95 lines
2.6 KiB
Lua
95 lines
2.6 KiB
Lua
--[[
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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XBows:register_particle_effect('arrow', {
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amount = 1,
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time = 0.1,
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 2,
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texture = 'x_bows_arrow_particle.png',
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animation = {
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type = 'vertical_frames',
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aspect_w = 8,
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aspect_h = 8,
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length = 1,
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},
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glow = 1,
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minvel = { x = 0, y = -0.1, z = 0 },
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maxvel = { x = 0, y = -0.1, z = 0 },
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minacc = { x = 0, y = -0.1, z = 0 },
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maxacc = { x = 0, y = -0.1, z = 0 }
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})
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XBows:register_particle_effect('arrow_crit', {
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amount = 1,
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time = 0.1,
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 2,
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texture = 'x_bows_arrow_particle.png^[colorize:#B22222:127',
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animation = {
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type = 'vertical_frames',
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aspect_w = 8,
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aspect_h = 8,
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length = 1,
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},
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glow = 1,
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minvel = { x = 0, y = -0.1, z = 0 },
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maxvel = { x = 0, y = -0.1, z = 0 },
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minacc = { x = 0, y = -0.1, z = 0 },
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maxacc = { x = 0, y = -0.1, z = 0 }
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})
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XBows:register_particle_effect('arrow_fast', {
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amount = 1,
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time = 0.1,
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 2,
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texture = 'x_bows_arrow_particle.png^[colorize:#0000FF:64',
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animation = {
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type = 'vertical_frames',
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aspect_w = 8,
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aspect_h = 8,
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length = 1,
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},
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glow = 1,
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minvel = { x = 0, y = -0.1, z = 0 },
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maxvel = { x = 0, y = -0.1, z = 0 },
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minacc = { x = 0, y = -0.1, z = 0 },
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maxacc = { x = 0, y = -0.1, z = 0 }
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})
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XBows:register_particle_effect('bubble', {
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amount = 1,
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time = 1,
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minvel = { x = 1, y = 1, z = 0 },
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maxvel = { x = 1, y = 1, z = 0 },
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minacc = { x = 1, y = 1, z = 1 },
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maxacc = { x = 1, y = 1, z = 1 },
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minexptime = 0.2,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1,
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texture = 'x_bows_bubble.png'
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})
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