---@meta -- --Update phase in the native player loop that waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.TimeUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.TimeUpdate = {} -- --Waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.WaitForLastPresentationAndUpdateTime: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.WaitForLastPresentationAndUpdateTime = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.Initialization: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.Initialization = {} ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerUpdateTime: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerUpdateTime = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateCameraMotionVectors: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateCameraMotionVectors = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorSampleTime: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorSampleTime = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.AsyncUploadTimeSlicedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.AsyncUploadTimeSlicedUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.SynchronizeState: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.SynchronizeState = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.SynchronizeInputs: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.SynchronizeInputs = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.XREarlyUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.XREarlyUpdate = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.EarlyUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.EarlyUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PollPlayerConnection: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PollPlayerConnection = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ProfilerStartFrame: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ProfilerStartFrame = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PollHtcsPlayerConnection: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PollHtcsPlayerConnection = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.GpuTimestamp: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.GpuTimestamp = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.AnalyticsCoreStatsUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.AnalyticsCoreStatsUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UnityWebRequestUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UnityWebRequestUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateStreamingManager: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateStreamingManager = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ExecuteMainThreadJobs: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ExecuteMainThreadJobs = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ProcessMouseInWindow: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ProcessMouseInWindow = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ClearIntermediateRenderers: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ClearIntermediateRenderers = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ClearLines: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ClearLines = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PresentBeforeUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PresentBeforeUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ResetFrameStatsAfterPresent: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ResetFrameStatsAfterPresent = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateAsyncReadbackManager: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateAsyncReadbackManager = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateTextureStreamingManager: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateTextureStreamingManager = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdatePreloading: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdatePreloading = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.RendererNotifyInvisible: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.RendererNotifyInvisible = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerCleanupCachedData: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerCleanupCachedData = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateMainGameViewRect: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateMainGameViewRect = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateCanvasRectTransform: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateCanvasRectTransform = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateInputManager: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateInputManager = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ProcessRemoteInput: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ProcessRemoteInput = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.XRUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.XRUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunDelayedStartupFrame: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunDelayedStartupFrame = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateKinect: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateKinect = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DeliverIosPlatformEvents: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DeliverIosPlatformEvents = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DispatchEventQueueEvents: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DispatchEventQueueEvents = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PhysicsResetInterpolatedTransformPosition: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PhysicsResetInterpolatedTransformPosition = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.SpriteAtlasManagerUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.SpriteAtlasManagerUpdate = {} ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.TangoUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.TangoUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ARCoreUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ARCoreUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PerformanceAnalyticsUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PerformanceAnalyticsUpdate = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.FixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.FixedUpdate = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.Update: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.Update = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PreLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PreLateUpdate = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PostLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PostLateUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ClearLines: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ClearLines = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorFixedSampleTime: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorFixedSampleTime = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunBehaviourUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunBehaviourUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.AudioFixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.AudioFixedUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunDelayedDynamicFrameRate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunDelayedDynamicFrameRate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorFixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorFixedUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunDelayedTasks: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunDelayedTasks = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.LegacyFixedAnimationUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.LegacyFixedAnimationUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.XRFixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.XRFixedUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PhysicsFixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PhysicsFixedUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.Physics2DFixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.Physics2DFixedUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorFixedUpdatePostPhysics: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorFixedUpdatePostPhysics = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunDelayedFixedFrameRate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunDelayedFixedFrameRate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.NewInputFixedUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.NewInputFixedUpdate = {} -- --Update phase in the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PreUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PreUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.Physics2DLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.Physics2DLateUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.AIUpdatePostScript: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.AIUpdatePostScript = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorUpdateAnimationBegin: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorUpdateAnimationBegin = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.LegacyAnimationUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.LegacyAnimationUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PhysicsUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PhysicsUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorUpdateAnimationEnd: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorUpdateAnimationEnd = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorDeferredEvaluate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorDeferredEvaluate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.Physics2DUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.Physics2DUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UIElementsUpdatePanels: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UIElementsUpdatePanels = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.CheckTexFieldInput: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.CheckTexFieldInput = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateNetworkManager: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateNetworkManager = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.IMGUISendQueuedEvents: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.IMGUISendQueuedEvents = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateMasterServerInterface: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateMasterServerInterface = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.SendMouseEvents: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.SendMouseEvents = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UNetUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UNetUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.AIUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.AIUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.EndGraphicsJobsAfterScriptUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.EndGraphicsJobsAfterScriptUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.WindUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.WindUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ParticleSystemBeginUpdateAll: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ParticleSystemBeginUpdateAll = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateVideo: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateVideo = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunBehaviourLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunBehaviourLateUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.NewInputUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.NewInputUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ConstraintManagerUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ConstraintManagerUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerSendFrameStarted: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerSendFrameStarted = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateRectTransform: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateRectTransform = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateCanvasRectTransform: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateCanvasRectTransform = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerUpdateCanvases: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerUpdateCanvases = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateAudio: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateAudio = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateVideo: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateVideo = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorLateUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ScriptRunDelayedDynamicFrameRate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ScriptRunDelayedDynamicFrameRate = {} ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.VFXUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.VFXUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ParticleSystemEndUpdateAll: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ParticleSystemEndUpdateAll = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.EndGraphicsJobsAfterScriptLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.EndGraphicsJobsAfterScriptLateUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateSubstance: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateSubstance = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateCustomRenderTextures: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateCustomRenderTextures = {} -- --Native engine system updated by the Player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.XRPostLateUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.XRPostLateUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateAllRenderers: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateAllRenderers = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateLightProbeProxyVolumes: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateLightProbeProxyVolumes = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.EnlightenRuntimeUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.EnlightenRuntimeUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateAllSkinnedMeshes: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateAllSkinnedMeshes = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ProcessWebSendMessages: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ProcessWebSendMessages = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.SortingGroupsUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.SortingGroupsUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateVideoTextures: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateVideoTextures = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.DirectorRenderImage: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.DirectorRenderImage = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerEmitCanvasGeometry: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerEmitCanvasGeometry = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.FinishFrameRendering: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.FinishFrameRendering = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.BatchModeUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.BatchModeUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerSendFrameComplete: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerSendFrameComplete = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateCaptureScreenshot: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateCaptureScreenshot = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PresentAfterDraw: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PresentAfterDraw = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ClearImmediateRenderers: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ClearImmediateRenderers = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.UpdateResolution: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.UpdateResolution = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.InputEndFrame: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.InputEndFrame = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.GUIClearEvents: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.GUIClearEvents = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ShaderHandleErrors: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ShaderHandleErrors = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ResetInputAxis: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ResetInputAxis = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ThreadedLoadingDebug: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ThreadedLoadingDebug = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ProfilerSynchronizeStats: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ProfilerSynchronizeStats = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.MemoryFrameMaintenance: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.MemoryFrameMaintenance = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ExecuteGameCenterCallbacks: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ExecuteGameCenterCallbacks = {} -- --Native engine system updated by the Player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.XRPreEndFrame: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.XRPreEndFrame = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.ProfilerEndFrame: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.ProfilerEndFrame = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PlayerSendFramePostPresent: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PlayerSendFramePostPresent = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PhysicsSkinnedClothBeginUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PhysicsSkinnedClothBeginUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.PhysicsSkinnedClothFinishUpdate: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.PhysicsSkinnedClothFinishUpdate = {} -- --Native engine system updated by the native player loop. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.PlayerLoop.TriggerEndOfFrameCallbacks: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.PlayerLoop.TriggerEndOfFrameCallbacks = {}