---@meta -- --Use this attribute to rename a field without losing its serialized value. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Serialization.FormerlySerializedAsAttribute: System.Attribute -- --The name of the field before the rename. -- ---@source UnityEngine.CoreModule.dll ---@field oldName string ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Serialization.FormerlySerializedAsAttribute = {} ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Serialization.UnitySurrogateSelector: object ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Serialization.UnitySurrogateSelector = {} ---@source UnityEngine.CoreModule.dll ---@param type System.Type ---@param context System.Runtime.Serialization.StreamingContext ---@param selector System.Runtime.Serialization.ISurrogateSelector ---@return ISerializationSurrogate function CS.UnityEngine.Serialization.UnitySurrogateSelector.GetSurrogate(type, context, selector) end ---@source UnityEngine.CoreModule.dll ---@param selector System.Runtime.Serialization.ISurrogateSelector function CS.UnityEngine.Serialization.UnitySurrogateSelector.ChainSelector(selector) end ---@source UnityEngine.CoreModule.dll ---@return ISurrogateSelector function CS.UnityEngine.Serialization.UnitySurrogateSelector.GetNextSelector() end