---@meta -- --Flags that specify which fields to capture in a snapshot. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Profiling.Memory.Experimental.CaptureFlags: System.Enum -- --Corresponds to the ManagedHeapSections, ManagedStacks, Connections, TypeDescriptions fields in a Memory Snapshot. -- ---@source UnityEngine.CoreModule.dll ---@field ManagedObjects UnityEngine.Profiling.Memory.Experimental.CaptureFlags -- --Corresponds to the NativeObject and NativeType fields in a Memory Snapshot. -- ---@source UnityEngine.CoreModule.dll ---@field NativeObjects UnityEngine.Profiling.Memory.Experimental.CaptureFlags -- --Corresponds to the NativeAllocations, NativeMemoryRegions, NativeRootReferences, and NativeMemoryLabels fields in a Memory Snapshot. -- ---@source UnityEngine.CoreModule.dll ---@field NativeAllocations UnityEngine.Profiling.Memory.Experimental.CaptureFlags -- --Corresponds to the NativeAllocationSite field in a Memory Snapshot. -- ---@source UnityEngine.CoreModule.dll ---@field NativeAllocationSites UnityEngine.Profiling.Memory.Experimental.CaptureFlags -- --Corresponds to the NativeCallstackSymbol field in a Memory Snapshot. -- ---@source UnityEngine.CoreModule.dll ---@field NativeStackTraces UnityEngine.Profiling.Memory.Experimental.CaptureFlags ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Profiling.Memory.Experimental.CaptureFlags = {} ---@source ---@param value any ---@return UnityEngine.Profiling.Memory.Experimental.CaptureFlags function CS.UnityEngine.Profiling.Memory.Experimental.CaptureFlags:__CastFrom(value) end -- --Container for memory snapshot meta data. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Profiling.Memory.Experimental.MetaData: object -- --User defined meta data. -- ---@source UnityEngine.CoreModule.dll ---@field content string -- --Memory snapshot meta data containing platform information. -- ---@source UnityEngine.CoreModule.dll ---@field platform string ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Profiling.Memory.Experimental.MetaData = {} -- --Memory profiling API container class. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Profiling.Memory.Experimental.MemoryProfiler: object ---@source UnityEngine.CoreModule.dll ---@field createMetaData System.Action ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler = {} ---@source UnityEngine.CoreModule.dll ---@param value System.Action function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:add_createMetaData(value) end ---@source UnityEngine.CoreModule.dll ---@param value System.Action function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:remove_createMetaData(value) end ---@source UnityEngine.CoreModule.dll ---@param path string ---@param finishCallback System.Action ---@param captureFlags UnityEngine.Profiling.Memory.Experimental.CaptureFlags function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeSnapshot(path, finishCallback, captureFlags) end ---@source UnityEngine.CoreModule.dll ---@param path string ---@param finishCallback System.Action ---@param screenshotCallback System.Action ---@param captureFlags UnityEngine.Profiling.Memory.Experimental.CaptureFlags function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeSnapshot(path, finishCallback, screenshotCallback, captureFlags) end ---@source UnityEngine.CoreModule.dll ---@param finishCallback System.Action ---@param captureFlags UnityEngine.Profiling.Memory.Experimental.CaptureFlags function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeTempSnapshot(finishCallback, captureFlags) end