---@meta -- --An implementation of IPlayable that controls playback of a VideoClip. -- ---@source UnityEngine.VideoModule.dll ---@class UnityEngine.Experimental.Video.VideoClipPlayable: System.ValueType ---@source UnityEngine.VideoModule.dll CS.UnityEngine.Experimental.Video.VideoClipPlayable = {} -- --A VideoClipPlayable linked to the PlayableGraph. -- --```plaintext --Params: graph - The PlayableGraph object that will own the VideoClipPlayable. -- looping - Indicates if VideoClip loops when it reaches the end. -- clip - VideoClip used to produce textures in the PlayableGraph. -- --``` -- ---@source UnityEngine.VideoModule.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param clip UnityEngine.Video.VideoClip ---@param looping bool ---@return VideoClipPlayable function CS.UnityEngine.Experimental.Video.VideoClipPlayable:Create(graph, clip, looping) end ---@source UnityEngine.VideoModule.dll ---@return PlayableHandle function CS.UnityEngine.Experimental.Video.VideoClipPlayable.GetHandle() end ---@source UnityEngine.VideoModule.dll ---@param playable UnityEngine.Experimental.Video.VideoClipPlayable ---@return Playable function CS.UnityEngine.Experimental.Video.VideoClipPlayable:op_Implicit(playable) end ---@source UnityEngine.VideoModule.dll ---@param playable UnityEngine.Playables.Playable ---@return VideoClipPlayable function CS.UnityEngine.Experimental.Video.VideoClipPlayable:op_Explicit(playable) end ---@source UnityEngine.VideoModule.dll ---@param other UnityEngine.Experimental.Video.VideoClipPlayable ---@return Boolean function CS.UnityEngine.Experimental.Video.VideoClipPlayable.Equals(other) end ---@source UnityEngine.VideoModule.dll ---@return VideoClip function CS.UnityEngine.Experimental.Video.VideoClipPlayable.GetClip() end ---@source UnityEngine.VideoModule.dll ---@param value UnityEngine.Video.VideoClip function CS.UnityEngine.Experimental.Video.VideoClipPlayable.SetClip(value) end ---@source UnityEngine.VideoModule.dll ---@return Boolean function CS.UnityEngine.Experimental.Video.VideoClipPlayable.GetLooped() end ---@source UnityEngine.VideoModule.dll ---@param value bool function CS.UnityEngine.Experimental.Video.VideoClipPlayable.SetLooped(value) end ---@source UnityEngine.VideoModule.dll ---@return Boolean function CS.UnityEngine.Experimental.Video.VideoClipPlayable.IsPlaying() end ---@source UnityEngine.VideoModule.dll ---@return Double function CS.UnityEngine.Experimental.Video.VideoClipPlayable.GetStartDelay() end ---@source UnityEngine.VideoModule.dll ---@return Double function CS.UnityEngine.Experimental.Video.VideoClipPlayable.GetPauseDelay() end ---@source UnityEngine.VideoModule.dll ---@param startTime double ---@param startDelay double function CS.UnityEngine.Experimental.Video.VideoClipPlayable.Seek(startTime, startDelay) end ---@source UnityEngine.VideoModule.dll ---@param startTime double ---@param startDelay double ---@param duration double function CS.UnityEngine.Experimental.Video.VideoClipPlayable.Seek(startTime, startDelay, duration) end -- --Extension methods for the Video.VideoPlayer class. -- ---@source UnityEngine.VideoModule.dll ---@class UnityEngine.Experimental.Video.VideoPlayerExtensions: object ---@source UnityEngine.VideoModule.dll CS.UnityEngine.Experimental.Video.VideoPlayerExtensions = {} -- --The sample provider for the specified track. -- --```plaintext --Params: vp - The "this" pointer for the extension method. -- trackIndex - The audio track index for which the sample provider is queried. -- --``` -- ---@source UnityEngine.VideoModule.dll ---@param trackIndex ushort ---@return AudioSampleProvider function CS.UnityEngine.Experimental.Video.VideoPlayerExtensions.GetAudioSampleProvider(trackIndex) end