if not DEVELOP then return end local fs = require 'bee.filesystem' local luaDebugs = {} local home = os.getenv 'USERPROFILE' or os.getenv 'HOME' if not home then log.error('Cannot find home directory') return end for _, vscodePath in ipairs { '.vscode', '.vscode-insiders', '.vscode-server-insiders' } do local extensionPath = fs.path(home) / vscodePath / 'extensions' log.debug('Search extensions at:', extensionPath:string()) if fs.exists(extensionPath) then for path in fs.pairs(extensionPath) do if fs.is_directory(path) then local name = path:filename():string() if name:find('actboy168.lua-debug-', 1, true) then luaDebugs[#luaDebugs+1] = path:string() end end end end end if #luaDebugs == 0 then log.debug('Cant find "actboy168.lua-debug"') return end local function getVer(filename) local a, b, c = filename:match('actboy168%.lua%-debug%-(%d+)%.(%d+)%.(%d+)') if not a then return 0 end return a * 1000000 + b * 1000 + c end table.sort(luaDebugs, function (a, b) return getVer(a) > getVer(b) end) local debugPath = luaDebugs[1] local cpath = "/runtime/win64/lua54/?.dll;/runtime/win64/lua54/?.so" local path = "/script/?.lua" local function tryDebugger() local entry = assert(package.searchpath('debugger', debugPath .. path)) local root = debugPath local addr = ("127.0.0.1:%d"):format(DBGPORT) local dbg = loadfile(entry)(root) dbg:start { address = addr, } log.debug('Debugger startup, listen port:', DBGPORT) log.debug('Debugger args:', addr, root, path, cpath) if DBGWAIT then dbg:event('wait') end return dbg end xpcall(tryDebugger, log.debug)