--[[ X Bows. Adds bow and arrows with API. Copyright (C) 2024 SaKeL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to juraj.vajda@gmail.com --]] XBows:register_particle_effect('arrow', { amount = 1, time = 0.1, minexptime = 0.5, maxexptime = 0.5, minsize = 2, maxsize = 2, texture = 'x_bows_arrow_particle.png', animation = { type = 'vertical_frames', aspect_w = 8, aspect_h = 8, length = 1, }, glow = 1, minvel = { x = 0, y = -0.1, z = 0 }, maxvel = { x = 0, y = -0.1, z = 0 }, minacc = { x = 0, y = -0.1, z = 0 }, maxacc = { x = 0, y = -0.1, z = 0 } }) XBows:register_particle_effect('arrow_crit', { amount = 1, time = 0.1, minexptime = 0.5, maxexptime = 0.5, minsize = 2, maxsize = 2, texture = 'x_bows_arrow_particle.png^[colorize:#B22222:127', animation = { type = 'vertical_frames', aspect_w = 8, aspect_h = 8, length = 1, }, glow = 1, minvel = { x = 0, y = -0.1, z = 0 }, maxvel = { x = 0, y = -0.1, z = 0 }, minacc = { x = 0, y = -0.1, z = 0 }, maxacc = { x = 0, y = -0.1, z = 0 } }) XBows:register_particle_effect('arrow_fast', { amount = 1, time = 0.1, minexptime = 0.5, maxexptime = 0.5, minsize = 2, maxsize = 2, texture = 'x_bows_arrow_particle.png^[colorize:#0000FF:64', animation = { type = 'vertical_frames', aspect_w = 8, aspect_h = 8, length = 1, }, glow = 1, minvel = { x = 0, y = -0.1, z = 0 }, maxvel = { x = 0, y = -0.1, z = 0 }, minacc = { x = 0, y = -0.1, z = 0 }, maxacc = { x = 0, y = -0.1, z = 0 } }) XBows:register_particle_effect('bubble', { amount = 1, time = 1, minvel = { x = 1, y = 1, z = 0 }, maxvel = { x = 1, y = 1, z = 0 }, minacc = { x = 1, y = 1, z = 1 }, maxacc = { x = 1, y = 1, z = 1 }, minexptime = 0.2, maxexptime = 0.5, minsize = 0.5, maxsize = 1, texture = 'x_bows_bubble.png' })