---@meta -- --The light type. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.LightType: System.Enum -- --An infinite directional light. -- ---@source UnityEngine.CoreModule.dll ---@field Directional UnityEngine.Experimental.GlobalIllumination.LightType -- --A point light emitting light in all directions. -- ---@source UnityEngine.CoreModule.dll ---@field Point UnityEngine.Experimental.GlobalIllumination.LightType -- --A spot light emitting light in a direction with a cone shaped opening angle. -- ---@source UnityEngine.CoreModule.dll ---@field Spot UnityEngine.Experimental.GlobalIllumination.LightType -- --A light shaped like a rectangle emitting light into the hemisphere that it is facing. -- ---@source UnityEngine.CoreModule.dll ---@field Rectangle UnityEngine.Experimental.GlobalIllumination.LightType -- --A light shaped like a disc emitting light into the hemisphere that it is facing. -- ---@source UnityEngine.CoreModule.dll ---@field Disc UnityEngine.Experimental.GlobalIllumination.LightType -- --A pyramid-shaped spot light. This type is only compatible with Scriptable Render Pipelines; it is not compatible with the built-in render pipeline. -- ---@source UnityEngine.CoreModule.dll ---@field SpotPyramidShape UnityEngine.Experimental.GlobalIllumination.LightType -- --A box-shaped spot light. This type is only compatible with Scriptable Render Pipelines; it is not compatible with the built-in render pipeline. -- ---@source UnityEngine.CoreModule.dll ---@field SpotBoxShape UnityEngine.Experimental.GlobalIllumination.LightType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.LightType = {} ---@source ---@param value any ---@return UnityEngine.Experimental.GlobalIllumination.LightType function CS.UnityEngine.Experimental.GlobalIllumination.LightType:__CastFrom(value) end -- --The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.LightMode: System.Enum -- --The light is realtime. No contribution will be baked in lightmaps or light probes. -- ---@source UnityEngine.CoreModule.dll ---@field Realtime UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window. -- ---@source UnityEngine.CoreModule.dll ---@field Mixed UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light is fully baked and has no realtime component. -- ---@source UnityEngine.CoreModule.dll ---@field Baked UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light should be ignored by the baking backends. -- ---@source UnityEngine.CoreModule.dll ---@field Unknown UnityEngine.Experimental.GlobalIllumination.LightMode ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.LightMode = {} ---@source ---@param value any ---@return UnityEngine.Experimental.GlobalIllumination.LightMode function CS.UnityEngine.Experimental.GlobalIllumination.LightMode:__CastFrom(value) end -- --Available falloff models for baking. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.FalloffType: System.Enum -- --Inverse squared distance falloff model. -- ---@source UnityEngine.CoreModule.dll ---@field InverseSquared UnityEngine.Experimental.GlobalIllumination.FalloffType -- --Inverse squared distance falloff model (without smooth range attenuation). -- ---@source UnityEngine.CoreModule.dll ---@field InverseSquaredNoRangeAttenuation UnityEngine.Experimental.GlobalIllumination.FalloffType -- --Linear falloff model. -- ---@source UnityEngine.CoreModule.dll ---@field Linear UnityEngine.Experimental.GlobalIllumination.FalloffType -- --Quadratic falloff model. -- ---@source UnityEngine.CoreModule.dll ---@field Legacy UnityEngine.Experimental.GlobalIllumination.FalloffType -- --Falloff model is undefined. -- ---@source UnityEngine.CoreModule.dll ---@field Undefined UnityEngine.Experimental.GlobalIllumination.FalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.FalloffType = {} ---@source ---@param value any ---@return UnityEngine.Experimental.GlobalIllumination.FalloffType function CS.UnityEngine.Experimental.GlobalIllumination.FalloffType:__CastFrom(value) end -- --Sets the method to use to compute the angular attenuation of spot lights. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.AngularFalloffType: System.Enum -- --Uses a lookup table to calculate falloff and does not support the inner angle. -- ---@source UnityEngine.CoreModule.dll ---@field LUT UnityEngine.Experimental.GlobalIllumination.AngularFalloffType -- --No falloff inside inner angle then compute falloff using analytic formula. -- ---@source UnityEngine.CoreModule.dll ---@field AnalyticAndInnerAngle UnityEngine.Experimental.GlobalIllumination.AngularFalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.AngularFalloffType = {} ---@source ---@param value any ---@return UnityEngine.Experimental.GlobalIllumination.AngularFalloffType function CS.UnityEngine.Experimental.GlobalIllumination.AngularFalloffType:__CastFrom(value) end -- --Contains normalized linear color values for red, green, blue in the range of 0 to 1, and an additional intensity value. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.LinearColor: System.ValueType -- --The red color value in the range of 0.0 to 1.0. -- ---@source UnityEngine.CoreModule.dll ---@field red float -- --The green color value in the range of 0.0 to 1.0. -- ---@source UnityEngine.CoreModule.dll ---@field green float -- --The blue color value in the range of 0.0 to 1.0. -- ---@source UnityEngine.CoreModule.dll ---@field blue float -- --The intensity value used to scale the red, green and blue values. -- ---@source UnityEngine.CoreModule.dll ---@field intensity float ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.LinearColor = {} -- --Returns the normalized linear color value. -- --```plaintext --Params: color - Light color. -- intensity - Light intensity. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param color UnityEngine.Color ---@param intensity float ---@return LinearColor function CS.UnityEngine.Experimental.GlobalIllumination.LinearColor:Convert(color, intensity) end -- --Returns a black color. -- ---@source UnityEngine.CoreModule.dll ---@return LinearColor function CS.UnityEngine.Experimental.GlobalIllumination.LinearColor:Black() end -- --A helper structure used to initialize a LightDataGI structure as a directional light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.DirectionalLight: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --True if the light casts shadows, otherwise False. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. Only relevant for cookie placement. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. Only relevant for cookie placement. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The penumbra width for soft shadows in radians. -- ---@source UnityEngine.CoreModule.dll ---@field penumbraWidthRadian float ---@source UnityEngine.CoreModule.dll ---@field direction UnityEngine.Vector3 ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.DirectionalLight = {} -- --A helper structure used to initialize a LightDataGI structure as a point light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.PointLight: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --True if the light casts shadows, otherwise False. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The light's range. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The light's sphere radius, influencing soft shadows. -- ---@source UnityEngine.CoreModule.dll ---@field sphereRadius float -- --The falloff model to use for baking the point light. -- ---@source UnityEngine.CoreModule.dll ---@field falloff UnityEngine.Experimental.GlobalIllumination.FalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.PointLight = {} -- --A helper structure used to initialize a LightDataGI structure as a spot light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.SpotLight: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --True if the light casts shadows, otherwise False. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The light's range. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The light's sphere radius, influencing soft shadows. -- ---@source UnityEngine.CoreModule.dll ---@field sphereRadius float -- --The outer angle for the spot light. -- ---@source UnityEngine.CoreModule.dll ---@field coneAngle float -- --The inner angle for the spot light. -- ---@source UnityEngine.CoreModule.dll ---@field innerConeAngle float -- --The falloff model to use for baking the spot light. -- ---@source UnityEngine.CoreModule.dll ---@field falloff UnityEngine.Experimental.GlobalIllumination.FalloffType -- --The angular falloff model to use for baking the spot light. -- ---@source UnityEngine.CoreModule.dll ---@field angularFalloff UnityEngine.Experimental.GlobalIllumination.AngularFalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.SpotLight = {} -- --A helper structure used to initialize a LightDataGI structure as a rectangle light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.RectangleLight: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --True if the light casts shadows, otherwise False. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The light's range. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The width of the rectangle light. -- ---@source UnityEngine.CoreModule.dll ---@field width float -- --The height of the rectangle light. -- ---@source UnityEngine.CoreModule.dll ---@field height float -- --The falloff model to use for baking the rectangular light. -- ---@source UnityEngine.CoreModule.dll ---@field falloff UnityEngine.Experimental.GlobalIllumination.FalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.RectangleLight = {} -- --A helper structure used to initialize a LightDataGI structure as a disc light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.DiscLight: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --True if the light casts shadows, otherwise False. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The light's range. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The radius of the disc light. -- ---@source UnityEngine.CoreModule.dll ---@field radius float -- --The falloff model to use for baking the disc light. -- ---@source UnityEngine.CoreModule.dll ---@field falloff UnityEngine.Experimental.GlobalIllumination.FalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.DiscLight = {} -- --Use this Struct to help initialize a LightDataGI structure as a box-shaped spot light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The light's range. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The width of the box light. -- ---@source UnityEngine.CoreModule.dll ---@field width float -- --The height of the box light. -- ---@source UnityEngine.CoreModule.dll ---@field height float ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape = {} -- --Use this Struct to help initialize a LightDataGI structure as a pyramid-shaped spot light. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. -- ---@source UnityEngine.CoreModule.dll ---@field shadow bool -- --The lightmode. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --The light's position. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The light's orientation. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The direct light color. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect light color. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The light's range. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The opening angle of the shorter side of the pyramid light. -- ---@source UnityEngine.CoreModule.dll ---@field angle float -- --The aspect ratio for the pyramid shape. Values larger than 1 extend the width and values between 0 and 1 extend the height. -- ---@source UnityEngine.CoreModule.dll ---@field aspectRatio float -- --The falloff model to use for baking the pyramid light. -- ---@source UnityEngine.CoreModule.dll ---@field falloff UnityEngine.Experimental.GlobalIllumination.FalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape = {} -- --A helper structure used to initialize a LightDataGI structure with cookie information. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.Cookie: System.ValueType -- --The cookie texture's instance id projected by the light. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --The uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting. -- ---@source UnityEngine.CoreModule.dll ---@field scale float -- --The scale factors controlling how the directional light's cookie is projected into the scene. This parameter should be set to 1 for all other light types. -- ---@source UnityEngine.CoreModule.dll ---@field sizes UnityEngine.Vector2 ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.Cookie = {} -- --Returns a default initialized cookie helper struct. -- ---@source UnityEngine.CoreModule.dll ---@return Cookie function CS.UnityEngine.Experimental.GlobalIllumination.Cookie:Defaults() end -- --The interop structure to pass light information to the light baking backends. There are helper structures for Directional, Point, Spot and Rectangle lights to correctly initialize this structure. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.LightDataGI: System.ValueType -- --The light's instanceID. -- ---@source UnityEngine.CoreModule.dll ---@field instanceID int -- --The cookie texture's instance id projected by the light. -- ---@source UnityEngine.CoreModule.dll ---@field cookieID int -- --The uniform scale factor for downscaling cookies during lightmapping. Can be used as an optimization when full resolution cookies are not needed for indirect lighting. -- ---@source UnityEngine.CoreModule.dll ---@field cookieScale float -- --The color of the light. -- ---@source UnityEngine.CoreModule.dll ---@field color UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The indirect color of the light. -- ---@source UnityEngine.CoreModule.dll ---@field indirectColor UnityEngine.Experimental.GlobalIllumination.LinearColor -- --The orientation of the light. -- ---@source UnityEngine.CoreModule.dll ---@field orientation UnityEngine.Quaternion -- --The position of the light. -- ---@source UnityEngine.CoreModule.dll ---@field position UnityEngine.Vector3 -- --The range of the light. Unused for directional lights. -- ---@source UnityEngine.CoreModule.dll ---@field range float -- --The cone angle for spot lights. -- ---@source UnityEngine.CoreModule.dll ---@field coneAngle float -- --The inner cone angle for spot lights. -- ---@source UnityEngine.CoreModule.dll ---@field innerConeAngle float -- --The light's sphere radius for point and spot lights, or the width for rectangle lights. -- ---@source UnityEngine.CoreModule.dll ---@field shape0 float -- --The height for rectangle lights. -- ---@source UnityEngine.CoreModule.dll ---@field shape1 float -- --The type of the light. -- ---@source UnityEngine.CoreModule.dll ---@field type UnityEngine.Experimental.GlobalIllumination.LightType -- --The lightmap mode for the light. -- ---@source UnityEngine.CoreModule.dll ---@field mode UnityEngine.Experimental.GlobalIllumination.LightMode -- --Set to 1 for shadow casting lights, 0 otherwise. -- ---@source UnityEngine.CoreModule.dll ---@field shadow byte -- --The falloff model to use for baking point and spot lights. -- ---@source UnityEngine.CoreModule.dll ---@field falloff UnityEngine.Experimental.GlobalIllumination.FalloffType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI = {} ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.DirectionalLight ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.PointLight ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.SpotLight ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.RectangleLight ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.DiscLight ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light, cookie) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.DirectionalLight function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.PointLight function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.SpotLight function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.RectangleLight function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.DiscLight function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end ---@source UnityEngine.CoreModule.dll ---@param light UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(light) end -- --Initialize a light so that the baking backends ignore it. -- ---@source UnityEngine.CoreModule.dll ---@param lightInstanceID int function CS.UnityEngine.Experimental.GlobalIllumination.LightDataGI.InitNoBake(lightInstanceID) end -- --Utility class for converting Unity Lights to light types recognized by the baking backends. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.LightmapperUtils: object ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils = {} -- --Returns the light's light mode. -- --```plaintext --Params: baketype - The lights baketype. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param baketype UnityEngine.LightmapBakeType ---@return LightMode function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(baketype) end -- --Extracts the indirect color from a light. -- ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@return LinearColor function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:ExtractIndirect(l) end -- --Extracts the inner cone angle of spot lights. -- ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@return Single function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:ExtractInnerCone(l) end ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@param dir UnityEngine.Experimental.GlobalIllumination.DirectionalLight function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(l, dir) end ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@param point UnityEngine.Experimental.GlobalIllumination.PointLight function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(l, point) end ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@param spot UnityEngine.Experimental.GlobalIllumination.SpotLight function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(l, spot) end ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@param rect UnityEngine.Experimental.GlobalIllumination.RectangleLight function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(l, rect) end ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@param disc UnityEngine.Experimental.GlobalIllumination.DiscLight function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(l, disc) end ---@source UnityEngine.CoreModule.dll ---@param l UnityEngine.Light ---@param cookie UnityEngine.Experimental.GlobalIllumination.Cookie function CS.UnityEngine.Experimental.GlobalIllumination.LightmapperUtils:Extract(l, cookie) end -- --Interface to the light baking backends. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.Lightmapping: object ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.Lightmapping = {} ---@source UnityEngine.CoreModule.dll ---@param del UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate function CS.UnityEngine.Experimental.GlobalIllumination.Lightmapping:SetDelegate(del) end -- --Returns the currently set conversion delegate. -- ---@source UnityEngine.CoreModule.dll ---@return RequestLightsDelegate function CS.UnityEngine.Experimental.GlobalIllumination.Lightmapping:GetDelegate() end -- --Resets the light conversion delegate to Unity's default conversion function. -- ---@source UnityEngine.CoreModule.dll function CS.UnityEngine.Experimental.GlobalIllumination.Lightmapping:ResetDelegate() end -- --Delegate called when converting lights into a form that the baking backends understand. -- --```plaintext --Params: requests - The list of lights to be converted. -- lightsOutput - The output generated by the delegate function. Lights that should be skipped must be added to the output, initialized with InitNoBake on the LightDataGI structure. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.RequestLightsDelegate: System.MulticastDelegate ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.RequestLightsDelegate = {} ---@source UnityEngine.CoreModule.dll ---@param requests UnityEngine.Light[] ---@param lightsOutput Unity.Collections.NativeArray function CS.UnityEngine.Experimental.GlobalIllumination.RequestLightsDelegate.Invoke(requests, lightsOutput) end ---@source UnityEngine.CoreModule.dll ---@param requests UnityEngine.Light[] ---@param lightsOutput Unity.Collections.NativeArray ---@param callback System.AsyncCallback ---@param object object ---@return IAsyncResult function CS.UnityEngine.Experimental.GlobalIllumination.RequestLightsDelegate.BeginInvoke(requests, lightsOutput, callback, object) end ---@source UnityEngine.CoreModule.dll ---@param result System.IAsyncResult function CS.UnityEngine.Experimental.GlobalIllumination.RequestLightsDelegate.EndInvoke(result) end -- --Experimental render settings features. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.GlobalIllumination.RenderSettings: object -- --If enabled, ambient trilight will be sampled using the old radiance sampling method. -- ---@source UnityEngine.CoreModule.dll ---@field useRadianceAmbientProbe bool ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.GlobalIllumination.RenderSettings = {}