---@meta -- --An implementation of IPlayable that produces a Camera texture. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.Playables.CameraPlayable: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.Playables.CameraPlayable = {} -- --A CameraPlayable linked to the PlayableGraph. -- --```plaintext --Params: graph - The PlayableGraph object that will own the CameraPlayable. -- camera - Camera used to produce a texture in the PlayableGraph. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param camera UnityEngine.Camera ---@return CameraPlayable function CS.UnityEngine.Experimental.Playables.CameraPlayable:Create(graph, camera) end ---@source UnityEngine.CoreModule.dll ---@return PlayableHandle function CS.UnityEngine.Experimental.Playables.CameraPlayable.GetHandle() end ---@source UnityEngine.CoreModule.dll ---@param playable UnityEngine.Experimental.Playables.CameraPlayable ---@return Playable function CS.UnityEngine.Experimental.Playables.CameraPlayable:op_Implicit(playable) end ---@source UnityEngine.CoreModule.dll ---@param playable UnityEngine.Playables.Playable ---@return CameraPlayable function CS.UnityEngine.Experimental.Playables.CameraPlayable:op_Explicit(playable) end ---@source UnityEngine.CoreModule.dll ---@param other UnityEngine.Experimental.Playables.CameraPlayable ---@return Boolean function CS.UnityEngine.Experimental.Playables.CameraPlayable.Equals(other) end ---@source UnityEngine.CoreModule.dll ---@return Camera function CS.UnityEngine.Experimental.Playables.CameraPlayable.GetCamera() end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.Camera function CS.UnityEngine.Experimental.Playables.CameraPlayable.SetCamera(value) end -- --An implementation of IPlayable that allows application of a Material shader to one or many texture inputs to produce a texture output. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.Playables.MaterialEffectPlayable: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable = {} ---@source UnityEngine.CoreModule.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param material UnityEngine.Material ---@param pass int ---@return MaterialEffectPlayable function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable:Create(graph, material, pass) end ---@source UnityEngine.CoreModule.dll ---@return PlayableHandle function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.GetHandle() end ---@source UnityEngine.CoreModule.dll ---@param playable UnityEngine.Experimental.Playables.MaterialEffectPlayable ---@return Playable function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable:op_Implicit(playable) end ---@source UnityEngine.CoreModule.dll ---@param playable UnityEngine.Playables.Playable ---@return MaterialEffectPlayable function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable:op_Explicit(playable) end ---@source UnityEngine.CoreModule.dll ---@param other UnityEngine.Experimental.Playables.MaterialEffectPlayable ---@return Boolean function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.Equals(other) end ---@source UnityEngine.CoreModule.dll ---@return Material function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.GetMaterial() end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.Material function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.SetMaterial(value) end ---@source UnityEngine.CoreModule.dll ---@return Int32 function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.GetPass() end ---@source UnityEngine.CoreModule.dll ---@param value int function CS.UnityEngine.Experimental.Playables.MaterialEffectPlayable.SetPass(value) end -- --An implementation of IPlayable that allows mixing two textures. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.Playables.TextureMixerPlayable: System.ValueType ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.Playables.TextureMixerPlayable = {} -- --A TextureMixerPlayable linked to the PlayableGraph. -- --```plaintext --Params: graph - The PlayableGraph object that will own the TextureMixerPlayable. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@return TextureMixerPlayable function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable:Create(graph) end ---@source UnityEngine.CoreModule.dll ---@return PlayableHandle function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable.GetHandle() end ---@source UnityEngine.CoreModule.dll ---@param playable UnityEngine.Experimental.Playables.TextureMixerPlayable ---@return Playable function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable:op_Implicit(playable) end ---@source UnityEngine.CoreModule.dll ---@param playable UnityEngine.Playables.Playable ---@return TextureMixerPlayable function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable:op_Explicit(playable) end ---@source UnityEngine.CoreModule.dll ---@param other UnityEngine.Experimental.Playables.TextureMixerPlayable ---@return Boolean function CS.UnityEngine.Experimental.Playables.TextureMixerPlayable.Equals(other) end -- --A PlayableBinding that contains information representing a TexturePlayableOutput. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.Playables.TexturePlayableBinding: object ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.Playables.TexturePlayableBinding = {} -- --Returns a PlayableBinding that contains information that is used to create a TexturePlayableOutput. -- --```plaintext --Params: key - A reference to a UnityEngine.Object that acts as a key for this binding. -- name - The name of the TexturePlayableOutput. -- --``` -- ---@source UnityEngine.CoreModule.dll ---@param name string ---@param key UnityEngine.Object ---@return PlayableBinding function CS.UnityEngine.Experimental.Playables.TexturePlayableBinding:Create(name, key) end -- --An IPlayableOutput implementation that will be used to manipulate textures. -- ---@source UnityEngine.CoreModule.dll ---@class UnityEngine.Experimental.Playables.TexturePlayableOutput: System.ValueType -- --Returns an invalid TexturePlayableOutput. -- ---@source UnityEngine.CoreModule.dll ---@field Null UnityEngine.Experimental.Playables.TexturePlayableOutput ---@source UnityEngine.CoreModule.dll CS.UnityEngine.Experimental.Playables.TexturePlayableOutput = {} ---@source UnityEngine.CoreModule.dll ---@param graph UnityEngine.Playables.PlayableGraph ---@param name string ---@param target UnityEngine.RenderTexture ---@return TexturePlayableOutput function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput:Create(graph, name, target) end ---@source UnityEngine.CoreModule.dll ---@return PlayableOutputHandle function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput.GetHandle() end ---@source UnityEngine.CoreModule.dll ---@param output UnityEngine.Experimental.Playables.TexturePlayableOutput ---@return PlayableOutput function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput:op_Implicit(output) end ---@source UnityEngine.CoreModule.dll ---@param output UnityEngine.Playables.PlayableOutput ---@return TexturePlayableOutput function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput:op_Explicit(output) end ---@source UnityEngine.CoreModule.dll ---@return RenderTexture function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput.GetTarget() end ---@source UnityEngine.CoreModule.dll ---@param value UnityEngine.RenderTexture function CS.UnityEngine.Experimental.Playables.TexturePlayableOutput.SetTarget(value) end