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LICENSE
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DO WHAT YOU WANT TO PUBLIC LICENSE
or abbreviated DWYWPL
December 2nd 2015
License Copyright © 2015 Michael Tomaino (PlatinumArts@gmail.com)
www.sandboxgamemaker.com/DWYWPL/
DO WHAT YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
1. You are allowed to do whatever you want to with what content is using this license.
2. This content is provided 'as-is', without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this content.
MIT License
Copyright © 20212024 Skandarella, Jaidyn Ann
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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License.txt Normal file
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Licenses
Model/Textures: WTFPL
Author: crustyserve
***************
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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# Minetest Mobs Dolphin
Adds peaceful dolphins to [Minetest](http://minetest.net) for Mobs Redo, based on crustyserves [mobs_dolphin](https://forum.minetest.net/viewtopic.php?f=9&t=14287) and [Animalworld](https://github.com/Skandarella/animalworld)s stingray.
## Meta:
- Source: https://hak.xwx.moe/jadedctrl/mobs_dolphin
- Code: MIT
- Model: DWYWPL
- Textures: Creative Commons
- Sounds: Public domain
# minetest-mobs_dolphin
Adds dolphin mob to minetest

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blender/link.md Normal file
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http://minecraft.novaskin.me/resourcepacks#mocreatures/assets/mocreatures/textures/models/dolphin5.png

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depends.txt Normal file
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default
mobs

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init.lua
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-- animalworld:stingray was used as the base for this file:
-- https://github.com/Skandarella/animalworld/
local S = minetest.get_translator(minetest.get_current_modname())
if mobs.mod and mobs.mod == "redo" then
mobs:register_mob("mobs_dolphin:dolphin", {
stepheight = 0.0,
type = "animal",
attack_type = "dogfight",
attack_animals = true,
specific_attack = {
"animalworld:beluga", "animalworld:seahorse", "animalworld:squid", "animalworld:trout",
"mobs_fish:clownfish", "mobs_fish:tropical"
},
reach = 2,
damage = 6,
hp_min = 15,
hp_max = 65,
armor = 100,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.95, 0.7},
visual = "mesh",
mesh = "mobs_dolphin.b3d",
visual_size = {x = 1.0, y = 1.0},
textures = {
{"dolphin_pink.png"},
{"dolphin_blue.png"},
{"dolphin_white.png"}
},
sounds = {
random = "dolphin"
},
makes_footstep_sound = false,
walk_velocity = 4,
run_velocity = 6,
fly = true,
fall_speed = 0,
runaway = false,
jump = false,
stepheight = 0.0,
stay_near = {
{
"marinara:sand_with_alage", "mcl_ocean:bubble_coral", "mcl_ocean:tubeff_coral",
"mcl_ocean:fire_coral", "mcl_ocean:brain_coral", "mcl_ocean:seagrass_gravel",
"mcl_flowers:waterlily", "marinara:sand_with_seagrass", "default:sand_with_kelp",
"marinara:sand_with_kelp", "marinara:reed_root", "flowers:waterlily_waving",
"naturalbiomes:waterlily", "default:clay"
local l_water_level = minetest.setting_get("water_level") - 1
mobs:register_mob("mobs_dolphin:dolphin", {
type = "animal",
attack_type = "dogfight",
damage = 10,
reach = 3,
hp_min = 20,
hp_max = 25,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = "mobs_dolphin.b3d",
textures = {
{"dolphin_pink.png"},
{"dolphin_blue.png"},
{"dolphin_white.png"}
},
5
},
drops = {
{name = "animalworld:rawfish", chance = 1, min = 1, max = 1},
},
water_damage = 0,
air_damage = 2,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
fly_start = 100, -- swim animation
fly_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 200,
die_end = 300,
die_speed = 50,
die_loop = false,
die_rotate = true,
},
fly_in = "group:water",
floats = 0,
follow = {
"mobs:meat_raw", "animalworld:raw_athropod", "xocean:fish_edible", "ethereal:fish_raw",
"mobs:clownfish_raw", "mobs:bluefish_raw", "fishing:bait_worm", "fishing:clownfish_raw",
"fishing:bluewhite_raw", "fishing:exoticfish_raw", "fishing:fish_raw", "fishing:carp_raw",
"fishing:perch_raw", "water_life:meat_raw", "fishing:shark_raw", "fishing:pike_raw",
"animalworld:rawfish"
},
view_range = 2,
sounds = {
random = "dolphin",
},
drops = {
{name = "ethereal:fish_raw", chance = 1, min = 1, max = 1},
},
makes_footstep_sound = false,
walk_velocity = 4,
run_velocity = 6,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 66,
stand_end = 90,
walk_start = 0,
walk_end = 40,
run_start = 40,
run_end = 60,
punch_start = 40,
punch_end = 40,
},
follow = {"ethereal:fish_raw"},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 80, 100, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_dolphin:dolphin", {"default:water_source"}, {"default:water_flowing","default:water_source"}, 5, 20, 30, 10000, 2, -31000, l_water_level)
mobs:register_egg("mobs_dolphin:dolphin", "Dolphin", "dolphin_inv.png", 0)
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end
end,
})
mobs:spawn({
name = "mobs_dolphin:dolphin",
nodes = {
"mcl_core:water_source", "default:water_source", "default:river_water_source",
"mcl_core:water_source", "mcl_core:water_flowing"
},
neighbors = {"naturalbiomes:palmbeach_sand", "mcl_core:sand", "mcl_core:gravel"},
min_light = 0,
interval = 60,
active_object_count = 2,
chance = 2000, -- 15000
min_height = -10,
max_height = 5,
})
mobs:register_egg("mobs_dolphin:dolphin", S("Dolphin"), "dolphin_inv.png")
end

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name = mobs_dolphin
depends = mobs
description = Adds peaceful dolphins to the oceans.