449 lines
13 KiB
Lua
449 lines
13 KiB
Lua
rcbows = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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--CONSTANTS
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local DEFAULT_MAX_HEAR_DISTANCE = 10
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local DEFAULT_GAIN = 0.5
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function rcbows.spawn_arrow(user, strength, itemstack)
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local pos = user:get_pos()
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pos.y = pos.y + 1.5 -- camera offset
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local dir = user:get_look_dir()
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local yaw = user:get_look_horizontal()
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local meta = itemstack:get_meta()
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local arrow = meta:get_string("rcbows:charged_arrow")
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local obj = nil
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if pos and arrow then
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obj = minetest.add_entity(pos, arrow)
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end
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if not obj then
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return
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end
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local lua_ent = obj:get_luaentity()
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lua_ent.shooter_name = user:get_player_name()
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obj:set_yaw(yaw - 0.5 * math.pi)
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local velocity = vector.multiply(dir, strength)
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obj:set_velocity(velocity)
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return true
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end
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function rcbows.launch_arrow(user, name, def, itemstack)
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if not rcbows.spawn_arrow(user, def.strength, itemstack) then --throw arrow (spawn arrow entity)
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return -- something failed
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end
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if def.sounds then
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local user_pos = user:get_pos()
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if not def.sounds.soundfile_fire_arrow then
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def.sounds.soundfile_fire_arrow = "rcbows_fire_arrow"
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end
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rcbows.make_sound("pos", user_pos, def.sounds.soundfile_fire_arrow, DEFAULT_GAIN, DEFAULT_MAX_HEAR_DISTANCE)
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end
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itemstack:set_name(name)
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itemstack:set_wear(itemstack:get_wear() + 0x10000 / def.uses)
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if def.viewfinder then --reset the viewfinder-zoom
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if not(user:get_fov() == 0) then
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user:set_fov(0)
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remove_viewfinder(user, itemstack:get_meta():get_int( "rcbows:viewfinder_id"))
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end
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end
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return itemstack
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end
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local function show_viewfinder(player, texture)
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local hud_id = player:hud_add({
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hud_elem_type = "image",
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text = texture,
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position = {x=0, y=0},
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scale = {x=-100, y=-100},
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alignment = {x=1, y=1},
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offset = {x=0, y=0}
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})
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return hud_id
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end
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function remove_viewfinder(player, hud_id)
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if hud_id then
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player:hud_remove(hud_id)
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end
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end
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function rcbows.register_bow(name, def)
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assert(type(def.description) == "string")
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assert(type(def.image) == "string")
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assert(type(def.strength) == "number")
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assert(def.uses > 0)
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local function reload_bow(itemstack, user, pointed_thing)
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local inv = user:get_inventory()
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local arrow, inventory_arrows, inventory_arrow, inv_arrow_name
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local inv_list = inv:get_list("main")
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if type(def.arrows) == 'table' then --more than one arrow?
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for i = 1, #def.arrows do
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arrow = def.arrows[i]
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inv_arrow_name = minetest.registered_entities[arrow].inventory_arrow_name
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if inv:contains_item("main", inv_arrow_name) then
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if not inventory_arrows then
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inventory_arrows = {}
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end
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inventory_arrows[#inventory_arrows+1] = {arrow = arrow, inv_arrow_name = inv_arrow_name}
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end
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end
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else
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arrow = def.arrows
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inventory_arrow = minetest.registered_entities[def.arrows].inventory_arrow_name
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end
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if not inventory_arrow and not inventory_arrows then
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return
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end
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if inventory_arrows then --more than one arrow?
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for i = 1, #inv_list do
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if inventory_arrow then
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break
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end
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for j = 1, #inventory_arrows do
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local inv_arrow = inventory_arrows[j]
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if inv_list[i]:get_name() == inv_arrow.inv_arrow_name then
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arrow = inv_arrow.arrow
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inventory_arrow = inv_arrow.inv_arrow_name
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break
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end
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end
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end
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if not inventory_arrow then
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return
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end
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end
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if not inv:remove_item("main", inventory_arrow):is_empty() then
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minetest.after(def.charge_time or 0, function(v_user, v_name)
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local wielded_item = v_user:get_wielded_item()
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local wielded_item_name = wielded_item:get_name()
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if wielded_item_name == v_name then
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local meta = wielded_item:get_meta()
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meta:set_string("rcbows:charged_arrow", arrow) --save the arrow in the meta
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wielded_item:set_name(v_name .. "_charged")
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v_user:set_wielded_item(wielded_item)
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end
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end, user, name)
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if def.sounds then
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local user_pos = user:get_pos()
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if not def.sounds.soundfile_draw_bow then
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def.sounds.soundfile_draw_bow = "rcbows_draw_bow"
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end
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rcbows.make_sound("pos", user_pos, def.sounds.soundfile_draw_bow, DEFAULT_GAIN, DEFAULT_MAX_HEAR_DISTANCE)
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end
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return itemstack
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end
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end
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minetest.register_tool(name, {
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description = def.description .. " ".. S("(place to reload)"),
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inventory_image = def.image .. "^" .. def.overlay_empty,
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on_use = function() end,
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on_place = reload_bow,
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on_secondary_use = reload_bow,
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})
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if def.recipe then
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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local charged_name = name .. "_charged"
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minetest.register_tool(charged_name, {
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description = def.description .. " " .. S("(use to fire)"),
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inventory_image = def.base_texture .. "^" ..def.overlay_charged,
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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return rcbows.launch_arrow(user, name, def, itemstack)
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end,
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on_secondary_use = function(itemstack, user, pointed_thing) --viewfinder
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if not def.viewfinder then
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return
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end
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if user:get_fov() == 0 then
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user:set_fov(def.viewfinder.zoom or 15)
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if def.viewfinder.texture then
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local viewfinder_texture = def.viewfinder.texture
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if viewfinder_texture == "" then
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viewfinder_texture = "rcbows_viewfinder.png"
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end
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itemstack:get_meta():set_int("rcbows:viewfinder_id", show_viewfinder(user, viewfinder_texture))
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end
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else
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user:set_fov(0)
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if def.viewfinder.texture then
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remove_viewfinder(user, itemstack:get_meta():get_int( "rcbows:viewfinder_id"))
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end
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end
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return itemstack
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end
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})
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end
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function rcbows.register_arrow(name, def)
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minetest.register_entity(name, {
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hp_max = 4, -- possible to catch the arrow (pro skills)
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physical = false, -- use Raycast
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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visual = "wielditem",
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textures = {def.inventory_arrow.name},
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visual_size = {x = 0.2, y = 0.15},
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old_pos = nil,
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velocity = nil,
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liquidflag = nil,
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shooter_name = "",
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waiting_for_removal = false,
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inventory_arrow_name = def.inventory_arrow.name,
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groups = {arrow = 1},
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on_activate = function(self)
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self.object:set_acceleration({x = 0, y = -9.81, z = 0})
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end,
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on_step = function(self, dtime)
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if self.waiting_for_removal then
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self.object:remove()
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return
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end
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local pos = self.object:get_pos()
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self.old_pos = self.old_pos or pos
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local velocity = self.object:get_velocity()
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if def.sounds and not(def.sounds.soundfile_hit_arrow) then
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def.sounds.soundfile_hit_arrow = "rcbows_hit_arrow"
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end
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local cast = minetest.raycast(self.old_pos, pos, true, true)
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local thing = cast:next()
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while thing do
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if thing.type == "object" and thing.ref ~= self.object then
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if not thing.ref:is_player() or thing.ref:get_player_name() ~= self.shooter_name then
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thing.ref:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = def.damage or 1}
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})
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self.waiting_for_removal = true
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self.object:remove()
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if def.sounds then
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local thing_pos = thing.ref:get_pos()
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if thing_pos then
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rcbows.make_sound("pos", thing_pos, def.sounds.soundfile_hit_arrow, DEFAULT_GAIN, DEFAULT_MAX_HEAR_DISTANCE)
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end
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end
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-- no effects or not owner, nothing to do.
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-- some effects should also happen if hitting an other object. like tnt, water etc.
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if not def.effects or minetest.is_protected(pos, self.shooter_name) then
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return
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end
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rcbows.boom_effect(def, pos) -- BOOM
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rcbows.water_effect(def, pos) -- water - extinguish fires
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return
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end
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elseif thing.type == "node" then
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local node_name = minetest.get_node(thing.under).name
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local drawtype = minetest.registered_nodes[node_name]["drawtype"]
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if drawtype == 'liquid' then
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if not self.liquidflag then
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self.velocity = velocity
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self.liquidflag = true
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local liquidviscosity = minetest.registered_nodes[node_name]["liquid_viscosity"]
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local drag = 1/(liquidviscosity*6)
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self.object:set_velocity(vector.multiply(velocity, drag))
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self.object:set_acceleration({x = 0, y = -1.0, z = 0})
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rcbows.splash(self.old_pos, "rcbows_bubble.png")
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end
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elseif self.liquidflag then
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self.liquidflag = false
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if self.velocity then
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self.object:set_velocity(self.velocity)
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end
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self.object:set_acceleration({x = 0, y = -9.81, z = 0})
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end
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if minetest.registered_items[node_name].walkable then
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if not(def.drop) then
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minetest.item_drop(ItemStack(def.inventory_arrow), nil, vector.round(self.old_pos))
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else
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if not(def.drop == "") then
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minetest.item_drop(ItemStack(def.drop), nil, vector.round(self.old_pos))
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end
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end
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self.waiting_for_removal = true
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self.object:remove()
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if def.sounds then
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if pos then
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rcbows.make_sound("pos", pos, def.sounds.soundfile_hit_arrow, DEFAULT_GAIN, DEFAULT_MAX_HEAR_DISTANCE)
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end
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end
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-- no effects or not owner, nothing to do.
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if not def.effects or minetest.is_protected(pos, self.shooter_name) then
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return
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end
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--replace node
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if def.effects.replace_node then
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minetest.set_node(pos, {name = def.effects.replace_node})
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end
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rcbows.boom_effect(def, pos) -- BOOM
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rcbows.water_effect(def, pos) -- water - extinguish fires
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return
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end
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end
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thing = cast:next()
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end
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if def.effects and def.effects.trail_particle then
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rcbows.trail(self.old_pos, pos, def.effects.trail_particle)
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end
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self.old_pos = pos
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end,
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})
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minetest.register_craftitem(def.inventory_arrow.name, {
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description = def.inventory_arrow.description,
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inventory_image = def.inventory_arrow.inventory_image,
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stack_max = def.stack_max or 99,
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})
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end
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--SOUND SYSTEM
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function rcbows.make_sound(dest_type, dest, soundfile, gain, max_hear_distance)
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if dest_type == "object" then
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minetest.sound_play(soundfile, {object = dest, gain = gain or DEFAULT_GAIN, max_hear_distance = max_hear_distance or DEFAULT_MAX_HEAR_DISTANCE,})
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elseif dest_type == "player" then
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local player_name = dest:get_player_name()
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minetest.sound_play(soundfile, {to_player = player_name, gain = gain or DEFAULT_GAIN, max_hear_distance = max_hear_distance or DEFAULT_MAX_HEAR_DISTANCE,})
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elseif dest_type == "pos" then
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minetest.sound_play(soundfile, {pos = dest, gain = gain or DEFAULT_GAIN, max_hear_distance = max_hear_distance or DEFAULT_MAX_HEAR_DISTANCE,})
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end
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end
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--ARROW EFFECTS
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function rcbows.boom_effect(def, pos)
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if def.effects.explosion and def.effects.explosion.mod then
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local mod_name = def.effects.explosion.mod
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if minetest.get_modpath(mod_name) ~= nil then
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if mod_name == "tnt" then
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tnt.boom(pos, {radius = def.effects.explosion.radius, damage_radius = def.effects.explosion.damage})
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elseif mod_name == "explosions" then
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explosions.explode(pos, {radius = def.effects.explosion.radius, strength = def.effects.explosion.damage})
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end
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end
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end
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end
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function rcbows.water_effect(def, pos)
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if def.effects.water then
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if def.effects.water.particles then
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rcbows.splash(pos, "rcbows_water.png")
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end
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local radius = def.effects.water.radius or 5
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local flames = minetest.find_nodes_in_area({x=pos.x -radius, y=pos.y -radius, z=pos.z -radius}, {x=pos.x+radius, y=pos.y+radius, z=pos.z+radius}, {def.effects.water.flame_node})
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if flames and #flames > 0 then
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for i=1, #flames do
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minetest.set_node(flames[i], {name="air"})
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if def.effects.water.particles then
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rcbows.splash(flames[i], "rcbows_water.png")
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end
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end
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end
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end
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end
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--PARTICLES EFFECTS
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function rcbows.trail(old_pos, pos, trail_particle)
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local texture, animation
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if type(trail_particle) == 'table' then
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texture = trail_particle.texture
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animation = trail_particle.animation
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else
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texture = trail_particle
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animation = ""
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end
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minetest.add_particlespawner({
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texture = texture,
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amount = 20,
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time = 0.2,
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minpos = old_pos,
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maxpos = pos,
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--minvel = {x=1, y=0, z=1},
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--maxvel = {x=1, y=0, z=1},
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--minacc = {x=1, y=0, z=1},
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--maxacc = {x=1, y=0, z=1},
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minexptime = 0.2,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.5,
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collisiondetection = false,
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vertical = false,
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glow = 14,
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animation = animation,
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})
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end
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function rcbows.splash(old_pos, splash_particle)
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minetest.add_particlespawner({
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amount = 5,
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time = 1,
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minpos = old_pos,
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maxpos = old_pos,
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minvel = {x=1, y=1, z=0},
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maxvel = {x=1, y=1, z=0},
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minacc = {x=1, y=1, z=1},
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maxacc = {x=1, y=1, z=1},
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minexptime = 0.2,
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maxexptime = 0.5,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = splash_particle,
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playername = "singleplayer"
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})
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end
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rcbows.register_bow("rcbows:bow_wood", {
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description = S("Wooden Bow"),
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image = "rcbows_pulling_0.png",
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strength = 30,
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uses = 150,
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charge_time = 0.5,
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recipe = {
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{"", "group:wood", "farming:string"},
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{"group:wood", "", "farming:string"},
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{"", "group:wood", "farming:string"},
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},
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base_texture = "rcbows_pulling_0.png",
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overlay_empty = "rcbows_standby.png",
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overlay_charged = "rcbows_pulling_2.png",
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arrows = "rcbows:arrow",
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sounds = {
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max_hear_distance = 10,
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gain = 0.4,
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}
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})
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rcbows.register_arrow("rcbows:arrow", {
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damage = 5,
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inventory_arrow = {
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name = "rcbows:inv_arrow",
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description = S("Arrow"),
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inventory_image = "rcbows_arrow.png"
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},
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sounds = {
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max_hear_distance = 10,
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gain = 0.4,
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},
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}) |