Some documentation
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Here's the player jumping, at 30fps.
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I wanna replicate the arc pretty closely, so here's the numbers I got from the pictures (roughly
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counted pixels, I didn't measure scientifically):
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FRAME Y
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0 6
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1 7
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2 2
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3 6
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4 3
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5 2
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6 3
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7 1
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8 0
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9 0
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10 -2
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11 0
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12 -2
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13 -2
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14 -2
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15 -4
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16 -4
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17 -3
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18 -4
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so the jump total raises the player up by ~30px.
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based on this guesswork I'm gonna smooth it out to:
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FRAME Y
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0 6
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1 6
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2 2
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3 6
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4 3
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5 3
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6 3
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7 1
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8 0
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9 0
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10 -2
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11 0
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12 -2
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13 -2
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14 -2
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15 -4
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16 -4
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17 -4
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18 -4
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same value, raises up player by 30px
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SAM_FALLSPEED is 4, so after frame 16 the jump is officially done.
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honestly I'm pretty confident in the fact that my counting was off (and maybe bad framerate), but
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oh well. maybe this'll feel natural enough.
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After Width: | Height: | Size: 242 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 249 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 249 KiB |
After Width: | Height: | Size: 257 KiB |
After Width: | Height: | Size: 258 KiB |
After Width: | Height: | Size: 258 KiB |
After Width: | Height: | Size: 259 KiB |
After Width: | Height: | Size: 260 KiB |
After Width: | Height: | Size: 244 KiB |
After Width: | Height: | Size: 257 KiB |
After Width: | Height: | Size: 254 KiB |
After Width: | Height: | Size: 256 KiB |
After Width: | Height: | Size: 256 KiB |
After Width: | Height: | Size: 255 KiB |
After Width: | Height: | Size: 255 KiB |
After Width: | Height: | Size: 252 KiB |
After Width: | Height: | Size: 252 KiB |
After Width: | Height: | Size: 246 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 244 KiB |
After Width: | Height: | Size: 242 KiB |
After Width: | Height: | Size: 245 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 249 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 6.7 KiB |