Tweak mob definition to match original mod

This commit is contained in:
Jaidyn Ann 2024-08-14 17:39:50 -05:00
parent d94c88616b
commit 9b30506bac

View File

@ -11,12 +11,12 @@ mobs:register_mob("mobs_dolphin:dolphin", {
"animalworld:beluga", "animalworld:seahorse", "animalworld:squid", "animalworld:trout",
"mobs_fish:clownfish", "mobs_fish:tropical"
},
reach = 2,
damage = 6,
hp_min = 15,
hp_max = 65,
armor = 100,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.95, 0.7},
reach = 3,
damage = 10,
hp_min = 20,
hp_max = 25,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = "mobs_dolphin.b3d",
visual_size = {x = 1.0, y = 1.0},
@ -47,7 +47,7 @@ mobs:register_mob("mobs_dolphin:dolphin", {
5
},
drops = {
{name = "animalworld:rawfish", chance = 1, min = 1, max = 1},
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
air_damage = 2,
@ -55,17 +55,7 @@ mobs:register_mob("mobs_dolphin:dolphin", {
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 100,
stand_start = 0,
stand_end = 100,
fly_start = 100, -- swim animation
fly_end = 200,
punch_start = 200,
punch_end = 300,
die_start = 200,
die_end = 300,
die_speed = 50,
die_loop = false,
speed_normal = 15,
die_rotate = true,
},
fly_in = "group:water",