---@meta -- --ADBannerView is a wrapper around the ADBannerView class found in the Apple iAd framework and is only available on iOS. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.ADBannerView: object -- --Checks if banner contents are loaded. -- ---@source UnityEngine.CoreModule.dll ---@field loaded bool -- --Banner visibility. Initially banner is not visible. -- ---@source UnityEngine.CoreModule.dll ---@field visible bool -- --Banner layout. -- ---@source UnityEngine.CoreModule.dll ---@field layout UnityEngine.iOS.ADBannerView.Layout -- --The position of the banner view. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector2 -- --The size of the banner view. -- ---@source UnityEngine.CoreModule.dll ---@field size UnityEngine.Vector2 ---@source UnityEngine.CoreModule.dll ---@field onBannerWasClicked UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate ---@source UnityEngine.CoreModule.dll ---@field onBannerWasLoaded UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate ---@source UnityEngine.CoreModule.dll ---@field onBannerFailedToLoad UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.ADBannerView = {} ---@source UnityEngine.CoreModule.dll ---@param type UnityEngine.iOS.ADBannerView.Type ---@return Boolean function CS.UnityEngine.iOS.ADBannerView:IsAvailable(type) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate function CS.UnityEngine.iOS.ADBannerView:add_onBannerWasClicked(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate function CS.UnityEngine.iOS.ADBannerView:remove_onBannerWasClicked(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate function CS.UnityEngine.iOS.ADBannerView:add_onBannerWasLoaded(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate function CS.UnityEngine.iOS.ADBannerView:remove_onBannerWasLoaded(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate function CS.UnityEngine.iOS.ADBannerView:add_onBannerFailedToLoad(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate function CS.UnityEngine.iOS.ADBannerView:remove_onBannerFailedToLoad(value) end -- --Specifies how banner should be layed out on screen. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.Layout: System.Enum -- --Traditional Banner: align to screen top. -- ---@source UnityEngine.CoreModule.dll ---@field Top UnityEngine.iOS.ADBannerView.Layout -- --Traditional Banner: align to screen bottom. -- ---@source UnityEngine.CoreModule.dll ---@field Bottom UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: place in top-left corner. -- ---@source UnityEngine.CoreModule.dll ---@field TopLeft UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: place in top-right corner. -- ---@source UnityEngine.CoreModule.dll ---@field TopRight UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: align to screen top, placing at the center. -- ---@source UnityEngine.CoreModule.dll ---@field TopCenter UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: place in bottom-left corner. -- ---@source UnityEngine.CoreModule.dll ---@field BottomLeft UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: place in bottom-right corner. -- ---@source UnityEngine.CoreModule.dll ---@field BottomRight UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: align to screen bottom, placing at the center. -- ---@source UnityEngine.CoreModule.dll ---@field BottomCenter UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: align to screen left, placing at the center. -- ---@source UnityEngine.CoreModule.dll ---@field CenterLeft UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: align to screen right, placing at the center. -- ---@source UnityEngine.CoreModule.dll ---@field CenterRight UnityEngine.iOS.ADBannerView.Layout -- --Rect Banner: place exactly at screen center. -- ---@source UnityEngine.CoreModule.dll ---@field Center UnityEngine.iOS.ADBannerView.Layout -- --Completely manual positioning. -- ---@source UnityEngine.CoreModule.dll ---@field Manual UnityEngine.iOS.ADBannerView.Layout ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.Layout = {} ---@source ---@param value any ---@return UnityEngine.iOS.ADBannerView.Layout function CS.UnityEngine.iOS.Layout:__CastFrom(value) end -- --The type of the banner view. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.Type: System.Enum -- --Traditional Banner (it takes full screen width). -- ---@source UnityEngine.CoreModule.dll ---@field Banner UnityEngine.iOS.ADBannerView.Type -- --Rect Banner (300x250). -- ---@source UnityEngine.CoreModule.dll ---@field MediumRect UnityEngine.iOS.ADBannerView.Type ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.Type = {} ---@source ---@param value any ---@return UnityEngine.iOS.ADBannerView.Type function CS.UnityEngine.iOS.Type:__CastFrom(value) end -- --Will be fired when banner was clicked. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.BannerWasClickedDelegate: System.MulticastDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.BannerWasClickedDelegate = {} ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.BannerWasClickedDelegate.Invoke() end ---@source UnityEngine.CoreModule.dll ---@param callback System.AsyncCallback ---@param object object ---@return IAsyncResult function CS.UnityEngine.iOS.BannerWasClickedDelegate.BeginInvoke(callback, object) end ---@source UnityEngine.CoreModule.dll ---@param result System.IAsyncResult function CS.UnityEngine.iOS.BannerWasClickedDelegate.EndInvoke(result) end -- --Will be fired when banner loaded new ad. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.BannerWasLoadedDelegate: System.MulticastDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.BannerWasLoadedDelegate = {} ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.BannerWasLoadedDelegate.Invoke() end ---@source UnityEngine.CoreModule.dll ---@param callback System.AsyncCallback ---@param object object ---@return IAsyncResult function CS.UnityEngine.iOS.BannerWasLoadedDelegate.BeginInvoke(callback, object) end ---@source UnityEngine.CoreModule.dll ---@param result System.IAsyncResult function CS.UnityEngine.iOS.BannerWasLoadedDelegate.EndInvoke(result) end -- --Will be fired when banner ad failed to load. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.BannerFailedToLoadDelegate: System.MulticastDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.BannerFailedToLoadDelegate = {} ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.BannerFailedToLoadDelegate.Invoke() end ---@source UnityEngine.CoreModule.dll ---@param callback System.AsyncCallback ---@param object object ---@return IAsyncResult function CS.UnityEngine.iOS.BannerFailedToLoadDelegate.BeginInvoke(callback, object) end ---@source UnityEngine.CoreModule.dll ---@param result System.IAsyncResult function CS.UnityEngine.iOS.BannerFailedToLoadDelegate.EndInvoke(result) end -- --ADInterstitialAd is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.ADInterstitialAd: object -- --Checks if InterstitialAd is available (it is available on iPad since iOS 4.3, and on iPhone since iOS 7.0). -- ---@source UnityEngine.CoreModule.dll ---@field isAvailable bool -- --Has the interstitial ad object downloaded an advertisement? (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field loaded bool ---@source UnityEngine.CoreModule.dll ---@field onInterstitialWasLoaded UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate ---@source UnityEngine.CoreModule.dll ---@field onInterstitialWasViewed UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.ADInterstitialAd = {} -- --Shows full-screen advertisement to user. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.ADInterstitialAd.Show() end -- --Reload advertisement. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.ADInterstitialAd.ReloadAd() end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate function CS.UnityEngine.iOS.ADInterstitialAd:add_onInterstitialWasLoaded(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate function CS.UnityEngine.iOS.ADInterstitialAd:remove_onInterstitialWasLoaded(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate function CS.UnityEngine.iOS.ADInterstitialAd:add_onInterstitialWasViewed(value) end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate function CS.UnityEngine.iOS.ADInterstitialAd:remove_onInterstitialWasViewed(value) end -- --Will be called when ad is ready to be shown. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.InterstitialWasLoadedDelegate: System.MulticastDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.InterstitialWasLoadedDelegate = {} ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.InterstitialWasLoadedDelegate.Invoke() end ---@source UnityEngine.CoreModule.dll ---@param callback System.AsyncCallback ---@param object object ---@return IAsyncResult function CS.UnityEngine.iOS.InterstitialWasLoadedDelegate.BeginInvoke(callback, object) end ---@source UnityEngine.CoreModule.dll ---@param result System.IAsyncResult function CS.UnityEngine.iOS.InterstitialWasLoadedDelegate.EndInvoke(result) end -- --Will be called when user viewed ad contents: i.e. they went past the initial screen. Please note that it is impossible to determine if they clicked on any links in ad sequences that follows the initial screen. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.InterstitialWasViewedDelegate: System.MulticastDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.InterstitialWasViewedDelegate = {} ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.InterstitialWasViewedDelegate.Invoke() end ---@source UnityEngine.CoreModule.dll ---@param callback System.AsyncCallback ---@param object object ---@return IAsyncResult function CS.UnityEngine.iOS.InterstitialWasViewedDelegate.BeginInvoke(callback, object) end ---@source UnityEngine.CoreModule.dll ---@param result System.IAsyncResult function CS.UnityEngine.iOS.InterstitialWasViewedDelegate.EndInvoke(result) end -- --iOS device generation. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.DeviceGeneration: System.Enum ---@source UnityEngine.CoreModule.dll ---@field Unknown UnityEngine.iOS.DeviceGeneration -- --iPhone, first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone UnityEngine.iOS.DeviceGeneration -- --iPhone, second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone3G UnityEngine.iOS.DeviceGeneration -- --iPhone, third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone3GS UnityEngine.iOS.DeviceGeneration -- --iPod Touch, first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch1Gen UnityEngine.iOS.DeviceGeneration -- --iPod Touch, second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch2Gen UnityEngine.iOS.DeviceGeneration -- --iPod Touch, third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch3Gen UnityEngine.iOS.DeviceGeneration -- --iPad, first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad1Gen UnityEngine.iOS.DeviceGeneration -- --iPhone, fourth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone4 UnityEngine.iOS.DeviceGeneration -- --iPod Touch, fourth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch4Gen UnityEngine.iOS.DeviceGeneration -- --iPad, second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad2Gen UnityEngine.iOS.DeviceGeneration -- --iPhone, fifth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone4S UnityEngine.iOS.DeviceGeneration -- --iPad, third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad3Gen UnityEngine.iOS.DeviceGeneration -- --iPhone5. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone5 UnityEngine.iOS.DeviceGeneration -- --iPod Touch, fifth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch5Gen UnityEngine.iOS.DeviceGeneration -- --iPad Mini, first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadMini1Gen UnityEngine.iOS.DeviceGeneration -- --iPad, fourth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad4Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 5C. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone5C UnityEngine.iOS.DeviceGeneration -- --iPhone 5S. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone5S UnityEngine.iOS.DeviceGeneration -- --iPad Air. -- ---@source UnityEngine.CoreModule.dll ---@field iPadAir1 UnityEngine.iOS.DeviceGeneration -- --iPad Mini, second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadMini2Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 6. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone6 UnityEngine.iOS.DeviceGeneration -- --iPhone 6 plus. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone6Plus UnityEngine.iOS.DeviceGeneration -- --iPad Mini, third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadMini3Gen UnityEngine.iOS.DeviceGeneration -- --iPad Air 2. -- ---@source UnityEngine.CoreModule.dll ---@field iPadAir2 UnityEngine.iOS.DeviceGeneration -- --iPhone 6S. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone6S UnityEngine.iOS.DeviceGeneration -- --iPhone 6S Plus. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone6SPlus UnityEngine.iOS.DeviceGeneration -- --iPad Pro 12.9", first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro1Gen UnityEngine.iOS.DeviceGeneration -- --iPad Mini, fourth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadMini4Gen UnityEngine.iOS.DeviceGeneration -- --iPhone SE, first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneSE1Gen UnityEngine.iOS.DeviceGeneration -- --iPad Pro 9.7", first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro10Inch1Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 7. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone7 UnityEngine.iOS.DeviceGeneration -- --iPhone 7 Plus. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone7Plus UnityEngine.iOS.DeviceGeneration -- --iPod Touch, sixth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch6Gen UnityEngine.iOS.DeviceGeneration -- --iPad, fifth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad5Gen UnityEngine.iOS.DeviceGeneration -- --iPad Pro 12.9", second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro2Gen UnityEngine.iOS.DeviceGeneration -- --iPad Pro 10.5", second generation 10" iPad. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro10Inch2Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 8. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone8 UnityEngine.iOS.DeviceGeneration -- --iPhone 8 Plus. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone8Plus UnityEngine.iOS.DeviceGeneration -- --iPhone X. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneX UnityEngine.iOS.DeviceGeneration -- --iPhone XS. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneXS UnityEngine.iOS.DeviceGeneration -- --iPhone XSMax. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneXSMax UnityEngine.iOS.DeviceGeneration -- --iPhone XR. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneXR UnityEngine.iOS.DeviceGeneration -- --iPad Pro 11", first generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro11Inch UnityEngine.iOS.DeviceGeneration -- --iPad Pro 12.9", third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro3Gen UnityEngine.iOS.DeviceGeneration -- --iPad, sixth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad6Gen UnityEngine.iOS.DeviceGeneration -- --iPad Air, third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadAir3Gen UnityEngine.iOS.DeviceGeneration -- --iPad Mini, fifth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadMini5Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 11. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone11 UnityEngine.iOS.DeviceGeneration -- --iPhone 11 Pro. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone11Pro UnityEngine.iOS.DeviceGeneration -- --iPhone 11 Pro Max. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone11ProMax UnityEngine.iOS.DeviceGeneration -- --iPod Touch, seventh generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouch7Gen UnityEngine.iOS.DeviceGeneration -- --iPad, seventh generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad7Gen UnityEngine.iOS.DeviceGeneration -- --iPhone SE, second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneSE2Gen UnityEngine.iOS.DeviceGeneration -- --iPad Pro 11", second generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro11Inch2Gen UnityEngine.iOS.DeviceGeneration -- --iPad Pro 12.9", fourth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro4Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 12 Mini. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone12Mini UnityEngine.iOS.DeviceGeneration -- --iPhone 12. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone12 UnityEngine.iOS.DeviceGeneration -- --iPhone 12 Pro. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone12Pro UnityEngine.iOS.DeviceGeneration -- --iPhone 12 Pro Max. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone12ProMax UnityEngine.iOS.DeviceGeneration -- --iPad, eighth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad8Gen UnityEngine.iOS.DeviceGeneration -- --iPad Air, fourth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadAir4Gen UnityEngine.iOS.DeviceGeneration -- --iPad, ninth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPad9Gen UnityEngine.iOS.DeviceGeneration -- --iPad Mini, sixth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadMini6Gen UnityEngine.iOS.DeviceGeneration -- --iPhone 13. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone13 UnityEngine.iOS.DeviceGeneration -- --iPhone 13 Mini. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone13Mini UnityEngine.iOS.DeviceGeneration -- --iPhone 13 Pro. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone13Pro UnityEngine.iOS.DeviceGeneration -- --iPhone 13 Pro Max. -- ---@source UnityEngine.CoreModule.dll ---@field iPhone13ProMax UnityEngine.iOS.DeviceGeneration -- --iPad Pro 12.9", fifth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro5Gen UnityEngine.iOS.DeviceGeneration -- --iPad Pro 11", third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadPro11Inch3Gen UnityEngine.iOS.DeviceGeneration -- --iPhone SE, third generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneSE3Gen UnityEngine.iOS.DeviceGeneration -- --iPad Air, fifth generation. -- ---@source UnityEngine.CoreModule.dll ---@field iPadAir5Gen UnityEngine.iOS.DeviceGeneration -- --Yet unknown iPhone. -- ---@source UnityEngine.CoreModule.dll ---@field iPhoneUnknown UnityEngine.iOS.DeviceGeneration -- --Yet unknown iPad. -- ---@source UnityEngine.CoreModule.dll ---@field iPadUnknown UnityEngine.iOS.DeviceGeneration -- --Yet unknown iPod Touch. -- ---@source UnityEngine.CoreModule.dll ---@field iPodTouchUnknown UnityEngine.iOS.DeviceGeneration ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.DeviceGeneration = {} ---@source ---@param value any ---@return UnityEngine.iOS.DeviceGeneration function CS.UnityEngine.iOS.DeviceGeneration:__CastFrom(value) end -- --ActivityIndicator Style (iOS Specific). -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.ActivityIndicatorStyle: System.Enum -- --Do not show ActivityIndicator. -- ---@source UnityEngine.CoreModule.dll ---@field DontShow UnityEngine.iOS.ActivityIndicatorStyle -- --The large white style of indicator (UIActivityIndicatorViewStyleWhiteLarge). -- ---@source UnityEngine.CoreModule.dll ---@field WhiteLarge UnityEngine.iOS.ActivityIndicatorStyle -- --The standard white style of indicator (UIActivityIndicatorViewStyleWhite). -- ---@source UnityEngine.CoreModule.dll ---@field White UnityEngine.iOS.ActivityIndicatorStyle -- --The standard gray style of indicator (UIActivityIndicatorViewStyleGray). -- ---@source UnityEngine.CoreModule.dll ---@field Gray UnityEngine.iOS.ActivityIndicatorStyle ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.ActivityIndicatorStyle = {} ---@source ---@param value any ---@return UnityEngine.iOS.ActivityIndicatorStyle function CS.UnityEngine.iOS.ActivityIndicatorStyle:__CastFrom(value) end -- --Interface into iOS specific functionality. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.Device: object -- --iOS version. -- ---@source UnityEngine.CoreModule.dll ---@field systemVersion string -- --The generation of the device. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field generation UnityEngine.iOS.DeviceGeneration -- --Vendor ID. -- ---@source UnityEngine.CoreModule.dll ---@field vendorIdentifier string -- --Advertising ID. -- ---@source UnityEngine.CoreModule.dll ---@field advertisingIdentifier string -- --Is advertising tracking enabled. -- ---@source UnityEngine.CoreModule.dll ---@field advertisingTrackingEnabled bool -- --Specifies whether the home button should be hidden in the iOS build of this application. -- ---@source UnityEngine.CoreModule.dll ---@field hideHomeButton bool -- --Indicates whether Low Power Mode is enabled on the device. -- ---@source UnityEngine.CoreModule.dll ---@field lowPowerModeEnabled bool -- --Indicates whether the screen may be dimmed lower than the hardware is normally capable of by emulating it in software. -- ---@source UnityEngine.CoreModule.dll ---@field wantsSoftwareDimming bool -- --Specifies whether app built for iOS is running on Mac. -- ---@source UnityEngine.CoreModule.dll ---@field iosAppOnMac bool -- --Defer system gestures until the second swipe on specific edges. -- ---@source UnityEngine.CoreModule.dll ---@field deferSystemGesturesMode UnityEngine.iOS.SystemGestureDeferMode ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.Device = {} -- --Set file flag to be excluded from iCloud/iTunes backup. -- ---@source UnityEngine.CoreModule.dll ---@param path string function CS.UnityEngine.iOS.Device:SetNoBackupFlag(path) end -- --Reset "no backup" file flag: file will be synced with iCloud/iTunes backup and can be deleted by OS in low storage situations. -- ---@source UnityEngine.CoreModule.dll ---@param path string function CS.UnityEngine.iOS.Device:ResetNoBackupFlag(path) end -- --Value indicating whether the underlying API is available or not. False indicates that the iOS version isn't recent enough or that the StoreKit framework is not linked with the app. -- ---@source UnityEngine.CoreModule.dll ---@return Boolean function CS.UnityEngine.iOS.Device:RequestStoreReview() end -- --Specify calendar types. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.CalendarIdentifier: System.Enum -- --Identifies the Gregorian calendar. -- ---@source UnityEngine.CoreModule.dll ---@field GregorianCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Buddhist calendar. -- ---@source UnityEngine.CoreModule.dll ---@field BuddhistCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Chinese calendar. -- ---@source UnityEngine.CoreModule.dll ---@field ChineseCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Hebrew calendar. -- ---@source UnityEngine.CoreModule.dll ---@field HebrewCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Islamic calendar. -- ---@source UnityEngine.CoreModule.dll ---@field IslamicCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Islamic civil calendar. -- ---@source UnityEngine.CoreModule.dll ---@field IslamicCivilCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Japanese calendar. -- ---@source UnityEngine.CoreModule.dll ---@field JapaneseCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Republic of China (Taiwan) calendar. -- ---@source UnityEngine.CoreModule.dll ---@field RepublicOfChinaCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Persian calendar. -- ---@source UnityEngine.CoreModule.dll ---@field PersianCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the Indian calendar. -- ---@source UnityEngine.CoreModule.dll ---@field IndianCalendar UnityEngine.iOS.CalendarIdentifier -- --Identifies the ISO8601. -- ---@source UnityEngine.CoreModule.dll ---@field ISO8601Calendar UnityEngine.iOS.CalendarIdentifier ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.CalendarIdentifier = {} ---@source ---@param value any ---@return UnityEngine.iOS.CalendarIdentifier function CS.UnityEngine.iOS.CalendarIdentifier:__CastFrom(value) end -- --Specify calendrical units. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.CalendarUnit: System.Enum -- --Specifies the era unit. -- ---@source UnityEngine.CoreModule.dll ---@field Era UnityEngine.iOS.CalendarUnit -- --Specifies the year unit. -- ---@source UnityEngine.CoreModule.dll ---@field Year UnityEngine.iOS.CalendarUnit -- --Specifies the month unit. -- ---@source UnityEngine.CoreModule.dll ---@field Month UnityEngine.iOS.CalendarUnit -- --Specifies the day unit. -- ---@source UnityEngine.CoreModule.dll ---@field Day UnityEngine.iOS.CalendarUnit -- --Specifies the hour unit. -- ---@source UnityEngine.CoreModule.dll ---@field Hour UnityEngine.iOS.CalendarUnit -- --Specifies the minute unit. -- ---@source UnityEngine.CoreModule.dll ---@field Minute UnityEngine.iOS.CalendarUnit -- --Specifies the second unit. -- ---@source UnityEngine.CoreModule.dll ---@field Second UnityEngine.iOS.CalendarUnit -- --Specifies the week unit. -- ---@source UnityEngine.CoreModule.dll ---@field Week UnityEngine.iOS.CalendarUnit -- --Specifies the weekday unit. -- ---@source UnityEngine.CoreModule.dll ---@field Weekday UnityEngine.iOS.CalendarUnit -- --Specifies the ordinal weekday unit. -- ---@source UnityEngine.CoreModule.dll ---@field WeekdayOrdinal UnityEngine.iOS.CalendarUnit -- --Specifies the quarter of the calendar. -- ---@source UnityEngine.CoreModule.dll ---@field Quarter UnityEngine.iOS.CalendarUnit ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.CalendarUnit = {} ---@source ---@param value any ---@return UnityEngine.iOS.CalendarUnit function CS.UnityEngine.iOS.CalendarUnit:__CastFrom(value) end -- --Specifies local and remote notification types. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.NotificationType: System.Enum -- --No notification types specified. -- ---@source UnityEngine.CoreModule.dll ---@field None UnityEngine.iOS.NotificationType -- --Notification is a badge shown above the application's icon. -- ---@source UnityEngine.CoreModule.dll ---@field Badge UnityEngine.iOS.NotificationType -- --Notification is an alert sound. -- ---@source UnityEngine.CoreModule.dll ---@field Sound UnityEngine.iOS.NotificationType -- --Notification is an alert message. -- ---@source UnityEngine.CoreModule.dll ---@field Alert UnityEngine.iOS.NotificationType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.NotificationType = {} ---@source ---@param value any ---@return UnityEngine.iOS.NotificationType function CS.UnityEngine.iOS.NotificationType:__CastFrom(value) end -- --iOS.LocalNotification is a wrapper around the UILocalNotification class found in the Apple UIKit framework and is only available on iPhoneiPadiPod Touch. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.LocalNotification: object -- --The time zone of the notification's fire date. -- ---@source UnityEngine.CoreModule.dll ---@field timeZone string -- --The calendar type (Gregorian, Chinese, etc) to use for rescheduling the notification. -- ---@source UnityEngine.CoreModule.dll ---@field repeatCalendar UnityEngine.iOS.CalendarIdentifier -- --The calendar interval at which to reschedule the notification. -- ---@source UnityEngine.CoreModule.dll ---@field repeatInterval UnityEngine.iOS.CalendarUnit -- --The date and time when the system should deliver the notification. -- ---@source UnityEngine.CoreModule.dll ---@field fireDate System.DateTime -- --The message displayed in the notification alert. -- ---@source UnityEngine.CoreModule.dll ---@field alertBody string -- --A short description of the reason for the alert. -- ---@source UnityEngine.CoreModule.dll ---@field alertTitle string -- --The title of the action button or slider. -- ---@source UnityEngine.CoreModule.dll ---@field alertAction string -- --Identifies the image used as the launch image when the user taps the action button. -- ---@source UnityEngine.CoreModule.dll ---@field alertLaunchImage string -- --The name of the sound file to play when an alert is displayed. -- ---@source UnityEngine.CoreModule.dll ---@field soundName string -- --The number to display as the application's icon badge. -- ---@source UnityEngine.CoreModule.dll ---@field applicationIconBadgeNumber int -- --The default system sound. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field defaultSoundName string -- --A dictionary for passing custom information to the notified application. -- ---@source UnityEngine.CoreModule.dll ---@field userInfo System.Collections.IDictionary -- --A boolean value that controls whether the alert action is visible or not. -- ---@source UnityEngine.CoreModule.dll ---@field hasAction bool ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.LocalNotification = {} -- --RemoteNotification is only available on iPhoneiPadiPod Touch. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.RemoteNotification: object -- --The message displayed in the notification alert. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field alertBody string -- --A short description of the reason for the alert. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field alertTitle string -- --The name of the sound file to play when an alert is displayed. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field soundName string -- --The number to display as the application's icon badge. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field applicationIconBadgeNumber int -- --A dictionary for passing custom information to the notified application. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field userInfo System.Collections.IDictionary -- --A boolean value that controls whether the alert action is visible or not. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field hasAction bool ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.RemoteNotification = {} -- --NotificationServices is only available on iPhoneiPadiPod Touch. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.NotificationServices: object -- --The number of received local notifications. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field localNotificationCount int -- --The number of received remote notifications. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field remoteNotificationCount int -- --Enabled local and remote notification types. -- ---@source UnityEngine.CoreModule.dll ---@field enabledNotificationTypes UnityEngine.iOS.NotificationType -- --Returns an error that might occur on registration for remote notifications via NotificationServices.RegisterForRemoteNotificationTypes. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field registrationError string -- --Device token received from Apple Push Service after calling NotificationServices.RegisterForRemoteNotificationTypes. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field deviceToken byte[] -- --The list of objects representing received local notifications. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field localNotifications UnityEngine.iOS.LocalNotification[] -- --The list of objects representing received remote notifications. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@field remoteNotifications UnityEngine.iOS.RemoteNotification[] -- --All currently scheduled local notifications. -- ---@source UnityEngine.CoreModule.dll ---@field scheduledLocalNotifications UnityEngine.iOS.LocalNotification[] ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.NotificationServices = {} -- --Discards of all received local notifications. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.NotificationServices:ClearLocalNotifications() end -- --Discards of all received remote notifications. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.NotificationServices:ClearRemoteNotifications() end -- --Register to receive local and remote notifications of the specified types from a provider via Apple Push Service. -- --```plaintext --Params: notificationTypes - Notification types to register for. -- registerForRemote - Specify true to also register for remote notifications. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param notificationTypes UnityEngine.iOS.NotificationType function CS.UnityEngine.iOS.NotificationServices:RegisterForNotifications(notificationTypes) end -- --Register to receive local and remote notifications of the specified types from a provider via Apple Push Service. -- --```plaintext --Params: notificationTypes - Notification types to register for. -- registerForRemote - Specify true to also register for remote notifications. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param notificationTypes UnityEngine.iOS.NotificationType ---@param registerForRemote bool function CS.UnityEngine.iOS.NotificationServices:RegisterForNotifications(notificationTypes, registerForRemote) end -- --Schedules a local notification. -- ---@source UnityEngine.CoreModule.dll ---@param notification UnityEngine.iOS.LocalNotification function CS.UnityEngine.iOS.NotificationServices:ScheduleLocalNotification(notification) end -- --Presents a local notification immediately. -- ---@source UnityEngine.CoreModule.dll ---@param notification UnityEngine.iOS.LocalNotification function CS.UnityEngine.iOS.NotificationServices:PresentLocalNotificationNow(notification) end -- --Cancels the delivery of the specified scheduled local notification. -- ---@source UnityEngine.CoreModule.dll ---@param notification UnityEngine.iOS.LocalNotification function CS.UnityEngine.iOS.NotificationServices:CancelLocalNotification(notification) end -- --Cancels the delivery of all scheduled local notifications. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.NotificationServices:CancelAllLocalNotifications() end -- --Unregister for remote notifications. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.NotificationServices:UnregisterForRemoteNotifications() end -- --Returns an object representing a specific local notification. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@param index int ---@return LocalNotification function CS.UnityEngine.iOS.NotificationServices:GetLocalNotification(index) end -- --Returns an object representing a specific remote notification. (Read Only) -- ---@source UnityEngine.CoreModule.dll ---@param index int ---@return RemoteNotification function CS.UnityEngine.iOS.NotificationServices:GetRemoteNotification(index) end -- --Bit-mask used to control the deferring of system gestures on iOS. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.SystemGestureDeferMode: System.Enum -- --Disables gesture deferring on all edges. -- ---@source UnityEngine.CoreModule.dll ---@field None UnityEngine.iOS.SystemGestureDeferMode -- --Identifies top screen edge. -- ---@source UnityEngine.CoreModule.dll ---@field TopEdge UnityEngine.iOS.SystemGestureDeferMode -- --Identifies left screen edge. -- ---@source UnityEngine.CoreModule.dll ---@field LeftEdge UnityEngine.iOS.SystemGestureDeferMode -- --Identifies bottom screen edge. -- ---@source UnityEngine.CoreModule.dll ---@field BottomEdge UnityEngine.iOS.SystemGestureDeferMode -- --Identifies right screen edge. -- ---@source UnityEngine.CoreModule.dll ---@field RightEdge UnityEngine.iOS.SystemGestureDeferMode -- --Identifies all screen edges. -- ---@source UnityEngine.CoreModule.dll ---@field All UnityEngine.iOS.SystemGestureDeferMode ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.SystemGestureDeferMode = {} ---@source ---@param value any ---@return UnityEngine.iOS.SystemGestureDeferMode function CS.UnityEngine.iOS.SystemGestureDeferMode:__CastFrom(value) end -- --Represents a request for On Demand Resources (ODR). It's an AsyncOperation and can be yielded in a coroutine. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.OnDemandResourcesRequest: UnityEngine.AsyncOperation -- --Returns an error after operation is complete. -- ---@source UnityEngine.CoreModule.dll ---@field error string -- --Sets the priority for request. -- ---@source UnityEngine.CoreModule.dll ---@field loadingPriority float ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.OnDemandResourcesRequest = {} -- --Gets file system's path to the resource available in On Demand Resources (ODR) request. -- --```plaintext --Params: resourceName - Resource name. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param resourceName string ---@return String function CS.UnityEngine.iOS.OnDemandResourcesRequest.GetResourcePath(resourceName) end -- --Release all resources kept alive by On Demand Resources (ODR) request. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.iOS.OnDemandResourcesRequest.Dispose() end -- --On Demand Resources API. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.iOS.OnDemandResources: object -- --Indicates whether player was built with "Use On Demand Resources" player setting enabled. -- ---@source UnityEngine.CoreModule.dll ---@field enabled bool ---@source UnityEngine.CoreModule.dll CS.UnityEngine.iOS.OnDemandResources = {} -- --Object representing ODR request. -- --```plaintext --Params: tags - Tags for On Demand Resources that should be included in the request. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param tags string[] ---@return OnDemandResourcesRequest function CS.UnityEngine.iOS.OnDemandResources:PreloadAsync(tags) end