---@meta ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Local: object ---@source UnityEngine.GameCenterModule.dll ---@field localUser UnityEngine.SocialPlatforms.ILocalUser ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Local = {} ---@source UnityEngine.GameCenterModule.dll ---@param userIDs string[] ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Local.LoadUsers(userIDs, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param id string ---@param progress double ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Local.ReportProgress(id, progress, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Local.LoadAchievementDescriptions(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Local.LoadAchievements(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param score long ---@param board string ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Local.ReportScore(score, board, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param leaderboardID string ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.Local.LoadScores(leaderboardID, callback) end ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.Local.ShowAchievementsUI() end ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.Local.ShowLeaderboardUI() end ---@source UnityEngine.GameCenterModule.dll ---@return ILeaderboard function CS.UnityEngine.SocialPlatforms.Local.CreateLeaderboard() end ---@source UnityEngine.GameCenterModule.dll ---@return IAchievement function CS.UnityEngine.SocialPlatforms.Local.CreateAchievement() end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.ISocialPlatform -- --See Social.localUser. -- ---@source UnityEngine.GameCenterModule.dll ---@field localUser UnityEngine.SocialPlatforms.ILocalUser ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.ISocialPlatform = {} ---@source UnityEngine.GameCenterModule.dll ---@param userIDs string[] ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadUsers(userIDs, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param achievementID string ---@param progress double ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ReportProgress(achievementID, progress, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievementDescriptions(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievements(callback) end -- --See Social.CreateAchievement.. -- ---@source UnityEngine.GameCenterModule.dll ---@return IAchievement function CS.UnityEngine.SocialPlatforms.ISocialPlatform.CreateAchievement() end ---@source UnityEngine.GameCenterModule.dll ---@param score long ---@param board string ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ReportScore(score, board, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param leaderboardID string ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(leaderboardID, callback) end -- --See Social.CreateLeaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@return ILeaderboard function CS.UnityEngine.SocialPlatforms.ISocialPlatform.CreateLeaderboard() end -- --See Social.ShowAchievementsUI. -- ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ShowAchievementsUI() end -- --See Social.ShowLeaderboardUI. -- ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ShowLeaderboardUI() end ---@source UnityEngine.GameCenterModule.dll ---@param user UnityEngine.SocialPlatforms.ILocalUser ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.Authenticate(user, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param user UnityEngine.SocialPlatforms.ILocalUser ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.Authenticate(user, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param user UnityEngine.SocialPlatforms.ILocalUser ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadFriends(user, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param board UnityEngine.SocialPlatforms.ILeaderboard ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(board, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param board UnityEngine.SocialPlatforms.ILeaderboard ---@return Boolean function CS.UnityEngine.SocialPlatforms.ISocialPlatform.GetLoading(board) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.ILocalUser -- --The users friends list. -- ---@source UnityEngine.GameCenterModule.dll ---@field friends UnityEngine.SocialPlatforms.IUserProfile[] -- --Checks if the current user has been authenticated. -- ---@source UnityEngine.GameCenterModule.dll ---@field authenticated bool -- --Is the user underage? -- ---@source UnityEngine.GameCenterModule.dll ---@field underage bool ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.ILocalUser = {} ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ILocalUser.Authenticate(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ILocalUser.Authenticate(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ILocalUser.LoadFriends(callback) end -- --User presence state. -- ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.UserState: System.Enum -- --The user is online. -- ---@source UnityEngine.GameCenterModule.dll ---@field Online UnityEngine.SocialPlatforms.UserState -- --The user is online but away from their computer. -- ---@source UnityEngine.GameCenterModule.dll ---@field OnlineAndAway UnityEngine.SocialPlatforms.UserState -- --The user is online but set their status to busy. -- ---@source UnityEngine.GameCenterModule.dll ---@field OnlineAndBusy UnityEngine.SocialPlatforms.UserState -- --The user is offline. -- ---@source UnityEngine.GameCenterModule.dll ---@field Offline UnityEngine.SocialPlatforms.UserState -- --The user is playing a game. -- ---@source UnityEngine.GameCenterModule.dll ---@field Playing UnityEngine.SocialPlatforms.UserState ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.UserState = {} ---@source ---@param value any ---@return UnityEngine.SocialPlatforms.UserState function CS.UnityEngine.SocialPlatforms.UserState:__CastFrom(value) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.IUserProfile -- --This user's username or alias. -- ---@source UnityEngine.GameCenterModule.dll ---@field userName string -- --This user's global unique identifier. -- ---@source UnityEngine.GameCenterModule.dll ---@field id string -- --Is this user a friend of the current logged in user? -- ---@source UnityEngine.GameCenterModule.dll ---@field isFriend bool -- --Presence state of the user. -- ---@source UnityEngine.GameCenterModule.dll ---@field state UnityEngine.SocialPlatforms.UserState -- --Avatar image of the user. -- ---@source UnityEngine.GameCenterModule.dll ---@field image UnityEngine.Texture2D ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.IUserProfile = {} ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.IAchievement -- --The unique identifier of this achievement. -- ---@source UnityEngine.GameCenterModule.dll ---@field id string -- --Progress for this achievement. -- ---@source UnityEngine.GameCenterModule.dll ---@field percentCompleted double -- --Set to true when percentCompleted is 100.0. -- ---@source UnityEngine.GameCenterModule.dll ---@field completed bool -- --This achievement is currently hidden from the user. -- ---@source UnityEngine.GameCenterModule.dll ---@field hidden bool -- --Set by server when percentCompleted is updated. -- ---@source UnityEngine.GameCenterModule.dll ---@field lastReportedDate System.DateTime ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.IAchievement = {} ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.IAchievement.ReportProgress(callback) end ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.IAchievementDescription -- --Unique identifier for this achievement description. -- ---@source UnityEngine.GameCenterModule.dll ---@field id string -- --Human readable title. -- ---@source UnityEngine.GameCenterModule.dll ---@field title string -- --Image representation of the achievement. -- ---@source UnityEngine.GameCenterModule.dll ---@field image UnityEngine.Texture2D -- --Description when the achivement is completed. -- ---@source UnityEngine.GameCenterModule.dll ---@field achievedDescription string -- --Description when the achivement has not been completed. -- ---@source UnityEngine.GameCenterModule.dll ---@field unachievedDescription string -- --Hidden achievement are not shown in the list until the percentCompleted has been touched (even if it's 0.0). -- ---@source UnityEngine.GameCenterModule.dll ---@field hidden bool -- --Point value of this achievement. -- ---@source UnityEngine.GameCenterModule.dll ---@field points int ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.IAchievementDescription = {} ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.IScore -- --The ID of the leaderboard this score belongs to. -- ---@source UnityEngine.GameCenterModule.dll ---@field leaderboardID string -- --The score value achieved. -- ---@source UnityEngine.GameCenterModule.dll ---@field value long -- --The date the score was achieved. -- ---@source UnityEngine.GameCenterModule.dll ---@field date System.DateTime -- --The correctly formatted value of the score, like X points or X kills. -- ---@source UnityEngine.GameCenterModule.dll ---@field formattedValue string -- --The user who owns this score. -- ---@source UnityEngine.GameCenterModule.dll ---@field userID string -- --The rank or position of the score in the leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@field rank int ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.IScore = {} ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.IScore.ReportScore(callback) end -- --The scope of the users searched through when querying the leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.UserScope: System.Enum ---@source UnityEngine.GameCenterModule.dll ---@field Global UnityEngine.SocialPlatforms.UserScope ---@source UnityEngine.GameCenterModule.dll ---@field FriendsOnly UnityEngine.SocialPlatforms.UserScope ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.UserScope = {} ---@source ---@param value any ---@return UnityEngine.SocialPlatforms.UserScope function CS.UnityEngine.SocialPlatforms.UserScope:__CastFrom(value) end -- --The scope of time searched through when querying the leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.TimeScope: System.Enum ---@source UnityEngine.GameCenterModule.dll ---@field Today UnityEngine.SocialPlatforms.TimeScope ---@source UnityEngine.GameCenterModule.dll ---@field Week UnityEngine.SocialPlatforms.TimeScope ---@source UnityEngine.GameCenterModule.dll ---@field AllTime UnityEngine.SocialPlatforms.TimeScope ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.TimeScope = {} ---@source ---@param value any ---@return UnityEngine.SocialPlatforms.TimeScope function CS.UnityEngine.SocialPlatforms.TimeScope:__CastFrom(value) end -- --The score range a leaderboard query should include. -- ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.Range: System.ValueType -- --The rank of the first score which is returned. -- ---@source UnityEngine.GameCenterModule.dll ---@field from int -- --The total amount of scores retreived. -- ---@source UnityEngine.GameCenterModule.dll ---@field count int ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.Range = {} ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.ILeaderboard -- --The leaderboad is in the process of loading scores. -- ---@source UnityEngine.GameCenterModule.dll ---@field loading bool -- --Unique identifier for this leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@field id string -- --The users scope searched by this leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@field userScope UnityEngine.SocialPlatforms.UserScope -- --The rank range this leaderboard returns. -- ---@source UnityEngine.GameCenterModule.dll ---@field range UnityEngine.SocialPlatforms.Range -- --The time period/scope searched by this leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@field timeScope UnityEngine.SocialPlatforms.TimeScope -- --The leaderboard score of the logged in user. -- ---@source UnityEngine.GameCenterModule.dll ---@field localUserScore UnityEngine.SocialPlatforms.IScore -- --The total amount of scores the leaderboard contains. -- ---@source UnityEngine.GameCenterModule.dll ---@field maxRange uint -- --The leaderboard scores returned by a query. -- ---@source UnityEngine.GameCenterModule.dll ---@field scores UnityEngine.SocialPlatforms.IScore[] -- --The human readable title of this leaderboard. -- ---@source UnityEngine.GameCenterModule.dll ---@field title string ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.ILeaderboard = {} -- --Only search for these user IDs. -- --```plaintext --Params: userIDs - List of user ids. -- --``` -- ---@source UnityEngine.GameCenterModule.dll ---@param userIDs string[] function CS.UnityEngine.SocialPlatforms.ILeaderboard.SetUserFilter(userIDs) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.ILeaderboard.LoadScores(callback) end