Tweak mob definition to match original mod
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parent
d94c88616b
commit
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26
init.lua
26
init.lua
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@ -11,12 +11,12 @@ mobs:register_mob("mobs_dolphin:dolphin", {
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"animalworld:beluga", "animalworld:seahorse", "animalworld:squid", "animalworld:trout",
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"animalworld:beluga", "animalworld:seahorse", "animalworld:squid", "animalworld:trout",
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"mobs_fish:clownfish", "mobs_fish:tropical"
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"mobs_fish:clownfish", "mobs_fish:tropical"
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},
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},
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reach = 2,
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reach = 3,
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damage = 6,
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damage = 10,
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hp_min = 15,
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hp_min = 20,
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hp_max = 65,
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hp_max = 25,
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armor = 100,
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armor = 150,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.95, 0.7},
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collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_dolphin.b3d",
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mesh = "mobs_dolphin.b3d",
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visual_size = {x = 1.0, y = 1.0},
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visual_size = {x = 1.0, y = 1.0},
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@ -47,7 +47,7 @@ mobs:register_mob("mobs_dolphin:dolphin", {
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5
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5
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},
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},
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drops = {
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drops = {
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{name = "animalworld:rawfish", chance = 1, min = 1, max = 1},
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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},
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water_damage = 0,
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water_damage = 0,
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air_damage = 2,
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air_damage = 2,
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@ -55,17 +55,7 @@ mobs:register_mob("mobs_dolphin:dolphin", {
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light_damage = 0,
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light_damage = 0,
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fear_height = 2,
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fear_height = 2,
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animation = {
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animation = {
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speed_normal = 100,
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speed_normal = 15,
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stand_start = 0,
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stand_end = 100,
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fly_start = 100, -- swim animation
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fly_end = 200,
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punch_start = 200,
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punch_end = 300,
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die_start = 200,
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die_end = 300,
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die_speed = 50,
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die_loop = false,
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die_rotate = true,
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die_rotate = true,
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},
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},
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fly_in = "group:water",
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fly_in = "group:water",
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