XBows:register_entity('arrow_entity', { initial_properties = { visual = 'mesh', mesh = 'x_bows_arrow.b3d', textures = { 'x_bows_arrow_mesh.png' }, }, _custom = { animations = { idle = { { x = 41, y = 42 }, 0, 0, false }, on_hit_node = { { x = 1, y = 40 }, 40, 0, false } } } })