---@meta ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.IJobParticleSystem ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.IJobParticleSystem = {} -- --Implement this method to access and modify particle properties. -- --```plaintext --Params: jobData - Contains the particle properties. -- --``` -- ---@source UnityEngine.ParticleSystemModule.dll ---@param jobData UnityEngine.ParticleSystemJobs.ParticleSystemJobData function CS.UnityEngine.ParticleSystemJobs.IJobParticleSystem.Execute(jobData) end ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelFor ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelFor = {} -- --Implement this method to access and modify particle properties. -- --```plaintext --Params: jobData - Contains the particle properties. -- index - The index of the current particle. -- --``` -- ---@source UnityEngine.ParticleSystemModule.dll ---@param jobData UnityEngine.ParticleSystemJobs.ParticleSystemJobData ---@param index int function CS.UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelFor.Execute(jobData, index) end ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelForBatch ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelForBatch = {} -- --Implement this method to access and modify particle properties. -- --```plaintext --Params: jobData - Contains the particle properties. -- startIndex - The first particle index that this job should process. -- count - The number of particles that this job should process. -- --``` -- ---@source UnityEngine.ParticleSystemModule.dll ---@param jobData UnityEngine.ParticleSystemJobs.ParticleSystemJobData ---@param startIndex int ---@param count int function CS.UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelForBatch.Execute(jobData, startIndex, count) end ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.IParticleSystemJobExtensions: object ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.IParticleSystemJobExtensions = {} ---@source UnityEngine.ParticleSystemModule.dll ---@param ps UnityEngine.ParticleSystem ---@param dependsOn Unity.Jobs.JobHandle ---@return JobHandle function CS.UnityEngine.ParticleSystemJobs.IParticleSystemJobExtensions.Schedule(ps, dependsOn) end ---@source UnityEngine.ParticleSystemModule.dll ---@param ps UnityEngine.ParticleSystem ---@param minIndicesPerJobCount int ---@param dependsOn Unity.Jobs.JobHandle ---@return JobHandle function CS.UnityEngine.ParticleSystemJobs.IParticleSystemJobExtensions.Schedule(ps, minIndicesPerJobCount, dependsOn) end ---@source UnityEngine.ParticleSystemModule.dll ---@param ps UnityEngine.ParticleSystem ---@param innerLoopBatchCount int ---@param dependsOn Unity.Jobs.JobHandle ---@return JobHandle function CS.UnityEngine.ParticleSystemJobs.IParticleSystemJobExtensions.ScheduleBatch(ps, innerLoopBatchCount, dependsOn) end -- --A container to hold x, y, and z-axis data for particles. -- ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3: System.ValueType -- --The x-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field x Unity.Collections.NativeArray -- --The y-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field y Unity.Collections.NativeArray -- --The z-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field z Unity.Collections.NativeArray ---@source UnityEngine.ParticleSystemModule.dll ---@field this[] UnityEngine.Vector3 ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 = {} -- --A container to hold 4 arrays of data for particles. -- ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4: System.ValueType -- --The x-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field x Unity.Collections.NativeArray -- --The y-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field y Unity.Collections.NativeArray -- --The z-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field z Unity.Collections.NativeArray -- --The w-axis value for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field w Unity.Collections.NativeArray ---@source UnityEngine.ParticleSystemModule.dll ---@field this[] UnityEngine.Vector4 ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 = {} -- --This struct specifies all the per-particle data. -- ---@source UnityEngine.ParticleSystemModule.dll ---@class UnityEngine.ParticleSystemJobs.ParticleSystemJobData: System.ValueType -- --Specifies the number of particles alive in the Particle System. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field count int -- --The position of each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field positions UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 -- --The velocity of each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field velocities UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 -- --Specifies an axis of rotation for each particles, in radians. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field axisOfRotations UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 -- --The rotation of each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field rotations UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 -- --The angular velocity of each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field rotationalSpeeds UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 -- --The size of each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field sizes UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 -- --The initial color of each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field startColors Unity.Collections.NativeArray -- --Specifies how long each particle has been alive. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field aliveTimePercent Unity.Collections.NativeArray -- --The lifetime of each particle, stored as 1.0f / lifetime. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field inverseStartLifetimes Unity.Collections.NativeArray -- --The random seed assigned to each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field randomSeeds Unity.Collections.NativeArray -- --This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field customData1 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 -- --This array contains the custom data values when you use a CustomDataModule, or when you call SetCustomParticleData. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field customData2 UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 -- --Specifies a mesh index for each particle. -- ---@source UnityEngine.ParticleSystemModule.dll ---@field meshIndices Unity.Collections.NativeArray ---@source UnityEngine.ParticleSystemModule.dll CS.UnityEngine.ParticleSystemJobs.ParticleSystemJobData = {}