211 lines
7.7 KiB
Lua
211 lines
7.7 KiB
Lua
---@meta
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--
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--An implementation of IPlayable that produces a Camera texture.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Experimental.Playables.CameraPlayable: System.ValueType
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Experimental.Playables.CameraPlayable = {}
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--
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--A CameraPlayable linked to the PlayableGraph.
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--
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--```plaintext
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--Params: graph - The PlayableGraph object that will own the CameraPlayable.
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-- camera - Camera used to produce a texture in the PlayableGraph.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@param camera UnityEngine.Camera
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---@return CameraPlayable
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function CS.UnityEngine.Experimental.Playables.CameraPlayable:Create(graph, camera) end
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---@source UnityEngine.CoreModule.dll
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---@return PlayableHandle
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function CS.UnityEngine.Experimental.Playables.CameraPlayable.GetHandle() end
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---@source UnityEngine.CoreModule.dll
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---@param playable UnityEngine.Experimental.Playables.CameraPlayable
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---@return Playable
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function CS.UnityEngine.Experimental.Playables.CameraPlayable:op_Implicit(playable) end
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---@source UnityEngine.CoreModule.dll
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---@param playable UnityEngine.Playables.Playable
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---@return CameraPlayable
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function CS.UnityEngine.Experimental.Playables.CameraPlayable:op_Explicit(playable) end
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---@source UnityEngine.CoreModule.dll
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---@param other UnityEngine.Experimental.Playables.CameraPlayable
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---@return Boolean
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function CS.UnityEngine.Experimental.Playables.CameraPlayable.Equals(other) end
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---@source UnityEngine.CoreModule.dll
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---@return Camera
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function CS.UnityEngine.Experimental.Playables.CameraPlayable.GetCamera() end
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---@source UnityEngine.CoreModule.dll
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---@param value UnityEngine.Camera
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function CS.UnityEngine.Experimental.Playables.CameraPlayable.SetCamera(value) end
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--
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--An implementation of IPlayable that allows application of a Material shader to one or many texture inputs to produce a texture output.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Experimental.Playables.MaterialEffectPlayable: System.ValueType
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable = {}
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---@source UnityEngine.CoreModule.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@param material UnityEngine.Material
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---@param pass int
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---@return MaterialEffectPlayable
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable:Create(graph, material, pass) end
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---@source UnityEngine.CoreModule.dll
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---@return PlayableHandle
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.GetHandle() end
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---@source UnityEngine.CoreModule.dll
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---@param playable UnityEngine.Experimental.Playables.MaterialEffectPlayable
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---@return Playable
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable:op_Implicit(playable) end
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---@source UnityEngine.CoreModule.dll
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---@param playable UnityEngine.Playables.Playable
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---@return MaterialEffectPlayable
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable:op_Explicit(playable) end
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---@source UnityEngine.CoreModule.dll
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---@param other UnityEngine.Experimental.Playables.MaterialEffectPlayable
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---@return Boolean
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.Equals(other) end
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---@source UnityEngine.CoreModule.dll
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---@return Material
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.GetMaterial() end
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---@source UnityEngine.CoreModule.dll
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---@param value UnityEngine.Material
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.SetMaterial(value) end
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---@source UnityEngine.CoreModule.dll
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---@return Int32
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.GetPass() end
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---@source UnityEngine.CoreModule.dll
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---@param value int
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function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.SetPass(value) end
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--
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--An implementation of IPlayable that allows mixing two textures.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Experimental.Playables.TextureMixerPlayable: System.ValueType
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Experimental.Playables.TextureMixerPlayable = {}
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--
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--A TextureMixerPlayable linked to the PlayableGraph.
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--
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--```plaintext
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--Params: graph - The PlayableGraph object that will own the TextureMixerPlayable.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@return TextureMixerPlayable
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function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable:Create(graph) end
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---@source UnityEngine.CoreModule.dll
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---@return PlayableHandle
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function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable.GetHandle() end
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---@source UnityEngine.CoreModule.dll
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---@param playable UnityEngine.Experimental.Playables.TextureMixerPlayable
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---@return Playable
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function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable:op_Implicit(playable) end
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---@source UnityEngine.CoreModule.dll
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---@param playable UnityEngine.Playables.Playable
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---@return TextureMixerPlayable
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function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable:op_Explicit(playable) end
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---@source UnityEngine.CoreModule.dll
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---@param other UnityEngine.Experimental.Playables.TextureMixerPlayable
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---@return Boolean
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function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable.Equals(other) end
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--
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--A PlayableBinding that contains information representing a TexturePlayableOutput.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Experimental.Playables.TexturePlayableBinding: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Experimental.Playables.TexturePlayableBinding = {}
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--
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--Returns a PlayableBinding that contains information that is used to create a TexturePlayableOutput.
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--
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--```plaintext
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--Params: key - A reference to a UnityEngine.Object that acts as a key for this binding.
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-- name - The name of the TexturePlayableOutput.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param name string
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---@param key UnityEngine.Object
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---@return PlayableBinding
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function CS.UnityEngine.Experimental.Playables.TexturePlayableBinding:Create(name, key) end
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--
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--An IPlayableOutput implementation that will be used to manipulate textures.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Experimental.Playables.TexturePlayableOutput: System.ValueType
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--
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--Returns an invalid TexturePlayableOutput.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Null UnityEngine.Experimental.Playables.TexturePlayableOutput
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Experimental.Playables.TexturePlayableOutput = {}
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---@source UnityEngine.CoreModule.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@param name string
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---@param target UnityEngine.RenderTexture
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---@return TexturePlayableOutput
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function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput:Create(graph, name, target) end
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---@source UnityEngine.CoreModule.dll
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---@return PlayableOutputHandle
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function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput.GetHandle() end
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---@source UnityEngine.CoreModule.dll
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---@param output UnityEngine.Experimental.Playables.TexturePlayableOutput
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---@return PlayableOutput
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function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput:op_Implicit(output) end
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---@source UnityEngine.CoreModule.dll
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---@param output UnityEngine.Playables.PlayableOutput
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---@return TexturePlayableOutput
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function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput:op_Explicit(output) end
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---@source UnityEngine.CoreModule.dll
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---@return RenderTexture
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function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput.GetTarget() end
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---@source UnityEngine.CoreModule.dll
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---@param value UnityEngine.RenderTexture
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function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput.SetTarget(value) end
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