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Commit Graph

  • a469d6f0ce Add README and screenshot master Jaidyn Ann 2024-01-29 01:15:11 -0600
  • 981f4dd052 Sorta-functioning tile collision Jaidyn Ann 2020-11-02 10:35:53 -0600
  • b9a09cb3a3 Vertical ranges for tilemapping; map-refactoring Jaidyn Ann 2020-10-20 20:44:34 -0500
  • ac9d7ed3b2 Tile tweaking; finish Map1 (Construction Zone) Jaidyn Ann 2020-10-13 13:50:56 -0500
  • 70c90cd77a Proper map-system, pallete/attr/tile-loading; misc abstraction and refactoring Jaidyn Ann 2020-10-12 20:30:37 -0500
  • bc0bf2dd0f Start basic mapping/tiling system Jaidyn Ann 2020-10-09 19:14:51 -0500
  • b2bf898e72 New tiles; figuring out PPU bg attribute table Jaidyn Ann 2020-10-08 22:58:25 -0500
  • cf41e032b0 Add basic enemy stuff Jaidyn Ann 2020-07-29 13:24:00 -0500
  • ac8792ff3b 'Physics', jump arc Jaidyn Ann 2020-07-21 03:28:20 -0500
  • cc4cf42cf0 Some documentation Jaidyn Ann 2020-07-21 03:27:44 -0500
  • 5787029858 Init Jaidyn Ann 2020-07-20 04:01:38 -0500