---@meta ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ActivationTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field postPlaybackState UnityEngine.Timeline.ActivationTrack.PostPlaybackState ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ActivationTrack = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@param inputCount int ---@return Playable function CS.UnityEngine.Timeline.ActivationTrack.CreateTrackMixer(graph, go, inputCount) end ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.ActivationTrack.GatherProperties(director, driver) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.PostPlaybackState: System.Enum ---@source Unity.Timeline.dll ---@field Active UnityEngine.Timeline.ActivationTrack.PostPlaybackState ---@source Unity.Timeline.dll ---@field Inactive UnityEngine.Timeline.ActivationTrack.PostPlaybackState ---@source Unity.Timeline.dll ---@field Revert UnityEngine.Timeline.ActivationTrack.PostPlaybackState ---@source Unity.Timeline.dll ---@field LeaveAsIs UnityEngine.Timeline.ActivationTrack.PostPlaybackState ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.PostPlaybackState = {} ---@source ---@param value any ---@return UnityEngine.Timeline.ActivationTrack.PostPlaybackState function CS.UnityEngine.Timeline.PostPlaybackState:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.AnimationPlayableAsset: UnityEngine.Playables.PlayableAsset ---@source Unity.Timeline.dll ---@field position UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field rotation UnityEngine.Quaternion ---@source Unity.Timeline.dll ---@field eulerAngles UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field useTrackMatchFields bool ---@source Unity.Timeline.dll ---@field matchTargetFields UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field removeStartOffset bool ---@source Unity.Timeline.dll ---@field applyFootIK bool ---@source Unity.Timeline.dll ---@field loop UnityEngine.Timeline.AnimationPlayableAsset.LoopMode ---@source Unity.Timeline.dll ---@field clip UnityEngine.AnimationClip ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll ---@field clipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.AnimationPlayableAsset = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@return Playable function CS.UnityEngine.Timeline.AnimationPlayableAsset.CreatePlayable(graph, go) end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.AnimationPlayableAsset.LiveLink() end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.AnimationPlayableAsset.ResetOffsets() end ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.AnimationPlayableAsset.GatherProperties(director, driver) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.LoopMode: System.Enum ---@source Unity.Timeline.dll ---@field UseSourceAsset UnityEngine.Timeline.AnimationPlayableAsset.LoopMode ---@source Unity.Timeline.dll ---@field On UnityEngine.Timeline.AnimationPlayableAsset.LoopMode ---@source Unity.Timeline.dll ---@field Off UnityEngine.Timeline.AnimationPlayableAsset.LoopMode ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.LoopMode = {} ---@source ---@param value any ---@return UnityEngine.Timeline.AnimationPlayableAsset.LoopMode function CS.UnityEngine.Timeline.LoopMode:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.MatchTargetFields: System.Enum ---@source Unity.Timeline.dll ---@field PositionX UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field PositionY UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field PositionZ UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field RotationX UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field RotationY UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field RotationZ UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.MatchTargetFields = {} ---@source ---@param value any ---@return UnityEngine.Timeline.MatchTargetFields function CS.UnityEngine.Timeline.MatchTargetFields:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackOffset: System.Enum ---@source Unity.Timeline.dll ---@field ApplyTransformOffsets UnityEngine.Timeline.TrackOffset ---@source Unity.Timeline.dll ---@field ApplySceneOffsets UnityEngine.Timeline.TrackOffset ---@source Unity.Timeline.dll ---@field Auto UnityEngine.Timeline.TrackOffset ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackOffset = {} ---@source ---@param value any ---@return UnityEngine.Timeline.TrackOffset function CS.UnityEngine.Timeline.TrackOffset:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.AnimationTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field position UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field rotation UnityEngine.Quaternion ---@source Unity.Timeline.dll ---@field eulerAngles UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field applyOffsets bool ---@source Unity.Timeline.dll ---@field trackOffset UnityEngine.Timeline.TrackOffset ---@source Unity.Timeline.dll ---@field matchTargetFields UnityEngine.Timeline.MatchTargetFields ---@source Unity.Timeline.dll ---@field infiniteClip UnityEngine.AnimationClip ---@source Unity.Timeline.dll ---@field avatarMask UnityEngine.AvatarMask ---@source Unity.Timeline.dll ---@field applyAvatarMask bool ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll ---@field inClipMode bool ---@source Unity.Timeline.dll ---@field infiniteClipOffsetPosition UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field infiniteClipOffsetRotation UnityEngine.Quaternion ---@source Unity.Timeline.dll ---@field infiniteClipOffsetEulerAngles UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field infiniteClipPreExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field infiniteClipPostExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field openClipOffsetPosition UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field openClipOffsetRotation UnityEngine.Quaternion ---@source Unity.Timeline.dll ---@field openClipOffsetEulerAngles UnityEngine.Vector3 ---@source Unity.Timeline.dll ---@field openClipPreExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field openClipPostExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.AnimationTrack = {} ---@source Unity.Timeline.dll ---@param clip UnityEngine.AnimationClip ---@return TimelineClip function CS.UnityEngine.Timeline.AnimationTrack.CreateClip(clip) end ---@source Unity.Timeline.dll ---@param infiniteClipName string function CS.UnityEngine.Timeline.AnimationTrack.CreateInfiniteClip(infiniteClipName) end ---@source Unity.Timeline.dll ---@param animClipName string ---@return TimelineClip function CS.UnityEngine.Timeline.AnimationTrack.CreateRecordableClip(animClipName) end ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.AnimationTrack.GatherProperties(director, driver) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TimelineClip: object ---@source Unity.Timeline.dll ---@field kDefaultClipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field kDefaultClipDurationInSeconds float ---@source Unity.Timeline.dll ---@field kTimeScaleMin double ---@source Unity.Timeline.dll ---@field kTimeScaleMax double ---@source Unity.Timeline.dll ---@field hasPreExtrapolation bool ---@source Unity.Timeline.dll ---@field hasPostExtrapolation bool ---@source Unity.Timeline.dll ---@field timeScale double ---@source Unity.Timeline.dll ---@field start double ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field end double ---@source Unity.Timeline.dll ---@field clipIn double ---@source Unity.Timeline.dll ---@field displayName string ---@source Unity.Timeline.dll ---@field clipAssetDuration double ---@source Unity.Timeline.dll ---@field curves UnityEngine.AnimationClip ---@source Unity.Timeline.dll ---@field hasCurves bool ---@source Unity.Timeline.dll ---@field asset UnityEngine.Object ---@source Unity.Timeline.dll ---@field underlyingAsset UnityEngine.Object ---@source Unity.Timeline.dll ---@field parentTrack UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field easeInDuration double ---@source Unity.Timeline.dll ---@field easeOutDuration double ---@source Unity.Timeline.dll ---@field eastOutTime double ---@source Unity.Timeline.dll ---@field easeOutTime double ---@source Unity.Timeline.dll ---@field blendInDuration double ---@source Unity.Timeline.dll ---@field blendOutDuration double ---@source Unity.Timeline.dll ---@field blendInCurveMode UnityEngine.Timeline.TimelineClip.BlendCurveMode ---@source Unity.Timeline.dll ---@field blendOutCurveMode UnityEngine.Timeline.TimelineClip.BlendCurveMode ---@source Unity.Timeline.dll ---@field hasBlendIn bool ---@source Unity.Timeline.dll ---@field hasBlendOut bool ---@source Unity.Timeline.dll ---@field mixInCurve UnityEngine.AnimationCurve ---@source Unity.Timeline.dll ---@field mixInPercentage float ---@source Unity.Timeline.dll ---@field mixInDuration double ---@source Unity.Timeline.dll ---@field mixOutCurve UnityEngine.AnimationCurve ---@source Unity.Timeline.dll ---@field mixOutTime double ---@source Unity.Timeline.dll ---@field mixOutDuration double ---@source Unity.Timeline.dll ---@field mixOutPercentage float ---@source Unity.Timeline.dll ---@field recordable bool ---@source Unity.Timeline.dll ---@field exposedParameters System.Collections.Generic.List ---@source Unity.Timeline.dll ---@field clipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field animationClip UnityEngine.AnimationClip ---@source Unity.Timeline.dll ---@field postExtrapolationMode UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field preExtrapolationMode UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field extrapolatedStart double ---@source Unity.Timeline.dll ---@field extrapolatedDuration double ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TimelineClip = {} ---@source Unity.Timeline.dll ---@param time double ---@return Single function CS.UnityEngine.Timeline.TimelineClip.EvaluateMixOut(time) end ---@source Unity.Timeline.dll ---@param time double ---@return Single function CS.UnityEngine.Timeline.TimelineClip.EvaluateMixIn(time) end ---@source Unity.Timeline.dll ---@param time double ---@return Double function CS.UnityEngine.Timeline.TimelineClip.ToLocalTime(time) end ---@source Unity.Timeline.dll ---@param time double ---@return Double function CS.UnityEngine.Timeline.TimelineClip.ToLocalTimeUnbound(time) end ---@source Unity.Timeline.dll ---@param sequenceTime double ---@return Boolean function CS.UnityEngine.Timeline.TimelineClip.IsExtrapolatedTime(sequenceTime) end ---@source Unity.Timeline.dll ---@param sequenceTime double ---@return Boolean function CS.UnityEngine.Timeline.TimelineClip.IsPreExtrapolatedTime(sequenceTime) end ---@source Unity.Timeline.dll ---@param sequenceTime double ---@return Boolean function CS.UnityEngine.Timeline.TimelineClip.IsPostExtrapolatedTime(sequenceTime) end ---@source Unity.Timeline.dll ---@param curvesClipName string function CS.UnityEngine.Timeline.TimelineClip.CreateCurves(curvesClipName) end ---@source Unity.Timeline.dll ---@return String function CS.UnityEngine.Timeline.TimelineClip.ToString() end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.TimelineClip.ConformEaseValues() end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ClipExtrapolation: System.Enum ---@source Unity.Timeline.dll ---@field None UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field Hold UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field Loop UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field PingPong UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll ---@field Continue UnityEngine.Timeline.TimelineClip.ClipExtrapolation ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ClipExtrapolation = {} ---@source ---@param value any ---@return UnityEngine.Timeline.TimelineClip.ClipExtrapolation function CS.UnityEngine.Timeline.ClipExtrapolation:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.BlendCurveMode: System.Enum ---@source Unity.Timeline.dll ---@field Auto UnityEngine.Timeline.TimelineClip.BlendCurveMode ---@source Unity.Timeline.dll ---@field Manual UnityEngine.Timeline.TimelineClip.BlendCurveMode ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.BlendCurveMode = {} ---@source ---@param value any ---@return UnityEngine.Timeline.TimelineClip.BlendCurveMode function CS.UnityEngine.Timeline.BlendCurveMode:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TimelineAsset: UnityEngine.Playables.PlayableAsset ---@source Unity.Timeline.dll ---@field editorSettings UnityEngine.Timeline.TimelineAsset.EditorSettings ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field fixedDuration double ---@source Unity.Timeline.dll ---@field durationMode UnityEngine.Timeline.TimelineAsset.DurationMode ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll ---@field clipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field outputTrackCount int ---@source Unity.Timeline.dll ---@field rootTrackCount int ---@source Unity.Timeline.dll ---@field markerTrack UnityEngine.Timeline.MarkerTrack ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TimelineAsset = {} ---@source Unity.Timeline.dll ---@param index int ---@return TrackAsset function CS.UnityEngine.Timeline.TimelineAsset.GetRootTrack(index) end ---@source Unity.Timeline.dll ---@return IEnumerable function CS.UnityEngine.Timeline.TimelineAsset.GetRootTracks() end ---@source Unity.Timeline.dll ---@param index int ---@return TrackAsset function CS.UnityEngine.Timeline.TimelineAsset.GetOutputTrack(index) end ---@source Unity.Timeline.dll ---@return IEnumerable function CS.UnityEngine.Timeline.TimelineAsset.GetOutputTracks() end ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@return Playable function CS.UnityEngine.Timeline.TimelineAsset.CreatePlayable(graph, go) end ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.TimelineAsset.GatherProperties(director, driver) end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.TimelineAsset.CreateMarkerTrack() end ---@source Unity.Timeline.dll ---@param type System.Type ---@param parent UnityEngine.Timeline.TrackAsset ---@param name string ---@return TrackAsset function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack(type, parent, name) end ---@source Unity.Timeline.dll ---@param parent UnityEngine.Timeline.TrackAsset ---@param trackName string ---@return T function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack(parent, trackName) end ---@source Unity.Timeline.dll ---@param trackName string ---@return T function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack(trackName) end ---@source Unity.Timeline.dll ---@return T function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack() end ---@source Unity.Timeline.dll ---@param clip UnityEngine.Timeline.TimelineClip ---@return Boolean function CS.UnityEngine.Timeline.TimelineAsset.DeleteClip(clip) end ---@source Unity.Timeline.dll ---@param track UnityEngine.Timeline.TrackAsset ---@return Boolean function CS.UnityEngine.Timeline.TimelineAsset.DeleteTrack(track) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.MediaType: System.Enum ---@source Unity.Timeline.dll ---@field Animation UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll ---@field Audio UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll ---@field Texture UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll ---@field Video UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll ---@field Script UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll ---@field Hybrid UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll ---@field Group UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.MediaType = {} ---@source ---@param value any ---@return UnityEngine.Timeline.TimelineAsset.MediaType function CS.UnityEngine.Timeline.MediaType:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.DurationMode: System.Enum ---@source Unity.Timeline.dll ---@field BasedOnClips UnityEngine.Timeline.TimelineAsset.DurationMode ---@source Unity.Timeline.dll ---@field FixedLength UnityEngine.Timeline.TimelineAsset.DurationMode ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.DurationMode = {} ---@source ---@param value any ---@return UnityEngine.Timeline.TimelineAsset.DurationMode function CS.UnityEngine.Timeline.DurationMode:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.EditorSettings: object ---@source Unity.Timeline.dll ---@field fps float ---@source Unity.Timeline.dll ---@field scenePreview bool ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.EditorSettings = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackAsset: UnityEngine.Playables.PlayableAsset ---@source Unity.Timeline.dll ---@field start double ---@source Unity.Timeline.dll ---@field end double ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field muted bool ---@source Unity.Timeline.dll ---@field mutedInHierarchy bool ---@source Unity.Timeline.dll ---@field timelineAsset UnityEngine.Timeline.TimelineAsset ---@source Unity.Timeline.dll ---@field parent UnityEngine.Playables.PlayableAsset ---@source Unity.Timeline.dll ---@field isEmpty bool ---@source Unity.Timeline.dll ---@field hasClips bool ---@source Unity.Timeline.dll ---@field hasCurves bool ---@source Unity.Timeline.dll ---@field isSubTrack bool ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll ---@field curves UnityEngine.AnimationClip ---@source Unity.Timeline.dll ---@field locked bool ---@source Unity.Timeline.dll ---@field lockedInHierarchy bool ---@source Unity.Timeline.dll ---@field supportsNotifications bool ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackAsset = {} ---@source Unity.Timeline.dll ---@return IEnumerable function CS.UnityEngine.Timeline.TrackAsset.GetClips() end ---@source Unity.Timeline.dll ---@return IEnumerable function CS.UnityEngine.Timeline.TrackAsset.GetChildTracks() end ---@source Unity.Timeline.dll ---@param curvesClipName string function CS.UnityEngine.Timeline.TrackAsset.CreateCurves(curvesClipName) end ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@param inputCount int ---@return Playable function CS.UnityEngine.Timeline.TrackAsset.CreateTrackMixer(graph, go, inputCount) end ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@return Playable function CS.UnityEngine.Timeline.TrackAsset.CreatePlayable(graph, go) end ---@source Unity.Timeline.dll ---@return TimelineClip function CS.UnityEngine.Timeline.TrackAsset.CreateDefaultClip() end ---@source Unity.Timeline.dll ---@return TimelineClip function CS.UnityEngine.Timeline.TrackAsset.CreateClip() end ---@source Unity.Timeline.dll ---@param clip UnityEngine.Timeline.TimelineClip ---@return Boolean function CS.UnityEngine.Timeline.TrackAsset.DeleteClip(clip) end ---@source Unity.Timeline.dll ---@param type System.Type ---@param time double ---@return IMarker function CS.UnityEngine.Timeline.TrackAsset.CreateMarker(type, time) end ---@source Unity.Timeline.dll ---@param time double ---@return T function CS.UnityEngine.Timeline.TrackAsset.CreateMarker(time) end ---@source Unity.Timeline.dll ---@param marker UnityEngine.Timeline.IMarker ---@return Boolean function CS.UnityEngine.Timeline.TrackAsset.DeleteMarker(marker) end ---@source Unity.Timeline.dll ---@return IEnumerable function CS.UnityEngine.Timeline.TrackAsset.GetMarkers() end ---@source Unity.Timeline.dll ---@return Int32 function CS.UnityEngine.Timeline.TrackAsset.GetMarkerCount() end ---@source Unity.Timeline.dll ---@param idx int ---@return IMarker function CS.UnityEngine.Timeline.TrackAsset.GetMarker(idx) end ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.TrackAsset.GatherProperties(director, driver) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackColorAttribute: System.Attribute ---@source Unity.Timeline.dll ---@field color UnityEngine.Color ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackColorAttribute = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.AudioPlayableAsset: UnityEngine.Playables.PlayableAsset ---@source Unity.Timeline.dll ---@field clip UnityEngine.AudioClip ---@source Unity.Timeline.dll ---@field loop bool ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll ---@field clipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.AudioPlayableAsset = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@return Playable function CS.UnityEngine.Timeline.AudioPlayableAsset.CreatePlayable(graph, go) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.AudioTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.AudioTrack = {} ---@source Unity.Timeline.dll ---@param clip UnityEngine.AudioClip ---@return TimelineClip function CS.UnityEngine.Timeline.AudioTrack.CreateClip(clip) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ClipCaps: System.Enum ---@source Unity.Timeline.dll ---@field None UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field Looping UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field Extrapolation UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field ClipIn UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field SpeedMultiplier UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field Blending UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field AutoScale UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll ---@field All UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ClipCaps = {} ---@source ---@param value any ---@return UnityEngine.Timeline.ClipCaps function CS.UnityEngine.Timeline.ClipCaps:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ControlPlayableAsset: UnityEngine.Playables.PlayableAsset ---@source Unity.Timeline.dll ---@field sourceGameObject UnityEngine.ExposedReference ---@source Unity.Timeline.dll ---@field prefabGameObject UnityEngine.GameObject ---@source Unity.Timeline.dll ---@field updateParticle bool ---@source Unity.Timeline.dll ---@field particleRandomSeed uint ---@source Unity.Timeline.dll ---@field updateDirector bool ---@source Unity.Timeline.dll ---@field updateITimeControl bool ---@source Unity.Timeline.dll ---@field searchHierarchy bool ---@source Unity.Timeline.dll ---@field active bool ---@source Unity.Timeline.dll ---@field postPlayback UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field clipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ControlPlayableAsset = {} ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.ControlPlayableAsset.OnEnable() end ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@return Playable function CS.UnityEngine.Timeline.ControlPlayableAsset.CreatePlayable(graph, go) end ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.ControlPlayableAsset.GatherProperties(director, driver) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ControlTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ControlTrack = {} ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.ControlTrack.GatherProperties(director, driver) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.IMarker ---@source Unity.Timeline.dll ---@field time double ---@source Unity.Timeline.dll ---@field parent UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.IMarker = {} ---@source Unity.Timeline.dll ---@param parent UnityEngine.Timeline.TrackAsset function CS.UnityEngine.Timeline.IMarker.Initialize(parent) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.INotificationOptionProvider ---@source Unity.Timeline.dll ---@field flags UnityEngine.Timeline.NotificationFlags ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.INotificationOptionProvider = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.Marker: UnityEngine.ScriptableObject ---@source Unity.Timeline.dll ---@field parent UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field time double ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.Marker = {} ---@source Unity.Timeline.dll ---@param aPent UnityEngine.Timeline.TrackAsset function CS.UnityEngine.Timeline.Marker.OnInitialize(aPent) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.MarkerTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.MarkerTrack = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.SignalTrack: UnityEngine.Timeline.MarkerTrack ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.SignalTrack = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.SignalAsset: UnityEngine.ScriptableObject ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.SignalAsset = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.SignalEmitter: UnityEngine.Timeline.Marker ---@source Unity.Timeline.dll ---@field retroactive bool ---@source Unity.Timeline.dll ---@field emitOnce bool ---@source Unity.Timeline.dll ---@field asset UnityEngine.Timeline.SignalAsset ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.SignalEmitter = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.SignalReceiver: UnityEngine.MonoBehaviour ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.SignalReceiver = {} ---@source Unity.Timeline.dll ---@param origin UnityEngine.Playables.Playable ---@param notification UnityEngine.Playables.INotification ---@param context object function CS.UnityEngine.Timeline.SignalReceiver.OnNotify(origin, notification, context) end ---@source Unity.Timeline.dll ---@param asset UnityEngine.Timeline.SignalAsset ---@param reaction UnityEngine.Events.UnityEvent function CS.UnityEngine.Timeline.SignalReceiver.AddReaction(asset, reaction) end ---@source Unity.Timeline.dll ---@param reaction UnityEngine.Events.UnityEvent ---@return Int32 function CS.UnityEngine.Timeline.SignalReceiver.AddEmptyReaction(reaction) end ---@source Unity.Timeline.dll ---@param asset UnityEngine.Timeline.SignalAsset function CS.UnityEngine.Timeline.SignalReceiver.Remove(asset) end ---@source Unity.Timeline.dll ---@return IEnumerable function CS.UnityEngine.Timeline.SignalReceiver.GetRegisteredSignals() end ---@source Unity.Timeline.dll ---@param key UnityEngine.Timeline.SignalAsset ---@return UnityEvent function CS.UnityEngine.Timeline.SignalReceiver.GetReaction(key) end ---@source Unity.Timeline.dll ---@return Int32 function CS.UnityEngine.Timeline.SignalReceiver.Count() end ---@source Unity.Timeline.dll ---@param idx int ---@param newKey UnityEngine.Timeline.SignalAsset function CS.UnityEngine.Timeline.SignalReceiver.ChangeSignalAtIndex(idx, newKey) end ---@source Unity.Timeline.dll ---@param idx int function CS.UnityEngine.Timeline.SignalReceiver.RemoveAtIndex(idx) end ---@source Unity.Timeline.dll ---@param idx int ---@param reaction UnityEngine.Events.UnityEvent function CS.UnityEngine.Timeline.SignalReceiver.ChangeReactionAtIndex(idx, reaction) end ---@source Unity.Timeline.dll ---@param idx int ---@return UnityEvent function CS.UnityEngine.Timeline.SignalReceiver.GetReactionAtIndex(idx) end ---@source Unity.Timeline.dll ---@param idx int ---@return SignalAsset function CS.UnityEngine.Timeline.SignalReceiver.GetSignalAssetAtIndex(idx) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackAssetExtensions: object ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackAssetExtensions = {} ---@source Unity.Timeline.dll ---@return GroupTrack function CS.UnityEngine.Timeline.TrackAssetExtensions.GetGroup() end ---@source Unity.Timeline.dll ---@param group UnityEngine.Timeline.GroupTrack function CS.UnityEngine.Timeline.TrackAssetExtensions.SetGroup(group) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.GroupTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.GroupTrack = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ILayerable ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ILayerable = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param go UnityEngine.GameObject ---@param inputCount int ---@return Playable function CS.UnityEngine.Timeline.ILayerable.CreateLayerMixer(graph, go, inputCount) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.PostPlaybackState: System.Enum ---@source Unity.Timeline.dll ---@field Active UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState ---@source Unity.Timeline.dll ---@field Inactive UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState ---@source Unity.Timeline.dll ---@field Revert UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.PostPlaybackState = {} ---@source ---@param value any ---@return UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState function CS.UnityEngine.Timeline.PostPlaybackState:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.BasicPlayableBehaviour: UnityEngine.ScriptableObject ---@source Unity.Timeline.dll ---@field duration double ---@source Unity.Timeline.dll ---@field outputs System.Collections.Generic.IEnumerable ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.BasicPlayableBehaviour = {} ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnGraphStart(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnGraphStop(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnPlayableCreate(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnPlayableDestroy(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnBehaviourPlay(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnBehaviourPause(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.BasicPlayableBehaviour.PrepareFrame(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData ---@param playerData object function CS.UnityEngine.Timeline.BasicPlayableBehaviour.ProcessFrame(playable, info, playerData) end ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param owner UnityEngine.GameObject ---@return Playable function CS.UnityEngine.Timeline.BasicPlayableBehaviour.CreatePlayable(graph, owner) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.DirectorControlPlayable: UnityEngine.Playables.PlayableBehaviour ---@source Unity.Timeline.dll ---@field director UnityEngine.Playables.PlayableDirector ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.DirectorControlPlayable = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param director UnityEngine.Playables.PlayableDirector ---@return ScriptPlayable function CS.UnityEngine.Timeline.DirectorControlPlayable:Create(graph, director) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.DirectorControlPlayable.OnPlayableDestroy(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.DirectorControlPlayable.PrepareFrame(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.DirectorControlPlayable.OnBehaviourPlay(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.DirectorControlPlayable.OnBehaviourPause(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData ---@param playerData object function CS.UnityEngine.Timeline.DirectorControlPlayable.ProcessFrame(playable, info, playerData) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ITimeControl ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ITimeControl = {} ---@source Unity.Timeline.dll ---@param time double function CS.UnityEngine.Timeline.ITimeControl.SetTime(time) end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.ITimeControl.OnControlTimeStart() end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.ITimeControl.OnControlTimeStop() end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.NotificationFlags: System.Enum ---@source Unity.Timeline.dll ---@field TriggerInEditMode UnityEngine.Timeline.NotificationFlags ---@source Unity.Timeline.dll ---@field Retroactive UnityEngine.Timeline.NotificationFlags ---@source Unity.Timeline.dll ---@field TriggerOnce UnityEngine.Timeline.NotificationFlags ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.NotificationFlags = {} ---@source ---@param value any ---@return UnityEngine.Timeline.NotificationFlags function CS.UnityEngine.Timeline.NotificationFlags:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ParticleControlPlayable: UnityEngine.Playables.PlayableBehaviour ---@source Unity.Timeline.dll ---@field particleSystem UnityEngine.ParticleSystem ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ParticleControlPlayable = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param component UnityEngine.ParticleSystem ---@param randomSeed uint ---@return ScriptPlayable function CS.UnityEngine.Timeline.ParticleControlPlayable:Create(graph, component, randomSeed) end ---@source Unity.Timeline.dll ---@param ps UnityEngine.ParticleSystem ---@param randomSeed uint function CS.UnityEngine.Timeline.ParticleControlPlayable.Initialize(ps, randomSeed) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.ParticleControlPlayable.OnPlayableDestroy(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param data UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.ParticleControlPlayable.PrepareFrame(playable, data) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.ParticleControlPlayable.OnBehaviourPlay(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.ParticleControlPlayable.OnBehaviourPause(playable, info) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.PrefabControlPlayable: UnityEngine.Playables.PlayableBehaviour ---@source Unity.Timeline.dll ---@field prefabInstance UnityEngine.GameObject ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.PrefabControlPlayable = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param prefabGameObject UnityEngine.GameObject ---@param parentTransform UnityEngine.Transform ---@return ScriptPlayable function CS.UnityEngine.Timeline.PrefabControlPlayable:Create(graph, prefabGameObject, parentTransform) end ---@source Unity.Timeline.dll ---@param prefabGameObject UnityEngine.GameObject ---@param parentTransform UnityEngine.Transform ---@return GameObject function CS.UnityEngine.Timeline.PrefabControlPlayable.Initialize(prefabGameObject, parentTransform) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.PrefabControlPlayable.OnPlayableDestroy(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.PrefabControlPlayable.OnBehaviourPlay(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.PrefabControlPlayable.OnBehaviourPause(playable, info) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TimeControlPlayable: UnityEngine.Playables.PlayableBehaviour ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TimeControlPlayable = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param timeControl UnityEngine.Timeline.ITimeControl ---@return ScriptPlayable function CS.UnityEngine.Timeline.TimeControlPlayable:Create(graph, timeControl) end ---@source Unity.Timeline.dll ---@param timeControl UnityEngine.Timeline.ITimeControl function CS.UnityEngine.Timeline.TimeControlPlayable.Initialize(timeControl) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.TimeControlPlayable.PrepareFrame(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.TimeControlPlayable.OnBehaviourPlay(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.TimeControlPlayable.OnBehaviourPause(playable, info) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TimeNotificationBehaviour: UnityEngine.Playables.PlayableBehaviour ---@source Unity.Timeline.dll ---@field timeSource UnityEngine.Playables.Playable ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TimeNotificationBehaviour = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param duration double ---@param loopMode UnityEngine.Playables.DirectorWrapMode ---@return ScriptPlayable function CS.UnityEngine.Timeline.TimeNotificationBehaviour:Create(graph, duration, loopMode) end ---@source Unity.Timeline.dll ---@param time double ---@param payload UnityEngine.Playables.INotification ---@param flags UnityEngine.Timeline.NotificationFlags function CS.UnityEngine.Timeline.TimeNotificationBehaviour.AddNotification(time, payload, flags) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable function CS.UnityEngine.Timeline.TimeNotificationBehaviour.OnGraphStart(playable) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.TimeNotificationBehaviour.OnBehaviourPause(playable, info) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.TimeNotificationBehaviour.PrepareFrame(playable, info) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.PlayableTrack: UnityEngine.Timeline.TrackAsset ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.PlayableTrack = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackMediaType: System.Attribute ---@source Unity.Timeline.dll ---@field m_MediaType UnityEngine.Timeline.TimelineAsset.MediaType ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackMediaType = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackClipTypeAttribute: System.Attribute ---@source Unity.Timeline.dll ---@field inspectedType System.Type ---@source Unity.Timeline.dll ---@field allowAutoCreate bool ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackClipTypeAttribute = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.NotKeyableAttribute: System.Attribute ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.NotKeyableAttribute = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackBindingFlags: System.Enum ---@source Unity.Timeline.dll ---@field None UnityEngine.Timeline.TrackBindingFlags ---@source Unity.Timeline.dll ---@field AllowCreateComponent UnityEngine.Timeline.TrackBindingFlags ---@source Unity.Timeline.dll ---@field All UnityEngine.Timeline.TrackBindingFlags ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackBindingFlags = {} ---@source ---@param value any ---@return UnityEngine.Timeline.TrackBindingFlags function CS.UnityEngine.Timeline.TrackBindingFlags:__CastFrom(value) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TrackBindingTypeAttribute: System.Attribute ---@source Unity.Timeline.dll ---@field type System.Type ---@source Unity.Timeline.dll ---@field flags UnityEngine.Timeline.TrackBindingFlags ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TrackBindingTypeAttribute = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.HideInMenuAttribute: System.Attribute ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.HideInMenuAttribute = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.CustomStyleAttribute: System.Attribute ---@source Unity.Timeline.dll ---@field ussStyle string ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.CustomStyleAttribute = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.ITimelineClipAsset ---@source Unity.Timeline.dll ---@field clipCaps UnityEngine.Timeline.ClipCaps ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.ITimelineClipAsset = {} ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.TimelinePlayable: UnityEngine.Playables.PlayableBehaviour ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.TimelinePlayable = {} ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param tracks System.Collections.Generic.IEnumerable ---@param go UnityEngine.GameObject ---@param autoRebalance bool ---@param createOutputs bool ---@return ScriptPlayable function CS.UnityEngine.Timeline.TimelinePlayable:Create(graph, tracks, go, autoRebalance, createOutputs) end ---@source Unity.Timeline.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param timelinePlayable UnityEngine.Playables.Playable ---@param tracks System.Collections.Generic.IEnumerable ---@param go UnityEngine.GameObject ---@param autoRebalance bool ---@param createOutputs bool function CS.UnityEngine.Timeline.TimelinePlayable.Compile(graph, timelinePlayable, tracks, go, autoRebalance, createOutputs) end ---@source Unity.Timeline.dll ---@param playable UnityEngine.Playables.Playable ---@param info UnityEngine.Playables.FrameData function CS.UnityEngine.Timeline.TimelinePlayable.PrepareFrame(playable, info) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.IPropertyCollector ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.IPropertyCollector = {} ---@source Unity.Timeline.dll ---@param gameObject UnityEngine.GameObject function CS.UnityEngine.Timeline.IPropertyCollector.PushActiveGameObject(gameObject) end ---@source Unity.Timeline.dll function CS.UnityEngine.Timeline.IPropertyCollector.PopActiveGameObject() end ---@source Unity.Timeline.dll ---@param clip UnityEngine.AnimationClip function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClip(clip) end ---@source Unity.Timeline.dll ---@param clips System.Collections.Generic.IEnumerable function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClips(clips) end ---@source Unity.Timeline.dll ---@param name string function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(name) end ---@source Unity.Timeline.dll ---@param name string function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(name) end ---@source Unity.Timeline.dll ---@param obj UnityEngine.GameObject ---@param clip UnityEngine.AnimationClip function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClip(obj, clip) end ---@source Unity.Timeline.dll ---@param obj UnityEngine.GameObject ---@param clips System.Collections.Generic.IEnumerable function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClips(obj, clips) end ---@source Unity.Timeline.dll ---@param obj UnityEngine.GameObject ---@param name string function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(obj, name) end ---@source Unity.Timeline.dll ---@param obj UnityEngine.GameObject ---@param name string function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(obj, name) end ---@source Unity.Timeline.dll ---@param component UnityEngine.Component ---@param name string function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(component, name) end ---@source Unity.Timeline.dll ---@param obj UnityEngine.GameObject ---@param component UnityEngine.Component function CS.UnityEngine.Timeline.IPropertyCollector.AddFromComponent(obj, component) end ---@source Unity.Timeline.dll ---@param obj UnityEngine.Object ---@param clip UnityEngine.AnimationClip function CS.UnityEngine.Timeline.IPropertyCollector.AddObjectProperties(obj, clip) end ---@source Unity.Timeline.dll ---@class UnityEngine.Timeline.IPropertyPreview ---@source Unity.Timeline.dll CS.UnityEngine.Timeline.IPropertyPreview = {} ---@source Unity.Timeline.dll ---@param director UnityEngine.Playables.PlayableDirector ---@param driver UnityEngine.Timeline.IPropertyCollector function CS.UnityEngine.Timeline.IPropertyPreview.GatherProperties(director, driver) end