
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}
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break;
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}
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case CAYA_SHOW_SETTINGS:
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{
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PreferencesDialog* dialog = new PreferencesDialog();
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dialog->Show();
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break;
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}
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case CAYA_OPEN_CHAT_WINDOW:
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case CAYA_NEW_CHAT:
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{
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// This is only used by RosterList, so try to open a one-on-one chat
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// if there is one― otherwise, creawte one.
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int index = message->FindInt32("index");
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RosterItem* ritem = ItemAt(index);
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User* user = ritem->GetContact();
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if (ritem != NULL)
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User* user = ritem->GetContact();
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ChatMap chats = user->Conversations();
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Conversation* chat;
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// TODO: Poor way of creating necessary chatroom
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if (chats.CountItems() == 0) {
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chat = new Conversation(user->GetId(), fServer->Looper());
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chat->SetProtocolLooper(user->GetProtocolLooper());
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chat->AddUser(user);
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chat->ShowWindow(false, true);
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fServer->AddConversation(chat);
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}
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else
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while (chat = chats.RemoveItemAt(0))
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if (chat->Users().CountItems() == 1)
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chat->ShowWindow(false, true);
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RosterWindow* roster = new RosterWindow("Invite contact to chat"
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B_UTF8_ELLIPSIS, IM_CREATE_CHAT, new BMessenger(this), fServer);
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roster->Show();
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break;
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}
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@ -273,80 +220,6 @@ MainWindow::ImMessage(BMessage* msg)
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}
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break;
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}
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case IM_STATUS_SET:
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{
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int32 status;
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if (msg->FindInt32("status", &status) != B_OK)
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return;
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RosterItem* rosterItem = fServer->ContactById(msg->FindString("user_id"))->GetRosterItem();
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if (rosterItem) {
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UpdateListItem(rosterItem);
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// Add or remove item
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switch (status) {
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/*case CAYA_OFFLINE:
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// By default offline contacts are hidden
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if (!CayaPreferences::Item()->HideOffline)
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break;
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if (HasItem(rosterItem))
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RemoveItem(rosterItem);
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return;*/
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default:
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// Add item because it has a non-offline status
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if (!HasItem(rosterItem))
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AddItem(rosterItem);
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break;
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}
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UpdateListItem(rosterItem);
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// Sort list view again
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fListView->Sort();
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// Check if the user want the notification
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if (!CayaPreferences::Item()->NotifyContactStatus)
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break;
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switch (status) {
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case CAYA_ONLINE:
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case CAYA_OFFLINE:
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// Notify when contact is online or offline
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if (status == CAYA_ONLINE) {
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BString message;
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message << rosterItem->GetContact()->GetName();
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if (status == CAYA_ONLINE)
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message << " is available!";
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else
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message << " is offline!";
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BNotification notification(B_INFORMATION_NOTIFICATION);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(BString("Presence"));
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notification.SetIcon(rosterItem->Bitmap());
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notification.SetContent(message);
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notification.Send();
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}
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break;
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default:
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break;
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}
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}
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break;
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}
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case IM_AVATAR_SET:
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case IM_CONTACT_INFO:
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case IM_EXTENDED_CONTACT_INFO:
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{
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RosterItem* rosterItem
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= fServer->ContactById(msg->FindString("user_id"))->GetRosterItem();
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if (rosterItem)
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UpdateListItem(rosterItem);
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break;
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}
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}
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}
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@ -362,61 +235,6 @@ MainWindow::ObserveInteger(int32 what, int32 val)
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}
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void
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MainWindow::UpdateListItem(RosterItem* item)
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{
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if (fListView->HasItem(item))
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fListView->InvalidateItem(fListView->IndexOf(item));
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}
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int32
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MainWindow::CountItems() const
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{
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return fListView->CountItems();
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}
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RosterItem*
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MainWindow::ItemAt(int index)
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{
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return dynamic_cast<RosterItem*>(fListView->ItemAt(index));
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}
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void
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MainWindow::AddItem(RosterItem* item)
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{
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// Don't add offline items and avoid duplicates
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if ((item->Status() == CAYA_OFFLINE)
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&& CayaPreferences::Item()->HideOffline)
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return;
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if (HasItem(item))
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return;
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// Add item and sort
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fListView->AddItem(item);
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fListView->Sort();
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}
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bool
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MainWindow::HasItem(RosterItem* item)
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{
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return fListView->HasItem(item);
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}
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void
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MainWindow::RemoveItem(RosterItem* item)
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{
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// Remove item and sort
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fListView->RemoveItem(item);
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fListView->Sort();
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}
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void
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MainWindow::WorkspaceActivated(int32 workspace, bool active)
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{
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else
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fWorkspaceChanged = true;
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}
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@ -48,6 +48,7 @@ SRCS = \
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application/ProtocolLooper.cpp \
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application/ProtocolManager.cpp \
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application/ProtocolSettings.cpp \
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application/RosterWindow.cpp \
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application/Server.cpp \
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application/TheApp.cpp \
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application/User.cpp \
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@ -0,0 +1,266 @@
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/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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*/
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#include "RosterWindow.h"
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#include <LayoutBuilder.h>
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#include <Notification.h>
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#include <ScrollView.h>
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#include "CayaMessages.h"
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#include "CayaPreferences.h"
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#include "CayaProtocolMessages.h"
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#include "RosterItem.h"
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#include "RosterListView.h"
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#include "SearchBarTextControl.h"
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#include "Server.h"
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const uint32 kSearchContact = 'RWSC';
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const uint32 kSendMessage = 'RWSM';
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RosterWindow::RosterWindow(const char* title, int32 selectMsg,
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BMessenger* messenger, Server* server)
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:
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BWindow(BRect(0, 0, 300, 400), title, B_TITLED_WINDOW, 0),
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fTarget(messenger),
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fServer(server)
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{
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fMessage = new BMessage(IM_MESSAGE);
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fMessage->AddInt32("im_what", selectMsg);
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SearchBarTextControl* searchBox =
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new SearchBarTextControl(new BMessage(kSearchContact));
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fListView = new RosterListView("buddyView");
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fListView->SetInvocationMessage(new BMessage(kSendMessage));
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BScrollView* scrollView = new BScrollView("scrollview", fListView,
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B_WILL_DRAW, false, true);
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BLayoutBuilder::Group<>(this, B_VERTICAL, 0.0f)
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.AddGroup(B_VERTICAL)
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.SetInsets(5, 5, 5, 10)
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.Add(searchBox)
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.Add(scrollView)
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.End()
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.End();
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_PopulateRosterList();
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CenterOnScreen();
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}
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void
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RosterWindow::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case kSearchContact:
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{
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void* control = NULL;
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if (message->FindPointer("source", &control) != B_OK)
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return;
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SearchBarTextControl* searchBox
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= static_cast<SearchBarTextControl*>(control);
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if (searchBox == NULL)
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return;
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RosterMap map = fServer->Contacts();
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for (uint32 i = 0; i < map.CountItems(); i++) {
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Contact* linker = map.ValueAt(i);
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RosterItem* item = linker->GetRosterItem();
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// If the search filter has been deleted show all the items,
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// otherwise remove the item in order to show only items
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// that matches the search criteria
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if (strcmp(searchBox->Text(), "") == 0)
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AddItem(item);
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else if (linker->GetName().IFindFirst(searchBox->Text()) == B_ERROR)
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RemoveItem(item);
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else
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AddItem(item);
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UpdateListItem(item);
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}
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break;
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}
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case kSendMessage:
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{
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int index = message->FindInt32("index");
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RosterItem* ritem = ItemAt(index);
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if (ritem == NULL)
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return;
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User* user = ritem->GetContact();
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fMessage->AddString("user_id", user->GetId());
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fTarget->SendMessage(fMessage);
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PostMessage(B_QUIT_REQUESTED);
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break;
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}
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default:
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BWindow::MessageReceived(message);
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}
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}
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void
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RosterWindow::ImMessage(BMessage* msg)
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{
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int32 im_what = msg->FindInt32("im_what");
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switch (im_what) {
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case IM_STATUS_SET:
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{
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int32 status;
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if (msg->FindInt32("status", &status) != B_OK)
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return;
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RosterItem* rosterItem = fServer->ContactById(msg->FindString("user_id"))->GetRosterItem();
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if (rosterItem) {
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UpdateListItem(rosterItem);
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// Add or remove item
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switch (status) {
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/*case CAYA_OFFLINE:
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// By default offline contacts are hidden
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if (!CayaPreferences::Item()->HideOffline)
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break;
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if (HasItem(rosterItem))
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RemoveItem(rosterItem);
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return;*/
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default:
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// Add item because it has a non-offline status
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if (!HasItem(rosterItem))
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AddItem(rosterItem);
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break;
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}
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UpdateListItem(rosterItem);
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// Sort list view again
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fListView->Sort();
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// Check if the user want the notification
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if (!CayaPreferences::Item()->NotifyContactStatus)
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break;
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switch (status) {
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case CAYA_ONLINE:
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case CAYA_OFFLINE:
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// Notify when contact is online or offline
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if (status == CAYA_ONLINE) {
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BString message;
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message << rosterItem->GetContact()->GetName();
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if (status == CAYA_ONLINE)
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message << " is available!";
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else
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message << " is offline!";
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BNotification notification(B_INFORMATION_NOTIFICATION);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(BString("Presence"));
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notification.SetIcon(rosterItem->Bitmap());
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notification.SetContent(message);
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notification.Send();
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}
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break;
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default:
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break;
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}
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}
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break;
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}
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case IM_AVATAR_SET:
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case IM_CONTACT_INFO:
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case IM_EXTENDED_CONTACT_INFO:
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{
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RosterItem* rosterItem
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= fServer->ContactById(msg->FindString("user_id"))->GetRosterItem();
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if (rosterItem)
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UpdateListItem(rosterItem);
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break;
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}
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}
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}
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int32
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RosterWindow::CountItems() const
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{
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return fListView->CountItems();
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}
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RosterItem*
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RosterWindow::ItemAt(int index)
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||||
{
|
||||
return dynamic_cast<RosterItem*>(fListView->ItemAt(index));
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
RosterWindow::AddItem(RosterItem* item)
|
||||
{
|
||||
// Don't add offline items and avoid duplicates
|
||||
if ((item->Status() == CAYA_OFFLINE)
|
||||
&& CayaPreferences::Item()->HideOffline)
|
||||
return;
|
||||
|
||||
if (HasItem(item))
|
||||
return;
|
||||
|
||||
// Add item and sort
|
||||
fListView->AddItem(item);
|
||||
fListView->Sort();
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
RosterWindow::HasItem(RosterItem* item)
|
||||
{
|
||||
return fListView->HasItem(item);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
RosterWindow::RemoveItem(RosterItem* item)
|
||||
{
|
||||
// Remove item and sort
|
||||
fListView->RemoveItem(item);
|
||||
fListView->Sort();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
RosterWindow::UpdateListItem(RosterItem* item)
|
||||
{
|
||||
if (fListView->HasItem(item))
|
||||
fListView->InvalidateItem(fListView->IndexOf(item));
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
RosterWindow::_PopulateRosterList()
|
||||
{
|
||||
RosterMap contacts = fServer->Contacts();
|
||||
|
||||
for (int i = 0; i < contacts.CountItems(); i++)
|
||||
AddItem(contacts.ValueAt(i)->GetRosterItem());
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
|
||||
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
|
||||
* Distributed under the terms of the MIT License.
|
||||
*
|
||||
* Authors:
|
||||
* Andrea Anzani, andrea.anzani@gmail.com
|
||||
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
|
||||
*/
|
||||
#ifndef ROSTERWINDOW_H
|
||||
#define ROSTERWINDOW_H
|
||||
|
||||
#include <Window.h>
|
||||
|
||||
class RosterItem;
|
||||
class RosterListView;
|
||||
class Server;
|
||||
|
||||
|
||||
/* A window with the a list of the user's contacts, will send a message to
|
||||
the server with contact info, once a contact is selected. */
|
||||
class RosterWindow : public BWindow {
|
||||
public:
|
||||
RosterWindow(const char* title, int32 selectMsg, BMessenger* messenger,
|
||||
Server* server);
|
||||
|
||||
void MessageReceived(BMessage* message);
|
||||
void ImMessage(BMessage* msg);
|
||||
|
||||
int32 CountItems() const;
|
||||
RosterItem* ItemAt(int index);
|
||||
void AddItem(RosterItem*);
|
||||
bool HasItem(RosterItem*);
|
||||
void RemoveItem(RosterItem*);
|
||||
|
||||
void UpdateListItem(RosterItem* item);
|
||||
|
||||
private:
|
||||
void _PopulateRosterList();
|
||||
|
||||
Server* fServer;
|
||||
RosterListView* fListView;
|
||||
BMessenger* fTarget;
|
||||
BMessage* fMessage;
|
||||
};
|
||||
|
||||
|
||||
#endif // ROSTERWINDOW_H
|
||||
|
|
@ -322,6 +322,26 @@ Server::ImMessage(BMessage* msg)
|
|||
contact->SetNotifyAvatarBitmap(NULL);
|
||||
break;
|
||||
}
|
||||
case IM_CREATE_CHAT:
|
||||
{
|
||||
BString user_id = msg->FindString("user_id");
|
||||
if (user_id.IsEmpty() == false) {
|
||||
User* user = ContactById(user_id);
|
||||
user->GetProtocolLooper()->PostMessage(msg);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IM_CHAT_CREATED:
|
||||
{
|
||||
Conversation* chat = _EnsureConversation(msg);
|
||||
User* user = _EnsureContact(msg);
|
||||
|
||||
if (chat != NULL && user != NULL) {
|
||||
chat->AddUser(user);
|
||||
chat->ShowWindow(false, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IM_SEND_MESSAGE:
|
||||
{
|
||||
// Route this message through the appropriate ProtocolLooper
|
||||
|
|
|
@ -102,6 +102,7 @@ JabberHandler::Process(BMessage* msg)
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case IM_SEND_MESSAGE: {
|
||||
const char* id = msg->FindString("chat_id");
|
||||
const char* subject = msg->FindString("subject");
|
||||
|
@ -119,6 +120,19 @@ JabberHandler::Process(BMessage* msg)
|
|||
_MessageSent(id, subject, body);
|
||||
break;
|
||||
}
|
||||
|
||||
case IM_CREATE_CHAT: {
|
||||
const char* invite_id = msg->FindString("user_id");
|
||||
|
||||
// TODO: Contact validation, make sure permssion is granted
|
||||
|
||||
if (!invite_id)
|
||||
return B_ERROR;
|
||||
|
||||
_ChatCreated(invite_id);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
return B_ERROR;
|
||||
}
|
||||
|
@ -535,6 +549,17 @@ JabberHandler::_MessageSent(const char* id, const char* subject,
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
JabberHandler::_ChatCreated(const char* id)
|
||||
{
|
||||
BMessage msg(IM_MESSAGE);
|
||||
msg.AddInt32("im_what", IM_CHAT_CREATED);
|
||||
msg.AddString("chat_id", id);
|
||||
msg.AddString("user_id", id);
|
||||
_SendMessage(&msg);
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
JabberHandler::_SetupAvatarCache()
|
||||
{
|
||||
|
|
|
@ -99,10 +99,12 @@ private:
|
|||
BList* fAvatars;
|
||||
|
||||
void _SendMessage(BMessage* msg);
|
||||
|
||||
void _MessageSent(const char* id, const char* subject,
|
||||
const char* body);
|
||||
|
||||
void _ChatCreated(const char* id);
|
||||
|
||||
|
||||
void _Notify(notification_type type, const char* title, const char* message);
|
||||
void _NotifyProgress(const char* title, const char* message, float progress);
|
||||
|
||||
|
|
Ŝarĝante…
Reference in New Issue